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Entropia Universe Version Updates

This archive preserves the complete history of Entropia Universe Version Updates, documenting the technical evolution of the platform and the development of its virtual worlds. Each update represents a snapshot in the ongoing transformation of the universe, from early system foundations and gameplay mechanics to major graphical upgrades, planetary expansions, and platform milestones.

The release notes collected here provide insight into how the real-cash economy virtual universe has evolved over time — including engine transitions, interface redesigns, new systems, balance adjustments, and community-driven improvements. Together they form a chronological technical record of the changes that shaped Entropia Universe from its early years to the modern era.

Use the search function to explore specific Version Updates, locate historical features, or trace how particular systems and mechanics have developed across different eras of the universe.

VU 2013.3 November 5, 2013
Planet Calypso Content Release 2013.3
PLANET CALYPSO CONTENT RELEASE 2013.3
2013-11-05
***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***

Cape Corinth
The Cape Corinth area has received a major graphics and content overhaul, this is the first stage in a long term project to improve all areas on Eudoria. The following list is a summary of what has been done.

  • Terrain and textures have been redesigned in order to create a more diverse and immersive landscape.
  • Performance has been significantly improved.
  • Resources have been redistributed to follow geological formations, adding more realism to the mining profession.
  • New creature spawners have been added, including some intense grinding areas for many popular creatures.
  • Added a lot of new points of interest, including a Maffoid Village .
  • The various estate villages have been redesigned with lots more character to them.
  • New wave spawner - The Warchief’s Sanctuary
  • New wave spawner - Typhon’s Reach
  • Re-designed wave spawner - Hadesheim Assault
  • Corinth cities and outposts have been completely redesigned.
  • New participants can now begin their life on Calypso in the Half Moon Bay outpost.
  • Lots of wonderful new music created especially to fit Corinth’s new aesthetics.

Missions
  • Daily Missions - Five new daily mission groups, three for hunting and one each for crafting and mining. You can pick up a random mission from each group once every 16 hours from Daily Mission Terminals found in Cape Corinth, Port Atlantis and Twin Peaks.
  • Daily Tokens - These new tokens can be obtained by completing the new daily missions, and can be used to purchase non-tradable items from the Daily Token Trader NPCs located in various cities. Token broker item prices, stock and availablility are subject to change at any time.
  • Combat Tokens - In addition to being offered as rewards for completing regular missions these new tokens are meant to replace the old Mission Token items, and can also be found as loot on certain shared-loot and boss creatures. The old Mission Tokens can be converted into the new Calypso Combat Tokens by interacting with the Mission Token Converter NPC in Cape Corinth. Token broker item prices, stock and availablility are subject to change at any time.
  • New Iron Challenge Mission Chain - Oculus . Mission NPC: Servion at 32974, 37913
  • New Iron Challenge Mission Chain - Gokibusagi. Mission NPC: Professor Elon Surs at 68308, 79038
  • New Iron Challenge Mission Chain - Hispidus. Mission NPC: Gerard at 74216, 85845
  • New Iron Challenge Mission Chain - Maffoid. Mission NPC: Josh Erland at 61740, 88037
  • New Iron Challenge Mission Chain - Feffox. Mission NPC: Major Joseph Edwards at 75565, 92635. Large Feffox herds have been reported in northeastern Eudoria.
  • New Mining Challenges - Mineral Resources: Lysterium, Belkar, Blausariam, Iron, Zinc, Narcanisum, Frigulite, Cumbriz ,Copper, Caldorite, Pyrite. Visit a Mining Guild representative in Port Atlantis, Cape Corinth or Twin Peaks to register for these rewarding new missions.

