Entropia Museum is a community-driven archive preserving the history of Entropia Universe. If you would like to help support the hosting and development of the archive, you can contribute below.
This archive preserves the complete history of Entropia Universe Version Updates, documenting the technical evolution of the platform and the development of its virtual worlds. Each update represents a snapshot in the ongoing transformation of the universe, from early system foundations and gameplay mechanics to major graphical upgrades, planetary expansions, and platform milestones.
The release notes collected here provide insight into how the real-cash economy virtual universe has evolved over time — including engine transitions, interface redesigns, new systems, balance adjustments, and community-driven improvements. Together they form a chronological technical record of the changes that shaped Entropia Universe from its early years to the modern era.
Use the search function to explore specific Version Updates, locate historical features, or trace how particular systems and mechanics have developed across different eras of the universe.
For best results use 1 or 2 words, or an exact phrase. (example: "space mining")
New Features
You can now choose which graphics processor the game uses in the options.
The radar can now show your frame rate instead of ping. Right-click under the planet name to switch, and the game remembers your choice.
The Auction Sell window now opens as its own movable panel, so you can keep browsing while you prepare items to sell.
You can now compare items you are about to sell against the full list of current offers and orders without losing your draft prices.
You can now select and copy text and game links from received messages in the Message Center.
Changes
Adding items to the Auction sell queue is faster. Left-click an item in compact view to add it, or use the green plus button.
Listing several items on the Auction in a row is now faster.
The mining finder is easier to read. It has a solid background, the flickering scanner effects are gone, and it can be resized and remembers its size.
Windows have a cleaner, consistent frame style, and the distracting opening animations and map sweep effects are gone.
Loot notifications show up immediately again, so crafting results are always current. How many fit on screen depends on your UI scale.
Typing in chat and receiving bursts of messages is smoother.
Moving several items between containers at once is faster.
The health bar of your locked target stays visible at the top of the screen when the creature’s head is above your view.
Action bar items now react to mouse clicks the same way they react to key presses, including held actions.
The map now shows land areas at every zoom level.
The map stops following your avatar when you drag it manually.
The exchange company detail window now remembers its own size.
Hovering over items in containers now shows the full item tooltip.
Fixes
Fixed a crash when logging out to the menu. (Two separate causes were fixed.)
Fixed some graphics cards being wrongly reported as unsupported at startup.
Fixed the character sheet showing total armour protection instead of the protection on the selected body part. Damaged armour now shows its real values.
Fixed small markup percentages being lost on stacks of very low value when listing on the Auction.
Fixed Auction messages not showing the quantity sold.
Fixed messages sometimes reappearing after being deleted in the Message Center.
Fixed the Message Center showing an empty page after you delete the last messages on a page.
Fixed messages showing as unread again after being marked as read.
Fixed shopkeepers showing wrong item artwork and wrong item sizes in shop stock.
Fixed condition bars showing on items that have no condition, such as deeds and blueprints.
Fixed the crafting export missing attempts or listing them out of order.
Fixed the power bar sometimes not showing on the first use of a power after equipping it.
Fixed waypoint markers moving out of place when the UI scale changes.
Fixed error messages appearing while typing /wp and /waypoint commands.
Fixed chat commands not accepting full three-part avatar names.
Fixed /listignored so names are clickable again and can be unignored from the context menu.
Fixed the tilde character (~) disappearing from global messages.
Fixed colours missing from item tooltips.
Fixed the profession progress bar spilling outside its column.
Fixed missing button click sounds in the Message Center.
Fixed the launcher window title not showing some characters correctly.
New Features
Changes
Fish with a preferred bait are far less restrictive now. Not using the preferred bait carries a smaller penalty than before, while using it still gives a significant bonus to your chances.
Fishing luck has been reworked. Luck now has a stronger effect on rarer species, and is applied more consistently across casts
Fishing shallower than a species’ minimum depth now sharply reduces your chance of catching it rather than ruling it out entirely, but matching your lure to the species’ full depth is still strongly recommended for the best catch rates
Fixes
The Godly Coralfish Snack Recipe now requires the intended Snack Container 3 instead of Snack Container 1
Fixed an issue where the Snack Container 4 Blueprint, which was never intended for release, could be obtained and only produced Snack Container 1. It no longer drops, and any you already own are now Obsolete Snack Container 3 Blueprints that work the same as a regular Snack Container 3 Blueprint
Fixed an issue where “The boat claw” mission could not be completed if you spoke to Researcher Sandra Johnson while still collecting the boat parts.
Fixed plot and harvest markers drawing over the UI
Opening an order from the construction machine no longer lets your character move while the auction terminal is open
Material customisation now shows guaranteed full saturation as 100%
Fixed an issue where parts of the heads up display could cause blinking
TOULAN
Cuhof Armor Plate Upgrade
The Cuhof Armor Plates can now be upgraded to the following:
CUHOF Armor Plate II
CUHOF Armor Plate III
CUHOF Armor Plate IV
CUHOF Armor Plate V
Speak to the Armor Upgrade Merchant NPC for more info
Interface and Scaling
Added manual interface scaling from 65% to 135%, covering windows, dialogs, chat and the HUD.
