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Entropia Universe Version Updates

This archive preserves the complete history of Entropia Universe Version Updates, documenting the technical evolution of the platform and the development of its virtual worlds. Each update represents a snapshot in the ongoing transformation of the universe, from early system foundations and gameplay mechanics to major graphical upgrades, planetary expansions, and platform milestones.

The release notes collected here provide insight into how the real-cash economy virtual universe has evolved over time — including engine transitions, interface redesigns, new systems, balance adjustments, and community-driven improvements. Together they form a chronological technical record of the changes that shaped Entropia Universe from its early years to the modern era.

Use the search function to explore specific Version Updates, locate historical features, or trace how particular systems and mechanics have developed across different eras of the universe.

VU 2017.3.3 August 22, 2017
Planet Calypso Content Release 2017.3.3
2017-08-22
!
***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***

!
Changes

  • Pheromone Glands are now stackable
  • Neomex Elite Pheromone Glands are now stackable and tradable
  • Decreased the amount of kills required in the Neomex Cave to spawn the Neomex Elites
  • The mission “Hunting Challenge: Silver Longtooth” is now repeatable
!
Fixed Issues

  • Fixed the mission “Hunting Challenge: Silver Eomon” not being repeatable
  • Fixed an issue where the wrong kind of probes were given out in Thule
!


VU 2017.3.2 June 28, 2017
Planet Calypso Content Release 2017.3.2
2017-06-28
***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***

Additions
  • Missing Scientist mission at Cape Corinth, talk to the NPC “Mehdi Daniels”
  • A new creature "Neomex" has been added.

Changes
  • Typhon’ Reach has been converted from a regular wave spawn to a dynamic event.
  • The mission “Hunting Challenge: Silver Eomon” is now repeatable.

Fixed Issues
  • The trigger for the Visiting Livas achievement has been corrected.
  • The Traeskeron Matriarch is once again shared loot.
  • It is now possible to enter the Cyclops Depths.

Known Issues
  • The NPC “Kaj Petrov” shows the wrong dialogue while his mission is active and the objective is not completed


VU 15.15.1 June 28, 2017
Entropia Universe 15.15.1 Release Notes
Fixes:
  • Fixed an issue causing vehicle armor not to work correctly.
  • Server stability fixes.
  • Fixed an issue preventing several consumable buffs from being consumed.
  • Fixed an issue preventing the Lifesteal effect on the Modified Restoration chip.
  • Corrected the damage types of ArMatrix BLP weapons.

Adjustments:
  • Maximum time to revive is now set to 80 sec. Refresh timer has been lowered from 120s to 60s.
  • The Battle Simulator bonus pool payout structure and probabilities have been adjusted.
  • The Economy parameter on weapons and weapon attachments has been renamed to Efficiency to avoid confusion. Also, the tooltip text has been adjusted to the following to better explain the Efficiency parameter: Efficiency indicates the cost-effectiveness of a weapon (or weapon attachment) in creating damage. Efficiency values range from 1-100, and higher values indicate better efficiency. Efficiency is an inherent property of an item, and thus is not affected by avatar skills. Weapons that have scopes, lasers or amplifiers attached will display a modified Efficiency value (in orange).
  • The chatter sound is now audible from one’s own avatar.

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

VU 2017.3.1 June 20, 2017
Planet Calypso Content Release 2017.3.1
2017-06-20
!
***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***
!
Additions

  • Megan Mining mission chain
  • Garcen Grease Mining mission chain
  • Lytairian Dust Mining mission chain
!
Changes

  • Increased Feffoid spawn at Fort Fury
  • Increased Tantillion and Tantardion spawn north of Fort Fury
  • Increased Hyruu spawn southwest of Osere
  • It is now possible to use more of the landing pads surrounding Athena Spaceport
  • Relocated Livas and removed the teleporter
  • Reinstated “Skip Tutorial” terminals in Thule
  • Updated text in the “Death” info mission to reflect the revival changes
  • Converted the “Heart of the Swamp”, “The Bull’s Pen” and “The Warchief’s Sanctuary” wave spawners to dynamic events
!
Fixed Issues

  • Corrected the Robot Camp waypoint for the mission “Blow Them All to Hell”
  • Fixed an issue where Cyclops Depths didn’t start when trying to enter
  • Fixed broken Marcimex graphics
!
Known Issues

  • The achievement for visiting Livas isn’t triggered when visiting the new location
  • Some few NPCs are missing their supposed/intended looks


VU 15.15.0 June 20, 2017
Entropia Universe 15.15.0 Release Notes
Notice
In order to monitor performance and ensure stability of the new Version Update, the number of concurrent users will initially be limited during the first few hours of release. This restriction will gradually be relaxed throughout the day. We appreciate your patience while this important update is implemented.

Loot 2.0
Significant changes to the way in which hunting loot is calculated and distributed are being implemented in this release. Please see Developer Notes #11 - Loot 2.0 for full details and explanation of the changes.

