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Entropia Universe Version Updates

This archive preserves the complete history of Entropia Universe Version Updates, documenting the technical evolution of the platform and the development of its virtual worlds. Each update represents a snapshot in the ongoing transformation of the universe, from early system foundations and gameplay mechanics to major graphical upgrades, planetary expansions, and platform milestones.

The release notes collected here provide insight into how the real-cash economy virtual universe has evolved over time — including engine transitions, interface redesigns, new systems, balance adjustments, and community-driven improvements. Together they form a chronological technical record of the changes that shaped Entropia Universe from its early years to the modern era.

Use the search function to explore specific Version Updates, locate historical features, or trace how particular systems and mechanics have developed across different eras of the universe.

Some Version Update release notes are currently missing or temporarily unavailable due to the migration from PlanetCalypsoForum to the new Entropia Forum. PlanetCalypsoForum historically served as a primary archival source for Entropia Universe VU documentation, and some older or recent VU posts may not have migrated cleanly or may still be unavailable while the forum transition settles.

VU 2015.1 March 17, 2015
Planet calypso content release 2015.1
***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***


Settlement Update
  • Half Moon Bay is a new outpost similar to Camp Icarus, located near Corinth Beach estates. This new arrival area will be used to help ease server traffic during busy periods.
  • In light of the growing robot threat, CDF Forces have appointed Calypso Advisors to help ensure the safety of arriving colonists. Tasked with properly educating colonists with information vital to survival in Calypso's harsh alien environment, the Calypso Advisors will help guide newcomers during their first days on Calypso
  • An eccentric scientist known as Veyg Crenter is rumored to be creating all sorts of tameable creatures in his rogue laboratory and releasing them on the Atlantis Archipelago islands south of Port Atlantis, including some very rare and unusual specimens.

Changes
  • Nus Lull has been relocated slightly to the south.
  • Nearly one hour of new music has been added to the global Planet Calypso playlist. It can be accessed at: soundcloud.com/entropiauniverse
  • Camp Icarus has received a visual update and many improvements have been made to the quests available there.
  • The Gauntlet Organizer now provides a clearer explanation of the Gauntlets.
  • The Camp Icarus folk are a bit more responsive now.
  • The Wastelanders near Orthos have mysteriously disappeared and the remnants of their camp appears of interest to roving hostile robot patrols.
  • Construction work on a new bridge south of Port Atlantis near the popular swamp camp has been completed.
  • The Puny Iron Challenge mission NPC has been relocated to a more accessible position near the equipment building entrance.
  • Puny Cornudos creatures now contribute to completion of Puny Iron Challenge missions.
  • Spawns for Puny Iron Challenge creatures have been added around the Atlantis Archipelago teleporter.
  • Chikara Omniworld Corporation has increased its presence in the Atlantis Archipelago by landing an outpost module by the teleporter
  • The Cape Corinth teleporter has been slightly relocated and received scheduled maintenance. Colonists will need to visit the new teleporter location to re-calibrate their SatNav systems in order to access the Cape Corinth destination when using the planetary teleporter network.
  • The area previously known as Half Moon Bay is now known as Half Moon Cove. Improvements to the quests in this area have been implemented.
  • The mission 'Once More Into The Wild' has been improved.
  • Shopping booths once again feature red canopies.
  • Restrictions have been implemented to prevent Controlled Creatures from entering or spawning in designated newcomer areas such as Half Moon Bay.
  • Lieutenant Smith now reminds new arrivals to pick up their Valkyrie before leaving Thule, if they haven’t done so already.
  • The Thule teleporter at the Port Atlantis Marina now requires confirmation before teleportation is initiated.
  • Calypso Startroom has been redesigned
  • Crystalline Cavern has been optimized.
  • Thule has been optimized.
  • Christmas decorations have been removed, along with Merry Mayhem NPCs.
  • Vegetation and terrain optimization has been implemented in many areas.