Added individual HUD resizing in edit mode, including action bars, buffs and radar.
Improved text rendering at different interface scales, fixing prematurely shortened names, interaction prompts and creature levels.
Added a separate **Reset Layout** option to restore window placement without clearing other UI settings, chats, channels, colours and preferences. **Reset UI** now explains its broader reset.
Inventory, Storage and item handling
Fixed item context-menu actions in various windows
Fixed container and Shopkeeper context menus being clipped by their windows.
Restored Ctrl-click selection and additive box selection. Dragging a selection to the edge of an item grid now scrolls the grid.
Restored familiar item placement and collision handling when moving groups. Drag previews now show the destinations of all selected items.
Fixed container drops ignoring the release position and item icons retaining the wrong footprint after splitting.
Fixed stale item counts, values, condition information and tooltips after item changes and transfers.
Fixed incorrect item images persisting after graphics settings changed or the icon cache refreshed.
Removed the inappropriate condition bar from the PED Card.
Made item tooltips appear sooner and remain visible during small mouse movements. Fixed tooltips appearing behind confirmation dialogs.
Fixed numeric entry in the Split window after focus returns, and an erroneous capacity warning when withdrawing Shopkeeper items.
Restored Shopkeeper sale-price tooltips.
HUD, chat and controls
Fixed chat flickering and lost keystrokes caused by repeated focus changes after pressing Enter or hovering.
Fixed empty Enter failing to release chat focus when the keep-focus option is disabled, and subscribed channels opening without the correct input channel.
Restored the previous mouse-mode and focus behaviour when tabbing in and out of the game.
Restored the ammunition-type icon beside the ammunition count.
Restored vehicle and mothership Structural Integrity bars.
Improved nameplate state labels, effect alignment and creature-level formatting.
Removed overhead nameplates from tamed pets.
Restored mission progress bars in the default tracker design and corrected progress-tooltip formatting.
Fixed the reload-bar visibility option and simplified the Progress widget’s movement controls.
Fixed checkmarks disappearing when checkboxes receive focus and corrected clipped numpad shortcut labels.
Map, Radar and Navigation
Updated radar map rendering and added independent zoom, size controls, marker/icon display options and a map teammate-visibility toggle.
Added **Find Nearest** map actions and improved context-menu placement near window edges.
Corrected radar north orientation and made heading-up radar and player-following map movement smoother.
Fixed radar transparency affecting markers, oversized trackers and misaligned terrain shading.
Restored yellow teammate markers, mining-claim indicators and their above/below information.
Improved land-area, city and hazard boundaries, teleporter-map landmarks and long radar labels.
Restored selecting arbitrary warp coordinates and displaying waypoint and mission markers in the warp picker.
Fixed Mindforce teleport clicks being intercepted by land-area overlays.
Window and activity fixes
Fixed auction row ordering and made the row-size setting scale text and icons.
Auction columns can now be dragged to re-order and right-clicked to be enabled or disabled.
Markup sorting now labels percentage and TT-plus-PED groups.
Escape now dismisses auction listing details before closing the auction window.
Fixed incorrect or negative markup values when selling very low-TT items such as strongboxes.
Added Action Library column sorting
Corrected Codex ranks displaying incorrectly, repeat numbering and the maximum-rank star.
Improved PED Flow Center reference-column readability, with full text available on hover when a value is shortened.
Fixed message-deletion confirmations failing to reopen after dismissal and pinned notes remaining stuck while loading.
Fixed the Open action being forwarded incorrectly as Close for selected world targets.
Improved loot-window resizing, saved sizing, quantity display and explanations of total and latest loot value.
Fixed loot presentation depending on the System chat tab. Repeated stackable loot now combines without redundant icon work, and popup sounds are triggered once per batch.
Fixed the Automatic crafting start control and fixed Session crafting’s maximum-attempt selection being incorrectly limited to 9,999.
Fixed clipped fertilizer controls in land management, missing rejection feedback and stale fertilizer inventory rows.
Improved mining-finder readability, restored scanning for finder-attached treasure caches and removed duplicate geographic-match labels.
Fixed the fishing Hook prompt remaining on Cancel during a bite and removed the empty progress line beside bobber markers.
Restored sharper in-world advertisements, fixed black screens with software UI rendering and corrected text visibility while editing ads. Increased the per-text-block allowance.
Fixed missing Steam news and incorrectly displayed special characters in the launcher. The launcher’s Safe Mode setting is now applied when starting the game.
Added launcher options for GPU-accelerated UI rendering and GPU-rendered text. Saved rendering choices are no longer automatically switched off by the upgrade reset or crash counter.
Stability, textures and performance
Reduced HUD texture allocation overhead and unnecessary reallocations as HUD elements appear, disappear or resize.
Reduced unnecessary map rendering while idle.
Reduced memory overhead for in-world advertisement screens sharing the same playlist, and fixed associated cleanup and playlist-advancement issues.
