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Entropia Universe Version Updates

This archive preserves the complete history of Entropia Universe Version Updates, documenting the technical evolution of the platform and the development of its virtual worlds. Each update represents a snapshot in the ongoing transformation of the universe, from early system foundations and gameplay mechanics to major graphical upgrades, planetary expansions, and platform milestones.

The release notes collected here provide insight into how the real-cash economy virtual universe has evolved over time — including engine transitions, interface redesigns, new systems, balance adjustments, and community-driven improvements. Together they form a chronological technical record of the changes that shaped Entropia Universe from its early years to the modern era.

Use the search function to explore specific Version Updates, locate historical features, or trace how particular systems and mechanics have developed across different eras of the universe.

Some Version Update release notes are currently missing or temporarily unavailable due to the migration from PlanetCalypsoForum to the new Entropia Forum. PlanetCalypsoForum historically served as a primary archival source for Entropia Universe VU documentation, and some older or recent VU posts may not have migrated cleanly or may still be unavailable while the forum transition settles.

VU 14.3.1 October 10, 2013
Entropia Universe 14.3.1 Release Notes
  • Avatar hitboxes have been updated.
  • Several creatures have had their hitboxes updated, this also results in less loading time when creatures are in view.
  • Client login time improved.
  • Client stability improvements: memory leaks, freezes, crashes and slow loading.
  • Avatars no longer walk backwards after exiting a moving vehicle.
  • Calypso Land Deeds are now listed at Bank Tellers.
  • Dance emotes now loop correctly.
  • Auto-aim when using Auto Use Tool has been improved.
MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.


VU 14.3.0 October 2, 2013
Entropia Universe 14.3.0.2 Release Notes
  • Client stability has been improved for both 32 and 64 bit clients
  • Hit box logic has been greatly updated
MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.


VU 14.3.0 September 26, 2013
Entropia Universe 14.3.0.1 Release Notes
  • Client stability has been improved
  • Auto target logic on has been adjusted
  • Hit box logic has been updated
MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.


VU 14.3 September 24, 2013
Entropia Universe 14.3 Release Notes
New Features

  • Major hardware and software infrastructure upgrades. More info available in Developer Notes #6 .
  • Entropia Universe now features a 64-bit client, which is able to make use of the much larger amounts of RAM on late-model PCs running 64-bit operating systems. The additional RAM availability will increase the overall stability and performance of the Entropia Universe client for many users. The 64-bit client will be run by default on compatible systems, though it is possible to switch back to the 32-bit client via the Tools menu in the Client Loader.
  • Automatically triggered skill bonuses. Duration and strength of the triggered bonus is dependent on the level of recent activity.
  • Customizable skill progress indicator.
  • The “Confirm Sell” auction dialog now displays more information.
  • The auction interface now shows an alert dialog listing all attachments when trying to sell an item with attached attachments.
  • New sounds when equipping or activating pistols, rifles and support weapons.
  • Improved text filters in the auction and construction interfaces.
  • Learning period Skill Increase Bonus (SIB) has been extended for several levels after mastering an item.
  • The manufacturing progress bar has been integrated into the manufacturing user interface.
  • Loans in banks can now be created using Calypso Land Deeds as collateral.
  • The tiering cost formula for items with cooldown or upload timers (mainly MindForce chips) has been adjusted to bring the costs in balance with other types of items such as weapons and tools.
  • There is now a progress bar displayed when waiting for a dynamic area to load if the avatar is unable to take any actions during the wait.
  • Windows 8 is now fully supported.

Clothing / Avatars
  • An issue causing client crashes when switching from third-person to first-person view while wearing the "Stum Shirt (F,C)" item has been corrected.
  • The Radar Jacket (M,C) has been updated.
  • An issue causing some male hairstyles to display oddly when equipping a cap has been corrected.
  • Textures are now mirrored correctly again.
  • Avatar appearance settings are now saved correctly in the face sculptor and hairstylist interfaces.

