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Entropia Universe Version Updates

This archive preserves the complete history of Entropia Universe Version Updates, documenting the technical evolution of the platform and the development of its virtual worlds. Each update represents a snapshot in the ongoing transformation of the universe, from early system foundations and gameplay mechanics to major graphical upgrades, planetary expansions, and platform milestones.

The release notes collected here provide insight into how the real-cash economy virtual universe has evolved over time — including engine transitions, interface redesigns, new systems, balance adjustments, and community-driven improvements. Together they form a chronological technical record of the changes that shaped Entropia Universe from its early years to the modern era.

Use the search function to explore specific Version Updates, locate historical features, or trace how particular systems and mechanics have developed across different eras of the universe.

Some Version Update release notes are currently missing or temporarily unavailable due to the migration from PlanetCalypsoForum to the new Entropia Forum. PlanetCalypsoForum historically served as a primary archival source for Entropia Universe VU documentation, and some older or recent VU posts may not have migrated cleanly or may still be unavailable while the forum transition settles.

VU 12.1.2 October 14, 2011
Entropia Universe 12.1.2 Release Notes
Fixed Issues


  • Fixed missing models and textures for clean installations.
  • Imported support cases from Parature support portal.


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VU 12.1.1 October 11, 2011
Entropia Universe 12.1.1 Release Notes
Improvements and Fixed Issues

  • Achievements that went missing last release are now back again.
  • You now end up in the nearest safe zone when you enter space from a planet.
  • Fixed a bug with Mentor register user interface that could give you more than one page at the same time.
  • Fixed a bug in Mentor register which didn't refresh data when you cleared the filter.
  • Calypso Training Ground map location is now visible.
  • Rotation of vehicles entering space should now be correctly aligned.
  • Ground vehicles no longer give you spacecraft skills.
  • Fixed light over-exposure bug.








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VU 12.1.0 October 4, 2011
Entropia Universe 12.1.0 Release Notes
Mentor system reimplemented

The Mentor system is now back with many improvements.!With the Mentor system experienced participants can teach newcomers about Entropia Universe.




  • In order to become a mentor you have to have an account for at least 6 months and you have to have at least profession level 15 in any profession.
  • A Mentor has to register to become a mentor.
  • A disciple can find a suitable mentor in the mentor registry.
  • A disciple can kick a mentor at any time, and a mentor can kick a disciple. The disciple progress will be lost, but you can restart the process again with a new mentor.
  • The disciple's skill progress is based on the sum of the skills: Anatomy, Geology and Engineering. The starting progress is your current skill when you start. You also have to get three achievements: Team hunt with your mentor, Disciple mining and Disciple hunting.
  • A disciple will have the opportunity to rate the mentor when graduating.
  • Both mentor and disciple get gifts if the disciple graduates successfully.
  • Disciples and mentors from the old system will automatically be converted to the new implementation.
Space

Space has been rescaled. Vehicle speed and fuel consumption has been adjusted to better fit the new conditions.

Warp Speed

To improve possibilities of traveling over the increased distances, we invented a warp drive device, that you can add to the vessels engineering interface. The warp drive device will deteriorate with every use independently of distance traveled.

!
Activate and use warp speed:

  1. Activate warp drive from pilot seat.
  2. Select any position in space you want to travel to.
  3. The ship prepares for warp speed for 30 seconds. If being attacked, or attacking, during this period, the warp speed will abort.
  4. The ship enters warp speed.
When traveling in warp speed the journey will go through a set of warp speed route points to the desired destination.


Warp Mines

In order to stop vessels traveling in warp speed warp mines can be dropped.

Warp mines can be dropped from smaller vessels and will be active for a limited amount of time only.
!
The success rate of bringing a ship out of warp speed depends on:
  • Placement of the Warp Mine.
  • The level of the Warp Mine.
  • Warp drive level of the target vessel.
  • Captain skills on target vessel.

