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Entropia Universe Version Updates

This archive preserves the complete history of Entropia Universe Version Updates, documenting the technical evolution of the platform and the development of its virtual worlds. Each update represents a snapshot in the ongoing transformation of the universe, from early system foundations and gameplay mechanics to major graphical upgrades, planetary expansions, and platform milestones.

The release notes collected here provide insight into how the real-cash economy virtual universe has evolved over time — including engine transitions, interface redesigns, new systems, balance adjustments, and community-driven improvements. Together they form a chronological technical record of the changes that shaped Entropia Universe from its early years to the modern era.

Use the search function to explore specific Version Updates, locate historical features, or trace how particular systems and mechanics have developed across different eras of the universe.

VU 2011.2 April 19, 2011
Content Release 2011.2
PLANET CALYPSO CONTENT RELEASE 2011.2
2011-04-19

***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***

NEW FEATURES

Hangars reintroduced


The hangar buildings are back on Calypso. Hangars are located at:


  • South of Cape Corinth
  • North Space Base
  • Camp Echidna
  • Rogue Plains
  • Treasure Island
All hangars have a service team, consisting of:


  • Local Trader: provides trade terminal functions.
  • Auctioneer: as usual.
  • Storage Manager: provides access to storage.
  • Local Crafter: provides manufacturing features.
The spaceships associated with the hangars will arrive once the Entropia platform supports it.

RESETTLEMENT UPDATE

Carl Tucker, the game keeper at Port Atlantis, has reported that a new breed of Daikiba has been spotted. He is asking for volunteers to investigate the matter.

There is a rumor that the infamous Mad Prophet near the Cyclops volcano has further insights to reveal to a few selected students. Are you one of them?

The Rippersnapper frenzy north of Port Atlantis has attracted other creatures.

FIXED ISSUES


  • Terrain and vegetation issues fixed.
  • Fixed spawns of Puny creatures at Medusa.
  • More achievements added.
  • Fort Fury updated.
  • Updated area around Cape Corinth.
  • There’s a new road from Nus Lull to Orthos.
  • New outpost east of Port Atlantis.
  • Updated outpost west of Twin Peaks.
  • Lots of updates around Athena Space Port.
  • Performance greatly improved at Jura Plateau.
  • Fixed Zychion Citadel teleporter effects.
KNOWN ISSUES


  • In the mission “password.enter();”, you may get stuck in a loop if you choose to lie to Cat.
SEE ALSO

Platform release notes



VU 11.9.4 April 19, 2011
Entropia Universe 11.9.4 Release Notes
Fixed Issues


  • Fixed issue with targeting armor parts in a a shop display area.
  • Fixed issue with market places in the Omegaton buildings.
  • Fixed so you can drop blueprint books in estates and shops.
  • Grace period is now interrupted when interacting with objects.
  • It is now possible to drop items on the floor in Medusa apartments again.
Planet-Specific Releases

Integrated planet content into Entropia Universe:


Known Issues

In some shopping mall display areas, blueprints will be invisible when dropped.




More...
VU 11.9.3 April 13, 2011
Entropia Universe 11.9.3 Release Notes
New Feature

Teleport to Event Service

If you have registered to participate in an event but you are not in or near the event area when the event begins, you can now teleport there for free! When there is maximum 15 minutes left until the event starts you can click the Teleport To Event button in the Event Settings interface. At event start you will automatically be prompted about it and through that dialog you can choose to teleport to the event area.

Note: This teleportation service only works if you are on the same planet as the event area.

Improvements and Fixed Issues

Event List

  • The Event List now shows all Event Areas, not just the ones with upcoming Events.
  • Ongoing Events are now also shown in the list and the position of the Event Organizer (or Land Area Marker) has been added for all areas. This position is also marked in the Map when clicking the "Show on map" button.
Miscellaneous

  • Clearer Fort Battle Messages. Messages during Fort Events and Landgrab fort battles now have color-coded icons to make it clearer which force the message concerns.
  • Land Area deeds fix. Fixed issue where you could not claim land areas with a deed from Land Area Configuration Terminals.

More...
VU 11.9.2 April 5, 2011
Entropia Universe 11.9.2 Release Notes
Fixed Issues

Improved server stability.



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VU 11.9.1 April 4, 2011
Entropia Universe 11.9.1 Release Notes
Improvements and Fixed Issues

  • Fixed instability issues due to the 11.9.0 release.
  • Fixed issues with some land areas not being visible in the Map UI.

