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Entropia Universe Version Updates

This archive preserves the complete history of Entropia Universe Version Updates, documenting the technical evolution of the platform and the development of its virtual worlds. Each update represents a snapshot in the ongoing transformation of the universe, from early system foundations and gameplay mechanics to major graphical upgrades, planetary expansions, and platform milestones.

The release notes collected here provide insight into how the real-cash economy virtual universe has evolved over time — including engine transitions, interface redesigns, new systems, balance adjustments, and community-driven improvements. Together they form a chronological technical record of the changes that shaped Entropia Universe from its early years to the modern era.

Use the search function to explore specific Version Updates, locate historical features, or trace how particular systems and mechanics have developed across different eras of the universe.

VU 2011.3 October 18, 2011
Planet calypso content release 2011.3
PLANET CALYPSO CONTENT RELEASE 2011.3
2011-10-18

***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***

NEW FEATURES

It is now possible for a single creature to have many different attacks to choose between when fighting a colonist. This includes area of effect attacks as well as attacks based on a percentage of the victims current HP. This will present an exiting new challenge for experienced colonists. For the time being this feature has only been enabled on the Rextelum.

It is now possible for missions to consume actual items, this makes it possible to have mission characters that can trade with player avatars.

Planet Calypso will start handing out "Missions Tokens" as rewards for the completion of most of the missions added from now on. The mission tokens are trade-able and can be used to purchase various items from mission NPCs. The items that can be bought with the tokens has no fixed token price. The number of tokens needed to buy an item can fluctuate with supply and demand.


RESETTLEMENT UPDATE

Three new areas have been discovered in the strait between Amethera and Eudoria, linking the two continents together.

Two new creatures have been found in the new areas, the Rextelum and the Traeskeron.

Many new missons have been implemented.

Daikiba's have once again been sighted near Port Atlantis.

The peninsula above Treasure Island has sunk into the sea.

A lot of new items are waiting to be discovered.

FIXED ISSUES

Added gun turrets to Minopolis.

KNOWN ISSUES

It is possible to fall through the floor at certain places in the Ringhorne.

Some visual issues may be experienced when teleporting to the Ringhorne.

Traeskerons sometimes drown in seemingly shallow water.

It is not possible to purchase the detectonator from the Marker Trader.



VU 12.1.3 October 18, 2011
Entropia Universe 12.1.3 Release Notes
Planet-Specific Releases

Integrated planet content into Entropia Universe:


  • Calypso
  • ROCKtropia
  • Arkadia
  • The Thing
Visit each planet page for more information.


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VU 12.1.2 October 14, 2011
Entropia Universe 12.1.2 Release Notes
Fixed Issues


  • Fixed missing models and textures for clean installations.
  • Imported support cases from Parature support portal.


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VU 12.1.1 October 11, 2011
Entropia Universe 12.1.1 Release Notes
Improvements and Fixed Issues

  • Achievements that went missing last release are now back again.
  • You now end up in the nearest safe zone when you enter space from a planet.
  • Fixed a bug with Mentor register user interface that could give you more than one page at the same time.
  • Fixed a bug in Mentor register which didn't refresh data when you cleared the filter.
  • Calypso Training Ground map location is now visible.
  • Rotation of vehicles entering space should now be correctly aligned.
  • Ground vehicles no longer give you spacecraft skills.
  • Fixed light over-exposure bug.








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VU 12.1.0 October 4, 2011
Entropia Universe 12.1.0 Release Notes
Mentor system reimplemented

The Mentor system is now back with many improvements.!With the Mentor system experienced participants can teach newcomers about Entropia Universe.




  • In order to become a mentor you have to have an account for at least 6 months and you have to have at least profession level 15 in any profession.
  • A Mentor has to register to become a mentor.
  • A disciple can find a suitable mentor in the mentor registry.
  • A disciple can kick a mentor at any time, and a mentor can kick a disciple. The disciple progress will be lost, but you can restart the process again with a new mentor.
  • The disciple's skill progress is based on the sum of the skills: Anatomy, Geology and Engineering. The starting progress is your current skill when you start. You also have to get three achievements: Team hunt with your mentor, Disciple mining and Disciple hunting.
  • A disciple will have the opportunity to rate the mentor when graduating.
  • Both mentor and disciple get gifts if the disciple graduates successfully.
  • Disciples and mentors from the old system will automatically be converted to the new implementation.
Space

Space has been rescaled. Vehicle speed and fuel consumption has been adjusted to better fit the new conditions.

