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Entropia Universe Version Updates

This archive preserves the complete history of Entropia Universe Version Updates, documenting the technical evolution of the platform and the development of its virtual worlds. Each update represents a snapshot in the ongoing transformation of the universe, from early system foundations and gameplay mechanics to major graphical upgrades, planetary expansions, and platform milestones.

The release notes collected here provide insight into how the real-cash economy virtual universe has evolved over time — including engine transitions, interface redesigns, new systems, balance adjustments, and community-driven improvements. Together they form a chronological technical record of the changes that shaped Entropia Universe from its early years to the modern era.

Use the search function to explore specific Version Updates, locate historical features, or trace how particular systems and mechanics have developed across different eras of the universe.

Some Version Update release notes are currently missing or temporarily unavailable due to the migration from PlanetCalypsoForum to the new Entropia Forum. PlanetCalypsoForum historically served as a primary archival source for Entropia Universe VU documentation, and some older or recent VU posts may not have migrated cleanly or may still be unavailable while the forum transition settles.

VU 15.15.4 October 24, 2017
Entropia Universe 15.15.4 Release Notes
We have made several improvements to address performance issues and are continuing to make the experience smoother.

Additions

  • Added combat text message on deflected damage on vehicles

Changes

  • Increased society member capacity from 200 to 300 members
  • Grace period “Arrival Safe” is now a buff effect where you can see the time left. It has also changed the name to “Protected”
  • Change the name for “Damage messages” to “Combat messages” in system channel where all info about combat will be shown
  • Players will now get feedback when evading, dodging, jamming or attacks miss their avatar. Likewise these messages will be displayed when the target does so as well. These messages will be printed in the “Combat messages” system channel.
  • Clarification for terminology:
    • Miss is when there isn’t enough skill to hit the target
    • Evade is when the target avoids damage from a melee attack
    • Dodge is when the target avoids damage from a ranged attack
    • Jamming is when the target avoids damage from a mindforce attack
    • Deflect is when the target absorbs all damage due to armor
  • The Efficiency on all existing ArMatrix weapons has been adjusted very slightly to make the progression more linear and even between the different weapon types.
  • The TT value of all Component Widgets is now 10 PEC and the TT value of all Tech Gizmos is now 40 PEC. All blueprints using these components have been adjusted and generally cost less per attempt. All auction listed "Component Widget" and "Tech Gizmo" items have been purchased by MindArk official Bowerbird.
  • The following skills now contribute towards increasing the health of avatars:
    • Construction: Manufacture Weapons 1 Health per 3200 points
    • Construction: Manufacture Armor 1 Health per 3200 points
    • Construction: Manufacture Attachments 1 Health per 3200 points
    • Construction: Texture Engineering 1 Health per 3200 points
    • Construction: Manufacture Methodology 1 Health per 1600 points
    • Construction: Industrialist 1 Health per 800 points
    • Combat: Martial Arts 1 Health per 400 points
    • Combat: Bravado 1 health per 2000 points
    • Design: Make Textile 1 Health per 3200 points
    • Design: Tailoring 1 Health per 1600 points
    • Design: Coloring 1 Health per 3200 points
    • Design: Glamor 1 Health per 800 points
    • General: Intuition 1 Health per 1600 points
    • General: Quickness 1 Health per 3200 Points
    • Medical: Diagnosis 1 Health per 3200 points
    • Medical: Medical Therapy 1 Health per 1600 points
    • Medical: Doctor 1 Health per 800 points
    • Mindforce: Concentration 1 Health per 3200 points
    • Mindforce: Power Catalyst 1 Health per 2000 points
    • Mindforce: Mindforce Harmony 1 Health per 1600 points
    • Mindforce: Force Merge 1 Health per 800 points
    • Science: Engineering 1 Health per 3200 points
    • Science: Scientist 1 Health per 1600 points

Fixed Issues

  • Fixed the message received when trying to go in/out of space with a broken Space thruster (L) that it is broken and cannot be used.
  • Corrected text on some Neurostim item descriptions.

Known Issues

  • There’s an issue causing chat channel disconnections when relogging
MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.