Loot Changes
  • Loot calculations will be optimized and improved to better factor in the various costs associated with hunting activity, including: healing, ammo consumption, buffs, tool and armor deterioration, attachments, and more.
  • A special hunting bonus pool will be implemented that will distribute funds from various sources, including skill misses, PVP, marketing and special events, which will improve overall loot returns for all participants. Bonus pool payouts will appear in the form of additional Shrapnel added to total loot, though this may be changed in a future update.
  • A new Economy rating parameter will be introduced, on a scale of 1-100, that indicates the efficiency of a tool and which influences loot calculations. Existing weapons and weapon attachments will be assigned Economy values that reflect their relative efficiency to one another and to the entire array of items in the universe.
  • Avatar skills will play a role in loot calculations and this role will be expanded in future Version Updates. Imagine new professions that offer hunting specialization opportunities and a way to incrementally increase net loot returns for dedicated and active hunters.
  • MindArk has been monitoring the community discussions concerning so-called 'loot waves' and will implement changes in the Loot 2.0 and subsequent Version Updates that will address this issue by improving the distribution of resources and items, with the goal of ensuring that loot opportunities are more interesting, dynamic and fair for all participants
  • Ammunition will be removed from hunting loot and replaced with Shrapnel. This change has been requested by many participants over the years and will assist participants in more accurately tracking their results.
  • Loot value calculations and the composition of the items in loot will be affected by properly matching avatar skills and gear to the creature being hunted, rewarding efficient kills with more interesting loot. For optimal loot, it will be important to avoid inefficiencies such as low damage output compared to creature health, excessive time and cost to kill, overkill damage, unmaxed weapons and other factors. This system is intended to reward game knowledge, which has traditionally been an important and unique aspect of success in Entropia Universe, and to provide opportunities for participants to improve their loot returns via experimentation, optimization and specialization.

Armor Changes
  • Armor now decays significantly less per point of damage absorbed.
  • Armor no longer has a minimum decay based on total protection, it will now always decay proportionally to the amount of damage absorbed.
  • Armor now absorbs all incoming damage, instead of the previous 1.0 damage taken when a full hit was absorbed. Such cases are indicated by a Deflected message in the chat window.
  • Armor and armor platings now decay independently based on the amount of damage they each actually absorb, rather than both decaying as if absorbing the full amount of received damage.
  • Armor decay is now linear per point of damage absorbed, rather than increasing in cost per damage absorbed.

Features/Changes
  • Entering a public instance area as a member of a team creates a new instance that is restricted to members of the team. It is still possible to create a team with other avatars inside a public instance. Adding members to the team from outside the public instance will not allow them to join the current instance.
  • A new series of component blueprints are being introduced. The purpose of these blueprints is for skilling up and to find new blueprints. The components crafted with these are only used in this series of blueprints and will not be included in any other blueprints. These blueprints are available on all planets.
  • Two new series of limited blueprints for new limited weapons are being introduced. These blueprints are available on all planets.
  • Mindforce amplifiers have been added.

Known Issues
  • The Lifesteal effect on the Modified Restoration Chip is not working. This will be corrected in an upcoming patch.
  • Several consumable items such as Merry Mayhem Candy Canes and Halloween Candy Boxes cannot be consumed. This will be corrected in an upcoming patch.
  • The new ArMatrix crafted BLP weapons cause Burn damage instead of the intended Impact damage. This will be corrected in an upcoming patch.


MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

VU June 20, 2017
Consolidated list of Planet Partner VU's - June 20, 2017
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1f8lM6PN.jpg

Entropia Universe?
================================================== =========
Notice
In order to monitor performance and ensure stability of the new Version Update, the number of concurrent users will initially be limited during the first few hours of release. This restriction will gradually be relaxed throughout the day. We appreciate your patience while this important update is implemented.

Loot 2.0
Significant changes to the way in which hunting loot is calculated and distributed are being implemented in this release. Please see Developer Notes #11 - Loot 2.0 for full details and explanation of the changes.

Loot Changes
  • Loot calculations will be optimized and improved to better factor in the various costs associated with hunting activity, including: healing, ammo consumption, buffs, tool and armor deterioration, attachments, and more.
  • A special hunting bonus pool will be implemented that will distribute funds from various sources, including skill misses, PVP, marketing and special events, which will improve overall loot returns for all participants. Bonus pool payouts will appear in the form of additional Shrapnel added to total loot, though this may be changed in a future update.
  • A new Economy rating parameter will be introduced, on a scale of 1-100, that indicates the efficiency of a tool and which influences loot calculations. Existing weapons and weapon attachments will be assigned Economy values that reflect their relative efficiency to one another and to the entire array of items in the universe.
  • Avatar skills will play a role in loot calculations and this role will be expanded in future Version Updates. Imagine new professions that offer hunting specialization opportunities and a way to incrementally increase net loot returns for dedicated and active hunters.
  • MindArk has been monitoring the community discussions concerning so-called 'loot waves' and will implement changes in the Loot 2.0 and subsequent Version Updates that will address this issue by improving the distribution of resources and items, with the goal of ensuring that loot opportunities are more interesting, dynamic and fair for all participants
  • Ammunition will be removed from hunting loot and replaced with Shrapnel. This change has been requested by many participants over the years and will assist participants in more accurately tracking their results.
  • Loot value calculations and the composition of the items in loot will be affected by properly matching avatar skills and gear to the creature being hunted, rewarding efficient kills with more interesting loot. For optimal loot, it will be important to avoid inefficiencies such as low damage output compared to creature health, excessive time and cost to kill, overkill damage, unmaxed weapons and other factors. This system is intended to reward game knowledge, which has traditionally been an important and unique aspect of success in Entropia Universe, and to provide opportunities for participants to improve their loot returns via experimentation, optimization and specialization.