Fixed issues in space


  • Space has been updated with better graphics and more space mobs.
  • When dodging shots in space, the pilot will gain skills in captain profession.
  • Space station safe zones now have equal distances to planet teleportation zones.
  • All motherships and privateers will be moved to the closest space station.
  • Added target markers for creatures in space.
  • Home visualization in the Map UI is updated more often for motherships. This location can be viewed by mothership guests and mothership deed managers no matter where they are.
  • As a passenger in a mothership, privateer or if you are on a space station, you can now see where the ship (or space station) is located in space in the Map UI. Remember to select Space in the Map UI drop-down list.
  • When destroying a small vessel, the avatar's hit points are reduced to 10.
  • As a holder of a deed for privateer/mothership you are now allowed to enter the ship without claiming it.
  • Fixed issues with crosshair in mothership's gunner seat.
Ammo Types Conversion

Light, Medium and Heavy Weapon Cells have been merged into a single type. The same goes for BLP Packs. All existing stacks have been converted.

General improvements and fixed issues


  • Team loot rules now work as intended for space PVP battles.
  • Fixed problem with history graph showing the wrong date.
  • You now only get credited for creatures killed by you in wave spawn events.
  • You can no longer add and drag avatar status bars to Desktop when in PvP areas.
  • Various other bug fixes.


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VU 12.0.6 September 21, 2011
Entropia Universe 12.0.6 Release Notes
Planet-Specific Content

Fixed issues with Hunt The Thing flamethrower.


More...
VU 12.0.5 September 20, 2011
Entropia Universe 12.0.5 Release Notes
Fixed Known Issues from 12.0.4


  • Brought back teleporter from Asteroid F.O.M.A. to Calypso and from Crystal Palace to Calypso.
Planet-Specific Releases


Known Issues


  • Adding any number of minerals to the Motherships SI management terminal are currently not working correctly. This will be fixed in the upcoming release.


More...
VU 12.0.4 September 15, 2011
Entropia Universe 12.0.4 Release Notes
Improvements and Fixed Issues

Fixed Known Issues from 12.0.0

  • Windows at reactor room are now visible.
  • The SI display inside the mothership's gun turrets is now correctly displayed.
  • You no longer get stuck if you jump into the hologram in the Command Center on the command bridge.
  • Target of refueling station is now correctly positioned.
  • When damaging the mothership you manage with a vehicle you can now enter it.
  • Corrected repair section names and some interior graphics.
Miscellaneous

  • Fixed so you can trade Kismet light laser (L) blueprint (L) in the Auction again.
  • Title on asteroid corrected to "Asteroid F.O.M.A." (from "Asteroid CND").
  • The action "Set team target" now functions correctly.
  • Fixed waypoint info when creating waypoint by writing "/pos" in the Main Chat.
  • Fixed issues with Teleportation problems upon death.
  • Improved Client Loader stability.
  • You can no longer use T (Teleport to nearest revival terminal) when movement is locked. This fixes issue where you used teleport chip, but ended up at starting position.
  • Fixed issue with moving Ad screens without player content support and ones that show global ads.
  • You can no longer fly upside down with Sleipnir.
  • You can no longer enter vehicles while reloading tools.
Motherships

  • After trading the mothership deed and the new manager claims the ship management, the old manager and passengers (if still on the ship) are kicked out.
  • Mothership passengers can now see if the mothership is within a PvP area or not.
  • Repairable mothership objects are now loaded in the interior.
  • When summoned to a mothership you get information on who is summoning you to what ship and then you can choose to accept the summon or not.
  • If a guest on a mothership, that is currently occupying a seat, is kicked from the Guest List, the seat will no longer be locked.
Privateers

  • Fixed issue with getting stuck in the cockpit when trying to leave the pilot seat.
  • Fixed issue where you could not enter pilot seat.
  • Interior health damage is now updated correctly when under attack from outside and healing from inside.
  • The ship now explodes when destroyed.
  • Fixed issue with adding ingots to the SI management terminal; you can now increase the maximum SI value.
  • Fixed collision between Privateers and other spaceships.
  • Teleportation between a space station and a Privateer now functions correctly.
  • Added name to the guns.
  • You can now rotate the guns.
  • Added missing reactor.
  • Fixed issue with automatically entering Privateer (on which guest list you are on).
Skills and Professions

