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Entropia Universe Version Updates

This archive preserves the complete history of Entropia Universe Version Updates, documenting the technical evolution of the platform and the development of its virtual worlds. Each update represents a snapshot in the ongoing transformation of the universe, from early system foundations and gameplay mechanics to major graphical upgrades, planetary expansions, and platform milestones.

The release notes collected here provide insight into how the real-cash economy virtual universe has evolved over time — including engine transitions, interface redesigns, new systems, balance adjustments, and community-driven improvements. Together they form a chronological technical record of the changes that shaped Entropia Universe from its early years to the modern era.

Use the search function to explore specific Version Updates, locate historical features, or trace how particular systems and mechanics have developed across different eras of the universe.

Some recent Version Update release notes are temporarily unavailable due to the ongoing PlanetCalypsoForum outage, which historically served as a primary archival source for Entropia Universe VU documentation.

VU August 1, 2005
Undocumented VU changes list
Hi all :)

I decided to make a list of changes that were made on different VUs that was not included in the official VU listing.

Please post your additions and corrections if you have them...

I started playing during VU6.0 so i dont know anything before that time, so any insight on that would be helpful.

I added a condensed version of the most important listed changes for each VU to make it easyer to remember.

It may be advisible to avoid listing when currently fixed or eksisting bugs were created, to prevent this turning into a Whining thread. :wise:

  • 8.1:
    • Main feature: Shopping areas, Bugfixes.
    • Other features :
      Different Service Center Deluxe
      Differnet Unlimited Hardware buildings
      Different bars
      "instant action menu" instead for "toggle stickyness" in options
      Weapon attachments in weapon catagory in auction
      Pavement in twins and different pavement in PA
      Jukebox near PA tp
      Grey glass removed from sides of apt towers
      Shopping area signs on apartment towers
      Mob museum
      Uphill trapping is detected sometimes
      Autorun+strafing cansels autorun (unless you first move the mouse)
      Loot range is less
      Auctioneer range is less
      Info text formatting changed
      Welcome text formatting changed


  • 8.0:
    • Main feature:Club Neverdie, Christmas gifts
    • Other features :
      "Magnification" display in scopes finally back again :)
      Bottles of unrefined Typo looks different (much better) in world and inv.
      Laser sound different.
      Scroll bar like implement in text boxes in soc terminal and some other places
      Description of maturity and description text (same as in DNA machine) shown under "info" when scanning a creature. Also descriptions of scanned NPCs.

  • 7.8:
    • Main feature:Taming
    • Other features :
      PE-Guide button removed in Clientloader
      commercial boards with The Entropian ads
      "Dorky Mickey Mouse Club type sound when Critical Damage is infilcted or recieved." ;)
      "Tubes" on Plasma Annihilators are now blue yet again. (still no lighting)
      Fog has cleared in Ithaca. + scopes look different there.
      speed when removing armor from avatar when clicking repair armor in RT faster

