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Entropia Universe Version Updates

This archive preserves the complete history of Entropia Universe Version Updates, documenting the technical evolution of the platform and the development of its virtual worlds. Each update represents a snapshot in the ongoing transformation of the universe, from early system foundations and gameplay mechanics to major graphical upgrades, planetary expansions, and platform milestones.

The release notes collected here provide insight into how the real-cash economy virtual universe has evolved over time — including engine transitions, interface redesigns, new systems, balance adjustments, and community-driven improvements. Together they form a chronological technical record of the changes that shaped Entropia Universe from its early years to the modern era.

Use the search function to explore specific Version Updates, locate historical features, or trace how particular systems and mechanics have developed across different eras of the universe.

Some Version Update release notes are currently missing or temporarily unavailable due to the migration from PlanetCalypsoForum to the new Entropia Forum. PlanetCalypsoForum historically served as a primary archival source for Entropia Universe VU documentation, and some older or recent VU posts may not have migrated cleanly or may still be unavailable while the forum transition settles.

VU 2012.2 March 13, 2012
Planet calypso content release 2012.2
PLANET CALYPSO CONTENT RELEASE 2012.2
2012-03-13

***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***
SETTLEMENT UPDATE

  • The vast majority of the outposts on Eudoria have been redesigned using modern assets.
  • Forests have been thinned out around the Fort Troy, East Scylla Mountains region.
BEACON MISSIONS

  • Beacon interiors have been enlarged and redesigned to improve playability.
  • Beacon robots have been renamed and rebalanced, they are now slightly tougher but not as many.
  • The number of storage container loot boxes in each Beacon has been increased to 21.
  • Storage container loot boxes are now randomly placed within the Beacon.
  • Real-time team member statistics display- damage, healing, kills, deaths, etc.
  • Timers have been adjusted in balance with the recent level design changes
  • Loot from unopened storage container loot boxes is now added to the storage container boxes in subsequent Beacon missions.
  • Each Beacon level now has its own unique end boss that guards a storage container loot box which holds a large part of the total loot for each Beacon mission.
  • Minimum number of players required to enter Beacon missions has been lowered from 4 to 2. Note that the recommended team size is a minimum of four players to complete Beacon missions effectively.
  • The number of checkpoints have been reduced in all Beacon missions.
NEW ITEMS

  • Weapons
  • Armors
  • Blueprints
  • Iron Challenges for all Puny creatures - speak to Ingrid at the Port Atlantis swamp camp.
  • New Traeskeron mission - speak to Henry Johnson at Camp Poseidon.
  • New Rextelum mission - speak to Private Brian at Triton's Landing.
MISC

  • The Longu and Molisk creatures have received graphical updates.
FIXED ISSUES

  • The Daily Hunter mission has been fixed.
  • Exploring the area mission has been fixed.
  • The Volcanic Island mission has been fixed.
  • Kill the Aetherex on mountains mission has been fixed.
  • Finding water mission has been fixed.
  • Clear the area mission has been fixed.
  • Hunt Some mission has been fixed.
  • Kill'em all! mission has been fixed.
  • Fixed a bug with the shared loot feature on Hussk.
  • Flying land area objects near the Emerald Lakes mall have been landed.
  • Fixed a problem with the terrain under some houses at Lake Penzance.
  • Fixed the name of the quest object in the Feffoid Cave.
KNOWN ISSUES

  • Breakable glass in the Beacon Missions can cause performance issues when it destructs.
  • It is not possible to purchase the more expensive items from the market traders.
  • Global/HoF messages and effects are currently disabled in beacons.


VU 12.5.2 March 13, 2012
Entropia Universe 12.5.2 Release Notes
Planet-Specific Patches
Integrated minor fixes for planet content into Entropia Universe:
  • Calypso
  • ROCKtropia
  • Arkadia
  • The Thing
Visit each planet page for more information.


