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Entropia Universe Version Updates

This archive preserves the complete history of Entropia Universe Version Updates, documenting the technical evolution of the platform and the development of its virtual worlds. Each update represents a snapshot in the ongoing transformation of the universe, from early system foundations and gameplay mechanics to major graphical upgrades, planetary expansions, and platform milestones.

The release notes collected here provide insight into how the real-cash economy virtual universe has evolved over time — including engine transitions, interface redesigns, new systems, balance adjustments, and community-driven improvements. Together they form a chronological technical record of the changes that shaped Entropia Universe from its early years to the modern era.

Use the search function to explore specific Version Updates, locate historical features, or trace how particular systems and mechanics have developed across different eras of the universe.

Some recent Version Update release notes are temporarily unavailable due to the ongoing PlanetCalypsoForum outage, which historically served as a primary archival source for Entropia Universe VU documentation.

VU 19.7.0 May 13, 2026
Entropia Universe 19.7.0 Release Notes

Entropia Universe 19.7.0 Release Notes?


New Features

  • The item info UI now displays each item’s discoverer and discovery date, preserving their achievement for eternal glory. For older items, this information may be missing, as historical discovery data is unfortunately not available from the earliest days.
  • Two new Fishing Boats have been added to the game! Their blueprints can be discovered from Vehicle crafting.



Changes

  • Setesh creature loot has been changed to include more gear and other items
  • The Empty Enhancer Component was removed from the enhancer blueprints to create a more balanced input/output value ratio
  • Empty Enhancer Components have been removed from Trade Terminals
  • Tailings Refinement now always require only 1 Recycling Scrip, regardless of the amount of Tailings refined
  • Rebalanced the Tailings Refinements:
  • Overall material returns have been increased
  • Overall tailings returns have been reduced
  • Overall ammo returns have been reduced
  • Explosive Projectiles have replaced some instances where Universal Ammo would be returned
  • Fishing gear profession requirement now impacts the effective fishing performance a lot more



Fixes

  • Fixed an issue where it wasn’t possible to fish from a boat
  • Removed Copper Stone from Tailings Refinement information text
  • Fixed Jolene, she is no longer a Fishmonger
  • Fixed the Auction Category for all Fishing-related skill implants
  • Fixed quest descriptions referencing Spool Cells where the reward is actually Restricted Spool Cells
  • Some fish-related parameters intended for server use only were accidentally included in the client deployment. This has now been corrected, and several of those parameters were adjusted so the exposed data is no longer accurate, especially for undiscovered fish.



Upcoming

  • New Plot estates will be added to Calypso in the next release, which will be purchasable with Plot Tokens.



ARIS

New Features


  • Hyperion is celebrating the first anniversary of the ARIS initiative! Visit the celebration corner in Ironhaven to claim your gifts. Once you have the gift missions, they will not expire, but you will only be able to start them during the celebration period. Bonnie will be staying in Ironhaven so they can be turned in whenever they are done
  • A new type of MindForce support chip, the "Lure," has been introduced as part of an experimental collaboration with MindArk to enhance team roles. Initially exclusive to ARIS, expansion to other planets will depend on community feedback. Please share your thoughts on the forum when it is back online.
  • Several new inhabitants have moved into Ironhaven.
  • Energy Matter mining has been revamped, featuring three new ARIS-specific resources.
  • A fishing camp featuring a communal campfire has been added.
  • A new growable plant is now available for the plot system. NOTE: There are actually 2 new in the game, but one of them will not be obtainable until the next update
  • The mysterious Altar has been completely rebuilt to function as originally intended. It will be activated tomorrow, the 13th of May at 13:00 CET, to give everyone a fair chance to join. NOTE: There may be balancing changes in upcoming releases depending on how it plays out.
  • Added the Personal Pharmatron 103/106/109/120
  • Hyperion’s new "Hyperion Enterprises Applied Mindforce and Psionic Warfare Division," led by Dr. Vera Santis is establishing operations in Ironhaven and may need some assistance.



Changes

  • The layout of the Spina cave has been adjusted to prevent Spinas from drowning in the water.
  • Vaults S-3 and S-6 have been constructed by the robots; they are currently inactive but will become fully functional in the next update.
  • Ironhaven has been expanded with new plots added to the surrounding area.They will not be made available just yet, though.