Changes
  • The Aurli bosses in the cave on Crystal Palace no longer spawn automatically when a server is restarted.
  • Increased the view distance of the oil rig.
  • Missions that formerly awarded mission tokens now award Combat Tokens.
  • The Wanted: Bloodclaw (Daily) mission now offers 6 combat tokens as reward.
  • Updated the attack animations for the Kingfisher and Allophyl creatures.
  • Updated the graphics of the following creature classes: Combibo, Cornundacauda, Cornundos, Jamraider, Kingfisher, Sabakuma, Snablesnot Female, Snablesnot Male, Turp
  • Removed the former Mission Token trader NPCs from Fort Victoria, Ringhorne and Chug’s Hideout.
  • Increased the maximum stack size of Berycled and Caudatergus trophies.
  • Iron Daikiba Challenge - Daikiba Cubs now have a 50% chance of increasing the mission point counter by one point.
  • Iron Challenge: Harbinger. Mission Broker Colonel Sam Garcon has been moved to 60470, 85213
  • Iron Challenge: Eviscerator and Longtooth. Mission Broker Fritz Feldgast has been moved to 61719, 88012
  • Removed the Atrax Stalker spawn from the field north of Camp Icarus.

Bug Fixes
  • Fixed several broken exploration achievements in the Corinth area.
  • Fixed the land area controls on Vermillion Fields.
  • Fixed an issue that caused doors in Cyclops Depths to open and close improperly.
  • Iron Challenge: Mind Reaver Stage VI - Skill rewards are now accurately reflected in dialogue choices.
  • RX OpTac x1 Thigh Guards (F) now have the correct protection values.

Known Issues
  • Several previously discovered teleporters may not appear in the map locations list. These teleporters will need to be rediscovered in order to use them.

We strive to ensure a smooth and problem-free patch. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches.

VU 14.3.2 November 5, 2013
Entropia Universe 14.3.2 Release Notes
Monria Moon Released

Mindark has worked closely with the team behind Monria to implement their vision for the moon estate.Monria stands out as the first Cthulhu Mythos inspired Sci-Fi Horror MMORPG. To check out Monria, visit monria.com where you can register an account and download the game.

Quests
Monria new arrivals will spawn on Thule where they can try out the Calypso beginner’s tutorial. Speak to Mr. Yoshida to start the tutorial quest chain. All new Monria arrivals will receive a Monria shirt which will flag them to travel to Monria after completing the Thule tutorial quest. The Thule tutorial quest can be skipped by speaking to Mr. Yoshida or Lieutenant Smith
Four hunting Iron missions, one for each unique Monria creature, are available at the Main Crater outpost.

  • New crafting missions: speak with NPC Tobie in the Monria Hub.
  • New arrival mission chain. speak with NPC Hank Powers near the teleporter in the Monria Hub.

Quests that will be enabled after next week’s patch:
  • Find the missing chapters
  • Mining Challenges

Entropia Universe Platform
Fixed Issues
  • Loading time for client has been improved.
  • Issues with the 32-bit lighting has been fixed.
  • Auction orders will now buyout items with the buyout markup set to 100%
  • Fixed an issue where the last attempt of a limited blueprint failed
  • It should not be possible to get lower than 5% strength on AEOT anymore
  • Client freeze when equipping or opening an inventory with a tool with attachments is fixed
  • Hitboxes for many planet partner creatures have been fixed

Known Issues
  • Collision detection on some terrain models is missing causing avatars to become stuck in some situations. Press T when stuck to revive at the nearest revival terminal.
  • Monria shops are labelled with wrong numbers. This will be corrected in the patch and shop deeds will then be delivered to the moon manager.
  • Monria Hub teleporter room area incorrectly displays “String 0”.
  • Some quest dialogue locations are reversed. The quest givers on Thule appear to be sending Monria players to Calypso before sending them to Monria.
  • Sort columns in the auction interface are not functioning.

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

VU 14.3.1 October 10, 2013
Entropia Universe 14.3.1 Release Notes
  • Avatar hitboxes have been updated.
  • Several creatures have had their hitboxes updated, this also results in less loading time when creatures are in view.
  • Client login time improved.
  • Client stability improvements: memory leaks, freezes, crashes and slow loading.
  • Avatars no longer walk backwards after exiting a moving vehicle.
  • Calypso Land Deeds are now listed at Bank Tellers.
  • Dance emotes now loop correctly.
  • Auto-aim when using Auto Use Tool has been improved.
MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.