VU 2017.4.1 October 24, 2017
Planet Calypso Content Release 2017.4.1
2017-10-24
***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***
Additions

  • Hunting Challenge: Halloween Mayhem mission. It will be available inside the event instances. It will be triggered when passing the gates into the cemetery.
Changes

  • The Fort Pandora Dynamic Event has been changed to have the same logic as Fort Medusa, with the difference that only the last wave of the last part has a timer.
  • Destroying Legionnaires north of Fort Pandora will no longer spawn a Warlock unit. Instead there’s a periodical Dynamic Event to destroy the Legionnaires.
  • Fort Pandora and Neomex cave Dynamic Events have three Contribution reward tiers, higher tiers will give higher rewards.
  • Changed Dynamic Event start messages in chat from being global to only be shown in the local area for these Dynamic Events:
    • The Warchief’s Sanctuary
    • Typhon's Reach
    • The Oasis
    • The Bull’s Pen
    • The Spawning Pools
    • Heart of the Swamp
  • Increased the size of the Neomex spawning area in the Neomex cave.
  • The Argonaut cave on Argonaut Island is now always accessible. What’s inside will change depending on if you have a mission for it or not. However it still is a solo only instance.
  • Halloween instance updates:
    • Removed invisible walls, added a “Leaving area” warning instead.
    • The creatures will now idly walk around instead of just standing still where they spawned.
    • Replaced “Count Vamp of Boorum” with “Kal-Rahm the Cannibal.”
    • The Evil Box will now require Rotten Pumpkins to spawn Kal-Rahm the Cannibal. The box is locked until the Big Pumpkin has been killed. Kal-Rahm the Cannibal can only be spawned once per instance run.
    • Scaled down the bosses’ attack range and physical scale a little.
    • Serverside optimizations.
Fixed Issues

  • Corrected area checks for the mission “Hard Evidence”.
  • Corrected an issue that prevented the mission “The Way to Fort Lahar” from progressing.
  • Corrected spelling and grammar in several missions.
  • Fixed an issue that occasionally prevented Livas Dynamic Event from starting.
  • The turret in the Halloween instances no longer shoot creatures inside the cemetery.


VU 15.15.3 September 12, 2017
Entropia Universe 15.15.3 Release Notes
Fixes
  • Fixed an issue causing Pet Center buffs not to appear after server restarts.
  • Improved client stability.
  • Corrected the formatting for the tool “Efficiency” tooltip.

Changes
  • A minimum profession level of 10 is now required to begin the Mission Galactica mission chain.
  • Sitting down can now be accomplished by simply operating a chair; avatars will stand up once directed to move.
  • Most consumable buff pills can now be refined into Universal Ammo.

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.


VU 2017.4 September 12, 2017
Planet Calypso Content Release 2017.4
2017-09-12
***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***

Additions
  • Feffoid camp Southwest of Fort Fury.
  • There is a new daily mission at Fort Fury, speak to Captain Eriksson
  • Caperon Hunting Challenge Iron mission chain.
  • Neomex Hunting Challenge Iron mission chain.
  • There’s a new mission that guides colonists from Cape Corinth to the CDF outposts going south, it starts after “The Armor Voucher” mission is completed.
  • New Dynamic Event at Livas, defend the outpost from a Berycled Horde!
  • The Neomex Elites will now spawn Broodlings and Minions during the battle.

Changes
  • Optimized The Gauntlet Stage 1.
  • Optimized CDF Outposts in the Corinth area.
  • Changed ammo rewards in CDF Outpost missions in the Corinth area from BLP and Weapon Cells to Universal Ammo.
  • Tweaked and Optimized the Fort Medusa Dynamic Event.
  • Tweaked and Optimized the Fort Sisyphus Dynamic Event.
  • Converted the Fort Lahar Dynamic Event to be like the latest iteration of the Fort Medusa Dynamic Event.
  • Tweaked the stats of the Dynamic Event Robots.
  • Removed the Thule Teleporter in Port Atlantis, the VTOL on Camp Icarus beach platform fills that function instead.
  • Removed breakable glass from the Beacon instances.
  • Optimized Puny spawns by Camp Icarus.
  • Moved the Atlantis Archipelago Teleporter inside the ship.
  • Lowered the amount of Drone kills required to spawn the boss near Fort Lahar.
  • Adjusted Urban Nomad Storm Coat and Urban Nomad Centurion Coat colors to darker black and purer white.
  • Added and adjusted rare boss encounters at robot spawns north west of Jurra Plateau.
  • You can now find all Neomex Pheromone Glands on the normal Neomex and Elite Neomex now have a lowered chance to loot them.
  • New items have been added to the daily mission vendor.