Fixes

  • Sgt. AZTEC has found his courage and is now more talkative.
  • Fixed the description for the ONE OF US effect.
  • Fixed the auction category for several items.
  • Fixed the maximum TT value for the Aurora TC-120, which was 10 PED lower than the other 120-versions.



MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

VU 19.6.2 April 28, 2026
Entropia Universe 19.6.2 Release Notes

Entropia Universe 19.6.2 Release Notes?


New Features
  • Marine Biologist Jolene has arrived in Port Atlantis! Help her study the aquatic life by providing her with fish everyday for a Spool Cell reward.

Changes
  • Fishing and Cooking Skills now have icons
  • Reworked fishing collisions to be more flexible/forgiving
  • Added a new type of Spool Cell that isn’t tradeable, which can be acquired from most fishing-related missions
  • Added more checks and disallowing fishing while moving and swimming
  • Changed the Spool Cell reward to the new non-tradeable Spool Cells in the following missions:
    • Anglin' For Some Learnin'
    • Genefisk Star Promotion Campaign

Fixes
  • Fixed fishing line misalignment issue
  • Fixed various visual bugs and issues with some of the fishing assets and animations
  • Fixed an issue where some of the communal cooking stations/camp fires could handle recipe levels above the intended level 2 limit
  • Various server performance fixes and improvements
  • Fixed double (L)(L) in the names of cooking-related skill implant names
  • Improved reliability of emails regarding deposits and withdrawals

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

VU 19.6.1 April 21, 2026
Entropia Universe 19.6.1 Release Notes

Entropia Universe 19.6.1 Release Notes?


New Features

  • Added additional Ball Bait lures, a favorite for Carp fishing
  • Added a Blueprint for the Sweat Ball Bait to the Technicians and Fishing Terminal



Changes

  • Reduced difficulty on Baitfishing by raising Baitfishing Rod stats
  • Reduced the weight of all Fishing Attachments (reels, blanks, lines, lures/baits)
  • Added description to Baitfishing Rod
  • Reduced the cost for Fishing and Cooking Blueprints in Technicians to match those in the Fishing Terminal
  • Increased bite chance while angling
  • Fixed several cooking recipes and food where the names were not matching the fish type used as input
  • Fixed several cooking recipes using the wrong fish oil
  • Also added 1× raw fish as an ingredient in the top-tier food recipes, giving individual fish species real weight, and by extension, making higher-tier gear matter more for anyone chasing the best foods.
  • Added cooking and fishing blueprint terminals to Rocktropia, New Treasure Island, Next Island and Secret Island
  • Attempting to cast in an invalid direction now provide a feedback message
  • In the angling minigame, the fish now generally moves further than before



Fixes

  • Fixed a bug that prevented specific fish oils from dropping from fishing
  • Fixed Baitfish biting in normal fishing
  • Removed unintended skill requirements from the Baitfishing Rod
  • Fixed a bug that spawned river-fish in lakes, and vice versa
  • Fixed the visuals for the Lime Glowsquid Lure and the Red Glowsquid Lure
  • Fixed fishes not appearing in inventories after successful catches on Next Island and Rocktropia
  • Fixed a bug that prevented fish-family oils from being looted when catching most fish
  • Fixed an error causing fishing to not work correctly on Secret Island
  • Fixed an error causing fishing to not work correctly in the Howling Mine
  • Fixed an error causing fishing to not work correctly in Rocktropia Hell
  • Fixed the Personal Cooking Station 106 Blueprint not matching the max level of the 103-station, which blocked the rest of the chain
  • Fixed the auto-loot food effects having way longer ranges that intended
  • Fixed an issue where Haimoros Seed and Bombardo Seed had incorrect names and descriptions
  • Fishing rod will appear rotated correctly while deep ocean fishing
  • Fixed issue where “cancel” hint text sometimes wouldn’t appear during fly fishing
  • Fixed issue where “hook” hint wouldn’t appear
  • Various server performance improvements
  • Motherships should now work correctly



Bugs

  • Privateers may still have some issues in certain circumstances

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

VU 19.6.0 April 15, 2026
Entropia Universe 19.6.0 Release Notes

Entropia Universe 19.6.0 Release Notes?