Fixed Texture Quality settings incorrectly retaining full-resolution textures. Lower texture settings now reduce texture resolution as intended, with normal-map detail preserved at Medium.
Restored resource-cache behaviour to reduce repeated asset unloading and reloading around teleports and area changes.
Fixed client crashes involving tracked waypoints after teleporting or leaving instances, and other failing HUD tracking objects.
Fixed crashes caused by UI updates arriving before their properties were ready.
Added checks for invalid UI-resource sizes and corrupt shader-cache entries to prevent excessive allocation and startup crashes.
Improved handling of content-download file-write failures so transient failures can be retried without immediately terminating the client.
Corrected skin-atlas texture channels that could make affected hats and hoods appear black, and preserved skin-material rendering when applying makeup.
Known Issues
General
Fixes
New Additions
New Maturities of Mang Chang and Rhino Beetle
These higher level maturities will be near to the existing Mang Changs and Rhino Beetles
New A.R.C. Prestige Content
Saphira has new missions for the updated maturities of Mang Chang and Rhino Beetles that can be done bi-weekly
Obed has additional texture rewards for some existing turn-ins
Texture Tutor Jyor’den has arrived in Zyn’Tukano with an additional daily crafting mission that will help players progress in their Texture Pattern Matching Skill
Nightmare Nexus 2026
Coming later in October, the Nightmare Nexus will again open for a limited time
Players will be able to enter this dungeon to hunt spooky creatures and earn new cosmetic rewards
Holiday gifts will be available during this time for everyone who plays on Cyrene
Changes
The following missions have had additional blueprint rewards added:
Daily Texture Trade - Hoban Statsk (repeatable)
Daily Texture Crafting Challenge - Kayde Barnes (repeatable)
Ben’s Polka dot Blueprint - Pleak Feathers (repeatable)
Dev Spawn only creatures now have a chance for additional drops only found of these mobs
Bug Fixes
Dialogue windows for various quest objectives were updated to enhance legibility
Corrected various typographical errors, grammatical issues, and layout inconsistencies throughout multiple item descriptions and quest entries
Resolved several environment geometry collision points and smoothed terrain to prevent players getting stuck
Refined ground textures along major routes to offer better visual guidance
Known Issues
Support weapons are not currently working properly, this is a platform issue
All Cyrene vehicles (P.I.G.V., Spear, Lancer, Dragonfly) have default sounds, this will be addressed in a future patch
A supplementary mission for Rank 5 of Brown Beetles to give proper mission rewards is not working correctly and will be fixed in a future VU
Some Quality Ratings information in the blueprint book: A.R.C. is incorrect
Please give RNGesus some time to ensure all items reach their intended recipients and MindArk time to make sure that all missions are activated.
Changes
Bonnie Garland and Fenton Bunting have moved out of the main Ironhaven building into a place of their own. You can find them just outside of the same building.
The anniversary missions can no longer be started. Missions already in progress can still be completed, and there is no deadline
Fixes
Greetings Colonists,
Thank you for all of your feedback, thoughts and bug reports over the past week. We’ve been undergoing the biggest overhaul in UI, which isn’t just a reskin but a fundamental technology change in preparation for UE5. We’ve been looking at all the reports one by one, and we continue to fix, and implement changes based on this feedback so we can shape the UI around all of your preferences and build a UI with more functionality and customisation than ever before.
Many of the new changes and UI have new and deeper customisation options than were available in previous interfaces, so please take time to review the settings menu in full when logging in to see if there is a setting, option or preference you would prefer before reporting feedback.
We also strongly recommend pressing “Reset UI” in your settings given the new UI and changes.
Given the number of fixes in this patch as well, please read through the notes before posting or reposting older bugs or issues that may have been fixed. There will be a dedicated forum thread for reporting issues after this update.
Thank you for your patience and understanding as we work to deliver fundamental upgrades to Entropia shaped by all of you.
Heads up display has been reworked
Added a “Horizontal healthbars” option when editing the HUD, allowing you to choose between circular and horizontal health and reload displays.
Added more HUD layout options, including a second compact action bar row, separately dock and undockable buff displays and taskbar shortcuts that can be detached into floating icons.
Reworked the team display and added a new portrait option, including a “Hide Team Portraits” option.
Added a “Hide Friendly Health Bars” option.
Added quick options to activate buffs, perform tricks and other pet options by right-clicking the pet icon.
The radar now supports a map background, with an option to show or hide it while keeping nearby contacts visible.
Included further and closer zooming to Radar.
Added a “Contour lines” opacity slider to the map under “Filters”.
Added an option to delete all waypoints on the displayed planet, with a confirmation before they are removed.
Added a Camera option for entering the map view with the scroll wheel. This option is disabled by default.
Reworked the map in space.
Improved performance when navigating the map.
The item info of an estate or plot deed now lists its total TT-value along with a list of the most valuable items it includes, plus any buildings on the plot and their levels.
Added a row-height slider to the auction list. Your preferred row height is saved locally.
Auction columns now support moving, adding and disabling columns.
Added right-click progress tracking menus for skills and professions, along with quick selection from the Progress display.