More...
VU 11.9.0 March 28, 2011
Entropia Universe 11.9.0 Release Notes
New Features

Client Loader

  • You can now prioritize planet download order in the Client Loader:
  • Click the Tools button to open the Tools window.
  • Select the Dynamic Content tab. Follow the instructions there to set desired settings.
  • The web page displayed in the Client Loader will reflect the planetary system you are located on when you log out.

Dynamic Content Download

  • Included download on demand for terrain textures. This feature will be used the next time you download new terrain objects.
  • We have decreased the amount of data needed to be downloaded before you can enter a planet. This will have a larger effect for new participants, but will also affect current participants.

Grace Period

We have implemented a grace period after logging in or teleporting. During this time you do not attract mobs and cannot be damaged by them or other participants. The grace period is stopped after 45 seconds or if you move, use a tool, equip a garment or a tool.

This period is visualized with an effect.

If you are trying to damage a participant who is in this grace period you will trigger the damage text Unreachable and a chat message that this participant cannot be damaged right now.

Mining

  • Mining claims are displayed on the radar. This icon also indicates if the claim is at your level, above you or below you.
  • Added Reach All Mining Claims action. With this you can reach claims that are located at inaccessible locations:
  • You can only summon claims if you are located where mining is allowed.?
  • Summoning a claim takes 30 seconds and during this your movement is locked.?
  • The mining deed displays the claim's vertical placement.
  • To avoid unreachable claims, mining is disabled when your attempted survey placing differs too much from your placement.

Miscellaneous

  • Vehicles can now be added to the keymap or the desktop. When used, they trigger the spawn vehicle action. These icon shortcuts will be disabled when the vehicle is spawned.
  • Added loot sprinkle effect on corpses lootable by you.
  • Improved creatures AI in general. Also activated special AI behavior on the Feffoids.

Future Features - Implemented but not Activated

This category includes information on new features and systems that MindArk has included in the platform with this release. This means that our Planet Partners now can choose to include the following features on their planets:

  • Added functions for caves; possible to enable spawning of creatures and mining claims in caves.
  • Special AI behavior on creatures can be set.

Improvements and Fixed Issues

Client Loader

  • During planet content download, the information will now state which planet you are downloading, not just "planet content", as before.

MindForce

  • Improved accuracy when MindForce teleporting.
  • In Item Info for teleport chips, instead of displaying the efficiency, the accuracy is displayed in percentage. For example: Accuracy: 65%/234m.

Mining

  • Added chat message for when you are within an area that does not permit mining.
  • If the mining size and type is unknown the deed now also displays unknown for size and type. Once the excavation is started and the deed's Item Info reopened, the Item Info is updated with values for size and type.

Miscellaneous

  • Improved client stability.
  • Improved how objects fade in and out.
  • Fixed client crashes caused by some items.
  • Added a one-minute cool-down period after spawning vehicles.
  • Fixed autostacking when at least one full stack exists in Inventory.
  • Changed behaviour: When steering a vehicles while holding down both left and right mouse button the vehicle will move towards look target. In addition, this feature no longer cancels auto move when released.
  • Tool tips have a nicer look.
  • Tool tips are now visible in the Login UI.
  • Improved error information when failing to connect to the Internet or the download servers are offline.
  • Latitude and longitude on radar now corresponds to those Map values.
  • You can now target any object even if it is behind the notification UI.
  • You now have to confirm ignoring another participant's request.
  • Fixed issue where changed resolution could result in faulty placed log in screen.
  • Fixed issue with being thrown out of vehicle when entering a zone that does not allow vehicles.
  • After teleporting to another planet, the radar now shows the correct planet.

Land Grab and Events
  • Main fort gate no longer blocks targeting when destroyed.
  • Now, the Main Chat only displays the points that you got, not all other teams' and avatars' points.
  • Lowered force points received when destroying fort turrets from three to one.
  • Increase force field shields from 500 to 750.
  • Land Grab: Changing density and maturity settings in the fertilizer terminal of Land Grab areas now works correctly.
  • Added Autobalance Forces option when creating a Fort Event. By default, the option is enabled. It balances on maximum health and number of participants.
  • Land Grab: Teleporting rules within Land Grab Area during battle:
  • Landgrab fort battle: Only defenders can teleport into and spawn vehicles in fort area.?
  • Landgrab marker battle: No one can teleport into or spawn vehicles in fort area.?
  • Land Grab: Vehicle spawning rules during Land Grab:
  • During the fort battle, only the defenders can spawn vehicles within the land are fort zone.?
  • During the battle of the Claim Marker, vehicles can no longer be spawned within the land area fort zone.?