New Features
  • Fishing system
  • Cooking system


Changes
  • You can no longer negotiate hand-in quest objectives


Known Issues
  • Some reel handles will appear on the wrong side
  • Fishing rods won’t appear rotated correctly when deep ocean fishing
  • The fishing lines may appear half way down some rods
  • Baitfish can sometimes be caught using normal fishing rods
  • Some items are missing descriptions
  • Some players might get stuck and won't be able to leave space stations using vehicles. If that happens, please contact support.

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

VU 19.5.3 March 31, 2026
Entropia Universe 19.5.3 Patch Notes

Entropia Universe 19.5.3 Patch Notes?


Changes
  • Marketprice and share graphs window can now scroll and slide graphs for more precise control
  • Marketprices for single items show the same simplified window as before and switches to the mixed view upon adding more than one item
  • Marketprice graph for single items now show different colors for all lines
  • Marketprice graph defaults to display only markup lines
  • Marketprice graph improved line colour presentation
  • Replaced the Kismet Mining Laser Attachment Blueprints in the Space Mining Terminal with a new Attachment Blueprint series from Omegaton
  • The Kismet Mining Laser Attachment Blueprints can now drop from crafting
  • HOF window added a dropdown select box in categories
  • HOF window enlarged the resize area for easier interaction
  • HOF window added a scrollbar

Content
  • Lahar RDI Facility - An additional Data Storage Unit has been added to the rewards room, so that players who may have accrued spare Lahar Secure Lab Keys can use them up
  • Various small fixes and tweaks to the Umbranoid event areas
  • Polished some Umbranoid weapon VFX
  • Added a rocket barrage to the boss fights, these will target half of the players present
  • A new series of Mining Laser Attachment Blueprints from Omegaton is available in the Space Mining Terminal

Fixes
  • Lahar RDI Facility - Fixed some edge cases where Security Node AoE attacks, and creature spawns would not stop after the Security Node was destroyed
  • Fixed an incorrect amount of ammo consumption on Space Mining Attachments that only dealt 1 damage
  • Fixed an issue where mining laser amplifiers did not deal extra damage
  • Fixed issues which caused the chat UI to be missing for some players
  • Fixed a crash in the message center that affected some players with a specific setup of settings
  • Fixed a rare case where new accounts could end up on Thule instead of Setesh under certain circumstances
  • Fixed an issue where the creation of instances would fail and result in a disconnect for the client

Entropia Rewind
  • Replaced recording presets with independent Resolution (720p/1080p/1440p), Frame Rate (24/30/60fps), and Orientation (Landscape/Portrait) selectors
  • Added auto-capture options on Hall of Fame and Global events
  • Added built-in sound effects to the video editor
  • Added an overlay when exporting videos

Known Issues
  • Entropia Rewind still pending re-verification for youtube users

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

VU 19.5.2 March 26, 2026
Entropia Universe 19.5.2 Patch Notes

Entropia Universe 19.5.2 Patch Notes?


Changes
  • Attacks that get Deflected are now handled like Evades when it comes to the deterioration and loot input/output
  • Entering the Umbranoid Scavenger event areas will now notify players if they lack the buff required to participate in the events
  • New Umbranoid mission is available from Krille Mosson at Limnadian District
  • The mission “Shippin’ and Dippin’” now requires proper participation in the boss event to complete

Pets
  • Pet volume slider in options for your pets
  • Pet volume slider in options for other peoples pets
  • Pet volume reduced to 50% as default

Fixes
  • Fixed the avatar animation issues
  • RDI Lahar - Doors between revive terminal and boss room now also unlock after players have won the encounter
  • Fixed an issue in the Umbranoid Scavengers events that could result in the “Deflection Buff” not being removed from creatures spawning in the area
  • Fixed an issue where completing or failing the hard Umbranoid Scavengers event would remove the “Umbranoid Crasher” buff from players in the lower level event
  • SolSec Cobalt Guardian Helmet (M/F,L) now both have the same 1% reload speed buff.
  • Vanguard Casque helmets now all have the 1% critical hit chance buff.
  • Attached Mining Laser BPs added back to Space Mining Terminal
  • Fixed several mining lasers that couldn’t use the new attachments
  • Note: Basic Mining Lasers (both attached and mounted) cannot use attachments by design
  • Fixed a bug that prevented players from entering vehicles that had mining lasers with the new attachments on them
  • Hall of fame window resize handle is more prominent


MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

VU 19.5.1 March 25, 2026
Entropia Universe 19.5.1 Patch Notes

Entropia Universe 19.5.1 Patch Notes?