Fish species in the Codex now use different text colors to show whether you have never caught them, caught them below the unlock requirement, or reached the unlock requirement.
Appearance customization sliders now accept typed values, making it easier to enter an exact setting.
Added a graphics quality selector to appearance customization, along with a dismissible hint.
Added a “Private messages in own window” chat setting. Disabling it keeps private messages in the main chat window.
Added a “Mark View Read” action to the System view in the Message Center.
Added support for PNG images in player content uploads and clarified which file types are accepted.
Added a “Stretch” image fitting option to the advertisement editor.
Updated the HUD and modal windows with clearer text, fonts and controls, and more consistent colors. Reduced heavy borders and glow effects to improve readability.
Improved HUD editing with clearer movable areas and snapping to the grid, screen edges, center and nearby HUD elements.
Windows now snap to nearby window corners while being moved, making them easier to line up.
Action bars can now be locked independently, and assignments can be swapped or replaced by dragging them between slots.
Action bars can now be switched between horizontal and vertical in edit mode.
Improved team list readability and dragging. Team actions such as Leave and, where permitted, Kick are available from the member’s right-click menu, including for offline members.
Inventory and storage now both use 14-column layouts, with more compact toolbars.
Items in the inventory have received a sharper and higher resolution rendering.
Added a subtle blue backlight to inventory item icons.
Updated both loot window layouts for more consistent spacing and readability, and improved resizing in the modern layout.
The Item Info controls for including attachment and enhancer stats are now compact icon toggles at the bottom of the window, with tooltips explaining each option.
Estate and plot deed Item Info window titles now include the property’s name.
Split auction bid and buyout information into four separate columns: Bid (PED), Bid (Markup), Buyout (PED) and Buyout (Markup). Each can be sorted independently.
Shop sale notifications received while offline now show when the sale took place instead of the time you logged in.
The construction window now distinguishes more clearly between the available materials and the maximum number of attempts allowed in a run.
Construction history exports now include Shrapnel quantity and its PED value to four decimal places.
The Toulan Component Blueprints I and Cyrene Defunct blueprint books can no longer be recycled.
Blueprint books now show eight entries per page, with consistent row sizes and search available from both the index and page views.
Made the mining finder window more compact while keeping its readings and tooltips available.
Clarified which family each fish belongs to in the item info description and the Codex
Improved responsiveness when switching Hall of Fame views and filtering the Codex.
The map now remembers its zoom level, sidebar state, filters and contour line opacity.
Replaced the empty space map background with a schematic view that makes planets, stations and their connections easier to distinguish.
Improved map detail, shading and navigation, including clearer terrain and building detail at different zoom levels and better zooming out to view a whole planet.
Added distinct death waypoint and land area markers, with a separate filter for land areas.
Team members’ positions now update on the map as they move.
The vehicle Overloaded message is now only sent to the owner and occupants of the vehicle, not everyone nearby
Adding a player to a vehicle or mothership guest list now requires that player’s consent before they are added, preventing players from being placed on a guest list without their agreement
Updated vehicle cockpit displays with clearer instruments and a more consistent appearance.
Added ArMatrix EXPA-series amplifier compatibility to most launchers that were missing it
Sped up the opening and closing of the gates and doors most commonly used in the Lab and ARIS daily robot instances
Adjusted the TT value of newly granted Setesh onboarding armor and redistributed ammunition rewards to better match the combat sections of the tutorial. Clarified the tutorial’s explanation of worn armor.
Rebalanced the Onboarding Shotgun to use less ammunition per shot and more of the weapon’s condition. It is now granted at its full TT value of 0.10 PED, with its damage, firing speed and number of shots unchanged.
The Vivo S10 granted by “Recon In The Jungle” now has a TT value of 2 PED instead of 5 PED.
Lowered the global announcement threshold for the Worn Setesh Assault Commander to 0.50 PED.
Reward icons in mission conversations can now be clicked to view the item’s information.
Mails are no longer delivered if the sender is ignored by the recipient
Private chat now requests up to seven days of available conversation history, instead of one day.
Chat now keeps your place when you scroll up to read older messages. Automatic scrolling resumes when you return to the bottom.
The Avatar Quality dropdown now offers Low through Very High, with Safe Mode no longer available as a manual selection.
Improved memory use when moving between areas by releasing unused models and textures more reliably.
Reduced the memory cost of 3D item previews and improved their reliability on systems with multiple graphics adapters.
Improved the content download window’s readability and made its frame draggable.
Added automatic graphics adapter detection and selection for integrated graphics drivers
Fixed an issue where the hovered enemy’s target display could flicker.
Fixed an issue where updating, moving or resizing one HUD element could cause other HUD elements to disappear.
Fixed the interface visibility action not hiding the entire HUD.
Fixed stretched action bar icons, duplicate slots and areas that did not respond correctly to clicks or dragging.
Restored action bar keyboard shortcuts, cooldown updates and shortcut labels after rebinding a key. Reset Interface now returns action bars to their default positions.
Fixed an issue where a right-click menu could fail to appear when first opened.