Fixed Issues
  • The Gauntlet Organizer now correctly admits participants with highest profession level of 10 or lower.
  • Avatars arriving on Calypso from space will now properly spawn above Port Atlantis Mall.
  • Fixed an issue causing the Hogglo Pygmy to walk instead of run.
  • The Daily Hunter Category 2: Armax Bull - Increased the amount of creatures spawned in each of the locations indicated in the mission.
  • The Daily Hunter Category 2: Armax Cow - Increased the amount of creatures spawned in each of the locations indicated in the mission
  • The Daily Hunter Category 2: Equus - Increased the amount of creatures spawned and added a waypoint for the mission.
  • The Cornundacauda pet trick 'dash' has been corrected to 'roll over'.
  • Fixed invalid checkpoints for ‘The Long March’ mission.
  • The icon for the Reindeer Hat item has been fixed.
  • Several sound optimizations have been implemented, helping to reduce client size.
  • Fixed an issue preventing the Private Cooper event item trader from handing out rewards.
  • Colonizer Face Guard and Chromatophore Mk.I Face Guard does now have the correct icon size.
VU 15.1.2 February 4, 2015
Entropia Universe 15.1.2 Release Notes
Changes

  • Universal ammo can no longer be discarded in the Trade Terminal.
Bug Fixes

  • An issue preventing the rejoining of instance areas in some situations after a client crash has been corrected.
  • An issue causing ambient occlusion (SSAO) to render a halo around objects has been corrected.
  • An issue preventing The Entropian issues 2-4 from being placeable in estates has been corrected.
MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.


VU 15.1.1 December 16, 2014
Entropia Universe 15.1.1 Release Notes
New Universal Resource
A new resource called “Nanocube” has been added to Trade Terminals on all planets. This universal resource will mainly be used in blueprints for basic items and commodities in demand on all planets.

Explosive Projectiles
Several new blueprints for the manufacture of Explosive Projectiles have been added. The new blueprints utilize Nanocubes as the sole blueprint ingredient, and can be found while crafting Mechanical Components on any planet.

Changes
  • The H-DNA and Loot Collection Pill items are no longer lootable in PVP areas.
  • Item link is now added to the transportation message you get in the message center.

Bug Fixes
  • Fixed an issue where the client says you have insufficient balance after creating orders.
  • Fixed an issue where the level indicators were missing on Blueprints.
  • Items in loot windows now display their values correctly.
  • Fixed an issue where the grass displayed neon colors during the night.
  • Warp drive particle effect now works as intended.

Known Issues
  • Offline messages does not always show in the message center. We are currently looking more into this but deployed a small fix in this release to make it work for most players. Please re-send friend requests etc.

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.


VU 15.1.0 December 9, 2014
Entropia Universe 15.1.0 Release Notes
Galactic Transport
It is now possible to bid on auctions listings from all planets, regardless of the current location of the bidding avatar. Buyers are presented with three options when winning an auction originating from a different planet:

  • Pickup at Origin - Items won from auction will be placed into the buyer’s storage on the planet of origin (the planet where the auction was created). Buyer must then travel to the planet of origin to retrieve the items from storage.
  • Normal Delivery - Items won from auction will be transported to the buyer’s storage at the buyer’s current location after 12 hours. This option will incur a small transport fee based on the weight of the items to be transported, with a minimum fee of 2 PED. A delivery notice will appear in the Message Center when items are delivered.
  • Instant Delivery - Items won from auction will be transported immediately to the buyer’s inventory at the buyer’s current location. This option will incur a higher fee than Normal Delivery, with a minimum fee of 6 PED.
The majority of the transport fees collected for the Normal and Instant Delivery options will be held in a special transport fee pool. In a future Version Update, transport missions will be made available that can be claimed by spaceship pilots via a queue system that incorporates the available transport fee pool, pilot skills, time limitations, and ship cargo capacities.

Auction Order Improvements
Auction orders will now place bids automatically on offers with no buyout and on offers with buyouts higher than the auction order’s maximum bid. The automatic bids will be made at the lowest legal bid amount and the system will continue to raise the bid against subsequent competing bids as high as the order’s maximum price will allow. Offers with a buyout price lower than an order’s maximum price will be matched immediately at the offer’s buyout price, functioning the same as before this update.