Armor Changes
  • Armor now decays significantly less per point of damage absorbed.
  • Armor no longer has a minimum decay based on total protection, it will now always decay proportionally to the amount of damage absorbed.
  • Armor now absorbs all incoming damage, instead of the previous 1.0 damage taken when a full hit was absorbed. Such cases are indicated by a Deflected message in the chat window.
  • Armor and armor platings now decay independently based on the amount of damage they each actually absorb, rather than both decaying as if absorbing the full amount of received damage.
  • Armor decay is now linear per point of damage absorbed, rather than increasing in cost per damage absorbed.

Features/Changes
  • Entering a public instance area as a member of a team creates a new instance that is restricted to members of the team. It is still possible to create a team with other avatars inside a public instance. Adding members to the team from outside the public instance will not allow them to join the current instance.
  • A new series of component blueprints are being introduced. The purpose of these blueprints is for skilling up and to find new blueprints. The components crafted with these are only used in this series of blueprints and will not be included in any other blueprints. These blueprints are available on all planets.
  • Two new series of limited blueprints for new limited weapons are being introduced. These blueprints are available on all planets.
  • Mindforce amplifiers have been added.

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.


Source: https://account.entropiauniverse.com/news/pages/2017/06/20/2828/index.xml?

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Calypso?
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2017-06-20
!
***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***
!
Additions

  • Megan Mining mission chain
  • Garcen Grease Mining mission chain
  • Lytairian Dust Mining mission chain
!
Changes

  • Increased Feffoid spawn at Fort Fury
  • Increased Tantillion and Tantardion spawn north of Fort Fury
  • Increased Hyruu spawn southwest of Osere
  • It is now possible to use more of the landing pads surrounding Athena Spaceport
  • Relocated Livas and removed the teleporter
  • Reinstated “Skip Tutorial” terminals in Thule
  • Updated text in the “Death” info mission to reflect the revival changes
  • Converted the “Heart of the Swamp”, “The Bull’s Pen” and “The Warchief’s Sanctuary” wave spawners to dynamic events
!
Fixed Issues

  • Corrected the Robot Camp waypoint for the mission “Blow Them All to Hell”
  • Fixed an issue where Cyclops Depths didn’t start when trying to enter
  • Fixed broken Marcimex graphics
!
Known Issues

  • The achievement for visiting Livas isn’t triggered when visiting the new location
  • Some few NPCs are missing their supposed/intended looks



Source: http://www.planetcalypso.com/news/pages/2017/06/20/7516/index.xml


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298px-Planet_Arkadia_Logo.png

Arkadia?
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NO VU PATCH NOTES AVAILABLE AT THIS TIME.
Source:

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Rocktropia?
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NO VU PATCH NOTES AVAILABLE AT THIS TIME.
Source:

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298px-Planet_Cyrene_Logo.jpg

Cyrene?
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Planet Cyrene - June 20 2017 Update

Changes

- All loot has been adjusted to be in line with Loot 2.0.

- The following missions have, once again, been adjusted in an attempt to resolve the issue of error codes.
- All Ranks of the Dire Weed Chain Missions
--100
-- 500
-- 1000
-- 5000
-- 9000
-- 20000
-- 50000
- A.R.C. Challenge - 100 MangChangs

- A.R.C. Faction weapons now require A.R.C. Weapon Cubes, an item created by refining A.R.C. Weapon Vouchers with Imperium Key Cubes.
- A.R.C. Weapon Vouchers drop from the following creatures:
-- Skyshatter Robots
-- MangChangs
-- Lava Infused Golems

- The cost of A.R.C. Tier 2 armors, specifically head and chest pieces have had their price increased.

- Platforming Instances have had their mission requirements and rewards adjusted:
-- There are now no prerequisites to attempt the advanced runs.
-- The cost to attempt the advanced run has been reduced from an Imperium Key Cube to a normal Key Cube.
-- The reward for the fastest times for each platformer instance will now award 2 fragments and an achievement; second fastest time now has a chance to award 1 fragment or 20 Cyrene Mission Tokens.
-- There are now 3 types of fragments: Jade, Blood, and Cobalt.
-- These 3 types of fragments will be used in new blueprints coming with this Mini Patch.

- A suite of new blueprints for the Blueprints: Cyrene book, with a focus on weapons, attachments, and mining tools.
- The C.L.R. 101 has been changed to be limited, which was initially intended.