Known Issues

  • Since the system is unstable, particiapants may encounter disruptions in their Entropia Universe experience. We are currently working on a solution to make the system stable again.
  • Not all land areas are visible in the Map UI.


More...
VU 11.8.3 March 16, 2011
Entropia Universe 11.8.3 Release Notes
Improvements and Fixed Issues

Event


  • Enhancers now decay less frequently while participating in a Fort Event.
  • Limited items now tier correctly while in Fort Event.
  • Abort Event button is now only enabled for promoter.
  • Promoter can now see which force a participant wants to switch to when requested.
Miscellaneous


  • Improved client stability.
  • Reduced weight on ammunition as well as mining probes and bombs.
  • Fixed an issue with certain ambient sounds not being played correctly.
  • Fixed an issue with 'Sit down on' action not working from keyboard shortcut.

Known Issues

  • Amethera is yet again currently a PvP zone. We are working on solving this issue. Note that if you manage a Land Area there and do not want PvP on it, you have to perform the workaround once again:
  1. In your Land Area Marker Settings, activate PvP and click Accept.
  2. In your Land Area Marker Settings, disable PvP and click Accept.
  3. Managed Land Area is not a PvP zone now. However, you will have a yellow PvP symbol on the Radar since the surrounding area is still PvP.



More...
VU 11.8.2 March 11, 2011
Entropia Universe 11.8.2 Release Notes
Improvements and Fixed Issues


  • Improved client stability.
  • Attached vehicle weapons now have correct deterioration in Fort Events.
  • Added notification when Fort Event ends.
  • Vehicles now stop on the border to areas where they are not allowed.
  • Fixed an issue with the radar not always being visible.
  • Fixed an issue with getting wrong start position when a new Fort Event round starts.
  • Fixed an issue with incorrect sort order in Global Event List when switching between tabs.
Known Issues


  • Workaround for disabling PvP on a Land Area you manage on Amethera:
    1. In your Land Area Marker Settings, activate PvP and click Accept.
    2. In your Land Area Marker Settings, disable PvP and click Accept.
    3. Managed Land Area is not a PvP zone now. However, you will have a yellow PvP symbol on the Radar since the surrounding area is still PvP.


More...
VU 11.8.0 March 9, 2011
Entropia Universe 11.8.0 Release Notes
New Features

Landgrab Battles are Back!

Once again it is possible to gather your society and fight for the control of a land area. These battles will be more frequent than before, and also have a new twist.

Each land area that can be taken over by a society has a fort on it. If the area is managed by a society when a battle is started, they can try to defend the fort for a given time period. If successful, they will keep the land area for another management period (around a week).

However, if the attackers manage to destroy the fort's main control room, the Land Area Marker is unlocked. Any society can then claim (Operate) this marker and try to defend it with their lives. They need to keep at least one society member alive within a 30-meterrange of the marker until the given time period expires. The society that achieves this wins the battle and can manage the land area until the next Landgrab battle.

For info about upcoming Landgrab battles check the Landgrab tab in the Event List (under System in the action menu).

Fort Event Battles

Now it is possible to fight between Forts in the Ticket Event system with the new Most Fort Points Win rule.

If two forts are located within an event area it is possible to start Fort Events. Join one of the forces and wait for the event to start.

May the best force win!

Basic Battle Rules

When the event starts you will automatically be placed in the fort that your force needs to defend. Take part in the offensive actions and attack the other fort or stay and defend your home fort. You can spawn vehicles, mount the Fort Defense Turrets or be part of the infantry - all in the interest of winning this battle.

Use the Force chat channel to communicate strategies and tactics within your force.

Follow the objectives and try to get deep inside the enemy fort. There you will find important objectives to destroy. If you destroy the Main Control Room of the enemy fort, the current battle round is won and a new round of fort battle will begin.