Pet Summoning
Some pets can now be summoned on planets other than the pet’s planet of origin. The pet information panel indicates whether a pet can be summoned on foreign planets. Pets must be at least level 7 to be summoned on a foreign planet.

Pet Center Manager
As a first step in implementing stables, a Pet Center Manager is now located at each stable location that can provide pet buffs. These buff are much the same as buffs provided by consumables, but are only active while the pet is summoned and has reached the “Loved” affection level. The buff duration is real-time and decrements even when your avatar is not logged on.

Whips
Several new whips have been added. Blueprints for the whips can be found while crafting weapons on any planet.

Bug Fixes
  • An issue causing the Metabolic Boost buff to not function in some cases has been corrected.
  • An issue causing the camera behave strangely when close to walls has been corrected.
  • Improved pet positioning when summoning pets inside instances or in close quarters

Known Issues
  • Nanocubes, a new resource sold by the Trade Terminal on Calypso, are currently not used in any blueprints. In an upcoming patch blueprints will be released that require Nanocubes and Nanocubes will be available from Trade Terminals on all planets.
  • During the night time in Entropia, the grass can get neon colors due to a dissolve issue.

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.


VU 2014.4 December 9, 2014
Planet calypso content release 2014.4
PLANET CALYPSO CONTENT RELEASE 2014.4
2014-12-09
***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***

Pet Center Manager
As a first step in implementing stables, a Pet Center Manager is now located at each stable location that can provide pet buffs. These buff are much the same as buffs provided by consumables, but are only active while the pet is summoned and has reached the “Loved” affection level. The buff duration is real-time and decrements even when your avatar is not logged on. Pet Center Managers can be found at the following locations.

  • Fort Ithaca
  • Twin Peaks
  • Port Atlantis
  • Emerald Lakes
  • Cape Corinth
  • Nate Valley
New Pets

  • Combibo
  • Cornundacauda
Iron Challenges

  • Iron Challenge: Berycled Stage I-V
  • Iron Challenge: Formicacida Stage I-V
Changes

  • Crystal Palace domes have received a graphical update.
  • Lots of new items waiting to be discovered.
Creature Sounds
The following creatures have new sound effects:

  • Combibo
  • Cornundacauda
  • Hogglo
Fixed Issues

  • Fixed an issue with "Twin Peaks Express" mission waypoint.
  • Fixed an issue that would cause you to get stuck in the dome walls on Crystal Palace.
  • Coprolite bubble tree model is now fixed.
  • Fixed an issue with the Gokibusagi being hard to hit when jumping.
  • Grand Formidon now has the correct texture.!


VU 15.0.2 October 29, 2014
Entropia Universe 15.0.2 Release Notes
  • An issue causing some instances to be inaccessible has been corrected.
  • Vehicle spawn sounds are now played only for vehicle owner, as intended.
  • An issue preventing switching to other tools after using teleport chips in some situations has been corrected.
  • An issue causing missing textures for some items has been corrected (i.e. Christmas Gift 2011).
  • Sound fixes for various issues that arose in VU 15.0
  • Universal Ammo now works with vehicle weapons and turrets.
MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.


VU 15.0.1 October 22, 2014
Entropia Universe 15.0.1 Release Notes
VU-news text goes here...

Improvements

  • Pets will now move around less and adjust to the avatar better.
  • Tooltip added for Pet Focus.
  • Pet names can now contain 12 letters instead of 8.
  • Creatures that have just been spawned will now wait a short duration before they aggro.
Fixed Issues

  • Pets will now behave properly in estates.
  • Shop sales notifications have been fixed.
  • Hovering Target UI no longer takes focus from chat.
  • All event areas are now displayed in event list.
  • Creature “Tab tab” no longer crashes the client.
  • Target texts will no longer overlap
  • Fixed Tracked missions UI bug where UI went black upon maximization.
  • An issue with private trading in space and instances has been fixed.
  • Sleipnir sounds are working again.
  • Panther portrait is no longer missing.
  • Fixed an issue where a pet trick could not be executed.
  • Client Loader and Client will now launch faster.
  • Pets will now perform tricks to the corresponding profession level of their avatar.
  • Linked pet items will now show basic information.
  • Can no longer summon/dismiss pets when avatar is dead.
  • Next target with a pet summoned is now work correctly.
  • Scroll bar now resets for a new page in the message center.
  • None accessible motherships will no longer show up in the teleport list in space stations.
  • When teleporting to another server the pet will be correctly dismissed and the pet item will appear in the inventory.
  • Items in private trade window now display their correct values.
  • Pet brush icon in inventory is no longer clipped.
  • Pet brush sound is now sync with the animation.
Known Issues