- Executor Andre at 0x101 Supply Depot had his missions adjusted and they should all appear correctly.
- 20,000 Nimet Weekly mission now correctly requires the completion of The Nimet Hunter – Rank 6.

- The Sky Labs has been slightly adjusted in for some coming changes in a future VU.

- The Day and Night cycle has been slightly adjusted in order to make playing during the dark nighttime hours easier for all players.

Known Issues
- Support weapons are not currently working properly, this is a platform issue.
- The Spear MK. III is difficult to maneuver, this is being looked into.
- The Spear destroyed model becomes invisible; this issue is being looked into.
- All Cyrene vehicles (P.I.G.V., Spear, Lancer, and Dragonfly) have default sounds, this will be addressed in a future patch.
- Some Quality Ratings information in blueprint book: A.R.C. is incorrect, and this issue is still being looked into.
- A supplementary mission for Rank 5 of Brown Beetles is currently not functioning properly, and it being looked into.
- The end of part 2 of the Outside coat mission has been delayed, and will continue in a future VU.

Source: http://www.cyreneforum.com/threads/cyrene-mini-patch-notes-june-20th-2017.7640/

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Toulan?
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NO VU PATCH NOTES AVAILABLE AT THIS TIME.
Source:

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monria.jpg

Monria?
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MONRIA VU 2.0 | PATCH UPDATE NOTES?

Fixed Issues
  • storage terminal at DSEC Forensics is no longer hidden by a metal crate, the crate was removed
  • NPCs have been added at the South Crater TP
  • West Crater is now available and no longer jammed
  • the lighting in the mobile units at West Crater has been fixed
  • the Yog Wave pit (Crater Nest) has been tightened up and rock formation redesigned
  • the perimeter near this rock formation is now a non-wave section and Yogs won't spawn in the rocks
  • the Yog Wave Boss is a Big Broodmother and renamed to Yog-Sothoth
  • the Yog Wave Boss level was reduced to level 19 (normal level for this mob boss) from level 24
  • --- not sure at the moment if this was intentional or is an issue
  • Cultists no longer get stuck in the rocks at the DSEC Forensics abandoned mine area


Known Issues
  • the lighting at Wang's Stable in the West Crater still needs additional lighting adjustments
  • the South and West Crater TPs still need to be renamed


Changes
  • you will now need to discover both the South and West TPs
  • this relates to future progressive missions that lead players from one crater to the next
  • use the SW insta-teleporter at the abandoned mine in the DSEC Forensics crater to get to South
  • --- there is a road that leads to the abandoned mine
  • use the insta-teleporter at the abandoned mine across the South Crater from the TP to get to West
  • --- there is a road that leads to the abandoned mine just to the right of the Yog Wave Pit
  • once the South and West TPs have been captured, you're good to go
  • terrain brush has been added to the craters



For full Monria VU 2.0 Update Notes, go here.

If you discover any Bug Issues or have any Suggestions, please post them in their respective places. Thank You
Source: http://www.monria.com/forum/threads/monria-vu-2-0-patch-update-notes.4196/

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End of Patch Notes?
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Come discuss all Entropia related things (including this VU) in our Entropia Universe discord channel. We have multiple chat rooms for specific content along with voice chat rooms for your use! It's completely free, integrates well with all games including Entropia, and you can finally ditch those TeamSpeak fees! Plus, you can always stay connected via the standalone app, web browser, and/or iphone/android apps!

Let's make this THE place to hang out and chat with fellow Entropians :)

Direct invite is posted above. Create an account in under 2 minutes. You'll be happy you did, I promise!

PS: Don't be a broom :D
VU 15.14.1 May 31, 2017
Entropia Universe 15.14.1 Release Notes
Fixes
  • Fixed an issue affecting items with Effect over Time
  • (L) rings are now tradable and can be sold to the Trade Terminal.

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.


VU 15.14.0 May 30, 2017
Entropia Universe 15.14.0 Release Notes
Features

  • The item info panel for vehicles now displays fuel type.
  • It is now possible to extract fuel from motherships.
  • Upon death it is now necessary to confirm teleport to the nearest revival terminal.
  • Dying too frequently will increase an avatar’s revival countdown timer. Staying alive for an extended period will reduce the revival countdown timer.
  • Map rotation now updates more quickly.
  • The old Project Entropia avatar chatter feature is back, go to Sound in the Options menu and tick the Avatar Chat Chatter box to activate.
  • Glow on creatures will disappear when killed.