Fixed cases where Item Info and Creature Details did not refresh correctly.
Fixed black borders and stale window contents appearing after resizing.
Restored missing checkbox labels in several confirmation dialogs.
Fixed the empty Recruit a Colonist view overlapping its totals.
Fixed repair rows showing the host item instead of the attachment being repaired when the host itself could not be repaired.
Fixed a delayed tier upgrade response being applied to the wrong selected item.
Fixed blueprints not being accepted when dropped onto a blueprint book’s index page.
Fixed attached items being transferable separately from their host item.
Fixed auction ordering by buyout value. PED columns now sort by PED price, while markup columns correctly handle percentage and TT+ values.
Restored the auction row highlight showing when you are the leading bidder.
Fixed an issue where the initial markup in the auction bid window did not match the displayed price.
Restored item tooltips and right-click interactions on the item icon in the auction bid window.
Fixed auction page controls shifting position as the page number changed.
Fixed incorrect color and texture previews for garments in the auction, and previews remaining on the previously selected item.
Fixed an issue that could prevent vehicles won at auction from being delivered.
Fixed reopening the auction resetting its current state, and closing the window discarding a listing that was still being submitted.
Fixed an auction delivery action being processed after its original auction window had closed.
Fixed unnecessary wrapping in the market graph legend.
Fixed the “Packed and Ready” mission (RDI Improved Backpack) so the turn-in now requests the correct materials listed in the mission description
Fixed the mission log not consistently revealing the selected mission.
Restored item information and right-click actions for item entries in the mission log.
Fixed crashes that could occur when opening the mission log or Codex while information was being updated.
Fixed an issue where typing in auction and Codex search fields could lose characters as results updated.
Fixed the Half Moon Bay big game hunt awarding the wrong version of Bukin’s Rifle. Added an option to withdraw from “Spiff Up the Spare Rifle” if you never received the older rifle it requires.
Updated the outdated “Talk to Cape Corinth Official” mission to “Talk to Dr. Blad”, with the correct NPC and map destination.
Fixed certain NPC missions not being restored after login when mission information was delayed.
Fixed an issue where a certain type of green fern bushes could block your attacks, forcing you to move around them before you could hit a creature standing behind them
Fixed an issue where doors opened inside instanced areas (such as ARIS Daily robot instances) could appear closed and become impossible to reopen after leaving and re-entering the instance
Fixed an issue where destructible objects could occasionally fail to appear inside an instance, even though they were still there and could still be destroyed using area damage. If you come across an object you cannot see but can still interact with or damage, please report it to Support with the instance name and roughly when it happened
Fixed arrival protection showing as active without preventing damage.
Fixed incorrect immune or unreachable feedback in PvP combat.
Fixed an issue that sometimes blocked some fish from being available as a potential catch on non-Calypso planets even if they were configured to be
Fixed overlapping resource names in the mining survey scanner and restored the ore, enmatter and treasure filter tooltips.
Reworked the size of the mining scanner interface.
Fixed clipped text and positioning issues in the taming display.
Fixed an issue that could prevent players from teleporting to The MegaVolt on Calypso
Fixed waypoints placed by clicking the map not being positioned at ground level.
Restored missing landmarks and personal, death and mission waypoints in the Mindforce teleport map.
Fixed clicking beyond the Mindforce teleport range so it once again selects the maximum reachable distance in that direction.
Fixed missing space station warp options and improved destination selection from the mothership map. The map now closes after a warp destination is selected.
Fixed the teleport map showing destinations that could not be reached, and remaining open after leaving the teleporter’s range.
Fixed Show on Map actions for deeds and events pointing to incorrect positions.
Fixed the map appearing blank in certain dynamically created areas.
Fixed moving the map view changing the ambient music instead of keeping it tied to the avatar’s location.
Fixed a crash that could occur when teleporting or changing areas.
Restored Teleport Home from owned estate markers on the Mindforce map when using a chip that supports it.
Fixed the alignment of chat bubbles and their pointers.
Restored missing society details in search results, including founder, leader, founding date, activities and member counts.
Fixed item and waypoint links losing their interactive behavior when copied into mail.
Fixed mail drafts not clearing after a successful send. Drafts are retained if the message is rejected.
Fixed deleted offline notifications reappearing after logging in again.
Fixed read system notifications becoming unread again after logging out and back in.
Fixed Message Center crashes caused by certain older messages or oversized notes.
Fixed whisper autocomplete inserting an unusable recipient or raw link text instead of the selected avatar.
Fixed chat retaining keyboard focus after sending a message when the keep-focus option was disabled.
Fixed chat history being lost from view when moving tabs between chat windows.
Fixed chat windows becoming positioned outside the visible screen after changing resolution.
Fixed direct typing of characters in languages such as Cyrillic and Arabic.
Fixed stuck keys, unintended movement and mouse input problems after switching between the game and another application.
Fixed numeric controls using an outdated value when clicked rapidly or held down.
Fixed Escape not opening the cancel-loading dialog during loading.
Fixed appearance customization becoming inaccessible after dismissing its login notification.