  • 7.7:
    • Main feature:
      Box + Furniture manufacuring, Ancient items :O, Variable mob damage + Crit Hits.
    • Other features :
      Scanner visible when not held in ready mode
      Melee decay when not in PvP bug fixed (but with ...interesting sideffects)
      Some "tron" tanks added to fort ares++ too
      New building/bar in Jason Centre.
      Alien blood bottle's larger when dropped
      Dung looks different.
      Named TPs on amethera (after various players)
      Transparant parts of Plasma Annihilators are now greenish yellow color instead of blue.
      "Color clothes" skill renamed to "Coloring". The word "clothes" is replaced by "items" in all coloring skill descriptions.
      No longer possible to "preview" a colored item in colorator. Must now be an uncolored item to be able to see outcome.
      Different inventory icon for Nexus, Melchi, scanners and some more items.
      Different Crosshair
      "Factory" on TI (new building not a working one ;) )
      Platform/dome structure in the desert south of pandora. (19772x13553)
      Roman Numerals after claim sizes.
      Sweat stack size limit removed. (its some 20k or so now)
      TT and RT added outside in Nymphtown (istead of one of the two storages)
      Map marker blink rate is no longer dependant of you're FPS (fixed rate now)
      Armor parts has had (male)/(female) suffixes replaced with (M)/(F)
      Underwater mining removed.
      "Drill holes" when mining enmatter have been removed
  • 7.6:
    • Main feature:
      Mining/Crafting update, limited (permadecay) items, tutorial system,
    • Other features :
      Professional standing increased for some (most?) avatars.
      Firestorm Chip has lower skill Reqs.
      Sweat cap removed (skill limit hightened?) for some avatars.
      Mining skills gains on misses.
      Must be on ground/bottom to drop bombs.
      No blast marks.
      Temporary PvP South of Hades :p
      Animal taming skillgains temporarily gone. (fixed)
      Drones do more damage?
      Loot windows for each loot type onscreen at the same time.
      Mining Depth, and deposit sizes, extraction sizes etc all increased. (technically not undocumented since it is part of the main feature)
      Female Shadow armor harness "slimmer"?
      Better Coat/jacket textures.
      Different inventory Icons for many things. (plates, mining tools etc)
      Cant equip broken weapon.
      Flowers need to be repaired to equiped. :p
      Faucervixes are much bigger.
      No valid target message while scanning.
      Dung appears in lootwindow.
      Nonestackables show with amount 0 instead of 1 in auction.
      Better textures on some ground,walls,plants,avatars etc.
      Lag when entering apartments and shopcontainers significantly reduced.
      PvP zones are yellow except pvp3.
      New teleport on TI in the NE corner.
      Changed fap animation.
      When you kill a Maffoid it is labelled as a Biffoid corpse. (fixed but ;) )
      Plasma annihilator doesent light up inside buildings.
      Different graphics effect on the mineral extractors "beam".
      No "error sound" from the extractors when not aiming for a claimrod.
      Some mobs seem to have had their aggressiveness adjusted? (Exarosaur more aggesive, armax seems less).
      Brighter lighting in apartment block foyers.
      Force nexus gone? (most certainly a bug).
      Bigger target boxes?
      Male / Female only (M)/(F) text in clothes info.
      No items can be used to 0 TT anymore (Faps / extractors etc).
      Most mutants make a footstep sound when they walk.
      TT Value of items with attachments does no longer include the attached items values.
      Bug that allowed you to scan mannequins by right clicking and choosing "use Tool" with a scanner equipped is fixed. (But when did we stop beeing able to scan them and why?)
      "Oiltower" bug fixed.
  • 7.5:
    • Main feature : New avatar creation, body/hair stylists.
    • Other features : New Look Robots
      Window cleaners in apartments? (2nd time??)
      Queue use action when reloading option in options
      Sales booths in apartment towers.
      Mobs move/run away slower when their health is low (turp etc is a good mob to test/demonstrate this)
  • 7.4:
    • Main feature : Different skill system.
    • Other features :
      Vind -> trees
      Mob herd behavior.
      Sweetstuff has been taken out of the game??.
      Probes/bombs unpickable.
      Feffoid Traders gone??.
      Mobs started running or rather walking away when nearly dead.
      Fap intervals more random
  • 7.3:
    • Main feature:
      Land managment, more spawns.
    • Other features :
      Less spawns at start.
      Spawns shifted NE (first attempt at migrating feature in 7.4?)
      Dual reload of mindforce chips (possible bug / fixed??)
      Different Atrox texture
      Diripis / igni have been skilling dodge a lot :p ?
      Small flightless birds started running again (who knows when they stopped?)
      Auctioneers are now working shifts ;) (was this 7.4?? (same vu as 10 to every odd hour lag)
      Biffoid => Maffoid
  • 7.2:
    • Main feature:
      Apartments, Antitrap.
    • Other features :
      Old oil stacking method gone??
  • 7.1:
    • Main Feature: New death/revival/MF revival/Ghost talk.
    • Other features :
      Low tt uber item loots :)
      Autorevive in RT
  • 7.0:
    • Main feature:
      New control/quickbar system
    • Other features : ?
  • 6.4:
    • Main feature:
      MF teleport
    • Other features : ?
  • 6.3:
    • Main feature:
      Auction update, TI Visitable
    • Other features : ?
  • 6.2:
    • Main feature:
      Team / Hof update
    • Other features : ?
  • 6.1:
    • Main feature: lots:) LG / amethera opened, Speed nerf, skillchips,bleaching, noloots, dynamic. lights.
    • Other features :
      Box coloring skilling
      Can't climb on any of the bunkers at rig
      Robots always inflict max damage.
      Robots run
  • 6.0:
    • Main feature : New engine
    • Other features : ?