Vehicles
  • Spaceship summoning dialog has been adjusted to prevent accidental acceptance of requests. A cooldown timer has also been added to the summon interface to prevent spamming.
  • Corrected an issue that caused flood damage to vehicles when colliding with vegetation.
  • The correct error message is now shown when trying to spawn a vehicle in space with items inside its inventory.
  • Fixed an issue with the Sleipnir VTOL wobbling in space flight.
  • Space vehicle speed is now displayed correctly in the vehicle HUD.
  • It is no longer possible to destroy and repair a vehicle with zero TT value.
  • When opening the Vehicle Guest List in a mothership, there is a new button available - !"Public Access".
  • Motherships seats now display the correct animation effect when in no access mode.
  • All mothership gunner seats are now available for use.
  • Mothership seat names are now more descriptive.
  • Motherships have been upgraded with more turrets.
  • Mothership turrets have improved pitch/yaw movement and have less constraints making it easier to defend the ship from different angles.
  • It is now possible to view item info on items inside the mothership engineering terminal.
  • Corrected an issue causing motherships to enter restricted mode unexpectedly in certain situations.
  • Removed collision box when a mothership is destroyed.
  • Mothership health bars for exterior and interior are now displayed correctly.

Fixes
  • Mindforce Strike chips no longer go into cooldown when you receive the message "The target is out of range".
  • Weapon scopes now zoom properly when entering scope view.
  • Auction orders now display the planet on which the order was placed.
  • Level 6 Finder Amplifier (L) and Level 9 Finder Amplifier (L) are now placed in the correct auction category.
  • Mindforce Regeneration Chips now display their Skill Increase Bonus information correctly.
  • Tridenite has recovered its missing texture.
  • Estate Terminals now update properly when changing the terminal settings.
  • Corrected an issue causing camera shaking and restricted movement when avatars revive at a revival terminal.
  • Corrected an issue preventing some disciples from being able to graduate and rate mentors.
  • Disciple progress is now updated correctly when the disciple kicks a mentor and gets a new mentor.
  • Corrected an issue causing mission messages to continually reappear at login.
  • Corrected an issue preventing the user of mining finders after crossing a server border.
  • Corrected an issue causing avatars revived with a Mindforce Resurrection Chip to fall through the ground.
  • The Friends List now updates correctly when adding or removing friends, without requiring a relog.
  • Corrected an issue causing movement to be aborted when switching to a different keypress.
  • Achievements now unlock and display correctly for disciples who have changed mentor.
  • The PED card balance displayed in the Trade Terminal now updates correctly when making transactions.
  • Firing a weapon at a Revival Terminal no longer decays or consumes ammunition.
  • The default sort for in the Auction (time left) now displays correctly.
  • The ‘Strong’ posture animation has been corrected.
  • An issue preventing the navigation window from appearing when using a several Teleportation Chips has been corrected.
  • In the Manufacturing interface, checkboxes for residue types are now enabled only when the ‘Use Residue’ checkbox is ticked.
  • An issue causing unintended falling damage in some instances has been corrected.
  • The Society Terminal now updates correctly when the “Accepting Members” flag is switched.
  • Land Area markers now display the correct tax rate.
  • Dropping items in underground areas now functions correctly.
  • Underwater creatures no longer get stuck on the ocean floor.
  • The camera will now return to its original position after playing the Hall of Fame animation.
  • Reduced freezes when loading vehicles.
  • Corrected an issue preventing the sale of empty blueprint books to the Trade Terminal in certain situations.
  • Corrected an issue causing weapons with skill requirements above level 100 to display incorrect damage interval in the item info panel.
  • Voice indicators no longer become frozen above an avatar’s head if proximity chat is disabled while talking.
  • Avatar collision logic has been improved to prevent blocking.
  • Manufacturing attempts from previously loaded blueprints are no longer visible after changing blueprints in the manufacturing interface.

Known Issues
  • The 64-bit client can crash in certain situations due to old installations. Running the client repair tool will usually resolve this issue.
  • Targeting with auto-use tool can behave strangely in some situations.
  • Loading progress bar for dungeons not working correctly.
  • The hitbox for some creatures may result in missed attacks, but no decay or ammo will be incurred in failed attacks.

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.





--Mod's Note--
Adding another bug fix that was officially mentioned.

Hola!

Btw, the bug with entropia muting all possible recording devices possible in the universe is solved, somehow it was forgotten to be mentioned in the release notes.

Cheers!
--Mod's Note--
VU 2013.2 June 18, 2013
Planet Calypso Content Release 2013.2
2013-06-18

***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***

New Content

  • Introducing Cyclops Depths, a massive new instance located beneath the southern jungles of Eudoria. The instance offers a range of exciting challenges and encounters together with plenty of nice rewards.

One of the new items being introduced with the instance is a new class of consumable items. Upon consumption, these items will give your avatar a temporary buff effect, for example increased critical hit chance.