VU 14.3.0 October 2, 2013
Entropia Universe 14.3.0.2 Release Notes
  • Client stability has been improved for both 32 and 64 bit clients
  • Hit box logic has been greatly updated
MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.


VU 14.3.0 September 26, 2013
Entropia Universe 14.3.0.1 Release Notes
  • Client stability has been improved
  • Auto target logic on has been adjusted
  • Hit box logic has been updated
MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.


VU 14.3 September 24, 2013
Entropia Universe 14.3 Release Notes
New Features

  • Major hardware and software infrastructure upgrades. More info available in Developer Notes #6 .
  • Entropia Universe now features a 64-bit client, which is able to make use of the much larger amounts of RAM on late-model PCs running 64-bit operating systems. The additional RAM availability will increase the overall stability and performance of the Entropia Universe client for many users. The 64-bit client will be run by default on compatible systems, though it is possible to switch back to the 32-bit client via the Tools menu in the Client Loader.
  • Automatically triggered skill bonuses. Duration and strength of the triggered bonus is dependent on the level of recent activity.
  • Customizable skill progress indicator.
  • The “Confirm Sell” auction dialog now displays more information.
  • The auction interface now shows an alert dialog listing all attachments when trying to sell an item with attached attachments.
  • New sounds when equipping or activating pistols, rifles and support weapons.
  • Improved text filters in the auction and construction interfaces.
  • Learning period Skill Increase Bonus (SIB) has been extended for several levels after mastering an item.
  • The manufacturing progress bar has been integrated into the manufacturing user interface.
  • Loans in banks can now be created using Calypso Land Deeds as collateral.
  • The tiering cost formula for items with cooldown or upload timers (mainly MindForce chips) has been adjusted to bring the costs in balance with other types of items such as weapons and tools.
  • There is now a progress bar displayed when waiting for a dynamic area to load if the avatar is unable to take any actions during the wait.
  • Windows 8 is now fully supported.

Clothing / Avatars
  • An issue causing client crashes when switching from third-person to first-person view while wearing the "Stum Shirt (F,C)" item has been corrected.
  • The Radar Jacket (M,C) has been updated.
  • An issue causing some male hairstyles to display oddly when equipping a cap has been corrected.
  • Textures are now mirrored correctly again.
  • Avatar appearance settings are now saved correctly in the face sculptor and hairstylist interfaces.

Vehicles
  • Spaceship summoning dialog has been adjusted to prevent accidental acceptance of requests. A cooldown timer has also been added to the summon interface to prevent spamming.
  • Corrected an issue that caused flood damage to vehicles when colliding with vegetation.
  • The correct error message is now shown when trying to spawn a vehicle in space with items inside its inventory.
  • Fixed an issue with the Sleipnir VTOL wobbling in space flight.
  • Space vehicle speed is now displayed correctly in the vehicle HUD.
  • It is no longer possible to destroy and repair a vehicle with zero TT value.
  • When opening the Vehicle Guest List in a mothership, there is a new button available - !"Public Access".
  • Motherships seats now display the correct animation effect when in no access mode.
  • All mothership gunner seats are now available for use.
  • Mothership seat names are now more descriptive.
  • Motherships have been upgraded with more turrets.
  • Mothership turrets have improved pitch/yaw movement and have less constraints making it easier to defend the ship from different angles.
  • It is now possible to view item info on items inside the mothership engineering terminal.
  • Corrected an issue causing motherships to enter restricted mode unexpectedly in certain situations.
  • Removed collision box when a mothership is destroyed.
  • Mothership health bars for exterior and interior are now displayed correctly.

