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Entropia Universe Version Updates

This archive preserves the complete history of Entropia Universe Version Updates, documenting the technical evolution of the platform and the development of its virtual worlds. Each update represents a snapshot in the ongoing transformation of the universe, from early system foundations and gameplay mechanics to major graphical upgrades, planetary expansions, and platform milestones.

The release notes collected here provide insight into how the real-cash economy virtual universe has evolved over time — including engine transitions, interface redesigns, new systems, balance adjustments, and community-driven improvements. Together they form a chronological technical record of the changes that shaped Entropia Universe from its early years to the modern era.

Use the search function to explore specific Version Updates, locate historical features, or trace how particular systems and mechanics have developed across different eras of the universe.

Some Version Update release notes are currently missing or temporarily unavailable due to the migration from PlanetCalypsoForum to the new Entropia Forum. PlanetCalypsoForum historically served as a primary archival source for Entropia Universe VU documentation, and some older or recent VU posts may not have migrated cleanly or may still be unavailable while the forum transition settles.

VU 15.15.3 September 12, 2017
Entropia Universe 15.15.3 Release Notes
Fixes
  • Fixed an issue causing Pet Center buffs not to appear after server restarts.
  • Improved client stability.
  • Corrected the formatting for the tool “Efficiency” tooltip.

Changes
  • A minimum profession level of 10 is now required to begin the Mission Galactica mission chain.
  • Sitting down can now be accomplished by simply operating a chair; avatars will stand up once directed to move.
  • Most consumable buff pills can now be refined into Universal Ammo.

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.


VU 2017.4 September 12, 2017
Planet Calypso Content Release 2017.4
2017-09-12
***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***

Additions
  • Feffoid camp Southwest of Fort Fury.
  • There is a new daily mission at Fort Fury, speak to Captain Eriksson
  • Caperon Hunting Challenge Iron mission chain.
  • Neomex Hunting Challenge Iron mission chain.
  • There’s a new mission that guides colonists from Cape Corinth to the CDF outposts going south, it starts after “The Armor Voucher” mission is completed.
  • New Dynamic Event at Livas, defend the outpost from a Berycled Horde!
  • The Neomex Elites will now spawn Broodlings and Minions during the battle.

Changes
  • Optimized The Gauntlet Stage 1.
  • Optimized CDF Outposts in the Corinth area.
  • Changed ammo rewards in CDF Outpost missions in the Corinth area from BLP and Weapon Cells to Universal Ammo.
  • Tweaked and Optimized the Fort Medusa Dynamic Event.
  • Tweaked and Optimized the Fort Sisyphus Dynamic Event.
  • Converted the Fort Lahar Dynamic Event to be like the latest iteration of the Fort Medusa Dynamic Event.
  • Tweaked the stats of the Dynamic Event Robots.
  • Removed the Thule Teleporter in Port Atlantis, the VTOL on Camp Icarus beach platform fills that function instead.
  • Removed breakable glass from the Beacon instances.
  • Optimized Puny spawns by Camp Icarus.
  • Moved the Atlantis Archipelago Teleporter inside the ship.
  • Lowered the amount of Drone kills required to spawn the boss near Fort Lahar.
  • Adjusted Urban Nomad Storm Coat and Urban Nomad Centurion Coat colors to darker black and purer white.
  • Added and adjusted rare boss encounters at robot spawns north west of Jurra Plateau.
  • You can now find all Neomex Pheromone Glands on the normal Neomex and Elite Neomex now have a lowered chance to loot them.
  • New items have been added to the daily mission vendor.

Fixed Issues
  • Grounded the floating Mining Guild Representative NPC in Twin Peaks.
  • Fixed an issue where the mission “Argonautical Assassination” didn’t register that all Argonauts in the cave were dead.
  • Corrected spelling errors in some missions.
  • Corrected an issue where the mines and laser walls in The Gauntlet Stage 1 didn’t deal any damage.
  • Corrected the name of the second log in the Neomex Cave.


VU 15.15.2 August 22, 2017
Entropia Universe 15.15.2 Release Notes
Changes

  • Avatars no longer need to rotate before operating a terminal
!
Fixes

  • Fixed an issue with High Performance Vents in ArMatrix blueprint recipes.
  • Fixed an issue causing the avatar fall animation not to play when running off of platforms.
  • The ArMatrix LR-105 Blueprint (L) recipe now uses Platinum instead of Vesperdite
!
MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.