Warp Speed

To improve possibilities of traveling over the increased distances, we invented a warp drive device, that you can add to the vessels engineering interface. The warp drive device will deteriorate with every use independently of distance traveled.

!
Activate and use warp speed:

  1. Activate warp drive from pilot seat.
  2. Select any position in space you want to travel to.
  3. The ship prepares for warp speed for 30 seconds. If being attacked, or attacking, during this period, the warp speed will abort.
  4. The ship enters warp speed.
When traveling in warp speed the journey will go through a set of warp speed route points to the desired destination.


Warp Mines

In order to stop vessels traveling in warp speed warp mines can be dropped.

Warp mines can be dropped from smaller vessels and will be active for a limited amount of time only.
!
The success rate of bringing a ship out of warp speed depends on:
  • Placement of the Warp Mine.
  • The level of the Warp Mine.
  • Warp drive level of the target vessel.
  • Captain skills on target vessel.

Fixed issues in space


  • Space has been updated with better graphics and more space mobs.
  • When dodging shots in space, the pilot will gain skills in captain profession.
  • Space station safe zones now have equal distances to planet teleportation zones.
  • All motherships and privateers will be moved to the closest space station.
  • Added target markers for creatures in space.
  • Home visualization in the Map UI is updated more often for motherships. This location can be viewed by mothership guests and mothership deed managers no matter where they are.
  • As a passenger in a mothership, privateer or if you are on a space station, you can now see where the ship (or space station) is located in space in the Map UI. Remember to select Space in the Map UI drop-down list.
  • When destroying a small vessel, the avatar's hit points are reduced to 10.
  • As a holder of a deed for privateer/mothership you are now allowed to enter the ship without claiming it.
  • Fixed issues with crosshair in mothership's gunner seat.
Ammo Types Conversion

Light, Medium and Heavy Weapon Cells have been merged into a single type. The same goes for BLP Packs. All existing stacks have been converted.

General improvements and fixed issues


  • Team loot rules now work as intended for space PVP battles.
  • Fixed problem with history graph showing the wrong date.
  • You now only get credited for creatures killed by you in wave spawn events.
  • You can no longer add and drag avatar status bars to Desktop when in PvP areas.
  • Various other bug fixes.


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VU 12.0.6 September 21, 2011
Entropia Universe 12.0.6 Release Notes
Planet-Specific Content

Fixed issues with Hunt The Thing flamethrower.


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VU 12.0.5 September 20, 2011
Entropia Universe 12.0.5 Release Notes
Fixed Known Issues from 12.0.4


  • Brought back teleporter from Asteroid F.O.M.A. to Calypso and from Crystal Palace to Calypso.
Planet-Specific Releases


Known Issues


  • Adding any number of minerals to the Motherships SI management terminal are currently not working correctly. This will be fixed in the upcoming release.


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VU 12.0.4 September 15, 2011
Entropia Universe 12.0.4 Release Notes
Improvements and Fixed Issues

Fixed Known Issues from 12.0.0

  • Windows at reactor room are now visible.
  • The SI display inside the mothership's gun turrets is now correctly displayed.
  • You no longer get stuck if you jump into the hologram in the Command Center on the command bridge.
  • Target of refueling station is now correctly positioned.
  • When damaging the mothership you manage with a vehicle you can now enter it.
  • Corrected repair section names and some interior graphics.
Miscellaneous

  • Fixed so you can trade Kismet light laser (L) blueprint (L) in the Auction again.
  • Title on asteroid corrected to "Asteroid F.O.M.A." (from "Asteroid CND").
  • The action "Set team target" now functions correctly.
  • Fixed waypoint info when creating waypoint by writing "/pos" in the Main Chat.
  • Fixed issues with Teleportation problems upon death.
  • Improved Client Loader stability.
  • You can no longer use T (Teleport to nearest revival terminal) when movement is locked. This fixes issue where you used teleport chip, but ended up at starting position.
  • Fixed issue with moving Ad screens without player content support and ones that show global ads.
  • You can no longer fly upside down with Sleipnir.
  • You can no longer enter vehicles while reloading tools.
Motherships