Battle Simulator Update
A new Bonus Pool has been added to the Battle Simulator, which increases in value with every Battle Simulator ticket purchased. Each Battle Simulator run has a chance to award 5%, 25%, 50% or 90% of the current Bonus Pool upon successful completion of the instance. The current value of the Bonus Pool is displayed on the Battle Simulator Leaderboard, and will be seeded with 10.000 PED at the start of the next season.
  • Battle Simulator tickets now cost 6 PED, a portion of which is added to the Bonus Pool.
  • Implemented new graphical assets to improve looks and performance.
  • Optimized and tweaked many areas of the instance.
  • The number of leaderboard places paid has been extended.
  • Removed the possibility of evade from hit calculations.
  • Improved the hitbox for Eviscerators.
  • Unclaimed loot from uncompleted runs is now added to the Bonus Pool.
  • Removed snare weapon and added the slowing effect to the grenade launcher.
  • Reduced range of rocket launcher.
  • Health packs are now stationary and heal over time.
  • Two additional health packs have been added to the course.
  • A new elite turret has been introduced. (Note: The elite turret looks identical to the normal turret; be sure to check the creature name to distinguish.)
  • A rare melee boss has been introduced.
  • Destroyed Eviscerators now lie closer to the ground.
  • A ‘Replay Instance’ window will appear after exiting the instance.
  • The ‘Increased Reward’ message will now appear when entering the last area.
  • Glow on turrets and creatures will disappear when killed.
  • Moving outside of the perimeter will cause death (there is a 10 second warning).

Fixes
  • Attachments are now included in item weight calculations.

Known Issues
  • For the time being Battle Simulator Leaderboard Total PED is not visually updated with the accumulated amount.
  • Heal over time tools are missing the heal over time effect and displaying incorrect intervals.

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.


VU May 30, 2017
Consolidated list of Planet Partner VU's - May 30, 2017
================================================== =========
1f8lM6PN.jpg

Entropia Universe?
================================================== =========
Fixes
  • Fixed an issue affecting items with Effect over Time
  • (L) rings are now tradable and can be sold to the Trade Terminal.

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.



Features

  • The item info panel for vehicles now displays fuel type.
  • It is now possible to extract fuel from motherships.
  • Upon death it is now necessary to confirm teleport to the nearest revival terminal.
  • Dying too frequently will increase an avatar’s revival countdown timer. Staying alive for an extended period will reduce the revival countdown timer.
  • Map rotation now updates more quickly.
  • The old Project Entropia avatar chatter feature is back, go to Sound in the Options menu and tick the Avatar Chat Chatter box to activate.
  • Glow on creatures will disappear when killed.

Battle Simulator Update
A new Bonus Pool has been added to the Battle Simulator, which increases in value with every Battle Simulator ticket purchased. Each Battle Simulator run has a chance to award 5%, 25%, 50% or 90% of the current Bonus Pool upon successful completion of the instance. The current value of the Bonus Pool is displayed on the Battle Simulator Leaderboard, and will be seeded with 10.000 PED at the start of the next season.
  • Battle Simulator tickets now cost 6 PED, a portion of which is added to the Bonus Pool.
  • Implemented new graphical assets to improve looks and performance.
  • Optimized and tweaked many areas of the instance.
  • The number of leaderboard places paid has been extended.
  • Removed the possibility of evade from hit calculations.
  • Improved the hitbox for Eviscerators.
  • Unclaimed loot from uncompleted runs is now added to the Bonus Pool.
  • Removed snare weapon and added the slowing effect to the grenade launcher.
  • Reduced range of rocket launcher.
  • Health packs are now stationary and heal over time.
  • Two additional health packs have been added to the course.
  • A new elite turret has been introduced. (Note: The elite turret looks identical to the normal turret; be sure to check the creature name to distinguish.)
  • A rare melee boss has been introduced.
  • Destroyed Eviscerators now lie closer to the ground.
  • A ‘Replay Instance’ window will appear after exiting the instance.
  • The ‘Increased Reward’ message will now appear when entering the last area.
  • Glow on turrets and creatures will disappear when killed.
  • Moving outside of the perimeter will cause death (there is a 10 second warning).

Fixes
  • Attachments are now included in item weight calculations.

Known Issues
  • For the time being Battle Simulator Leaderboard Total PED is not visually updated with the accumulated amount.
MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.



Source: http://account.entropiauniverse.com/news/pages/2017/05/30/6669/index.xml

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Calypso?
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2017-05-30
***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***

Additions
A new dynamic event, ‘Worm Signs’, has been added to the Akmuul Island PvP area.

Imperial Guardians upgrade, visit Liaison Atwell in Fort Ithaca
  • Adjusted DOA Loudmouth

Changes
  • Updated Fort Medusa robot event. The fort will remain occupied until it is retaken by colonists.
  • Optimized size and attack range for Rextelum.
  • Optimized Argonaut aggression range in the Argonaut Cave on Argonaut Island.
  • Minor optimizations and tweaks to the Iron Will Cave.
  • The “Hunting Challenge: Bronze Shinkiba” mission now also counts Daikiba kills.
  • Prototype Drones and Drokas no longer loot Animal Muscle Oil or Calypso Bone Samples.
  • Removed the pistol reward from the mission “Hard Evidence”.
  • Improved the Gauntlet Organizer’s dialogue text.
  • Tweaked the objectives in the mission “Analyzing the Sample” for better clarity.
  • Moved the turret at Genesis Star Alpha to be closer to the NPC “Mr. Yoshida”.
  • Moved the NPC “Engineer Paula” to Half Moon Cove.
  • Improved text in various Thule missions.
  • Added "How to fuel" info in the Valkyrie T1 item info.
  • Pyrite stone is now more rare inside the Akmuul Island PvP area.
  • Pyrite stone is now a very rare find in four other PvP zones on Eudoria; The contaminated zone near Camp Echidna, the PvP zone around the oil rig, the PvP zone near Fort Argus and the Orthos Oil Field.
  • Old wave spawners are being converted to use the new dynamic event system, as seen in the Robot Incursion events. So far the ‘The Oasis’ and the ‘Spawning Pools’ wave spawners have been converted. The major changes are that the number of waves in each event have been reduced and that the creatures will keep on spawning until the wave is completed.