VU 2017.3.3 August 22, 2017
Planet Calypso Content Release 2017.3.3
2017-08-22
!
***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***

!
Changes

  • Pheromone Glands are now stackable
  • Neomex Elite Pheromone Glands are now stackable and tradable
  • Decreased the amount of kills required in the Neomex Cave to spawn the Neomex Elites
  • The mission “Hunting Challenge: Silver Longtooth” is now repeatable
!
Fixed Issues

  • Fixed the mission “Hunting Challenge: Silver Eomon” not being repeatable
  • Fixed an issue where the wrong kind of probes were given out in Thule
!


VU 2017.3.2 June 28, 2017
Planet Calypso Content Release 2017.3.2
2017-06-28
***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***

Additions
  • Missing Scientist mission at Cape Corinth, talk to the NPC “Mehdi Daniels”
  • A new creature "Neomex" has been added.

Changes
  • Typhon’ Reach has been converted from a regular wave spawn to a dynamic event.
  • The mission “Hunting Challenge: Silver Eomon” is now repeatable.

Fixed Issues
  • The trigger for the Visiting Livas achievement has been corrected.
  • The Traeskeron Matriarch is once again shared loot.
  • It is now possible to enter the Cyclops Depths.

Known Issues
  • The NPC “Kaj Petrov” shows the wrong dialogue while his mission is active and the objective is not completed


VU 15.15.1 June 28, 2017
Entropia Universe 15.15.1 Release Notes
Fixes:
  • Fixed an issue causing vehicle armor not to work correctly.
  • Server stability fixes.
  • Fixed an issue preventing several consumable buffs from being consumed.
  • Fixed an issue preventing the Lifesteal effect on the Modified Restoration chip.
  • Corrected the damage types of ArMatrix BLP weapons.

Adjustments:
  • Maximum time to revive is now set to 80 sec. Refresh timer has been lowered from 120s to 60s.
  • The Battle Simulator bonus pool payout structure and probabilities have been adjusted.
  • The Economy parameter on weapons and weapon attachments has been renamed to Efficiency to avoid confusion. Also, the tooltip text has been adjusted to the following to better explain the Efficiency parameter: Efficiency indicates the cost-effectiveness of a weapon (or weapon attachment) in creating damage. Efficiency values range from 1-100, and higher values indicate better efficiency. Efficiency is an inherent property of an item, and thus is not affected by avatar skills. Weapons that have scopes, lasers or amplifiers attached will display a modified Efficiency value (in orange).
  • The chatter sound is now audible from one’s own avatar.

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

VU 2017.3.1 June 20, 2017
Planet Calypso Content Release 2017.3.1
2017-06-20
!
***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***
!
Additions

  • Megan Mining mission chain
  • Garcen Grease Mining mission chain
  • Lytairian Dust Mining mission chain
!
Changes

  • Increased Feffoid spawn at Fort Fury
  • Increased Tantillion and Tantardion spawn north of Fort Fury
  • Increased Hyruu spawn southwest of Osere
  • It is now possible to use more of the landing pads surrounding Athena Spaceport
  • Relocated Livas and removed the teleporter
  • Reinstated “Skip Tutorial” terminals in Thule
  • Updated text in the “Death” info mission to reflect the revival changes
  • Converted the “Heart of the Swamp”, “The Bull’s Pen” and “The Warchief’s Sanctuary” wave spawners to dynamic events
!
Fixed Issues

  • Corrected the Robot Camp waypoint for the mission “Blow Them All to Hell”
  • Fixed an issue where Cyclops Depths didn’t start when trying to enter
  • Fixed broken Marcimex graphics
!
Known Issues

  • The achievement for visiting Livas isn’t triggered when visiting the new location
  • Some few NPCs are missing their supposed/intended looks


VU 15.15.0 June 20, 2017
Entropia Universe 15.15.0 Release Notes
Notice
In order to monitor performance and ensure stability of the new Version Update, the number of concurrent users will initially be limited during the first few hours of release. This restriction will gradually be relaxed throughout the day. We appreciate your patience while this important update is implemented.

Loot 2.0
Significant changes to the way in which hunting loot is calculated and distributed are being implemented in this release. Please see Developer Notes #11 - Loot 2.0 for full details and explanation of the changes.