  • After trading the mothership deed and the new manager claims the ship management, the old manager and passengers (if still on the ship) are kicked out.
  • Mothership passengers can now see if the mothership is within a PvP area or not.
  • Repairable mothership objects are now loaded in the interior.
  • When summoned to a mothership you get information on who is summoning you to what ship and then you can choose to accept the summon or not.
  • If a guest on a mothership, that is currently occupying a seat, is kicked from the Guest List, the seat will no longer be locked.
Privateers

  • Fixed issue with getting stuck in the cockpit when trying to leave the pilot seat.
  • Fixed issue where you could not enter pilot seat.
  • Interior health damage is now updated correctly when under attack from outside and healing from inside.
  • The ship now explodes when destroyed.
  • Fixed issue with adding ingots to the SI management terminal; you can now increase the maximum SI value.
  • Fixed collision between Privateers and other spaceships.
  • Teleportation between a space station and a Privateer now functions correctly.
  • Added name to the guns.
  • You can now rotate the guns.
  • Added missing reactor.
  • Fixed issue with automatically entering Privateer (on which guest list you are on).
Skills and Professions

  • You can now extract skill from the profession Scan Technology.
  • You can now extract unlockable skill also after the main skill is removed.
  • Fixed issue where you could not use the wormhole mindforce chip.
Space-Related

  • Corrected info for "Recall all vehicles" action when in space; it now correctly says that the vehicle will be placed in the Inventory, not the planet storage.
  • Added action "Align horizontal"to the Action Library. Using this action aligns the spaceship to the horizontal plane in space; the same plane that the planets are aligned to.
  • A space thruster attached to a Quad-Wing is now also visibly attached to the ship.
  • Changed behavior when increasing maximum SI value: you can now add any number of minerals to the SI management terminal (up to the maximum stack size per mineral type) and this increases the maximum SI value accordingly. However, the ship's health is not affected; for this you need to repair the repair sections. As before, the final result is affected by your profession level as a Vehicle Structure Engineer.
  • Fixed issue where the avatar did not revive after the spaceship was shot down.
  • Fixed issue with landing on ROCKtropia from space.
  • As a passenger or crew on a destroyed spaceship, your health points are reduced to 10 directly when you start floating around, choking, in space. Loot from these choking participants, will be divided between those who did damage to the destroyed spaceship.
  • Increased the time an avatar floats in space before death.
Space Mobs

  • Fixed issues with Cosmic Horror, for example, regarding attack range, karma points and inflicted damage.
Visuals and UIs

  • Vehicle markers will now be displayed in front of other UIs.
  • Improved presentation of damage text, in-world combat text and target markers.
  • Improved messages when a participant teleports away in the middle of a trade, that is before accepting the deal.
  • Fixed visibility of helicopter rotor blades after flight.
  • Fixed issue where Marketing Value for items that can be tiered was incorrectly shown.
Legal Documents

Entropia Universe Account Terms of Use (ToU) is updated:

  • 8 MindArk's Rules of Conduct. Added bullet o, which includes information that you may not interfere with the virtual economy of Entropia Universe.
  • 18.2 MindArk's Right to Change the Agreement. Updated link where you can find an updated version of this agreement and how we endeavor to notify you when updates are made.
Planet-Specific Releases

Mindark is proud to announce:

NEVERDIE Studios in partnership with Universal present a new themed Destination - Hunt The Thing! It is inspired by the coming Universal Studios movie The THING. The landscape is cold, with ice and snow. There is a laboratory there and you can find both scientists and military on site.

Getting there:As a current participant, the only way to enter this destination is by teleporting there from ROCKtropia.





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VU 12.0.3 August 9, 2011
Entropia Universe 12.0.3 Release Notes
Planet-Specific Release Only

Integrated Arkadia content into Entropia Universe and made some Planet Calypso fixes. See!http://www.planetarkadia.com/ and!http://www.planetcalypso.com/home/ for more information.



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VU 12.0.1 July 6, 2011
Entropia Universe 12.0.1 Release Notes
New Features and Updated Systems

Miscellaneous


  • As a mothership manager or guest, you can use the Map UI to locate the ship, wherever you have access to the space map.
  • Added new profession Scan Technology - for scanning vehicles or destructibles.
  • In pilot and gunner seat (as available in motherships and privateers) you see a green silhouette when the seat is available and a red one when it is unavailable.
Spaceship Inventory


  • You can only enter space with a small spaceship (Sleipnir and Quad-Wing Interceptor) if its storage is empty.
  • You cannot spawn a vehicle with content in its storage on a space station or inside a mothership.
  • Removed the action Open Inventory from spawned vehicles when on a space station or inside a mothership.
SpaceShip Reputation System

Fierce space mobs are added and karma points can now also be gained when killing them. This awards bad karma for bad ships and good karma for good and neutral ships.