  • You can now extract skill from the profession Scan Technology.
  • You can now extract unlockable skill also after the main skill is removed.
  • Fixed issue where you could not use the wormhole mindforce chip.
Space-Related

  • Corrected info for "Recall all vehicles" action when in space; it now correctly says that the vehicle will be placed in the Inventory, not the planet storage.
  • Added action "Align horizontal"to the Action Library. Using this action aligns the spaceship to the horizontal plane in space; the same plane that the planets are aligned to.
  • A space thruster attached to a Quad-Wing is now also visibly attached to the ship.
  • Changed behavior when increasing maximum SI value: you can now add any number of minerals to the SI management terminal (up to the maximum stack size per mineral type) and this increases the maximum SI value accordingly. However, the ship's health is not affected; for this you need to repair the repair sections. As before, the final result is affected by your profession level as a Vehicle Structure Engineer.
  • Fixed issue where the avatar did not revive after the spaceship was shot down.
  • Fixed issue with landing on ROCKtropia from space.
  • As a passenger or crew on a destroyed spaceship, your health points are reduced to 10 directly when you start floating around, choking, in space. Loot from these choking participants, will be divided between those who did damage to the destroyed spaceship.
  • Increased the time an avatar floats in space before death.
Space Mobs

  • Fixed issues with Cosmic Horror, for example, regarding attack range, karma points and inflicted damage.
Visuals and UIs

  • Vehicle markers will now be displayed in front of other UIs.
  • Improved presentation of damage text, in-world combat text and target markers.
  • Improved messages when a participant teleports away in the middle of a trade, that is before accepting the deal.
  • Fixed visibility of helicopter rotor blades after flight.
  • Fixed issue where Marketing Value for items that can be tiered was incorrectly shown.
Legal Documents

Entropia Universe Account Terms of Use (ToU) is updated:

  • 8 MindArk's Rules of Conduct. Added bullet o, which includes information that you may not interfere with the virtual economy of Entropia Universe.
  • 18.2 MindArk's Right to Change the Agreement. Updated link where you can find an updated version of this agreement and how we endeavor to notify you when updates are made.
Planet-Specific Releases

Mindark is proud to announce:

NEVERDIE Studios in partnership with Universal present a new themed Destination - Hunt The Thing! It is inspired by the coming Universal Studios movie The THING. The landscape is cold, with ice and snow. There is a laboratory there and you can find both scientists and military on site.

Getting there:As a current participant, the only way to enter this destination is by teleporting there from ROCKtropia.





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VU 12.0.3 August 9, 2011
Entropia Universe 12.0.3 Release Notes
Planet-Specific Release Only

Integrated Arkadia content into Entropia Universe and made some Planet Calypso fixes. See!http://www.planetarkadia.com/ and!http://www.planetcalypso.com/home/ for more information.



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VU 12.0.1 July 6, 2011
Entropia Universe 12.0.1 Release Notes
New Features and Updated Systems

Miscellaneous


  • As a mothership manager or guest, you can use the Map UI to locate the ship, wherever you have access to the space map.
  • Added new profession Scan Technology - for scanning vehicles or destructibles.
  • In pilot and gunner seat (as available in motherships and privateers) you see a green silhouette when the seat is available and a red one when it is unavailable.
Spaceship Inventory


  • You can only enter space with a small spaceship (Sleipnir and Quad-Wing Interceptor) if its storage is empty.
  • You cannot spawn a vehicle with content in its storage on a space station or inside a mothership.
  • Removed the action Open Inventory from spawned vehicles when on a space station or inside a mothership.
SpaceShip Reputation System

Fierce space mobs are added and karma points can now also be gained when killing them. This awards bad karma for bad ships and good karma for good and neutral ships.

Team Features

When shooting at a member of your own team or force you will receive a damage text saying "Friendly Fire" next to the damage number.