  • New epic mission chain “Vault Hunter” related to and setting the scene for the new Cyclops Depths instance. The mission starts at “Shapiro” in Fort Troy.
  • Added a series of item-upgrade paths for a select few weapon amplifiers.
  • New mining finders with more varied parameters.
  • Introducing four new Iron Challenges: Kingfisher and Osseocollum. along with two missions for as yet undiscovered creatures!
    • Iron Challenge: Kingfisher
      NPC: Alcedo CFA Representative
      Position: Calypso (40439, 58735, 131)
      Location: Naval Station Triton
    • Iron Challenge: Osseocollum
      NPC: Walter Henrysson
      Position: Calypso (74381, 67320, 138)
      Location: Boreas

Changes

  • Updated the graphics for the Maffoid creature class.
  • Updated the graphics for the Thorifoid Berserker creature class.
  • Updated the graphics for the Thorifoid Shaman creature class.
  • Changed the attack types of the Thorifoid Shaman creature class, it now has a ballistic ranged attack and an AOE melee attack.
  • Reduced the damage output and stamina of the Thorifoid Berserker and Thorifoid Shaman creature classes.
  • Crystal Palace domes have been remodelled and rescaled.
  • A mudslide on Akmuul Island has resulted in substantial landscape changes in certain areas.
  • Treasure Island terrain has been updated.
  • Fixed an issue with creatures not spawning properly on land areas.
  • Harbinger have been spotted south east of MegaVolt Camp.
  • Adjusted the heights and sizes of several of the platforms at the oil rig.
  • The entrance to the Aurli cave on Crystal Palace has been moved to the central shopping area, below the teleporter.

Bug Fixes

  • Fixed broken progression achievements in Thule.
  • Fixed an issue that sometimes caused lighting to flicker in some situations.
  • Fixed an issue preventing Calypsocods from attacking avatars.
  • Fixed an issue which caused mining probes to be placed on top of the domes when mining on FOMA.
  • Fixed issues with the oil rig causing avatars to fall through some platforms.
  • Fixed an issue preventing NPC Private Cooper from handing out items.
  • Fixed Tegretov TR5 item info text.
  • Fixed the auction categories of Merry Mayhem Shin Guards (M) and (F).
  • Fixed the reward description in the mission: Iron Challenge: 10000 Kreltin.
  • Fixed a bug causing ships to take damage when flying into FOMA or Crystal Palace.
  • Fixed several estate related issues.
  • Armor platings can now be attached to RX Optac X1 armor parts.
  • It is now possible to attach amps to the WoF edition Marbo Bravo plasma rifle.’
  • Fixed incorrect ammunition consumption on some weapons.

Known Issues

  • Doors sometimes open and close even when they are locked.
  • Issue with the lodge outposts that causes the interior walls to become invisible.
  • Avatars sometimes spawn underground when exiting the Aurli cave on Crystal Palace.
  • Avatars can become stuck when walking into the walls of the domes on Crystal Palace.
  • Avatars can become stuck in the door to the Cyclops Depths when re-logging inside the instance
  • New arrivals may be placed underneath the teleporter in Port Atlantis when skipping the tutorial in Thule.

We strive to ensure a smooth and problem-free patch. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches.

VU 14.1.2 April 9, 2013
Entropia Universe 14.1.2 Release Notes
Fixed Issues

  • Coloring hair tips requires the use of the coloring system, instead of hair care items such as hair spray or hair gel.
  • It is possible once again to extract unlockable skills even when the prerequisites are no longer met.
  • The correct success rate is now displayed in the beauty system interface.
  • Corrected several garment issues.
  • Increased client and server stability.
MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.


VU 14.1.1 March 20, 2013
Entropia Universe 14.1.1 Release Notes
Fixed Issues

  • Fixed an issue with seating logic on motherships.
  • Fixed issues with blueprint books displaying the wrong names.
  • Fixed an issue that causes Avatars hands to stretch when seated in a VTOLs.
  • Land area name anomalies in global messages have been fixed.
  • Fixed an issue that causes Avatar bodies to stretch when wearing hats.
  • Values are now correctly displayed in the German language setting when getting a HOF/Global.
MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.


VU 2013.1.1 March 20, 2013
Planet calypso content release 2013.1.1
PLANET CALYPSO CONTENT RELEASE 2013.1.1
2013-03-20
***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***

New Content
  • Added progression achievements to Thule.

Changes
  • Increased the spawn rate of the new Aurli monsters and bosses.
  • Removed the new restriction on teleportation in and out of toxic zones.

Bug Fixes
  • Fixed a bug that removed many objects and terminals from various outposts.
  • The Aurli larvae can now be put in the refiner.