Fixes
  • Mindforce Strike chips no longer go into cooldown when you receive the message "The target is out of range".
  • Weapon scopes now zoom properly when entering scope view.
  • Auction orders now display the planet on which the order was placed.
  • Level 6 Finder Amplifier (L) and Level 9 Finder Amplifier (L) are now placed in the correct auction category.
  • Mindforce Regeneration Chips now display their Skill Increase Bonus information correctly.
  • Tridenite has recovered its missing texture.
  • Estate Terminals now update properly when changing the terminal settings.
  • Corrected an issue causing camera shaking and restricted movement when avatars revive at a revival terminal.
  • Corrected an issue preventing some disciples from being able to graduate and rate mentors.
  • Disciple progress is now updated correctly when the disciple kicks a mentor and gets a new mentor.
  • Corrected an issue causing mission messages to continually reappear at login.
  • Corrected an issue preventing the user of mining finders after crossing a server border.
  • Corrected an issue causing avatars revived with a Mindforce Resurrection Chip to fall through the ground.
  • The Friends List now updates correctly when adding or removing friends, without requiring a relog.
  • Corrected an issue causing movement to be aborted when switching to a different keypress.
  • Achievements now unlock and display correctly for disciples who have changed mentor.
  • The PED card balance displayed in the Trade Terminal now updates correctly when making transactions.
  • Firing a weapon at a Revival Terminal no longer decays or consumes ammunition.
  • The default sort for in the Auction (time left) now displays correctly.
  • The ‘Strong’ posture animation has been corrected.
  • An issue preventing the navigation window from appearing when using a several Teleportation Chips has been corrected.
  • In the Manufacturing interface, checkboxes for residue types are now enabled only when the ‘Use Residue’ checkbox is ticked.
  • An issue causing unintended falling damage in some instances has been corrected.
  • The Society Terminal now updates correctly when the “Accepting Members” flag is switched.
  • Land Area markers now display the correct tax rate.
  • Dropping items in underground areas now functions correctly.
  • Underwater creatures no longer get stuck on the ocean floor.
  • The camera will now return to its original position after playing the Hall of Fame animation.
  • Reduced freezes when loading vehicles.
  • Corrected an issue preventing the sale of empty blueprint books to the Trade Terminal in certain situations.
  • Corrected an issue causing weapons with skill requirements above level 100 to display incorrect damage interval in the item info panel.
  • Voice indicators no longer become frozen above an avatar’s head if proximity chat is disabled while talking.
  • Avatar collision logic has been improved to prevent blocking.
  • Manufacturing attempts from previously loaded blueprints are no longer visible after changing blueprints in the manufacturing interface.

Known Issues
  • The 64-bit client can crash in certain situations due to old installations. Running the client repair tool will usually resolve this issue.
  • Targeting with auto-use tool can behave strangely in some situations.
  • Loading progress bar for dungeons not working correctly.
  • The hitbox for some creatures may result in missed attacks, but no decay or ammo will be incurred in failed attacks.

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.





--Mod's Note--
Adding another bug fix that was officially mentioned.

Hola!

Btw, the bug with entropia muting all possible recording devices possible in the universe is solved, somehow it was forgotten to be mentioned in the release notes.

Cheers!
--Mod's Note--
VU 2013.2 June 18, 2013
Planet Calypso Content Release 2013.2
2013-06-18

***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***

New Content

  • Introducing Cyclops Depths, a massive new instance located beneath the southern jungles of Eudoria. The instance offers a range of exciting challenges and encounters together with plenty of nice rewards.

One of the new items being introduced with the instance is a new class of consumable items. Upon consumption, these items will give your avatar a temporary buff effect, for example increased critical hit chance.

  • New epic mission chain “Vault Hunter” related to and setting the scene for the new Cyclops Depths instance. The mission starts at “Shapiro” in Fort Troy.
  • Added a series of item-upgrade paths for a select few weapon amplifiers.
  • New mining finders with more varied parameters.
  • Introducing four new Iron Challenges: Kingfisher and Osseocollum. along with two missions for as yet undiscovered creatures!
    • Iron Challenge: Kingfisher
      NPC: Alcedo CFA Representative
      Position: Calypso (40439, 58735, 131)
      Location: Naval Station Triton
    • Iron Challenge: Osseocollum
      NPC: Walter Henrysson
      Position: Calypso (74381, 67320, 138)
      Location: Boreas