Vega Class Privateer

All hangar managers will now find one Vega Class Privateer Deed each in their Inventory. This is a mid-sized transport vessel.

Tip! To find the ship, either teleport to it from the space station it is docked to or use the waypoint function in the Map UI: open the Map UI for space and select the H icon. Click on the marker for the Privateer to get a waypoint.

Guests Entering Privateer

The pilot and passengers on a small ship (Sleipnir or Quad-Wing Interceptor) can board a Vega Class Privateer, by right clicking on it and choosing Operate. However, you need to be on the guest list for this, so if you are not send a request to be added to the list.

Enhancements and Modifications

You can enhance the status of a Vega Class Privateer in the following ways:

Restore SI. Restore the ship's health (SI value) at the SI repair sections. The ship is divided into two sections: reactor and propulsion. When the ship is hit, those sections are damaged, and repaired, separately.

SI Management - increase max SI value. In the SI management terminal you can increase the maximum SI value by adding minerals. Such an increase will also restore the ship's health to this new maximum value.!Both the pilot and a guest can perform this procedure.

Engineering - modify functions. If you are the Vega Class Privateer manager you can modify and upgrade its functions by adding different devices, that can, for example, affect number of available gunner positions. You can do this through the Engineering UI, that you open by operating the Engineering panel.

Note that the engineering devices can be used on both privateers and motherships.

Voice Chat


  • Extended the range for hearing people talk up to 50 meters in proximity chat.
  • Displaying an overhead icon when someone speaks, which also reflects the sound level.
  • Proximity Voice Chat is enabled by default for new participants.
  • Push To Talk is enabled by default for new participants, mapped to default key V.
  • Voice teams can now be set to private, meaning the team will not be heard in proximity voice chat.
  • Added action Push to Proximity. This can be used if you are in a private voice team and wish to temporarily speak to a non-team member in proximity voice chat.
Improvements and Fixed Issues

Fixed Known Issues from 12.0.0


  • You can now trade Welding Wire BP (L) through the auction.
  • You can no longer fly into a mothership when it is destroyed.
  • When succeeding inserting minerals to increase the maximum SI value it does now say how much you actually got.
  • Client no longer crashes when entering mothership by spaceship and destroying it by shooting at it at the same time.
  • Mothership's karma is no longer reset to 0 when the server its located on is restarted.
  • Turret on mothership now correctly shows 0 and 359 degree rotation.
  • After claiming utilization rights to a mothership, it now has the correct name.
  • Mothership repair sections now show the section name when mouse over.
  • Mothership televators are now consistent in displayed floor numbers.
  • When you enter space you no longer see chat from people being on the origin planet.
Miscellaneous


  • Improved client and server stability.
  • Shortened reload times for beauty tools.
  • Fixed issues with adding certain textures.
  • Scanning skills are only given once for every target. No deterioration of the scanner tool will occur if scanning a target again.
  • Added cross target icon, when in a vehicle and targeting an avatar that is not in PVP and if you are not in PVP.
  • Where the auction pre-selected Female and Only Unlimited, it is now back to Any Gender and Limited and Unlimited.
  • Placing items in the shops in the turning buildings is functioning correctly again.
Space


  • Fixed client crashes related to mothership damage.
  • Several issues related to space have been fixed; both graphical and technical.
  • When upgrading a ship's SI you will get the following information in the Main Chat: total SI and amount of SI per part.
  • Fixed issue where it was possible to shoot and kill from MS gun turret in 30s after entering gunner seat, both in PvP and non-PvP.
  • You can now teleport between space station and mothership hangar, even if you have not been at the target destination before. Note that this requires that the mothership is docked to the space station and to teleport to the mothership you have to be either the mothership manager or on the guest list.
  • The correct amount of PED will now be drawn when teleporting from Crystal Palace or FOMA Fortuna to a Planet Calypso.
Note:!When in driver or gunner seat in mothership or privateer, use the action Exit to leave the seat for the ship interior.



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VU 12.0.0 June 21, 2011
Entropia Universe 12.0.0 Release Notes
Finally, the day has come for us to release space into Entropia Universe!