Fixed Issues
  • Grounded the floating Mining Guild Representative NPC in Twin Peaks.
  • Fixed an issue where the mission “Argonautical Assassination” didn’t register that all Argonauts in the cave were dead.
  • Corrected spelling errors in some missions.
  • Corrected an issue where the mines and laser walls in The Gauntlet Stage 1 didn’t deal any damage.
  • Corrected the name of the second log in the Neomex Cave.


VU 15.15.2 August 22, 2017
Entropia Universe 15.15.2 Release Notes
Changes

  • Avatars no longer need to rotate before operating a terminal
!
Fixes

  • Fixed an issue with High Performance Vents in ArMatrix blueprint recipes.
  • Fixed an issue causing the avatar fall animation not to play when running off of platforms.
  • The ArMatrix LR-105 Blueprint (L) recipe now uses Platinum instead of Vesperdite
!
MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.


VU 2017.3.3 August 22, 2017
Planet Calypso Content Release 2017.3.3
2017-08-22
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***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***

!
Changes

  • Pheromone Glands are now stackable
  • Neomex Elite Pheromone Glands are now stackable and tradable
  • Decreased the amount of kills required in the Neomex Cave to spawn the Neomex Elites
  • The mission “Hunting Challenge: Silver Longtooth” is now repeatable
!
Fixed Issues

  • Fixed the mission “Hunting Challenge: Silver Eomon” not being repeatable
  • Fixed an issue where the wrong kind of probes were given out in Thule
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VU 2017.3.2 June 28, 2017
Planet Calypso Content Release 2017.3.2
2017-06-28
***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***

Additions
  • Missing Scientist mission at Cape Corinth, talk to the NPC “Mehdi Daniels”
  • A new creature "Neomex" has been added.

Changes
  • Typhon’ Reach has been converted from a regular wave spawn to a dynamic event.
  • The mission “Hunting Challenge: Silver Eomon” is now repeatable.

Fixed Issues
  • The trigger for the Visiting Livas achievement has been corrected.
  • The Traeskeron Matriarch is once again shared loot.
  • It is now possible to enter the Cyclops Depths.

Known Issues
  • The NPC “Kaj Petrov” shows the wrong dialogue while his mission is active and the objective is not completed


VU 15.15.1 June 28, 2017
Entropia Universe 15.15.1 Release Notes
Fixes:
  • Fixed an issue causing vehicle armor not to work correctly.
  • Server stability fixes.
  • Fixed an issue preventing several consumable buffs from being consumed.
  • Fixed an issue preventing the Lifesteal effect on the Modified Restoration chip.
  • Corrected the damage types of ArMatrix BLP weapons.

Adjustments:
  • Maximum time to revive is now set to 80 sec. Refresh timer has been lowered from 120s to 60s.
  • The Battle Simulator bonus pool payout structure and probabilities have been adjusted.
  • The Economy parameter on weapons and weapon attachments has been renamed to Efficiency to avoid confusion. Also, the tooltip text has been adjusted to the following to better explain the Efficiency parameter: Efficiency indicates the cost-effectiveness of a weapon (or weapon attachment) in creating damage. Efficiency values range from 1-100, and higher values indicate better efficiency. Efficiency is an inherent property of an item, and thus is not affected by avatar skills. Weapons that have scopes, lasers or amplifiers attached will display a modified Efficiency value (in orange).
  • The chatter sound is now audible from one’s own avatar.

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

VU 2017.3.1 June 20, 2017
Planet Calypso Content Release 2017.3.1
2017-06-20
!
***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***
!
Additions

  • Megan Mining mission chain
  • Garcen Grease Mining mission chain
  • Lytairian Dust Mining mission chain
!
Changes

  • Increased Feffoid spawn at Fort Fury
  • Increased Tantillion and Tantardion spawn north of Fort Fury
  • Increased Hyruu spawn southwest of Osere
  • It is now possible to use more of the landing pads surrounding Athena Spaceport
  • Relocated Livas and removed the teleporter
  • Reinstated “Skip Tutorial” terminals in Thule
  • Updated text in the “Death” info mission to reflect the revival changes
  • Converted the “Heart of the Swamp”, “The Bull’s Pen” and “The Warchief’s Sanctuary” wave spawners to dynamic events
!
Fixed Issues