VU 12.5.2 March 13, 2012
Entropia Universe 12.5.2 Release Notes
Planet-Specific Patches
Integrated minor fixes for planet content into Entropia Universe:

  • Calypso
  • ROCKtropia
  • Arkadia
  • The Thing
Visit each planet page for more information.


VU 12.5.1 February 28, 2012
Entropia Universe 12.5.1 Release Notes
FIXED ISSUES

  • An issue causing unusual avatar movements in combat and other situations has been corrected.
  • An issue preventing estates from being listed on the global auction has been corrected, and Calypso Land Deeds will once again be available.
  • An issue interfering with the completion of missions involving specific locations which need to be visited has been corrected.
  • The behavior of the Cosmic Horror space creature has been corrected.
  • An issue causing unusual display of avatar hands and feet in certain situations has been corrected.
  • An issue causing data in the PED Flow Center to not display when the interface is first loaded has been corrected.
  • An issue preventing the use of beauty tools has been corrected.
  • An issue related to inaccurate indicators when using the Spawn Vehicle action on certain types of terrain has been corrected.
  • An issue causing an inability to select teleporter objects in certain situations has been corrected.
  • The sound volume for avatars being hit in combat has been increased.
  • The size limitation of the friends list has been removed. Note that this may result in some performance issues if the avatar has a very large number of friends.
KNOWN ISSUES

  • An issue exists when choosing a teleporter via the map list when using mindforce teleport chips. To avoid this, select the teleporter directly on the map instead.
  • In certain situations animation issues such as hand flickering may arise when using a tool.
  • An issue exists when clearing the search field in the Achievements interface if the search is not reset. Press enter to properly clear the search field.
  • An issue exists with coordinates on the radar incorrectly displaying … at the end.
  • An issue exists with the Client Loader not displaying System Requirements and Specifications info as intended.
  • An issue exists with incorrect avatar posture while sitting in or entering a vehicle in some situations.


More...
VU 12.5.0 February 21, 2012
Entropia Universe 12.5.0 Release Notes
Features

  • New action: Place Item
  • New actions: Next Target & Previous Target - allows one to cycle through the five closest targets. The creature or avatar targeted depends on certain conditions such as currently equipped tool, location, etc.


Idle

  • Human avatars, human NPCs and creatures in an idle state now display animations.

Hair

  • Some hair styles have been updated with more realistic physics and shading.

Instances

  • Containers now display a notification when opened.
  • Distribution of loot found in instances now follows the loot settings active for the team.
  • Improved UI and expanded summary statistics for completed instances.

Bug Fixes

  • Target markers no longer displayed on top of UI.
  • Space ship engine effects display properly when in moving backwards.
  • Forts - Fixed an issue causing players to not be placed at the starting point when the event begins.
  • Forts - Fixed an issue causing players to not be placed at the starting point when the main power generator is destroyed.
  • Terminals - Corrected message when trying to equip clothes and armors while having a terminal UI opened.
Known Issues

  • Avatar hands may display incorrectly in certain situations. This issue will be corrected in the next patch.


More...
VU 2012.1 February 7, 2012
Planet calypso content release 2012.1
2012-02-07

***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***

NEW FEATURES AND CHANGES
The new AI functions for robots with both close and ranged attacks have been activated for Drokas, Harbingers, Legionaires, Troopers and Warriors.

The graphics of the Armax Bull, Armax Cow, Atrax, Boorum Male and Boorum Female creatures have been improved.

The Calypso space stations; Crystal Palace, F.O.M.A and Calypso Space Station have been moved closer together.

RESETTLEMENT UPDATE
Some redundant shop containers have been removed and others have been visually overhauled. This is an ongoing process and is only partially completed in this release.

The Armax herd south of Minopolis has been growing at an alarming rate.

A crowd of Boorums has been spotted bathing in the river south of Timbesha.

The missing trade center has been reconstructed at Genesis Amethera Headquarters.

The area surrounding Chateau Liberte has been improved; the new shopping booths added nearby will be auctioned soon.