Fixed crashes and cases where appearance customization could become stuck when changing sections or leaving the editor.
Fixed appearance sliders skipping values, some existing appearance settings displaying incorrectly, and new hairstyles being restricted by an older selection range.
Fixed makeup not appearing correctly in the preview.
Fixed several avatar appearance issues, including gaps between clothing and the body, incorrect clothing masks, hair colors and facial details.
Fixed appearance randomization changing settings that had no corresponding slider to adjust them afterward.
Fixed advertisement background images appearing differently in the editor, preview and live display, including backgrounds appearing black.
Fixed changes to an advertisement’s shared background image not reaching all slides that used it.
Fixed advertisement designs not being preserved correctly when edited or cloned.
Fixed advertisement transitions and timing issues that could restart playback or skip slides.
Fixed advertisement text case and bold formatting not being preserved correctly when saved.
Fixed the advertisement editor accepting text with international characters that exceeded the publication limit.
Fixed advertisement preview windows not closing or reopening correctly.
Fixed a crash that could occur when an advertisement was modified while being displayed on multiple screens.
Fixed overly bright text on certain advertisement screens.
Fixed an expired or removed advertisement causing the remaining advertisements on a screen to stop playing.
Fixed images in Steam news articles displaying as formatting text instead of images.
When GPU-accelerated UI rendering is enabled graphics adapters should now be automatically selected to the best available adapter instead of the default selected one
Added recovery from repeated startup instability caused by GPU-accelerated UI rendering by switching to software rendering. GPU acceleration can be enabled again in the options.
Fixed several crashes during startup, when closing windows and when content downloads failed.
Fixed Forgot Password on the login screen to open the account website’s password recovery flow.
Improved upgrading older installations so existing shortcuts continue to launch the updated client.
Fixed the Caps Lock indicator on the login screen not updating as the key was toggled.
GPU-accelerated UI rendering can improve performance drastically if the correct graphics adapters are installed and configured correctly
GPU rendered text can increase the readability and crispness of text drastically when enabled but may reduce performance on lower end machines

Avatars
All players will also receive a one-time opportunity to customize their characters using the new character creator.
New character models with high-quality geometry and high-resolution textures, rendered with a new PBR skin shader for realistic, detailed skin.
Added 20+ new hairstyles for male and female characters, featuring modern high-poly models and high-resolution textures. Each hairstyle supports separate color customization for the roots and tips, while the new color system offers a much wider range of colors than before.
New high-resolution eyebrow textures, new eyelashes for female characters, and redesigned underwear with PBR materials.
Added a new facial animation system with modern facial morphs, supporting basic expressions and also providing a foundation for more animations in future updates.
A redesigned Character Creator and in-game Surgeon interface, featuring scene previews, outfit try-ons, and a wide range of customization options.
NPCs have also been upgraded to the new avatar models while preserving their original appearances as closely as possible.
User Interface
Many windows have been updated and or reworked including windows such as Auction, Codex, Message Center and many more
Chat has been reworked to provide a cleaner and cleaner more readable and faster experience
AD screens has been reworked and now offers a wider range of customizability
Crosshairs and Rifle Scopes have been reworked, crosshairs now shift style between ranged, melee and mindforce
Performance and responsiveness of the new interface have been greatly improved
System and Video Memory footprint for the new user interface has been greatly reduced
Construction now provides an option to select how many entries to save as logs to reduce memory footprint for longer crafting sessions on lower end machines
Auction
Sell to Best Order: Sell queued items directly to the highest matching buy order, with price verification before confirmation.
Apply Lowest Comparable: Price items using the current lowest comparable buyout with a single click.
Market Information: Day, week, and month markup info and sales volume are displayed directly on each staged selling row.
Markup Entry: Enter prices as markup percentages instead of PED, with your preferred mode remembered between sessions.
Sell Queue: Prepare, configure, and batch-submit multiple listings inside a single selling queue with automatic stack-splitting.
Safeguards: Instant warnings within the Auction window protect against accidental underpricing or listing below market levels.
Quantum Set Capsule: Craft single-use containers to package and sell complete, inspectable item configurations (such as armor sets or weapon setups) as a single listing.
Map
Interactive 3D & 2D Modes: Explore terrain, settlements, destinations, and waypoints in real-time from an entirely new perspective.
Precise Location Tracking: Reworked technology presents more accurate positions for mission NPCs, dynamic events, and other key world activities.
Client Performance and Visuals
Large performance improvement in busy graphical areas. Static meshes and vegetation are now rendered as instanced batches instead of one by one, cutting per-frame CPU work by more than 60% in dense scenes. On our test machines, areas that used to dip to around 30 fps now run at 100 fps and above.
Smoother world: objects and level-of-detail changes now fade instead of popping, on every quality setting.