Fixed Issues
  • Fixed a rare case where the mission “Target Practice” did not complete.
  • Fixed an issue where the mission “Cherry Picking” did not trigger the mission “Westward Journey” upon completion.
  • Fixated some cameras that were floating in the swamp near Port Atlantis.
  • Corrected text in the “Hunting Challenge: Iron Gokibusagi” mission chain.
  • Fixed an exploit where the mission “Reinforce Fort Sisyphus” could be used as an emergency teleport.
  • Corrected the “Daily Manufacturing Challenge 1: Basic Screws Bonus” Mission Log text.
  • Corrected a text error in the “Hunting Challenge: Iron Warrior II” mission.
  • Corrected the Dodge reward in the “Hunting Challenge: Iron Snarksnot I” mission, it gave Evade.

Known Issues
  • The Port Atlantis Mall apartment is missing.
  • The “Find the Robot Camp” waypoint for the mission “Blow Them All to Hell” does not update properly, the mission can still be completed by interacting with the control panel.



Source: http://www.planetcalypso.com/news/pages/2017/05/30/2416/index.xml


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Arkadia?
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The following are changes that come with Planet Arkadia Update 2017.2. This information is provided, to the extent that the IFN and ACA are at liberty to discuss at this time. Log in today and check things out for yourself, to discover how the changes affect you!

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New Crafting Blueprints.
16 new Clothing Blueprints.
18 new Furniture Blueprints.

Combat Masks
For a limited time Special painted masks with Country flags are available from loot.

Bug Fixes:
A test terminal @ Aakas has been removed.

Source: http://arkadiaforum.com/threads/planet-arkadia-update-2017-2-release-notes-30th-may-2017.14185/

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Rocktropia?
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NO VU PATCH NOTES AVAILABLE AT THIS TIME.
Source:

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Cyrene?
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Planet Cyrene - May 30 2017 Update

New Additions
- Executor Andre at 0x101 Supply Depot now has special, repeatable missions for any player who has finished any of the following missions:
-- The Heart of the Plains - Rank 5
-- A.R.C. Challenge – 9000 Swamp Lurkers
-- Imperium Killer - Rank 5
-- A.R.C. Challenge – 9000 Paneleon
-- A.R.C. Challenge - 50000 Crystal Pedes
-- Field Detail - Rank 5
-- Rhino Rampage - Rank 5
-- A.R.C. Challenge - 50000 Tide Claw Kill Points
-- A.R.C. Challenge – 50000 Dire Weeds
-- The Nimet Hunter - Rank 6

- A helpful ghost has been heard near Ryvox for any players who are currently on the mission: Find the Rifts
- A new mission for players who have completed Find the Rifts should be available from Ryvox now: To hear the tale...the Cypher!
*developer's note* - The lore mission to follow the mission: To hear the tale...the Cypher!, is slated to come with the Mini Patch.

- 4 new Level 7 weapon blueprints for Blueprints: Cyrene book, with more to come after the Mini Patch.

Changes
- The following missions have been revered to their previous state after an attempt to show the hidden counter for some players caused a planet wide error code:
- All Ranks of the Dire Weed Chain Missions
--100
-- 500
-- 1000
-- 5000
-- 9000
-- 20000
-- 50000
- A.R.C. Challenge - 100 Mang Changs
- We will go back to the drawing board to see if we can address this issue in another way.
- A supplementary mission for Rank 5 of Brown Beetles to give proper mission rewards has been added.
- Rewards from all three platform missions have been adjusted:
-- Advanced Run - M.A.R.I.O.V.S.
-- Advanced Run - L.U.I.G.I.V.S.
-- Sky Labs Platformer
- Cost for all A.R.C. Token Vendors in the Hub has been increased approximately 5 percent.
- Currency for A.R.C. Rank 3 Vendor in the Hub has been changed to Imperium Key Cubes.
- Many Daily mission timers will be reduced from 24 hours to 21 hours.
- All PvP Arenas in the Hub should now be working properly again, allowing players to once again be grouped into instances together to fight to the death.

Known Issues
- Support weapons are not currently working properly, this is a platform issue.
- The Spear MK. III is difficult to maneuver, this is being looked into.
- The Spear destroyed model becomes invisible, this issue is being looked into.
- All Cyrene vehicles (P.I.G.V., Spear, Lancer, Dragonfly) have default sounds, this will be addressed in a future patch.
- Some Quality Ratings information in blueprint book: A.R.C. is incorrect, and this issue is still being looked into.