Loot Changes
  • Loot calculations will be optimized and improved to better factor in the various costs associated with hunting activity, including: healing, ammo consumption, buffs, tool and armor deterioration, attachments, and more.
  • A special hunting bonus pool will be implemented that will distribute funds from various sources, including skill misses, PVP, marketing and special events, which will improve overall loot returns for all participants. Bonus pool payouts will appear in the form of additional Shrapnel added to total loot, though this may be changed in a future update.
  • A new Economy rating parameter will be introduced, on a scale of 1-100, that indicates the efficiency of a tool and which influences loot calculations. Existing weapons and weapon attachments will be assigned Economy values that reflect their relative efficiency to one another and to the entire array of items in the universe.
  • Avatar skills will play a role in loot calculations and this role will be expanded in future Version Updates. Imagine new professions that offer hunting specialization opportunities and a way to incrementally increase net loot returns for dedicated and active hunters.
  • MindArk has been monitoring the community discussions concerning so-called 'loot waves' and will implement changes in the Loot 2.0 and subsequent Version Updates that will address this issue by improving the distribution of resources and items, with the goal of ensuring that loot opportunities are more interesting, dynamic and fair for all participants
  • Ammunition will be removed from hunting loot and replaced with Shrapnel. This change has been requested by many participants over the years and will assist participants in more accurately tracking their results.
  • Loot value calculations and the composition of the items in loot will be affected by properly matching avatar skills and gear to the creature being hunted, rewarding efficient kills with more interesting loot. For optimal loot, it will be important to avoid inefficiencies such as low damage output compared to creature health, excessive time and cost to kill, overkill damage, unmaxed weapons and other factors. This system is intended to reward game knowledge, which has traditionally been an important and unique aspect of success in Entropia Universe, and to provide opportunities for participants to improve their loot returns via experimentation, optimization and specialization.

Armor Changes
  • Armor now decays significantly less per point of damage absorbed.
  • Armor no longer has a minimum decay based on total protection, it will now always decay proportionally to the amount of damage absorbed.
  • Armor now absorbs all incoming damage, instead of the previous 1.0 damage taken when a full hit was absorbed. Such cases are indicated by a Deflected message in the chat window.
  • Armor and armor platings now decay independently based on the amount of damage they each actually absorb, rather than both decaying as if absorbing the full amount of received damage.
  • Armor decay is now linear per point of damage absorbed, rather than increasing in cost per damage absorbed.

Features/Changes
  • Entering a public instance area as a member of a team creates a new instance that is restricted to members of the team. It is still possible to create a team with other avatars inside a public instance. Adding members to the team from outside the public instance will not allow them to join the current instance.
  • A new series of component blueprints are being introduced. The purpose of these blueprints is for skilling up and to find new blueprints. The components crafted with these are only used in this series of blueprints and will not be included in any other blueprints. These blueprints are available on all planets.
  • Two new series of limited blueprints for new limited weapons are being introduced. These blueprints are available on all planets.
  • Mindforce amplifiers have been added.

Known Issues
  • The Lifesteal effect on the Modified Restoration Chip is not working. This will be corrected in an upcoming patch.
  • Several consumable items such as Merry Mayhem Candy Canes and Halloween Candy Boxes cannot be consumed. This will be corrected in an upcoming patch.
  • The new ArMatrix crafted BLP weapons cause Burn damage instead of the intended Impact damage. This will be corrected in an upcoming patch.


MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

VU June 20, 2017
Consolidated list of Planet Partner VU's - June 20, 2017
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Entropia Universe?
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Notice
In order to monitor performance and ensure stability of the new Version Update, the number of concurrent users will initially be limited during the first few hours of release. This restriction will gradually be relaxed throughout the day. We appreciate your patience while this important update is implemented.

Loot 2.0
Significant changes to the way in which hunting loot is calculated and distributed are being implemented in this release. Please see Developer Notes #11 - Loot 2.0 for full details and explanation of the changes.

Loot Changes
  • Loot calculations will be optimized and improved to better factor in the various costs associated with hunting activity, including: healing, ammo consumption, buffs, tool and armor deterioration, attachments, and more.
  • A special hunting bonus pool will be implemented that will distribute funds from various sources, including skill misses, PVP, marketing and special events, which will improve overall loot returns for all participants. Bonus pool payouts will appear in the form of additional Shrapnel added to total loot, though this may be changed in a future update.
  • A new Economy rating parameter will be introduced, on a scale of 1-100, that indicates the efficiency of a tool and which influences loot calculations. Existing weapons and weapon attachments will be assigned Economy values that reflect their relative efficiency to one another and to the entire array of items in the universe.
  • Avatar skills will play a role in loot calculations and this role will be expanded in future Version Updates. Imagine new professions that offer hunting specialization opportunities and a way to incrementally increase net loot returns for dedicated and active hunters.
  • MindArk has been monitoring the community discussions concerning so-called 'loot waves' and will implement changes in the Loot 2.0 and subsequent Version Updates that will address this issue by improving the distribution of resources and items, with the goal of ensuring that loot opportunities are more interesting, dynamic and fair for all participants
  • Ammunition will be removed from hunting loot and replaced with Shrapnel. This change has been requested by many participants over the years and will assist participants in more accurately tracking their results.
  • Loot value calculations and the composition of the items in loot will be affected by properly matching avatar skills and gear to the creature being hunted, rewarding efficient kills with more interesting loot. For optimal loot, it will be important to avoid inefficiencies such as low damage output compared to creature health, excessive time and cost to kill, overkill damage, unmaxed weapons and other factors. This system is intended to reward game knowledge, which has traditionally been an important and unique aspect of success in Entropia Universe, and to provide opportunities for participants to improve their loot returns via experimentation, optimization and specialization.

Armor Changes
  • Armor now decays significantly less per point of damage absorbed.
  • Armor no longer has a minimum decay based on total protection, it will now always decay proportionally to the amount of damage absorbed.
  • Armor now absorbs all incoming damage, instead of the previous 1.0 damage taken when a full hit was absorbed. Such cases are indicated by a Deflected message in the chat window.
  • Armor and armor platings now decay independently based on the amount of damage they each actually absorb, rather than both decaying as if absorbing the full amount of received damage.
  • Armor decay is now linear per point of damage absorbed, rather than increasing in cost per damage absorbed.

Features/Changes
  • Entering a public instance area as a member of a team creates a new instance that is restricted to members of the team. It is still possible to create a team with other avatars inside a public instance. Adding members to the team from outside the public instance will not allow them to join the current instance.
  • A new series of component blueprints are being introduced. The purpose of these blueprints is for skilling up and to find new blueprints. The components crafted with these are only used in this series of blueprints and will not be included in any other blueprints. These blueprints are available on all planets.
  • Two new series of limited blueprints for new limited weapons are being introduced. These blueprints are available on all planets.
  • Mindforce amplifiers have been added.

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.


Source: https://account.entropiauniverse.com/news/pages/2017/06/20/2828/index.xml?

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Calypso?
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2017-06-20
!
***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***
!
Additions

  • Megan Mining mission chain
  • Garcen Grease Mining mission chain
  • Lytairian Dust Mining mission chain
!
Changes

  • Increased Feffoid spawn at Fort Fury
  • Increased Tantillion and Tantardion spawn north of Fort Fury
  • Increased Hyruu spawn southwest of Osere
  • It is now possible to use more of the landing pads surrounding Athena Spaceport
  • Relocated Livas and removed the teleporter
  • Reinstated “Skip Tutorial” terminals in Thule
  • Updated text in the “Death” info mission to reflect the revival changes
  • Converted the “Heart of the Swamp”, “The Bull’s Pen” and “The Warchief’s Sanctuary” wave spawners to dynamic events
!
Fixed Issues

  • Corrected the Robot Camp waypoint for the mission “Blow Them All to Hell”
  • Fixed an issue where Cyclops Depths didn’t start when trying to enter
  • Fixed broken Marcimex graphics
!
Known Issues

  • The achievement for visiting Livas isn’t triggered when visiting the new location
  • Some few NPCs are missing their supposed/intended looks



Source: http://www.planetcalypso.com/news/pages/2017/06/20/7516/index.xml


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Arkadia?
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NO VU PATCH NOTES AVAILABLE AT THIS TIME.
Source:

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Rocktropia?
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NO VU PATCH NOTES AVAILABLE AT THIS TIME.
Source:

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Cyrene?
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Planet Cyrene - June 20 2017 Update

Changes

- All loot has been adjusted to be in line with Loot 2.0.