KNOWN ISSUES
It is not possible to purchase the more expensive items from the market traders.


VU 12.4.3 February 7, 2012
Entropia Universe 12.4.3 Release Notes
7 Feb 2012
Partner Release (Patch)

  • Calypso
  • Arkadia
  • Next Island
  • Rocktropia / The Thing
Visit each planet page for more information.



More...
VU 12.4.2 January 31, 2012
Entropia Universe 12.4.2 Release Notes
[h=2]Planet-Specific Patches[/h] Integrated minor fixes for planet content into Entropia Universe:

  • ROCKtropia
  • Arkadia
  • The Thing
Visit each planet page for more information.


More...
VU 12.4.0 December 13, 2011
Entropia Universe 12.4.0 Release Notes
Beacon Missions

Beacons are back! Gather your friends and society mates for an exciting new challenge.

To give participants a chance to try out and become familiar with the format of the new Beacon Missions, complimentary Level 2 Robot Beacon items will be distributed to participants possessing any of the old beacon items. For example, if an avatar has one Level 4 beacon and one Level 6 beacon in storage, they will receive two complimentary Level 2 beacons.


How to enter and complete the new beacon mission areas:

  1. Form a team with fellow colonists (4 - 12 members). The team leader must be carrying the Robot Beacon in carried inventory.
  2. Team leader uses the Robot Beacon to locate the robot gate.
  3. Team leader activates the robot gate and enters, followed by the rest of the team.
  4. Team must fight its way through the levels and destroy the main boss before the timer runs out. If the boss is not defeated before the timer expires, the beacon mission will end, and the team returned to the Planet.
  5. Once the boss is defeated, a new timer begins. Find the loot stored in containers throughout the levels before the timer expires and the robot ship explodes! Any containers unopened once the timer expires will be lost!

New features and changes compared to the old Beacon system:

  • Beacons missions vary in difficulty levels depending on the TT value of the Robot Beacon item.
  • Be advised - Robot enemies inside the beacon areas may be much tougher than those encountered on the planet. Be sure to bring a strong enough team to complete the mission!
  • There are checkpoints inside the beacon areas where team members will revive if killed.
  • Team members can now exit and enter the beacon mission area (Note: A player must be a member of the beacon team in order to re-enter).
  • If the team is somehow disbanded or you are kicked from the team after entering the beacon area, you can still open containers and receive loot.
  • Loot from containers is now automatically shared equally between all members who have entered the beacon area.
  • Some containers hold more loot than others. Make sure to find and open all of the containers to receive the maximum possible loot!
  • All team members no longer need to visit the last room to be able to open containers.
  • Watch out for automated defensive mechanisms and potentially dangerous traps!


Make Up

  • A Make Up session is now continuously backed up and the backup can be loaded in the next session if the session was aborted or otherwise interrupted.
  • A Make Up session is now possible to do without a valid empty 'Make Up Mask', only cosmetic brushes are needed to start a session.


Misc

  • Item Info for Calypso Land Deed now shows projected weekly revenue and ROI percentage.
  • Support for video files (Bink) has been removed. It is no longer possible to display videos on ingame screens. As a replacement, we are investigating support for streaming YouTube videos.
  • Player Register is back online.


Known Issues

  • Area name on the radar does not update when you exit/enter a dynamic area.
  • Using a beauty tool on an avatar who sits down on beauty chair may cause the client to crash.
  • It is possible to use invalid letters when you reset your password. You will not be able to login if you do. Workaround: Reset your password again and use valid letters.


VU 12.3.1 December 7, 2011
Entropia Universe 12.3.1 Patch Notes
[h=2]Bug fixes[/h]
  • Auction issues fixed and should now work correctly.
  • Fixed Trade Terminal category names.
  • Player Register now shows only 10 pages.
  • Player Register search filter has been extended to 4 characters.
  • Fixed issue when purchasing Gold Card from website.


More...
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