  • Geometry blocking passages in Calypso Beacon Mission dungeons.
Partners

  • Several pet grooming animations have been fixed.
  • Snablesnot Male and Female have had some tricks renamed.
MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.


VU 15.0 October 15, 2014
Entropia Universe 15.0 Release Notes
Taming
Version Update 15.0 includes the first phase of reintroducing Taming to Entropia Universe. Future updates will introduce exciting new Taming features such as pet buffs and equipment, as well as features specifically related to the ComPet app that will be released early next year.
In this first phase, existing pets will become active once again and each planet will feature one new low-level tamable creature:
  • Arkadia - Nusul Puny
  • Calypso - Bristlehog Puny
  • Cyrene - Young Arret
  • Rocktropia - Panther Puny
  • Toulan - Tabtab Puny

Taming a creature
Tamable creatures are indicated by a heart-shaped taming symbol, to the left of a creature’s health bar. When you find a tamable creature, you first need to use a Whip to lower the spirit of the creature increase its respect. Once the creature reached the correct thresholds you will be able to use an action called “Attempt Tame” to command the creature to obey and become your pet.

Control
Pets are summoned from your avatar inventory. A summoned pet will follow your avatar around, and various information and commands are available from the pet dashboard that appears when a pet is summoned.

Mood
Your pet will have different moods depending on how it feels, so it is a good idea to keep your pet engaged while summoned.

Energy
Pets consume energy over time and gain experience over time while summoned. Energy indicates how well fed a pet is. Right click on Nutrio Bars in your inventory in order to feed your pet. Energy level affects a pet’s mood, so be sure to keep your pet well fed.

Affection
Depending on how it is treated a pet will gain affection towards your avatar. Keep treating it well and something good might be given in return due to the deep connection you have built up.

Experience
As you engage and care for a pet it will gain experience levels. Higher levels unlock different commands and tricks that a pet can perform. Additional commands will be added in future updates.

Focus
Focus is a measure of how well a pet can focus when performing tricks and other commands. Be sure not to push your pet too hard in a short time period or it will lose focus.

Ancient Pets
Existing tamed pets from the old taming system are operational in the relaunched taming system, and are indicated as Ancient pets. The old pet maturities have been merged into one of two maturities as follows:
  • Former pets with a maturity of Young - Guardian are now the default Ancient pet maturity, and have the parameters of the former Guardian pet maturity.
  • Former pets with a maturity of Dominant - Stalker are now known as the Ancient Strong maturity and have the parameters of the former Stalker maturity.

Whips
Two new crafted Whips have been introduced. The blueprints for these items can be found while crafting weapons on any planet.

Shrapnel
Shrapnel, a new stackable resource, has been introduced to hunting loot. All creatures on all planets will drop this new resource as a symbolic representation of salvaged battle debris, regardless of the type of weapon(s) used to defeat the creature. Shrapnel will replace a portion of the total loot value formerly dropped in the form of ammo, animal oils, tier components, paint cans, etc. Shrapnel is not used as a crafting component; instead, Shrapnel can be can converted to Universal Ammo at a ratio of 100:101, or sold to the Trade Terminal at face value.

Changes
  • The Target user interface has been improved
  • Graphical improvements have been made to the Message Center interface.
  • Friend and Society invites and channel invites now always appear at the op top of the Message Center for improved visibility.
  • Improved dissolve/appear transition effects in the social interfaces.
  • It is now possible to teleport from Monria to Planet Calypso for a fee of 7 PED.