Mainly, these notes contain information about new space features, but also about current systems that have been changed and are affected by space.

Space

In introducing the Space system, we are taking a big step forward towards the goal of having a complete universe. You can now travel through and in space with the space ships that we reintroduce. The space connects all planets in one universe and traveling between them in space ships replaces the interplanetary teleporters. This system introduces new dynamics to the intergalactic trade which will give meaning and strength to the local planet market.

However, take care and travel safely; the whole space, except in the parking zones outside the space stations, is a lootable PvP area where you can battle your opponents.

The main space concepts are presented in these notes, but you should also check out the Beginner's Guide for some basic instructions, http://www.entropiauniverse.com/entropia-universe/beginners-guide/space-guide:

  • Space Traveling and Navigation
  • Entering and Leaving Motherships and Other Ships
  • Utilizing New Motherships
  • Mothership Enhancements or Modifications
  • Defending and Destroying Motherships
Space Traveling

Each planet has a space station located just outside their stratosphere. You can dock a space ship there or teleport yourself to a planet. Note that teleporting from a space station to a planet is a one-way transfer. You can also leave space by flying with a small space ship towards a planet, currently only with either the Quad-Wing Interceptor or Sleipnir with a space thruster attached to it. The thruster is a small propulsive device used to facilitate speed travel. It is necessary when breaking through the stratosphere in both directions.

Note: When a thruster's health point is 10% from 0 you need to repair it (UL) to be able to use it or replace it (L). In space you can find repair stations on space stations and in motherships.

The only way to reach space from a planet is by flying there with a small space ship (currently either the Quad-Wing Interceptor or Sleipnir with thruster attached to it). However, you can teleport from FOMA Fortuna's and Crystal Palace's hangars to Planet Calypso for a fee.

When you fly back and forth between planets and space you will travel through a teleportation sphere. The stratosphere is 1000 meters up from the planets's surfaces and you enter the teleportation sphere at 1100 meters. Each planet has predefined landing areas for space ships, where you will be teleported to when leaving space for a planet.

Compared to ships flying in the planets' atmosphere the ships flying in space can collide with each other.


Tip! You do not need the thruster to fly in space, so you can hitchike with someone else from a planet to a space station. Then spawn a VTOL from your Inventory and cruise around yourself.

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Custom Waypoints

Added support for custom waypoints in Map UI. See Beginner's Guide for further information.


Landing Fee on Planets

Each time you enter a planet's atmosphere the pilot will be charged a fee of 2 PED.

Teleportation Fee from Space to Planets

Each time you teleport from space to a planet you will be charged a fee of 7 PED.

No Interplanetary Teleportation

With the introduction of space and spacecrafts, teleportation between planets is disabled and traveling through space is the way to go instead. However, it is possible to teleport from FOMA Fortuna's and Crystal Palace's hangar to Planet Calypso for a fee of 17,5 PED.

Space Ship Overview

Current space ship types:

  • Aniara Class Mothership
  • Quad-Wing Interceptor (Medium Fighter) - requires attached thruster to travel between planets and space
  • Sleipnir (VTOL)- requires attached thruster to travel between planets and space
Guest Lists

A passenger can only enter a space ship when on the guest list.

In general, adding and removing guests from a guest list of a space ship is similar to the current vehicle guest list behavior.

There are some major differences between managing a guest list on a mothership or a smaller ship. On motherships, the manager can remove a passenger from the guest list, during a flight. The passenger will then enter space and die a slow space death and be revived at the nearest available space station.

Avatars can request to be added to the mothership's guest list and the manager can accept or deny from wherever he or she is at. However, to add a guest without a request, requires that the manger is on board the mothership and opens the Guest List UI. Then the manager can only add avatars already added to his or her Friend List.

On smaller space ships, passengers removed from the guest list will not be automatically removed from the ship. They have to leave the ship themselves or log out, and will not be able to enter it again. Adding guests to the guest list is done from outside the ship, just as for previous vehicles.