Market Price Window
  • Fixed markup percentage showing wrong decimal place when hovering (e.g. 1.56% instead of 156%)
  • Removed sales axis showing negative values
  • Fixed graph data issue when switching between time periods
  • Fixed chart line colors not matching the legend
  • Made chart lines more distinctively different
  • Added ability to click items in the inspector panel to show/hide them on the graph
  • Fixed axis not rescaling when hiding items
  • Added warning when mixing percentage and PED markup items on the same graph
  • Increased font sizes for better readability
  • Improved summary table layout to use available space better

Hall Of Fame Window
  • Hall Of Fame window now properly fits within the screen size when opening
  • Hall Of Fame window now saves position and size between closing and opening

Bank Window
  • Bank window can now be opened again

Translations
  • A lot of missing translations have been resolved

Content
  • The new Umbranoid helmet now has the correct buff

Known Issues:
  • Entropia Rewind currently pending youtube re-verification after scope changes during yesterday's update
  • Hall Of Fame window is missing scroller visibility this has been fixed and will be in the next patch
  • Hall Of Fame window resizing button in the bottom right corner being hard to select has been fixed and will be in the next patch


MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

VU 19.5.0 March 24, 2026
Entropia Universe 19.5.0 Release Notes

Entropia Universe 19.5.0 Release Notes?

New Features
Umbranoids: Limnadian Faction

The Umbranoid threat continues to grow. New, more dangerous variants have emerged, armed with ranged weapons. Colonists venturing into the affected areas will find new missions and Codex entries to pursue, new ranged weapons, and formidable boss creatures. Dynamic events add an unpredictable element to the ongoing conflict.

New Lab Content
A new RDI Lab has been discovered near Fort Lahar, designed for lower-level avatars. It offers the same style of engaging gameplay found in the other RDI Labs, providing a natural next step for newer colonists as they progress through Calypso. The instance is for solo players only, speak to Corporal Krill to get started.


Entropia Rewind
A new proprietary in-game capture system that lets you record, edit, and share gameplay moments without ever leaving the client.

How it works:
  • Capture the last 30 seconds of gameplay with a single keypress, including video, audio, and UI overlay
  • Save clips locally or upload directly to YouTube
Built-in editing:
  • Trim and splice footage, browse our full SoundCloud soundtrack library, apply transitions and templates, add text and emojis — everything you need, built right in
Invite integration:
  • Entropia Rewind combines invite codes with the Recruit a Colonist system, letting you embed your referral link directly into shared clips
Entropia Rewind is disabled by default. Enable it in Settings when you're ready.


Recruit a Colonist
A new system that lets you invite friends to Entropia Universe and earn rewards as they progress.

How it works:
  • Every colonist receives a unique invite code, accessible from the new Recruit a Colonist window in the game client
  • Share your personalized invite link with friends - when they create an account through it, they're linked to you as their recruiter
  • Optionally set a custom vanity code for a more memorable link
Rewards for recruited colonists:
  • Upon reaching Trained status, recruited colonists receive a 25% skill gain bonus for 7 days
Rewards for recruiters:
  • When your recruited friend reaches Trained status, you receive a 10% skill gain bonus for 24 hours
  • Skill-based rewards based on total number of trained recruits
  • PED payouts across 5 tiers, based on your recruit's cumulative deposits and in-game activity. Claim rewards per friend as they reach each milestone
All rewards are tracked and claimed from the Recruit a Colonist window, which shows each recruit's status and progress.


Changes
  • The Client Loader has received an overhaul bringing it to a modern standard
  • Immersive quest givers are now able to be negotiated with
  • The immersive quest givers decide for themselves how and if they want to negotiate
  • Easter Mayhem
  • Fort Lahar area has received an update


Mining Rebalance: Planet & Space
Planet mining and space mining have been rebalanced to complement each other rather than compete for the same markets. Planet mining now focuses more on planet-side resources and crafting chains, while space mining is geared toward space-specific materials and applications.