Unknown VU:
Storages became blue (7.1 or 7.2)
mobs stopped running away (7.2/7.3??)
2nd change of amethera map (7.0??)
1st change of amethera map (6.1????)
Full damage or heal is always shown even if health is lower than damage/heal (i.e no more hp checks, but easyer damage stats ;) )
hof fireworks and hof camera (back again) (different VUs??)
VU 7.5 July 1, 2005
VU 7.5 Content Listing [Updated w/ VU 7.5.1]
VU 7.5 Content list

PROJECT ENTROPIA VERSION UPDATE 7.5
2005-07-01

*** PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PROJECT ENTROPIA! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING PROJECT ENTROPIA SUPPORT! ***

VERSION UPDATE FEATURES

New avatar creation process
A new avatar creation process is launched, allowing for a more streamlined experience. Everyone will have an opportunity to check it out, even old avatars.

Old avatars
If you already have made an avatar before the avatar creation update, you have a one-time opportunity to try out the new system. Please note that you at any time can press Reset, to change back to your original look in the currently selected category. When Reset is pressed all changes you have made in the chosen category is lost and your appearance will be the same as before. Note that you cannot change your gender. To continue onwards, press Accept.

Options
Through activating the icons at the top of the UI you can switch between different sections of your appearance. Thereafter you can either use the arrows in the manipulation area to select a new feature, or use the circular zone to decide the level of alteration. If you want to reset a change, you need to activate the corresponding category and then press the reset button. Furthermore, if you press one of the Preview icons on the lower end of the interface, you will get an idea about how your avatar will look in different outfits. Note that these outfits are previews only and will NOT be included in your equipment.

Controls
Mouse: Move the cursor around.
Mouse Wheel: Used to zoom in and out.
Mouse Wheel Pressed down: Move the camera to various angles.
Keyboard Num Pad 8: Used to move camera up.
Keyboard Num Pad 2: Used to move camera down.

Confirmation
When you are satisfied with your choice of appearance you need to press the Accept button. Please note that once you have accepted your looks, you cannot do any further adjustments. However, while in Project Entropia, you will have the option to interact with a person capable of changing avatar looks, namely the body sculptor, hair stylist and the face sculptor.

Name
After you have accepted your looks, you need to choose the name of your avatar. Please choose your name sensibly. The rules and restrictions regarding choice of names are clearly stated in the Conditions of Use and any violation of these rules can lead to a permanent lockdown of your account.

New introduction
A new introduction is presented when starting Project Entropia.

New professions added
Three new beauty professions added, the body sculptor, hair stylist and the face sculptor. They can alter avatar looks, based on their skills, materials and equipment.

As a beauty designer, you can adjust the settings and changes a customer has requested. The customer will be notified when you transfer control of the process and show the suggested outcome for validation.

Your success rate ("SR") is based on your skills and the input materials chosen for the process. You can see the success rate for a 100 percent perfect outcome noted in each adjusted section. Note that more manipulation during a single procedure will lessen your overall success rate in every area.

When you are satisfied with the suggested outcome you can transfer control to the customer, by pressing Propose. The customer may accept the proposed outcome, or choose to alter the suggestion and transfer back the wishes to you for verification. You may then add new input materials to correspond with the customer's wishes.