Changes

  • Updated the graphics for the Maffoid creature class.
  • Updated the graphics for the Thorifoid Berserker creature class.
  • Updated the graphics for the Thorifoid Shaman creature class.
  • Changed the attack types of the Thorifoid Shaman creature class, it now has a ballistic ranged attack and an AOE melee attack.
  • Reduced the damage output and stamina of the Thorifoid Berserker and Thorifoid Shaman creature classes.
  • Crystal Palace domes have been remodelled and rescaled.
  • A mudslide on Akmuul Island has resulted in substantial landscape changes in certain areas.
  • Treasure Island terrain has been updated.
  • Fixed an issue with creatures not spawning properly on land areas.
  • Harbinger have been spotted south east of MegaVolt Camp.
  • Adjusted the heights and sizes of several of the platforms at the oil rig.
  • The entrance to the Aurli cave on Crystal Palace has been moved to the central shopping area, below the teleporter.

Bug Fixes

  • Fixed broken progression achievements in Thule.
  • Fixed an issue that sometimes caused lighting to flicker in some situations.
  • Fixed an issue preventing Calypsocods from attacking avatars.
  • Fixed an issue which caused mining probes to be placed on top of the domes when mining on FOMA.
  • Fixed issues with the oil rig causing avatars to fall through some platforms.
  • Fixed an issue preventing NPC Private Cooper from handing out items.
  • Fixed Tegretov TR5 item info text.
  • Fixed the auction categories of Merry Mayhem Shin Guards (M) and (F).
  • Fixed the reward description in the mission: Iron Challenge: 10000 Kreltin.
  • Fixed a bug causing ships to take damage when flying into FOMA or Crystal Palace.
  • Fixed several estate related issues.
  • Armor platings can now be attached to RX Optac X1 armor parts.
  • It is now possible to attach amps to the WoF edition Marbo Bravo plasma rifle.’
  • Fixed incorrect ammunition consumption on some weapons.

Known Issues

  • Doors sometimes open and close even when they are locked.
  • Issue with the lodge outposts that causes the interior walls to become invisible.
  • Avatars sometimes spawn underground when exiting the Aurli cave on Crystal Palace.
  • Avatars can become stuck when walking into the walls of the domes on Crystal Palace.
  • Avatars can become stuck in the door to the Cyclops Depths when re-logging inside the instance
  • New arrivals may be placed underneath the teleporter in Port Atlantis when skipping the tutorial in Thule.

We strive to ensure a smooth and problem-free patch. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches.

VU 14.1.2 April 9, 2013
Entropia Universe 14.1.2 Release Notes
Fixed Issues

  • Coloring hair tips requires the use of the coloring system, instead of hair care items such as hair spray or hair gel.
  • It is possible once again to extract unlockable skills even when the prerequisites are no longer met.
  • The correct success rate is now displayed in the beauty system interface.
  • Corrected several garment issues.
  • Increased client and server stability.
MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.


VU 14.1.1 March 20, 2013
Entropia Universe 14.1.1 Release Notes
Fixed Issues

  • Fixed an issue with seating logic on motherships.
  • Fixed issues with blueprint books displaying the wrong names.
  • Fixed an issue that causes Avatars hands to stretch when seated in a VTOLs.
  • Land area name anomalies in global messages have been fixed.
  • Fixed an issue that causes Avatar bodies to stretch when wearing hats.
  • Values are now correctly displayed in the German language setting when getting a HOF/Global.
MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.


VU 2013.1.1 March 20, 2013
Planet calypso content release 2013.1.1
PLANET CALYPSO CONTENT RELEASE 2013.1.1
2013-03-20
***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***

New Content
  • Added progression achievements to Thule.

Changes
  • Increased the spawn rate of the new Aurli monsters and bosses.
  • Removed the new restriction on teleportation in and out of toxic zones.

Bug Fixes
  • Fixed a bug that removed many objects and terminals from various outposts.
  • The Aurli larvae can now be put in the refiner.

Known Issues
  • Many exploration achievements on Eudoria do not unlock.
  • Galaurphite is displayed incorrectly in auction category under refined resources.
  • PVP area zones near Fort Argus and Camp Echidna are missing from the map UI.
We strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches.