Entropia Museum is a community-driven archive preserving the history of Entropia Universe. If you would like to help support the hosting and development of the archive, you can contribute below.
This archive preserves the complete history of Entropia Universe Version Updates, documenting the technical evolution of the platform and the development of its virtual worlds. Each update represents a snapshot in the ongoing transformation of the universe, from early system foundations and gameplay mechanics to major graphical upgrades, planetary expansions, and platform milestones.
The release notes collected here provide insight into how the real-cash economy virtual universe has evolved over time — including engine transitions, interface redesigns, new systems, balance adjustments, and community-driven improvements. Together they form a chronological technical record of the changes that shaped Entropia Universe from its early years to the modern era.
Use the search function to explore specific Version Updates, locate historical features, or trace how particular systems and mechanics have developed across different eras of the universe.
For best results use 1 or 2 words, or an exact phrase. (example: "space mining")
New Features
Added 12 new furniture blueprints
Added two new Tier-Rate Amplifier quests
Changes
Lowered the weight of some of the new common Umbranoid loot
Changed the calculation of the success rate increase buff of the fishing hat to be more in line with the expected outcome, affecting real successes more while not affecting the number of fails as much
Bug Fixes
Fixed softlock affecting “Ghat Kipp” mission
Fixed an issue with the ranged attacks of one of the new Umbranoid bosses
Fixed a lot of placeholder texts and names
Fixed Chain Lightning chips using the wrong professions
Fixed an issue where avatars could get killed while they were already dead in PvP
New Features
A new Umbranoid mutant outpost has been reported to the west of Nymphtown, colonists are advised to approach with caution.
All players can claim their own instanced apartment by talking to Lt Dan in Port Atlantis. These serve as a basic apartment for all players. It is only possible to use the lowest level cooking terminal inside, and crafting terminals are not possible to use.
The increased fishing activity has disturbed the local ecosystem, drawing the attention of nearby wildlife. While reeling in a catch, fishers may now occasionally encounter creatures attracted by the commotion.
Fishermen and sailors report sightings of an undocumented creature in the ocean’s depths. Once dismissed as superstition, recent encounters suggest otherwise.
In response to rising maritime threats, engineers have developed a new line of specialized weapons designed exclusively for naval use.
Added new increased tier-rate attachments for weapons and mining tools, speak with NPCs at the Umbranoid enclave
New Chain Lightning MF chips have been added
The complete set of SolSec Armour is now obtainable
Changes
Restored some incorrectly deprecated blueprints, these include: Spectre, Ghost, Predator/Predator SGA armor BPs; Bull Tac60/Tac80; Vivo Oxy1000; Xlite-W Screen; Cbase/Thermodure plastic textures; Rocktropia monster truck/wheel/chainsaw BPs.
Improved navigation for Synths
Improved Synths memories
Synths can now enter apartments
Synths can now enter dungeons
Bug Fixes
Fixed server performance of high speed ground vehicles, which should prevent rubber banding.
Fixed ArMatrix Laser Amp 33 being misclassified as an extender
Fixed issues where Synth would accidentally remove parts of its memories
Known Issues
New Additions
- New Maturities of Undersea Folken have arrived
-- Located near the Giga Wiles spawn under the sea:
-– Undersea Folken Raider
-– Undersea Folken Hunter
-– Undersea Folken Scout
-– Undersea Folken Leader
-– Undersea Folken Sniper
-– Undersea Folken Chieftain
A.R.C. Prestige
-- Additional avatar-bound texture rewards are available from Requisitions Officer Obed
-- A new repeatable hunting mission for Undersea Folken can be accessed in A.R.C. Prestige
New Blueprint Texture Rewards
-- Ben Keery
-– Beach Polka Dot Texture Blueprint
-- Kayde Barns
-– Synthetic Wasp Leather Texture Blueprint
-- Hoban Statsk
-– Molten Wave Texture Blueprint
- Zyn Rucksack, Perfected
-- Head over to Zyn’Tukano and see Nulkor, Zelvar, and Teskyr
-- Collect, Mine, & Craft all over Cyrene to complete his missions for upgrade parts
Changes
- Player capacity for Team Instances has increased from 6 to 12
- The spawn zone for Horned Alpha Birds is now larger
- Fenris Dock Guardian and Fenris Elite Guard spawns are no longer mixed
- Lighting adjustments in Arret and Rift Cavern instances to mitigate flickering
- Adjusted the spawns of Thunderous Golems in the Thunderous Golem Instance
Bug Fixes
- The hit boxes for Thunderous Golems have been fixed to improve the hunting experience
- The following mission rewards have been marked rare:
-- Stable Coat Component A
-- Stable Coat Component B
-- Stable Coat Component C
-- Stable Scope Component A
-- Stable Scope Component B
-- Stable Scope Component C
-- Stable Amp Component A
-- Stable Amp Component B
-- Stable Amp Component C
-- Stable Sight Component A
-- Stable Sight Component B
-- Stable Sight Component C
Known Issues
- Support weapons are not currently working properly, this is a platform issue
- All Cyrene vehicles (P.I.G.V., Spear, Lancer, Dragonfly) have default sounds, this will be addressed in a future patch
- A supplementary mission for Rank 5 of Brown Beetles to give proper mission rewards is not working correctly and will be fixed in a future VU
- Some Quality Ratings information in the blueprint book: A.R.C. is incorrect
Please give RNGesus some time to ensure all items reach their intended recipients and MindArk time to make sure that all missions are activated.