Fixed Issues
  • Several Monria estate issues have been fixed.
  • The selected avatar portrait is now correctly displayed in the contacts list.
  • Fixed an issue preventing Motherships and Space Stations sometimes not appearing in the teleport destination list.
  • Fixed an issue resulting in the hangar entrance on Motherships sometimes not closing when restricted.
  • Fixed an issue resulting in new messages sometimes not appearing in the Message Center.
  • Fixed an issue with auction icons sometimes missing from Message Center messages.
  • Fixed an issue resulting in bank loans not displaying properly in some situations.
  • Fixed an issue interfering with sound effects for some BLP weapons.
  • General fixes to many sound events.

Known Issues
  • Pets do not disappear when dismissed in estates.
  • Clear shader cache should be cleared via the Client Loader in order for the new dissolve effects to display.
  • Pet items do not always reappear in inventory when a pet pet is dismissed due to teleportation. Relogging resolves the issue.
  • The Rocktropia Panther pet portrait is missing.
  • The Toulan Tabtab pet may cause the 64-bit Client to crash on Windows 8. Using the 32-bit client avoids the problem.


MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.


VU 2014.3 October 15, 2014
Planet calypso content release 2014.3
PLANET CALYPSO CONTENT RELEASE 2014.3
2014-10-15
***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***

New Item Upgrade Mission
We have introduced a new series of item upgrade missions available from “The Shroom Fiend” located in Minopolis. In exchange for certain items he can upgrade your EMT kit Ek-2350 and EMT kit Ek-2600 in three stages to Adjusted, Improved and Modified versions!
New Hunting Challenges

  • Bronze Challenge: Marcimex Stage I
  • Bronze Challenge: Mind Reaver Stage I
  • Iron Challenge: Kerberos Stage I-V
  • Iron Challenge: Mulmun Stage I-V
  • Iron Challenge: Muluk-Hir Stage I-V
  • Iron Challenge: Mulaak'f Stage I-V
  • Iron Challenge: Hogglo Stage I-V
Changes
All Iron Challenge missions can be accessed from mission terminals in various locations throughout Calypso.
Blueprints for Robot Beacons can now found while crafting Tools.
Added Bristlehog Puny spawns to the following locations:

  • Minopolis
  • Nymphtown
  • Ashi
  • Osere
  • Camp Icarus
  • Port Atlantis
  • Cape Corinth
  • Fort Ithaca
Bug Fixes

  • Issues with Faucervix animations have been fixed.
  • Creature hint locations in “The Daily Hunter Category 1- Daikiba mission.
  • Many incorrect skill requirements for CDF weapons have been corrected.
  • Issues with "Jezebel's Hunt Challenge" have been fixed.
  • Fixed hovering water level at Fort Isis.
  • Fixed an issue that causes Stable fences to become invisible when playing with low or safe mode enabled.
  • Fixed an issue that sometimes causes an avatar to get stuck in walls when using the televator at Fort Victoria.
  • It is now possible to sell Fireworks on the auction.
  • An issue with text strings in beacon instances has been corrected.
  • Fixed some issues with Pilot Goggles looking strange when equipped.
  • The hitbox on Thorifoid Shaman, Cersumon and Tantillion has been scaled up.
  • Changed ranged/melee attacks back to old settings on all robots.
Creature Visual Updates:

  • Thorio Male
  • Thorio Female
  • Muluk-Hir
  • Mulaak'f
  • Mulmun
  • Caudatergus
  • Longtooth
Misc Updates/Fixes

  • Many Calypso teleporters have been optimized.
  • Lots of newly produced sounds have been added and older sounds updated, with a focus on the newcomer areas. The overall sound balance has been addressed as well.

!



VU 14.9.0 August 19, 2014
Entropia Universe 14.9.0 R2 Release Notes
This release is a server update only, your Entropia Universe client does not need to download any patch.

Fixed Issues

  • Fixed server crash.
  • Fixed malfunctioning attack behaviour for several boss creatures.
  • Fixed an issue with the User controlled creatures not attacking after being abandoned.
  • An issue with shop item points handling has been fixed.
  • Global auction now available from Virtual Tycoon mobile app.
MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.


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