When the customer accepts the suggested outcome, several checks are made to see the final result. Some areas, when several changes are proposed at once, may be 100 percent successful, while other have minor or no noticeable changes applied.

The general competence level of the designer influences the various areas you can alter, meaning a higher leveled designer has more options to choose from.

Added Beauty Materials
New items used by the beauty professionals have been added, including cartilage, fat and hair spray.

Added Beauty Tools
New tools added for usage when performing beauty procedures, including the hair stylist’s chair and the body sculptor’s toolkit.

New skills added
New skills added to work together with the new beauty professions.

General items added
A number of other items added to expand the range of items in Project Entropia.

Shopkeepers and Mannequins update
The Shopkeeper and Mannequin system has been reviewed and updated.

Added Revival terminals to Amethera
Based on community feedback, several new Revival terminals have been placed at various locations on Amethera.

Skill experience increased
The skill experience rate is greatly increased, based on community feedback and detailed analysis. The increase will be especially noticeable for "mid-leveled" avatars.

Fertilizing station updated
The Fertilizing station system has been reviewed and updated.

Aggression levels
Creatures roaming the lands are now less aggressive. This is especially true for lower-maturity creatures.

Creatures AI improvement
The creatures seems to have been eating smart pills and will behave more cunningly than before.

Sweating once again considered hostile
The creatures of Calypso once again consider sweating a hostile action which may trigger attacks. However, sources claim the number of sweat bottles extracted seems to have increased as well.

Updates to Options
Several new options added, including the ability to shut off wind (and thus the moving vegetation).

Change to lighting system
The dynamic lighting system slider in the options interface is changed. Now, when you move the slider all the way to the left, you have the least amount of dynamic light applied, instead of shutting it off completely.

Change to T button
When using the T button for transportation when stuck in terrain now freezes movement, to counter foul use of its functionality.

Change to blueprint
The blueprint design recipe for the Armor Plating 1A is changed, as it contained a faulty ingredient.

Music and Sounds
The Project Entropia experience is improved, with new sound effects, ambient sounds, and music.

Client stability
Several potential crash issues are removed from the Project Entropia client software.

Internal error fixed
The source of the Internal error message fixed.

Update:

Version Update 7.5 update with fixes.

The following issues have been addressed in the VU 7.5.1 update.
Updated Hadesheim to eliminate a crash.
Both client and server crash fixes applied.
Fixed an issue where you could use certain tools after they reached 10% condition.
Increased the visual range of Claim Rods to 150 meters.
Fixed a Toxic Area ("PvP3") death issue.
Fixed an issue which could render avatars invisible on other participant's clients by using shoes with various sole thickness.
Several item descriptions have been updated.
The Project Entropia Conditions of Use has been updated.
VU 7.4 May 24, 2005
VU 7.4 Listing
VU 7.4 Content list?

Visual update
Project Entropia has received a general facelift in many areas. Journey around Calypso and experience the wonder for yourself.

Skill experience system update
The Project Entropia skill experience system is updated. It is now adjusted to reward a participant, experience wise, that finds challenging tasks for him- or herself. Performing mundane tasks with low risk will yield less experience. When killing a creature, a skill experience bonus may be acquired. General skill experience is received at a somewhat lesser rate, but often with bigger increase when it occurs. The relative balance is not changed however.

Property access update
The estate terminal has a button for “Restricted” and “Unrestricted” access. While set to Unrestricted, the owner may freely add and remove items or furniture from the property. When set to Restricted, the owner may not add or remove items or furniture from the property.

When you examine an estate deed, you will see the current status on the property, noted as either “Unrestricted” or “Restricted” and a date, based on MA Time (accessed through the “C” key). This is the date when the restriction was applied to the estate. This procedure allows for safe transfers of estates with items attached. If you are on the market for an estate and see an attractive piece of property, you may look it up and see if it comes with items and furniture. If so you can be sure the items are there when you decide to buy the property, as long as you verify the restriction date on the deed being set before you investigated the estate.