Motherships

Motherships are extremely large vessels that can take both crew and many passengers as well as small ships. When not in use they remain where they are located.

It is not possible to drop items inside a mothership.


The following terminals and items are standard equipment on motherships:

  • Battle Stations
  • Engineering UI
  • Fuel Containers
  • Guest List Terminal
  • Repair Terminals
  • Revive Terminal
  • SI Management Controls
  • SI Repair Sections for the mothership
  • Teleporter used for teleportation to space stations
  • Televators
  • Trade Terminals
Mothership Enhancements or Modifications

You can enhance the status of a mothership in the following ways:

  • Restore SI. Restore the ship's health (SI value) at the SI repair sections.
  • Increase max SI Value. In a mothership's SI management terminal you can increase the maximum SI value by adding minerals. Such an increase will also restore the ship's health to this new maximum value.
  • Modify mothership functions. If you are the mothership manager you can modify and upgrade the mothership functions by adding different devices, that can, for example, affect number of available gunner positions. You can do this through the Engineering UI.
    Note: Currently, these devices will not deteriorate but will do so when the reactor system has been further developed.
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Defending and Destroying a Mothership

A mothership has several gunner seats where you can help defending the ship you are on, that is, if you are a guest with gunner rights. The ship is divided in several sections with separate SI values. A damaged section can be repaired from the inside, but when one section is destroyed, the complete mothership is destroyed.

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From inside the ship you can see when each section's health changes, either from hits or from reparation. Both the interior and the section's health bar is updated accordingly.

A destroyed mothership will be transferred to the closest available space station as will its crew and passengers. Each participant will be revived at the space station.

Communication

The force channel in the Main Chat can be used to only chat with passengers and crew within the mothership you are on.

Other Ships

Smaller ships, currently Sleipnir and Quad-Wing Interceptor, can travel both in space and at planet level, but for entering and leaving space they need to have a thruster attached to them.

When in space, if you have a space ship (that is not a mothership) spawned and you leave it unattended for a time or if the ship is destroyed or if you die in space, it will be returned to your Inventory. The Recall all vehicles action also recalls all space vehicles to your Inventory. Note that when you are on a planet, all vehicles (space ships as well as ground vehicles) are returned to a Storage Facility instead of the Inventory.

Death in Space

If you die in space you will be revived at the nearest valid revive terminal, which can be on a space station or a mothership. Note that if you are still on the guest list of the mothership you last visited and it is located on the same space server as where you died, this is where you will be revived.

Looting Ships and Avatars

The whole space, except in the parking zones outside the space stations, is a lootable PvP area where you can battle your opponents. To loot one or several avatars, after you have destroyed the ship, you have to kill them during the time the avatars are floating around in space - before they choke and return to a revive terminal. You can see the avatars from the markers visible above them.

Note that you can now loot the destroyed vehicle's Inventory.

Space Ship Reputation System

A space ship can have a reputation, either as a good or evil ship. The total reputation point is based on both the ship's karma and the captain's and crew's skill; passengers' skills do not count.

Karma points are valid for space ships only and currently there is only one way to gain karma for a ship: by killing other ships.

Good or Evil Ship

Your first karma action in a new space ship with neutral reputation gives the ship its basic reputation as good or evil. Currently this can only be set when destroying another ship:

  • A neutral ship destroying any other ship becomes evil.
  • A neutral ship destroying an evil ship becomes good.
After the initial reputation is set you can continue to increase these points and aim for a grand title for the ship by destroying other ships.

Note: Destroying the same space ship within a period of 10 minutes does not give any points.

What you should do to continue to gain evil karma for the ship:

  • Destroying good ships.
What you should do to continue to gain good karma:

  • Destroying evil ships.
Blueprints

You can find blueprints for constructing space ships, space thrusters, welding wire and engineering devices.

Professions and Skills

New professions:

  • Captain Profession
  • Gunner Profession
New skills:

  • Pilot
  • Space craft engineering
  • Deep space knowledge
  • Space craft systems
  • Space craft weaponry
Mothership Auctions

Today, the first three motherships will be added to the universal auction on a 24-hour auction period. When these auctions expire, one mothership will be added on a 24-hour auction period every 24th hour, or when the previous auction expires, whichever comes last.