Coming in the Mini Patch
- Some miner improvements to the Sky Labs, laying the ground work for future updates.
- A suite of blueprints for the newest book - Blueprints: Cyrene.
- A follow up mission and achievement for To hear the tale...the Cypher!
- Achievements for the platformer instances (M.A.R.I.O.V.R. , L.U.I.G.I.V.S. , and Sky Labs Platformer)
- New fragments from fast times for all platforming instances used in new crafting recipies.

Source: http://www.cyreneforum.com/threads/cyrene-vu-notes-may-30th-2017.7620/

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Toulan?
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NO VU PATCH NOTES AVAILABLE AT THIS TIME.
Source:

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Monria?
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Monria Attack Status Report
yogmain3-png.5903


As I write this from the command center on the Yamato it is clear that the Elder Things and their creations are determined to obliterate our existence. Together we have witnessed the unfathomable harm to those we love and experienced events far beyond tragedy. Evil forces conspire against us as the voice of Tru'nembra influences and directs even the most stoic of minds. Whilst life forces dissipate and colonists flee to the far reaches of the universe, there are those of us that remain, barely clinging to our sanity. We are the front line against this existential threat and we must prevail to secure the future of humanity.

This year’s St Patrick’s Day celebrations coincided with yet another coordinated attack by the Old Ones and their parasites. We now know that the combined attacks at Massacre Hill and the abandoned mine were just a precursor to the final assault. Intelligence reports warned of an imminent threat and all Monria security forces were placed on high alert. All public events were cancelled for the safety of participants but new colonists were still diverted from Planet Calypso due to interference from an unknown source on Monria. The safety of new arrivals is our highest priority.

Our worst fears were realized a short while ago when the three craters were invaded via a series of tunnels. The Monria construction team and military personnel have worked tirelessly to preserve the craters but I am afraid the Monria we knew has changed.

Update:

The creatures on Monria have overpowered the military which has lost ground in the South and West Crater. Initial reports suggest that the enemy has reorganized into different raiding parties, it is not known if certain maturities are stronger than before but their restructuring has proven fatal for our armed forces.

Construction teams have built tunnels with instant Teleporters between the craters in response to the overpowering of the settlements in South and West Crater. Security advises that the new permanent teleporters remain inactive until discovery for the protection of new colonists. This is currently under consideration.

Main Crater (Now DSEC Forensics)

The majority of defense forces and the DSEC military were deployed to the Main Crater and they successfully protected the residential and commercial interests of the colonists. DSEC forensics has relocated to the main crater to aid in the investigation of the attack and to analyse changes in terrain and mob behavior. Damage to the main area has been mostly repaired.

Road network

The dirt track in Main Crater has been extended to provide easier access to some points of interest currently under investigation and to enable the military to defend key attack points.

Abandoned West Tunnel

A tunnel used by the Church of Cthulhu as part of the attack has been closed, sightings of occasional cultists around the entrance have been reported.

South Crater Tunnel

The tunnel used by Yog Sothoth and his army has been closed and the invaders repelled. An instant teleportation device was installed to allow access to the South Crater during the attacks.

Yog Burrows

Visible from the main hub, a burrow created by the Yog population has been discovered. The creatures are sparse but new colonists are advised to be wary.

Massacre Hill

Attacks at Massacre Hill have destroyed some equipment, the bridge was lost and has now been replaced in a slightly different location, debris has been cleared.

South Crater (Now South Crater Mining Camp)

A wave of Yog battalions has destroyed the South Crater teleporter and supplies. The creatures appear to be attacking in waves led by Yog Sothoth, military forces have retreated to defensive positions. South Crater is now under the control of Yog Sothoth and colonists are advised not to engage.

West Crater tunnel

Military forces were able to close down the West Crater tunnel before retreating and successfully stem the invasion. An instant teleportation device was installed to allow access to West Crater during the attack.

South Crater Mining Camp

A Mining Camp has been set up on the North Side of the Crater. A teleporter has been constructed.

Road Network

A dirt road from the mining camp to the West Crater tunnel has been constructed.

West Crater (Now DSEC Military HQ)

In a selfless act of both heroism and desertion. Colonel Wang left his post at West Crater to lead the defense in Main Crater. This single act of bravery turned the course of the battle and protected the homes of the colonists.

Unfortunately in what may have been an act of revenge for the great battle at West Crater, the Church of Cthulhu took advantage of his absence destroying the encampment and committing genocide against the leprechaun population in the process.

DSEC Military HQ

Colonel Wang has established a military HQ in the southeast corner of the West Crater which has been fortified with rock formations that were displaced during the battle.

military3-png.5904


West Crater Stable

The Monria construction team has built a replica stable and positioned it in the DSEC military complex.

The Boxing Ring

A new boxing ring has been built and positioned in the DSEQ military HQ for use by the military and volunteer forces.

Ah the Leprechauns……

On his return to the West Crater Colonel Wang single-handedly jumped into the foray and rescued the remaining leprechauns who were putting up a brave if futile fight against the Cultists. The remaining leprechaun population is now residing close to the Military HQ and fall under its protection. There are also leprechaun refugees returning from the battlefield so don’t be alarmed if you see them wandering toward the HQ.