  • Corrected the Robot Camp waypoint for the mission “Blow Them All to Hell”
  • Fixed an issue where Cyclops Depths didn’t start when trying to enter
  • Fixed broken Marcimex graphics
!
Known Issues

  • The achievement for visiting Livas isn’t triggered when visiting the new location
  • Some few NPCs are missing their supposed/intended looks


VU 15.15.0 June 20, 2017
Entropia Universe 15.15.0 Release Notes
Notice
In order to monitor performance and ensure stability of the new Version Update, the number of concurrent users will initially be limited during the first few hours of release. This restriction will gradually be relaxed throughout the day. We appreciate your patience while this important update is implemented.

Loot 2.0
Significant changes to the way in which hunting loot is calculated and distributed are being implemented in this release. Please see Developer Notes #11 - Loot 2.0 for full details and explanation of the changes.

Loot Changes
  • Loot calculations will be optimized and improved to better factor in the various costs associated with hunting activity, including: healing, ammo consumption, buffs, tool and armor deterioration, attachments, and more.
  • A special hunting bonus pool will be implemented that will distribute funds from various sources, including skill misses, PVP, marketing and special events, which will improve overall loot returns for all participants. Bonus pool payouts will appear in the form of additional Shrapnel added to total loot, though this may be changed in a future update.
  • A new Economy rating parameter will be introduced, on a scale of 1-100, that indicates the efficiency of a tool and which influences loot calculations. Existing weapons and weapon attachments will be assigned Economy values that reflect their relative efficiency to one another and to the entire array of items in the universe.
  • Avatar skills will play a role in loot calculations and this role will be expanded in future Version Updates. Imagine new professions that offer hunting specialization opportunities and a way to incrementally increase net loot returns for dedicated and active hunters.
  • MindArk has been monitoring the community discussions concerning so-called 'loot waves' and will implement changes in the Loot 2.0 and subsequent Version Updates that will address this issue by improving the distribution of resources and items, with the goal of ensuring that loot opportunities are more interesting, dynamic and fair for all participants
  • Ammunition will be removed from hunting loot and replaced with Shrapnel. This change has been requested by many participants over the years and will assist participants in more accurately tracking their results.
  • Loot value calculations and the composition of the items in loot will be affected by properly matching avatar skills and gear to the creature being hunted, rewarding efficient kills with more interesting loot. For optimal loot, it will be important to avoid inefficiencies such as low damage output compared to creature health, excessive time and cost to kill, overkill damage, unmaxed weapons and other factors. This system is intended to reward game knowledge, which has traditionally been an important and unique aspect of success in Entropia Universe, and to provide opportunities for participants to improve their loot returns via experimentation, optimization and specialization.

Armor Changes
  • Armor now decays significantly less per point of damage absorbed.
  • Armor no longer has a minimum decay based on total protection, it will now always decay proportionally to the amount of damage absorbed.
  • Armor now absorbs all incoming damage, instead of the previous 1.0 damage taken when a full hit was absorbed. Such cases are indicated by a Deflected message in the chat window.
  • Armor and armor platings now decay independently based on the amount of damage they each actually absorb, rather than both decaying as if absorbing the full amount of received damage.
  • Armor decay is now linear per point of damage absorbed, rather than increasing in cost per damage absorbed.

Features/Changes
  • Entering a public instance area as a member of a team creates a new instance that is restricted to members of the team. It is still possible to create a team with other avatars inside a public instance. Adding members to the team from outside the public instance will not allow them to join the current instance.
  • A new series of component blueprints are being introduced. The purpose of these blueprints is for skilling up and to find new blueprints. The components crafted with these are only used in this series of blueprints and will not be included in any other blueprints. These blueprints are available on all planets.
  • Two new series of limited blueprints for new limited weapons are being introduced. These blueprints are available on all planets.
  • Mindforce amplifiers have been added.

Known Issues
  • The Lifesteal effect on the Modified Restoration Chip is not working. This will be corrected in an upcoming patch.
  • Several consumable items such as Merry Mayhem Candy Canes and Halloween Candy Boxes cannot be consumed. This will be corrected in an upcoming patch.
  • The new ArMatrix crafted BLP weapons cause Burn damage instead of the intended Impact damage. This will be corrected in an upcoming patch.


MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

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