Changes in Current Systems and Tools

Disabled Vehicle Actions in Space

The following vehicle actions are disabled when in space:

  • Exit Vehicle
  • Next Seat
  • Previous Seat
MindForce Restriction in Space

Mindforce teleportation, including wormhole, cannot be used on motherships or space stations.

No Interplanetary Teleportation

With the introduction of space and spacecrafts, teleportation between planets is disabled and traveling through space is the way to go instead. However, it is possible to teleport from FOMA Fortuna (previous CND) and Crystal Palace to Planet Calypso for a fee of 17,5 PED.

Planet Bound Auctions

To further spur the interplanetary travel and economy, the auctions will be bound to each planet. This means that you can still view auctions on all planets, but for you to place a bid on an auction or collect an item, you have to be on the specific planet.

Items that MindArk put up for auction, such as the motherships after this release, will be universal. These auctions can be bid on and the items collected from all planets having an auctioneer.

Tip! As a space ship manager, remember to keep an eye on supply and demand for various goods on different planets; you will have the opportunity to retain the interplanetary trade balance.

PvP Loot

In space and in contaminated zones you can now loot the destroyed vehicle's Inventory.

Vehicle Repair Tool

The vehicle repair tool that you have used to repair vehicle's SI value can also be used on the new space ships and the mothership interior. However, this tool now requires welding wire to function.

Known Issues

Note that if you want to travel into space make sure you download space content before going there!
Issue with Workaround

If you are summoned to a mothership in space, and accept, but have not downloaded space content you might experience problems. Try to solve it by logging in again and downloading space.
Mothership

  • When succeeding inserting minerals to increase the maximum SI value it does not say how much you actually got.
  • Target of refueling station is incorrectly positioned.
  • If the energy device is detached from the Engineering UI, some panels appears to have fallen down from the bridge ceiling but they won't disappear when the device is inserted again.
  • Mothership repair sections does not show the section name when mouse over.
  • Mothership's karma is reset to 0 when the server its located on is restarted.
  • The SI display inside the mothership's gun turrets is faulty displayed.
  • Turret on mothership shows 0 and 360 degree rotation, while it should be 0 and 359.
  • After claiming utilization rights to a mothership, it has the wrong name.
  • Collision does not work so well between mothership and space station.
  • Mothership interior is very dark in medium settings.
  • Client crash when entering mothership by spaceship and destroying it by shooting at it at the same time.
  • Mothership televators are not consistent in displayed floor numbers.
  • Windows at reactor room are not visible.
  • You can fly into a mothership when it is destroyed.
  • You can get stuck if you jump into the hologram in the Command Center on the command bridge.
  • When damaging the mothership you manage with a vehicle you cannot enter it.

Miscellaneous

  • Calypso area and the area above disappear in the Map UI if you fully zoom in.
  • Every now and then there are some small sync problems when flying the smaller ships (Sleipnir and Quad-Wing Interceptor)
  • In the Quad-Wing Interceptor, you are able to see parts of the HUD on the window.
  • When you enter space you see chat from people being on the origin planet.
  • The collision shield on a space station is larger than the visible boundaries.


More...

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VU 11.10.5 June 14, 2011
Entropia Universe 11.10.5 Release Notes
Fixed Issues

  • You can again drop gloves in an estate you manage and inside other structures.
  • Fixed issues with two Amplifier Blueprints: eMINE Amplifier I(L) Bp (L) and eMINE AMplifier II(L) Bp (L).
  • Fixed issue with Arkadia Blueprint Books. The blueprints that were faulty placed in the Arkadia Blueprint Books are now placed in your carried Inventory.
Planet-Specific Releases

Integrated ROCKtropia, Next Island and Arkadia content into Entropia Universe. See http://www.neverdie.com/content/, http://www.nextisland.com/ and http://www.planetarkadia.com/ respectively for more information.



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