There is still overlap between the two - some resources are needed across both domains - but each now has a clearer identity and purpose.

Additionally, new and more powerful space mining lasers have been added, along with a range of new laser attachments including damage amplifiers, decay absorbers, and more. Blueprints for the new equipment are available through loot drops and the vendor at Howling Mine.

From BOTH to SPACE only:
  • Melchi Crystals
  • Durulium
  • Megan
  • Quantium
  • Lytairian Dust
From BOTH to PLANETSIDE only:
  • Vesperdite
  • Petonium
  • Cumbriz
  • Typonolic Steam
  • Terrudite
  • Ignisium
  • Belkar
  • Lysterium
  • Blausariam
  • Platinum
  • Copper
  • Lysterium
  • Azzurdite
  • Zinc
  • Melchi Water


CEF Interface Updates
  • Market Price windows have now been united into a single window
  • One or multiple items can now be compared at the same time including graph data
  • Market price graph has been integrated into the same window
  • Share Graphs window has been moved to the new graph window
  • Hall of Fame UI has been updated to the new platform including a visual update
  • Simplified graphics option available in Options now for lower end PCs


Fixes
  • Fixed a crash that could occur when opening the map or radar while a quest was active and territory data had recently changed
  • Fixed asteroid codex challenges not appearing in the quest tracker when in space
  • Fixed an exploit that allowed players to teleport between planets carrying more weight than permitted by using vehicle recall
  • Fixed kill quests not progressing under certain conditions
  • Fixed quest completion sometimes failing when multiple kills were processed simultaneously
  • Fixed an auction house error message incorrectly displaying as "Wounded" instead of the correct text
  • Fixed a crash that could occur during client shutdown related to internal data cleanup ordering
  • Fixed a crash during shutdown when certain visual areas were cleaned up after the 3D engine had already stopped
  • Fixed a crash caused by certain non-standard characters in game data
  • Fixed a crash that could occur if a content download encountered an unexpected error
  • Fixed multiple crashes during client shutdown related to UI and tracking systems being cleaned up in the wrong order
  • Fixed a crash on systems with more than 32 CPU cores
  • Fixed a crash related to an internal networking component running outside of its intended environment
  • Fixed a crash during shutdown related to camera mode cleanup
  • Fixed a crash that could occur during early shader loading on certain hardware configurations
  • Fixed a crash caused by a rare physics collision check occurring on an object that hadn't fully loaded
  • Fixed a crash caused by terrain data becoming outdated during world streaming
  • Fixed multiple crashes where the client would terminate instead of recovering gracefully from temporary graphics resource failures (index buffers, render targets, constant buffers)
  • Fixed a crash caused by particle effects growing beyond expected limits under certain conditions
  • Fixed an out-of-memory crash caused by texture loading falling behind, leading to excessive memory buildup over time


Known Issues
  • Hall of Fame window doesn’t save size between re-openings
  • Hall of Fame window resize button is too small
  • Hall of Fame window can not fit with the game size

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

VU 19.4.1 March 17, 2026
Entropia Universe 19.4.1 Release Notes

Entropia Universe 19.4.1 Release Notes?


Bug Fixes
  • Fixed an issue where quest titles could display as "???" and the mission log could appear empty when traveling between planets
  • Fixed quests and codex challenges from other planets incorrectly appearing in the mission tracker after planet transfer
  • Fixed the chat window not appearing for newly created players on their first login
  • Fixed a crash that could occur when loading chat settings for players who haven't customized them
  • Fixed excessive error messages related to auction orders
  • Quests and pinned codex challenges now correctly filter by your current planet when traveling between territories

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

VU 19.4.0 March 4, 2026
Entropia Universe 19.4.0 Release Notes

Entropia Universe 19.4.0 Release Notes?


Bug Fixes

  • Mousing away from context-menu should no longer force the mouse into aim mode
  • Windows will no longer consume the first click when going from one a focused window directly into the game world
  • Mouse hover/clicks should no longer pass through the interface

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

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