Note that when you as a new owner claim your estate, you also manually need to set access to unrestricted in order to begin interaction with the property.

Buffer in the Quickbar
Added a buffer in the Quickbar system, that work when you want to change the item held by your avatar after the currently held item’s reload bar is finished.

Trapped creatures die
After a time period, a trapped creature will die.

Items info available from ground items
Using the right-click menu, you can now access the Items info viewport on items on the ground – giving you the same info as when you right-click on an item in your inventory.

Skill implant more feedback
Added info in the Items info viewport on the Skill implants, to make it extra clear to see if the implant has any skill levels added to it. If so, the line “Loaded” in visible.

Amethera LA-10 Teleporter repaired
At last, the teleporter repairman found his way to the LA-10 teleporter.

Postures added
Two new postures have been added to Project Entropia.

Shed areas added
Land areas added to Amethera, which can be acquired by a single avatar. The Shed area is complete with taxation and land management system.

More Creatures Roaming the wilderness
The overall creature activity on Calypso is increased even more, by some strange notion…

Rader ranges update
As more creatures roam around, the radar range of low-level creatures is decreased, meaning they will not show until you are closer to them. This will increase your client performance.

Music and Sounds
The Project Entropia experience is improved, with new sound effects, ambient sounds, and music.

Added clothes
New pieces of clothing added, which are tailorable, including uniform jackets and pants. The women have new sexy boots available.

Added weapons
New weapons added, including new next-generation plasma weapons.

Added armor
New armor added.

Housing decorations added
Dozens of items designed for making a home nice and comfortable have been added.

General items added
A number of other items added to expand the range of items in Project Entropia.

Visual enhancements
Several areas in Project Entropia, ranging from clothes, avatars, items and nature have been reviewed and updated from a visual standpoint, in order to remove oddities, like holes in clothes etc.

Client stability
Several potential crash issues are removed from the Project Entropia client software.

--

KNOWN ISSUES/MISSING FEATURES

All tailored clothes shown as “Uncolored” in the auction, even if they are colored.

You can’t repair an item with attachments attached to it. You have to detach them prior to repairing.
VU 7.3 May 4, 2005
VU 7.3 Listing
PROJECT ENTROPIA VERSION UPDATE 7.3
2005-05-04

*** PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PROJECT ENTROPIA! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING PROJECT ENTROPIA SUPPORT! ***

General Information
The Version Update 7.3 (“VU 7.3”) for Project Entropia information is located in this document.

--

VERSION UPDATE FEATURES

Land Area Management
The Land Management System allows for customized land areas and creature habitats. The land areas that have this support have a Fertilizing station present, in which the owner of the land can make his or her decisions about the future of the area.

To create a well functioning local eco system, the land needs to be rich and fertile. To achieve this, Energized Fertilizer needs to be added and distributed from the fertilizer station

The Energized Fertilizer is a unique compound made out of animal dung and growth molecules. The creature dung may be collected from the ground, while the growth molecules is a newly discovered energy matter. Adding Energized Fertilizer will give you Improvement Points (IPs) that can be used to modify the land. All changes to the land area have a cost of IPs. Also, sustaining high level creature maturity or numbers will cost IPs over time.

In order to implant various creatures, the owner needs to gather complete samples of creature DNA. Once this is acquired and processed, the creature may be added to the lands fauna. This is done by dragging the DNA sample icon to the interface. Once added, the process begins by dispatching food chain algorithms to attract the creatures to the land, and quite soon the area's eco-system is altered in the preferred way.

New Cities
Two new cities completed – Treasure Island City and Sakura City. They are located on Amethera; TIC on Treasure Island, and Sakura City to the south.