- The following missions have, once again, been adjusted in an attempt to resolve the issue of error codes.
- All Ranks of the Dire Weed Chain Missions
--100
-- 500
-- 1000
-- 5000
-- 9000
-- 20000
-- 50000
- A.R.C. Challenge - 100 MangChangs

- A.R.C. Faction weapons now require A.R.C. Weapon Cubes, an item created by refining A.R.C. Weapon Vouchers with Imperium Key Cubes.
- A.R.C. Weapon Vouchers drop from the following creatures:
-- Skyshatter Robots
-- MangChangs
-- Lava Infused Golems

- The cost of A.R.C. Tier 2 armors, specifically head and chest pieces have had their price increased.

- Platforming Instances have had their mission requirements and rewards adjusted:
-- There are now no prerequisites to attempt the advanced runs.
-- The cost to attempt the advanced run has been reduced from an Imperium Key Cube to a normal Key Cube.
-- The reward for the fastest times for each platformer instance will now award 2 fragments and an achievement; second fastest time now has a chance to award 1 fragment or 20 Cyrene Mission Tokens.
-- There are now 3 types of fragments: Jade, Blood, and Cobalt.
-- These 3 types of fragments will be used in new blueprints coming with this Mini Patch.

- A suite of new blueprints for the Blueprints: Cyrene book, with a focus on weapons, attachments, and mining tools.
- The C.L.R. 101 has been changed to be limited, which was initially intended.

- Executor Andre at 0x101 Supply Depot had his missions adjusted and they should all appear correctly.
- 20,000 Nimet Weekly mission now correctly requires the completion of The Nimet Hunter – Rank 6.

- The Sky Labs has been slightly adjusted in for some coming changes in a future VU.

- The Day and Night cycle has been slightly adjusted in order to make playing during the dark nighttime hours easier for all players.

Known Issues
- Support weapons are not currently working properly, this is a platform issue.
- The Spear MK. III is difficult to maneuver, this is being looked into.
- The Spear destroyed model becomes invisible; this issue is being looked into.
- All Cyrene vehicles (P.I.G.V., Spear, Lancer, and Dragonfly) have default sounds, this will be addressed in a future patch.
- Some Quality Ratings information in blueprint book: A.R.C. is incorrect, and this issue is still being looked into.
- A supplementary mission for Rank 5 of Brown Beetles is currently not functioning properly, and it being looked into.
- The end of part 2 of the Outside coat mission has been delayed, and will continue in a future VU.

Source: http://www.cyreneforum.com/threads/cyrene-mini-patch-notes-june-20th-2017.7640/

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Toulan?
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NO VU PATCH NOTES AVAILABLE AT THIS TIME.
Source:

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monria.jpg

Monria?
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MONRIA VU 2.0 | PATCH UPDATE NOTES?

Fixed Issues
  • storage terminal at DSEC Forensics is no longer hidden by a metal crate, the crate was removed
  • NPCs have been added at the South Crater TP
  • West Crater is now available and no longer jammed
  • the lighting in the mobile units at West Crater has been fixed
  • the Yog Wave pit (Crater Nest) has been tightened up and rock formation redesigned
  • the perimeter near this rock formation is now a non-wave section and Yogs won't spawn in the rocks
  • the Yog Wave Boss is a Big Broodmother and renamed to Yog-Sothoth
  • the Yog Wave Boss level was reduced to level 19 (normal level for this mob boss) from level 24
  • --- not sure at the moment if this was intentional or is an issue
  • Cultists no longer get stuck in the rocks at the DSEC Forensics abandoned mine area


Known Issues
  • the lighting at Wang's Stable in the West Crater still needs additional lighting adjustments
  • the South and West Crater TPs still need to be renamed


Changes
  • you will now need to discover both the South and West TPs
  • this relates to future progressive missions that lead players from one crater to the next
  • use the SW insta-teleporter at the abandoned mine in the DSEC Forensics crater to get to South
  • --- there is a road that leads to the abandoned mine
  • use the insta-teleporter at the abandoned mine across the South Crater from the TP to get to West
  • --- there is a road that leads to the abandoned mine just to the right of the Yog Wave Pit
  • once the South and West TPs have been captured, you're good to go
  • terrain brush has been added to the craters



For full Monria VU 2.0 Update Notes, go here.

If you discover any Bug Issues or have any Suggestions, please post them in their respective places. Thank You
Source: http://www.monria.com/forum/threads/monria-vu-2-0-patch-update-notes.4196/

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End of Patch Notes?
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VU 15.14.1 May 31, 2017
Entropia Universe 15.14.1 Release Notes
Fixes
  • Fixed an issue affecting items with Effect over Time
  • (L) rings are now tradable and can be sold to the Trade Terminal.

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.


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