Known Issues
  • Many exploration achievements on Eudoria do not unlock.
  • Galaurphite is displayed incorrectly in auction category under refined resources.
  • PVP area zones near Fort Argus and Camp Echidna are missing from the map UI.
We strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches.

VU 2013.1 March 13, 2013
Planet Calypso 2013.1 Release Notes
2013-03-13
***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***

New Content
  • We’re introducing a new underground area known as “Walken’s Laboratory” to the Crystal Palace space station. The lab is sure to offer brave colonists new and exciting challenges with the possibility of great rewards for those who survive. This area and its associated creatures/missions are restricted to those who have completed stage four of the Aurli Iron Challenge.
  • Added a new mission chain and some side missions that are designed to lead new players from Camp Icarus to Nus Lull and Port Atlantis.
  • Added Iron Challenge mission chains for the following creatures: Drone, Harbinger, Legionnaire, Trooper and Warlock. You can find the mission brokers in Cape Corinth, Fort Troy, Zychion, Osere and Ashi.
  • Introducing lots of new items, including some with never-before seen properties.

Art
  • Improved the looks of the following creatures: Aurli, Defender, Faucervix, Neconu and Warrior.

Changes
  • Renamed the Thor family of mutants as well as their maturities.
  • Increased the collision radius for Molisks and Traeskerons.
  • Increased the attack range for Molisks, Tantillions and Traeskerons.
  • Lowered the movement speed of the Traeskeron Matriarch.
  • Increased the movement speed of all regular Traeskerons.
  • Removed the Merry Mayhem teleporters and holiday decorations from Twin Peaks.
  • Increased the maturities of some of the TskTsk spawning in northwestern Amethera.
  • Increased the maximum stack size of Daikiba trophies.
  • Teleportation into and within lootable PVP areas has been disabled.
  • Teleporting within non-lootable PVP areas has been disabled.
  • The radius of the vehicle-restricted zone near oil rigs has been increased to 50m.

Bug Fixes
  • Fixed an issue that made it impossible to choose handgun skill as the reward for the mission “No One Likes Frogs”.
  • It is now possible to use attachments on the WoF Edition Plasma rifle.
  • Fixed several issues with Traeskeron skin, leather and leather texture items.
  • Removed the Akbal Drone spawn near Port Atlantis.
  • Optimized the lighting on Crystal Palace.
  • It is no longer possible to fly over the vehicle-restricted zones around the oil rigs.
  • Corrected various spelling errors.
  • Fixed an issue causing a terminal to disappear in Camp Caravan.

Known Issues
  • Fort Medusa is missing various buildings including service centers.

We strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches.

VU 14.1 March 13, 2013
Entropia Universe 14.1 Release Notes
NEW FEATURES

  • A new on-screen mission tracker interface has been implemented, which is automatically displayed when a mission is tracked in the quest log.
  • A new option is available in the team interface to specify the share of loot that can be earned through healing members of the team.
  • The maximum TT value of make-up masks has been reduced to 30 PED. Existing masks with values above 30 PED have retained their current value.
  • The interface for turning in items to quest NPCs has been improved.
  • Hair, face and body selections in the avatar creation interface have been limited to basic options. More advanced options must be performed by hair stylists and body sculptors.
  • Helpful tooltips have been added to the avatar creation interface.
  • Mindforce Attack Chips can now gain tier levels.
  • Weapons no longer decay or consume ammunition when attacking a dead creature.
  • Weapons fired in PVP areas once again decay and consume ammunition.
  • The item information panel for armor parts now display the actual and maximum protection values, to reflect the lower protection offered by items below maximum condition.
  • The condition limit for all items has been set to 3%, with the exception of make-up masks & participant content screens, which have been lowered from 90% to 10%.
FIXES / IMPROVEMENTS

  • Various garment issues have been corrected.
  • Miss and evade messages now display correctly when attacking a creature.
  • The damage of area of effect weapons has been corrected to prevent exceeding a weapon’s maximum damage when damaging multiple targets.
  • The yellow mission target indicator has been made more visible to facilitate tracking of quest objectives.
  • An issue causing avatars to twitch in the avatar creation interface has been corrected.
  • Only creatures spawned on a land area will contribute points to events hosted on the land area.
  • When constructing items while using residue, residue from multiple stacks will be used to bring the constructed item to maximum condition.
KNOWN ISSUES

  • Fog is not shown correctly in certain situations.
  • Some blueprint and blueprint book names are displaying incorrectly.
MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.


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