During Fort Events, ammo burn is 10% of the ammo burn at regular usage and deterioration is also 10% of its normal value. Such low deterioration value is valid for weapons (including attack/strike MindForce chips), FAPs (including healing MindForce), armor, vehicles, repair kits, MindForce speed/slow and focus chips.

Friend or Foe

Units are color-marked to easily see who is in your force and who is in the enemy force. Red units are enemies and should be attacked, while green or yellow units are friendly and should be defended, healed or repaired. These colors are used on objectives, your targets, status bars and on the radar.

Force Points

Your force gathers Force Points by destroying parts of the enemy fort, taking out enemy vehicles and killing enemy avatars. Depending on the importance of the destroyed objects or the SI of the destroyed vehicles, your force will receive different amounts of Force Points.

You can also gain Force Points by repairing destroyed fort parts (those that can be repaired), such as destroyed Defense Turrets.

Participant Points

You receive Participant Points by damaging enemy structures, vehicles and avatars, healing friendly avatars and repairing friendly vehicles and structures.

Winning

The fort battle is won by the force that has received the most Force Points when the defined event time expires.

Reward

  1. Force reward: If your force wins, all members of your force will share the PED value of the accumulated ammo and deterioration used by BOTH forces during the battle. The winnings will be divided among the force members depending on how much Participant Points each participant have gathered.
  2. Individual reward: The event rules can be set to award the top three participants in the winning force.
Radar and Dashboard

  • Radar UI and Dashboard!UI are decoupled now and can be placed anywhere on the screen.
  • Radar UI can be resized.
  • Added icons to the Radar UI. The icons present details of the area you are currently at. Area properties you can view are if the area is a PVP zone, is toxic, and allows vehicles or you to enter. These icons can be viewed in three levels (colors): green, yellow or red.
    • For pvp/toxic: green means the current area is pvp/toxic free, yellow means you are close to a pvp/toxic area and red means you are currently in a pvp/toxic area.
    • For you/vehicles: green means that you/vehicles are allowed in current area, yellow means you are close to area that does not allow you/vehicles, red means that you/vehicles are not allowed in current area.
Creatures

  • Terrain alignment for dead characters.
Improvements and Fixed Issues

Vehicles

  • Reduced texture memory consumption.
  • Smoother loading of multiple vehicles.
  • Increased degree of freedom to the VTOL pilot weapon.
  • Tank treads now correspond better to the wheels.
  • The tank (Megingjord), the helicopter (Gungnir) and the combat boat (Naglfar) is now customizable.
Sounds

  • Sound improved for all vehicles.
  • Alert PVP sound changed.
  • More sounds included for different terrains when walking and jumping.
Ticket Events

  • Participating avatars will revive inside the event area when the event is active, if it contains a valid revival point.
  • Non-participating avatars cannot enter active event areas (not by foot, driving, teleporting, mindforce teleporting or through revive).!!
  • Non-participating avatars will get a warning on the radar when close to an active event.
  • Non-participating avatars will be moved to closest revival point outside the area if logging in inside an active event.
  • Fixed issue where Max vehicle SI!was set to 100 instead of 1000 if no alterations was made in the Create UI.
Miscellaneous

  • In the Inve ntory, when dropping items at the bottom of the grid, the grid is automatically expanded again.
  • Avatars will revive within the current land area (green in map) or ticket area (white in map). If the area do not have a valid revive point the closest one will be selected, as before.
  • Fixed issue since 11.6 where desktop icons and chat was incorrectly repositioned if you logged in with a different resolution than you logged out with.
  • Tools and weapons placed in the world now show their attachments.
  • The top section on the Tron Column Display can be used again.
  • It is no longer possible to walk right through kitchen furniture.
  • Issue with not being able to place items on pedestals has been fixed.
  • The white "screen door" graphics glitch in Service Centers has been fixed.
  • The HD resolution, 720p, or 1280x720 is now selectable in Options. Only applicable if Windows reports it as a screen resolution.
Planet-Specific Releases

Integrated Planet Calypso content into Entropia Universe.! See!http://www.planetcalypso.com/home/ or more information.

Known Issues


  • All Amethera is currently a PvP zone. We are working on solving this issue.
  • Radar disappears. You can fix this by resetting your settings: click L (default button) and then click the Reset Default Action Settings button.


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VU 11.8.1 March 9, 2011
Entropia Universe 11.8.1 Release Notes
The content of this release is covered in the Entropia Universe 11.8.0 Release Notes.



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