Frametime has been increased on all settings
Several stutters and hitches have been reduced or completely removed
Texture streaming has been enabled as an option under advanced settings to further reduce cpu bound texture loading
Shadows have been reworked on all settings providing a more realistic and performant experience on all settings
Low, Medium, High and Very High graphics have been reworked
Ambient Occlusion (SSAO) has been added to advanced graphical settings
Additional new Features
Changes
Tier-Rate Amplifiers now give a consistent Tier Increase Rate bonus based on the item’s maximum instead of its current rate, so their benefit no longer varies from item to item. This effectively means that the current amplifiers will give +20 to Unlimited items or +400 to limited items
The Ice Shield Chip’s cooldown has been adjusted to 15 minutes and now uses its own dedicated cooldown group
Raw fish caught while fishing can now be sold on the auction, and has its own auction category
Auction categories have been reorganized so that fishing catches, cooking-chain ingredients, and cooked foods are now sorted into clear, dedicated categories, making it easier to find and list them
Cooking recipes and blueprints are now organized in the auction into Cook, Nutritionist, and Provisioner sub-categories
Codex tracking slots are now counted per territory, so tracking creatures in one territory no longer blocks you from tracking on another
Bug Fixes
The Void Umbranoid Codex challenge now contributes to the Attribute Meta challenge as intended
Fixed an issue where the Void Umbranoid Codex challenge could appear twice, with rewards claimable from only one
Fixed an issue where the Codex icon could indicate an unclaimed reward that could not be found or claimed in any challenge
Fixed an issue where tracking entries in the Codex might block tracking on other planets
New Setting Recommendations
Medium settings are now recommended for low-to-medium performance hardware. If you previously played on Low, we encourage you to switch to Medium for an improved experience.
We strongly recommend keeping GPU-accelerated UI rendering enabled for optimal performance and interface responsiveness, even on integrated graphics cards. If you encounter any display issues, please update your graphics drivers first, as disabling this feature should be a last resort.
We also strongly recommend enabling MSAA (2x, 4x, or 8x) even on low graphics settings, as it significantly improves visual quality with minimal impact on framerate for most machines.
Changes:
Fixes:
New Features
Added 12 new furniture blueprints
Added two new Tier-Rate Amplifier quests
Changes
Lowered the weight of some of the new common Umbranoid loot
Changed the calculation of the success rate increase buff of the fishing hat to be more in line with the expected outcome, affecting real successes more while not affecting the number of fails as much
Bug Fixes
Fixed softlock affecting “Ghat Kipp” mission
Fixed an issue with the ranged attacks of one of the new Umbranoid bosses
Fixed a lot of placeholder texts and names
Fixed Chain Lightning chips using the wrong professions
Fixed an issue where avatars could get killed while they were already dead in PvP
New Features
A new Umbranoid mutant outpost has been reported to the west of Nymphtown, colonists are advised to approach with caution.
All players can claim their own instanced apartment by talking to Lt Dan in Port Atlantis. These serve as a basic apartment for all players. It is only possible to use the lowest level cooking terminal inside, and crafting terminals are not possible to use.
The increased fishing activity has disturbed the local ecosystem, drawing the attention of nearby wildlife. While reeling in a catch, fishers may now occasionally encounter creatures attracted by the commotion.
Fishermen and sailors report sightings of an undocumented creature in the ocean’s depths. Once dismissed as superstition, recent encounters suggest otherwise.
In response to rising maritime threats, engineers have developed a new line of specialized weapons designed exclusively for naval use.
Added new increased tier-rate attachments for weapons and mining tools, speak with NPCs at the Umbranoid enclave
New Chain Lightning MF chips have been added
The complete set of SolSec Armour is now obtainable
Changes
Restored some incorrectly deprecated blueprints, these include: Spectre, Ghost, Predator/Predator SGA armor BPs; Bull Tac60/Tac80; Vivo Oxy1000; Xlite-W Screen; Cbase/Thermodure plastic textures; Rocktropia monster truck/wheel/chainsaw BPs.
Improved navigation for Synths
Improved Synths memories
Synths can now enter apartments
Synths can now enter dungeons
Bug Fixes
Fixed server performance of high speed ground vehicles, which should prevent rubber banding.