Auction Procurement Orders
You can now set a procurement order in the auction. An order is an outstanding order on items, meaning you can try to buy a bulk lot from several different sellers, at a set price, or a single item not currently on the market. You select the item type, choose a quantity you want, and a price. All current selling offers in the auction is compared to your order and those that match will be handled directly. Only full offers with a buyout value set is considered. The order will not split a selling offer if the offer is larger than the quantity the order has set, it will instead be ignored.

If your quantity isn't met, the order will stay for as long as you choose, trying to match any selling offers that comes to market.

The price to add an order is 1 PED per day you wish the order to be active. This fee is paid in advance, regardless of the actual number of days the order is active. For instance, if you have paid for having an order for five days, and the entire quantity is met within three days, the cost will still be the 5 PED’s initially paid.

Creature Maturity Levels
The various creatures in Project Entropia have received an overhaul to their titles (or maturity levels), meaning that creatures that share titles now have them corresponding correctly. Previously, an “old” creature of one kind could be maturity level 6 while another “old” creature could be of maturity level 3. This will result in some changes to how the creatures’ names and location will look like after the release, as some creatures in an areas previously occupied by, for example, “adult” creatures now have “old” creatures instead.

Even though some confusion is expected, especially from the veteran participants, we are sure you will soon learn the new maturity levels, and as they are much more coherent now than before, it will be easier overall to assay creatures and their challenge rating.

Durability
All items that are worn when used have a durability rating, which shows the general level of deterioration when used. The items that have the lowest deterioration are noted as having “Exceptional” durability while the ones that are most prone to high wear and tear are noted as being “Fragile”, with a scale in between.

Treasure Island lots
Twenty new lots added to Treasure Island to the Lake View community, together with new house designs.

More Creatures Roaming the wilderness
The overall creature activity on Calypso is increased, somehow...

Music and Sounds
The Project Entropia experience is improved a great deal, with a multitude of new sound effects, ambient sounds, and music.

Jingle player
A new jingle player is added to various locations.

Updated Newcomer information
The information booths in Port Atlantis are updated with some new and more accurate information.

Focus Mindforce enhancements
The Focus Mindforce powers have been upgraded with better feedback, functionality, and security.

New Revival points
The cities on Amethera containing apartments have new Revival terminals installed.

Marketplaces in Amethera cities
The cities on Amethera have received new market places to allow for inter-participant trading.

Additions to the Toxic Zone
When an avatar kills another avatar in the Toxic Zone (“PvP3”), and the killer receives more than 50 PED in loot, a global message is shown.

Added dung
While walking around the countryside one may stumble upon animal dung, simply called Common Dung. It is claimed it can be used together with the Growth Molecules.

Added Energy matters
A new energy matter called Growth Molecules has been discovered. It can be used in conjunction with Common Dung.

Added DNA
DNA samples can be located, and can be used in the land management system.

Added Mindforce
Several high-level Mindforce powers added.

Added skills
Two new skills added; Clubs and Gauss Weaponry Technology.

Added clothes
New pieces of clothing added, some of which are tailorable, including shirts and pants. The tuxedo and dress is now tailorable.

Added weapons
A great deal of weapons added, including clubs, swords, axes, and Gauss rifles (a.k.a. “Rail Guns”). Some items are craftable. There are rumors about unique items being spotted as well.

Added armor
New armor added. There are rumors about unique items being spotted as well.

Housing decorations added
Dozens of items designed for making a home nice and comfortable have been added, including pedestals, flowers, carpets, tables and masks.

General items added
A number of other items added to expand the range of items in Project Entropia.

Visual enhancements
Several areas in Project Entropia, ranging from clothes, avatars, items and nature have been reviewed and updated from a visual standpoint, in order to remove oddities, like holes in clothes etc.

Anti-Toxic shots clarification
If you take an anti-toxic shot and you already are protected, the shot action will fail, notifying you why.

Apartment Televators
The apartment tower televators are now more predictable.

Shopkeepers
You can now remove items from a shopkeeper that is at zero condition. The visual range of the shopkeeper is greatly increased, both on radar and in main view.

Fix: Rex Top hat
Male versions may now be made.