Originally posted 2026-06-02 during forum move.
Synths
Changes
Synths can now traverse steeper cliffs and are much less prone to getting stuck
Synths will now treat and remember sentimental value much higher
Improved focus and task consistency, reducing unnecessary context switching and premature action changes - this does not override their inner will or feelings
Synths can now operate on Calypso, Rocktropia and Next Island
Improved synths understanding on the concept of time and when events have occurred
Synths memory and time awareness has been greatly improved
Added Synths capabilities to engage higher danger creatures
Improved looting accuracy
Improved personal notes management
Improved overall intelligence
Improved handling and understanding of teleporters
Improved navigation
Synths new set of Capabilities now include:
Travel in Ground and Flying vehicles
Baitfishing / Fishing / Combining rods
Questing / Tracking and Completing quests (does not include AI quests)
Can now sit and stand
Weight / Maxweight understanding
Lifescanners
Refine materials / see outcomes
Craft / Read blueprints requirements
Know when a party invite has “Looter takes all” requirements
Loadouts / Create / Favorite
Give out waypoints to their location
Destroy Destructibles
See and Loot items from ground
Manage Pets / See pets / Favorite pets
Consumables
Join / Create / Manage Societies
Combine Armours and Plates
Can now see if their loot was a HoF/Global
Motherships - Repair/Gunner/Summon
Fixes
Fixed Amnesia bug where Synths would be very forgetful
Fixed feeling issues where feelings would display incorrectly even when properly rested, such as tired, bored etc
Fixed bug where Synths failed recalling information from their inventory such as specific items
Fixed memory recalling and saving issues
Fixed bug where Synth would misunderstand what teleporters they have
Fixed coordinate issues when the Synths recall positional information
Fixed bug where Synths wouldn’t understand difference between nearby/unlocked teleporters properly
Fixed bug where newly discovered teleporters still showed as locked
Fixed world event dispatching being too quick for the synth to manage properly
Fixed bug with retrieving friendlist information
Fixed shared loot bug
Fixed part where Synths would overshare
Entropia Universe
Changes
Fixes
Fixed an issue where items in a shopkeeper could get unloaded from the shop search
Pets are now added correctly to the shop search, in their own category and with the level displayed after the name
Fixed several food descriptions that mentioned the wrong fish
Fixed an issue where the name of the discoverer is not showing up for newly discovered items. Items discovered before this fix will remain as “Unknown” for a while longer, but it will be resolved in a future patch
Fixed Plot Tools showing 0/0 building or gardening counts in some cases — your built structures and gardens now show the correct used/available counts again.
Fixed plot info pop-ups (cog menu ? production / garden info) showing stale or empty data on the first open after entering the area.
Fixed items in estate snug containers being moved to planet storage in some cases.
Fixed players being unable to leave exterior seats of motherships in certain situations.
Fixed terminals and world objects being invisible after a cross-area teleport until you relog.
Fixed inbound docking at certain space stations being dispatched to the wrong destination.
Fixed an issue with the revive UI after a client disconnect.
Fixed the game viewport going black on auto-login.
Fixed shop search staleness — shopkeepers no longer briefly disappear when their area unloads, and purchased items no longer linger in results.
Various item name and description fixes.
Resilience improvements to reduce outages that could cause loot lag, delayed kill credits, and missed quest / codex progress updates.
Fixed AI Mission starts/negotiations failing
ARIS
Fixes
Fixed the names of the Personal Pharmatron blueprints
Fixed the name of the altar boss not working in the chat
Known Issues
New Features
Changes
Fixes
Synths
New Features
Cyrene
Changes / Fixes
ARIS
New Features
Changes
Fixes
MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.