Known Issues

Due to low supplies some terminals were not added to South Crater Mining Camp, these terminals will be reclaimed from what remains of the old South Crater TP region in the near future.
DSEC military HQ has some lighting issues caused by the use of non transparent materials and overhanging rocks.
To aid in the physical and psychological evaluation of the fallen a temporary revive has been placed by a table at DSEC forensics.
Yog Sothoth is cunningly disguising his identity during the waves of attacks at South Crater, often hiding under the guise of the Yog Broodmother or even more alarmingly proclaiming to be the ‘Dakiba Raging Bull’
West Crater TP and South Crater TP still need to be renamed
West Crater teleporter is being Jammed by something West Crater is currently only accessible via the instant teleporter in the tunnel in South Crater.

Summary

The Main focus for this update is progression and purpose. A big part of my eventual aim for Monria is for there to be a more natural progression for new players and interesting content as they move up the skill ladder. I also want the environment to reflect our own lore and history. This will take some time but I’m a patient guy and the first thing we wanted to do was to lay the foundations. I want new players to progress through the craters and in the future discover the TPs. I also want there to be more points of interest that fit into our own lore. My plan is for future content to be built on this foundation and with time add more depth to Monria.

There’s a fair bit changed that may make Monria feel different (most notably the mob spawns in the Craters), some things are obvious and some not so much. I would appreciate any bugs and suggestions to be posted in the relevant section so that I can take it on board.

Thanks
Ant
Source: http://www.monria.com/forum/threads/monria-vu-2-0-monria-attack-status-report.4162/#post-24240

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End of Patch Notes?
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Come discuss all Entropia related things (including this VU) in our Entropia Universe discord channel. We have multiple chat rooms for specific content along with voice chat rooms for your use! It's completely free, integrates well with all games including Entropia, and you can finally ditch those TeamSpeak fees! Plus, you can always stay connected via the standalone app, web browser, and/or iphone/android apps!

Let's make this THE place to hang out and chat with fellow Entropians :)

Direct invite is posted above. Create an account in under 2 minutes. You'll be happy you did, I promise!

PS: Don't be a broom :D
VU 2017.3 May 30, 2017
Planet Calypso Content Release 2017.3
2017-05-30
***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***

Additions
A new dynamic event, ‘Worm Signs’, has been added to the Akmuul Island PvP area.

Imperial Guardians upgrade, visit Liaison Atwell in Fort Ithaca
  • Adjusted DOA Loudmouth

Changes
  • Updated Fort Medusa robot event. The fort will remain occupied until it is retaken by colonists.
  • Optimized size and attack range for Rextelum.
  • Optimized Argonaut aggression range in the Argonaut Cave on Argonaut Island.
  • Minor optimizations and tweaks to the Iron Will Cave.
  • The “Hunting Challenge: Bronze Shinkiba” mission now also counts Daikiba kills.
  • Prototype Drones and Drokas no longer loot Animal Muscle Oil or Calypso Bone Samples.
  • Removed the pistol reward from the mission “Hard Evidence”.
  • Improved the Gauntlet Organizer’s dialogue text.
  • Tweaked the objectives in the mission “Analyzing the Sample” for better clarity.
  • Moved the turret at Genesis Star Alpha to be closer to the NPC “Mr. Yoshida”.
  • Moved the NPC “Engineer Paula” to Half Moon Cove.
  • Improved text in various Thule missions.
  • Added "How to fuel" info in the Valkyrie T1 item info.
  • Pyrite stone is now more rare inside the Akmuul Island PvP area.
  • Pyrite stone is now a very rare find in four other PvP zones on Eudoria; The contaminated zone near Camp Echidna, the PvP zone around the oil rig, the PvP zone near Fort Argus and the Orthos Oil Field.
  • Old wave spawners are being converted to use the new dynamic event system, as seen in the Robot Incursion events. So far the ‘The Oasis’ and the ‘Spawning Pools’ wave spawners have been converted. The major changes are that the number of waves in each event have been reduced and that the creatures will keep on spawning until the wave is completed.

Fixed Issues
  • Fixed a rare case where the mission “Target Practice” did not complete.
  • Fixed an issue where the mission “Cherry Picking” did not trigger the mission “Westward Journey” upon completion.
  • Fixated some cameras that were floating in the swamp near Port Atlantis.
  • Corrected text in the “Hunting Challenge: Iron Gokibusagi” mission chain.
  • Fixed an exploit where the mission “Reinforce Fort Sisyphus” could be used as an emergency teleport.
  • Corrected the “Daily Manufacturing Challenge 1: Basic Screws Bonus” Mission Log text.
  • Corrected a text error in the “Hunting Challenge: Iron Warrior II” mission.
  • Corrected the Dodge reward in the “Hunting Challenge: Iron Snarksnot I” mission, it gave Evade.

Known Issues
  • The Port Atlantis Mall apartment is missing.
  • The “Find the Robot Camp” waypoint for the mission “Blow Them All to Hell” does not update properly, the mission can still be completed by interacting with the control panel.