Driver check
Project Entropia will evaluate the current graphic driver and audio codecs in use on the client computer in order to see if you have the required software installed on your computer. For more info about codecs, please see the Project Entropia Support section.

Client stability
Several potential crash issues are removed from the Project Entropia client software.
VU 7.2 March 22, 2005
VU 7.2 Listing
VU 7.2 Content List

PROJECT ENTROPIA VERSION UPDATE 7.2
2005-03-22

*** PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PROJECT ENTROPIA! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING PROJECT ENTROPIA SUPPORT! ***

General Information
The Version Update 7.2 (“VU 7.2”) for Project Entropia information is located in this document.

--

VERSION UPDATE FEATURES

New cities built
Two cities have been built on Amethera by the Omegaton Industries and Genesis Star Interstellar conglomerates, with the blessing of the Federal Empire. Amethera is deemed to be secure enough to grant such construction, and both the Genesis Star and Omegaton representatives are pleased with the decision. The third conglomerate, Chikara OmniWorld, is expected to start construction as well in the near future. The focus and demand from the Empire is to supply housing for the colonists in the form of reasonably priced apartments.

Apartments introduced
Thousands of apartments is introduced! We want to make a place to call home available to a much larger portion of the Calypso colonists than previously possible. The apartments will be available through the auction and have the buyout price set to 250 PED for the small apartment, 350 PED for the medium and 450 PED for the large apartment. Apartments come with a maintenance fee of 10 PED per 30 days. After this time period you need to pay the fee, else you will not be granted access to the apartment, until you do.
There is no limit as to the number of apartments a single avatar may own.

The Beta apartments promised will be issued some time after the actual VU goes live. Thanks for your patience.

Trapping issues
The creatures of Calypso have evolved to notice when they are being “trapped”. This means that when a creature is unavailable to reach a target for different reasons, it will behave differently, and in some cases, will become immune to damage, until the creature believes it is no longer trapped.

Treasure Island lots
Ten new lots added to Treasure Island to the Lake View community.

Colors added
Paint cans added to allow for even more diversity when coloring items.

Added clothes
New pieces of clothing added, some of which are tailorable, including formal wear and shorts.

Added weapons
A great deal of weapons added, including clubs, maces, daggers, and shotguns. Some items are craftable. There are rumors about a unique item being spotted as well.

Housing decorations added
Dozens of items designed for making a home nice and comfortable have been added, including paintings, statues, and baskets.

General items added
A number of other items added to expand the range of items in Project Entropia.

Updated armor looks
Some armor sets have new and enhanced looks.

Visual enhancements
Several areas in Project Entropia, ranging from clothes, avatars, items and nature have been reviewed and updated from a visual standpoint, in order to remove oddities, like holes in clothes etc.

Amplifier feedback
Updated so an amplifier that is at condition 10% gives info to the owner about this.

Mentor loot
Added more items to the Mentor loot.

Auction accepts more
The auction now accepts more variety of items for sale.

Auctioneer back
After taking an unauthorized vacation, the auctioneers are back on Amethera.

Sweating
A slight adjustment upwards as to the number of sweat bottles acquired per successful sweat gathering has been made

Quickbar enhancements
Several minor additions and tweaks have been made to the Quickbar and Statusbar functions.

Client stability
Several potential crash issues are removed from the Project Entropia client software.

Sound system crash fixed
A bug in the sound system in Project Entropia that could cause a client crash has been removed. Participants who have disabled sound due to this problem should try to enable it again.

--

KNOWN ISSUES/MISSING FEATURES

If you sit or lie down in an apartment, you may fall through the floor into the apartment below.

Shopkeepers can become corrupted when they reach low condition. An update is on its way, tentatively scheduled for VU 7.3.

All tailored clothes shown as “Uncolored” in the auction, even if they are colored.