Team Features

When shooting at a member of your own team or force you will receive a damage text saying "Friendly Fire" next to the damage number.

Vega Class Privateer

All hangar managers will now find one Vega Class Privateer Deed each in their Inventory. This is a mid-sized transport vessel.

Tip! To find the ship, either teleport to it from the space station it is docked to or use the waypoint function in the Map UI: open the Map UI for space and select the H icon. Click on the marker for the Privateer to get a waypoint.

Guests Entering Privateer

The pilot and passengers on a small ship (Sleipnir or Quad-Wing Interceptor) can board a Vega Class Privateer, by right clicking on it and choosing Operate. However, you need to be on the guest list for this, so if you are not send a request to be added to the list.

Enhancements and Modifications

You can enhance the status of a Vega Class Privateer in the following ways:

Restore SI. Restore the ship's health (SI value) at the SI repair sections. The ship is divided into two sections: reactor and propulsion. When the ship is hit, those sections are damaged, and repaired, separately.

SI Management - increase max SI value. In the SI management terminal you can increase the maximum SI value by adding minerals. Such an increase will also restore the ship's health to this new maximum value.!Both the pilot and a guest can perform this procedure.

Engineering - modify functions. If you are the Vega Class Privateer manager you can modify and upgrade its functions by adding different devices, that can, for example, affect number of available gunner positions. You can do this through the Engineering UI, that you open by operating the Engineering panel.

Note that the engineering devices can be used on both privateers and motherships.

Voice Chat


  • Extended the range for hearing people talk up to 50 meters in proximity chat.
  • Displaying an overhead icon when someone speaks, which also reflects the sound level.
  • Proximity Voice Chat is enabled by default for new participants.
  • Push To Talk is enabled by default for new participants, mapped to default key V.
  • Voice teams can now be set to private, meaning the team will not be heard in proximity voice chat.
  • Added action Push to Proximity. This can be used if you are in a private voice team and wish to temporarily speak to a non-team member in proximity voice chat.
Improvements and Fixed Issues

Fixed Known Issues from 12.0.0


  • You can now trade Welding Wire BP (L) through the auction.
  • You can no longer fly into a mothership when it is destroyed.
  • When succeeding inserting minerals to increase the maximum SI value it does now say how much you actually got.
  • Client no longer crashes when entering mothership by spaceship and destroying it by shooting at it at the same time.
  • Mothership's karma is no longer reset to 0 when the server its located on is restarted.
  • Turret on mothership now correctly shows 0 and 359 degree rotation.
  • After claiming utilization rights to a mothership, it now has the correct name.
  • Mothership repair sections now show the section name when mouse over.
  • Mothership televators are now consistent in displayed floor numbers.
  • When you enter space you no longer see chat from people being on the origin planet.
Miscellaneous


  • Improved client and server stability.
  • Shortened reload times for beauty tools.
  • Fixed issues with adding certain textures.
  • Scanning skills are only given once for every target. No deterioration of the scanner tool will occur if scanning a target again.
  • Added cross target icon, when in a vehicle and targeting an avatar that is not in PVP and if you are not in PVP.
  • Where the auction pre-selected Female and Only Unlimited, it is now back to Any Gender and Limited and Unlimited.
  • Placing items in the shops in the turning buildings is functioning correctly again.
Space


  • Fixed client crashes related to mothership damage.
  • Several issues related to space have been fixed; both graphical and technical.
  • When upgrading a ship's SI you will get the following information in the Main Chat: total SI and amount of SI per part.
  • Fixed issue where it was possible to shoot and kill from MS gun turret in 30s after entering gunner seat, both in PvP and non-PvP.
  • You can now teleport between space station and mothership hangar, even if you have not been at the target destination before. Note that this requires that the mothership is docked to the space station and to teleport to the mothership you have to be either the mothership manager or on the guest list.
  • The correct amount of PED will now be drawn when teleporting from Crystal Palace or FOMA Fortuna to a Planet Calypso.
Note:!When in driver or gunner seat in mothership or privateer, use the action Exit to leave the seat for the ship interior.



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