Fixed ArMatrix Laser Amp 33 being misclassified as an extender
Fixed issues where Synth would accidentally remove parts of its memories
Known Issues
New Additions
- New Maturities of Undersea Folken have arrived
-- Located near the Giga Wiles spawn under the sea:
-– Undersea Folken Raider
-– Undersea Folken Hunter
-– Undersea Folken Scout
-– Undersea Folken Leader
-– Undersea Folken Sniper
-– Undersea Folken Chieftain
A.R.C. Prestige
-- Additional avatar-bound texture rewards are available from Requisitions Officer Obed
-- A new repeatable hunting mission for Undersea Folken can be accessed in A.R.C. Prestige
New Blueprint Texture Rewards
-- Ben Keery
-– Beach Polka Dot Texture Blueprint
-- Kayde Barns
-– Synthetic Wasp Leather Texture Blueprint
-- Hoban Statsk
-– Molten Wave Texture Blueprint
- Zyn Rucksack, Perfected
-- Head over to Zyn’Tukano and see Nulkor, Zelvar, and Teskyr
-- Collect, Mine, & Craft all over Cyrene to complete his missions for upgrade parts
Changes
- Player capacity for Team Instances has increased from 6 to 12
- The spawn zone for Horned Alpha Birds is now larger
- Fenris Dock Guardian and Fenris Elite Guard spawns are no longer mixed
- Lighting adjustments in Arret and Rift Cavern instances to mitigate flickering
- Adjusted the spawns of Thunderous Golems in the Thunderous Golem Instance
Bug Fixes
- The hit boxes for Thunderous Golems have been fixed to improve the hunting experience
- The following mission rewards have been marked rare:
-- Stable Coat Component A
-- Stable Coat Component B
-- Stable Coat Component C
-- Stable Scope Component A
-- Stable Scope Component B
-- Stable Scope Component C
-- Stable Amp Component A
-- Stable Amp Component B
-- Stable Amp Component C
-- Stable Sight Component A
-- Stable Sight Component B
-- Stable Sight Component C
Known Issues
- Support weapons are not currently working properly, this is a platform issue
- All Cyrene vehicles (P.I.G.V., Spear, Lancer, Dragonfly) have default sounds, this will be addressed in a future patch
- A supplementary mission for Rank 5 of Brown Beetles to give proper mission rewards is not working correctly and will be fixed in a future VU
- Some Quality Ratings information in the blueprint book: A.R.C. is incorrect
Please give RNGesus some time to ensure all items reach their intended recipients and MindArk time to make sure that all missions are activated.
Originally posted 2026-06-02 during forum move.
Synths
Changes
Synths can now traverse steeper cliffs and are much less prone to getting stuck
Synths will now treat and remember sentimental value much higher
Improved focus and task consistency, reducing unnecessary context switching and premature action changes - this does not override their inner will or feelings
Synths can now operate on Calypso, Rocktropia and Next Island
Improved synths understanding on the concept of time and when events have occurred
Synths memory and time awareness has been greatly improved
Added Synths capabilities to engage higher danger creatures
Improved looting accuracy
Improved personal notes management
Improved overall intelligence
Improved handling and understanding of teleporters
Improved navigation
Synths new set of Capabilities now include:
Travel in Ground and Flying vehicles
Baitfishing / Fishing / Combining rods
Questing / Tracking and Completing quests (does not include AI quests)
Can now sit and stand
Weight / Maxweight understanding
Lifescanners
Refine materials / see outcomes
Craft / Read blueprints requirements
Know when a party invite has “Looter takes all” requirements
Loadouts / Create / Favorite
Give out waypoints to their location
Destroy Destructibles
See and Loot items from ground
Manage Pets / See pets / Favorite pets
Consumables
Join / Create / Manage Societies
Combine Armours and Plates
Can now see if their loot was a HoF/Global
Motherships - Repair/Gunner/Summon
Fixes
Fixed Amnesia bug where Synths would be very forgetful
Fixed feeling issues where feelings would display incorrectly even when properly rested, such as tired, bored etc
Fixed bug where Synths failed recalling information from their inventory such as specific items
Fixed memory recalling and saving issues
Fixed bug where Synth would misunderstand what teleporters they have
Fixed coordinate issues when the Synths recall positional information
Fixed bug where Synths wouldn’t understand difference between nearby/unlocked teleporters properly
Fixed bug where newly discovered teleporters still showed as locked
Fixed world event dispatching being too quick for the synth to manage properly
Fixed bug with retrieving friendlist information
Fixed shared loot bug
Fixed part where Synths would overshare
Entropia Universe
Changes
Fixes
Fixed an issue where items in a shopkeeper could get unloaded from the shop search
Pets are now added correctly to the shop search, in their own category and with the level displayed after the name
Fixed several food descriptions that mentioned the wrong fish
Fixed an issue where the name of the discoverer is not showing up for newly discovered items. Items discovered before this fix will remain as “Unknown” for a while longer, but it will be resolved in a future patch
Fixed Plot Tools showing 0/0 building or gardening counts in some cases — your built structures and gardens now show the correct used/available counts again.
Fixed plot info pop-ups (cog menu ? production / garden info) showing stale or empty data on the first open after entering the area.
Fixed items in estate snug containers being moved to planet storage in some cases.
Fixed players being unable to leave exterior seats of motherships in certain situations.
Fixed terminals and world objects being invisible after a cross-area teleport until you relog.
Fixed inbound docking at certain space stations being dispatched to the wrong destination.
Fixed an issue with the revive UI after a client disconnect.
Fixed the game viewport going black on auto-login.
Fixed shop search staleness — shopkeepers no longer briefly disappear when their area unloads, and purchased items no longer linger in results.
Various item name and description fixes.
Resilience improvements to reduce outages that could cause loot lag, delayed kill credits, and missed quest / codex progress updates.
Fixed AI Mission starts/negotiations failing
ARIS
Fixes
Fixed the names of the Personal Pharmatron blueprints
Fixed the name of the altar boss not working in the chat
Known Issues
New Features
Changes
Fixes
Synths
New Features
Cyrene
Changes / Fixes
ARIS
New Features
Changes
Fixes
MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.