You can’t repair an item with attachments attached to it. You have to detach them prior to repairing.
VU 7.1 February 15, 2005
VU 7.1 Listing
Client said:
VU 7.1 Content List

PROJECT ENTROPIA VERSION UPDATE 7.1
2005-02-15

*** PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PROJECT ENTROPIA! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING PROJECT ENTROPIA SUPPORT! ***

General Information
The Version Update 7.1 (“VU 7.1”) for Project Entropia information is located in this document.

--

VERSION UPDATE FEATURES

Mindforce updates
A new area of Mindforce has been added to Project Entropia – Resurrection.

The public Federal authority has supplied Calypso with a limited amount of portable resurrection technology in the form of Mindforce power chips. The chips are built using non-replicable robot technology reverse-engineered from robot wreck findings. The shipment of the new weapon against the robot menace was however intercepted in space by automated Devastator class strike robot ships before the security grid on the Exodus Space Station had time to kick in. The Federal Military Cargo carrier crash-landed somewhere on the Amethera continent, and when the dispatched search and rescue force arrived, the site was already scrounged for every piece of equipment there. An initial analysis show traces of robots at the crash site, suggesting that the machines reclaimed the weapon the humans were to use against them.

This setback has initiated several courses of action. First, the chips need to be recovered, before the robots destroy or use them for their evil purposes. Second, more robot parts are needed to supply human researchers with basic materials to create more chips using this cutting edge technology. Third, the Federal Government has acknowledged the need for on-site located support, and talks about establishing a permanent research base on Calypso have been initiated.

Revival changes
When you die you use old and proven revival technology to rebuild your body around your soul essence. The revival technology is reliable with a near 100% success rate, however, it consumes vast amounts of energy and the machines are impossible to miniaturize efficiently. The revival terminals supplied by the Federal Empire are public and free to use.

The instant you die, you will be given two options. Either you are teleported to a nearby revival terminal and get revived automatically. Or you stay in place. If you stay, you can wait until a Mindforcer Biotropian with resurrection capabilities are nearby. Or you can use a Personal Revival Terminal, if a friend drops one near your death location for you to operate.

Ghosts and ghost talk
The ghost as it appeared before this release is removed. A dead avatar may chat, but only those proficient in communicating with the dead will be able to make any sense out of the voice of the afterlife.

Chat system
The Project Entropia chat system is overhauled and updated. Now you will have chat access from the instant you login. This has eliminated many of the annoyances with missing chat messages, team chat issues, etc.

Friend confirmation
In order to reduce abuse and protect the integrity within the virtual universe, an avatar may now only add another avatar as friend if the target avatar confirms the action.

Amethera enhancements
The Federal Empire has begun supplying Amethera with basic facilities, after the situation is deemed “secure enough”, now after the wave of colonizers have re-taken a large area of the continent.

Personalized nicknames used globally
A participant may change an entry on his or her Friends list, to a name of choice. That name will be used in every communication with the said person – in PM’s, main chat, etc, for increased coherency.

PED Card update
The PED Card is now allowing for removal of PEC’s without the need of having the same amount of PED’s stored.

Auction updates
The auction now accepts a number of new items, including higher-level armor blueprints.

Professional standings
Sometimes the avatar’s professional standing got messed up. The correct rank should now always be shown.

Auto-logoff system implemented
In order to counter meaningless idling on the servers, an avatar is logged off after ten minutes of inactivity.

HoF message fix
Sometimes a Hall of Fame chat message didn’t show, this is corrected.

Better client/server creature health synch
The health bar on creatures will now update more accurately.

Manufacturing fix
Fixed an issue that could hang the client while manufacturing.

Client crash fix
A client crash issue corrected. Those participating in Project Entropia with their sound turned off should try to turn it on again, to see if they still have crash issues.

Streamlined animation
Several animations have been updated to give a more polished look.

--

KNOWN ISSUES/MISSING FEATURES

Shopkeepers can become corrupted when they reach low condition. An update for this is on its way.

All tailored clothes shown as “Uncolored” in the auction, even if they are colored.

You can’t repair an item with attachments attached to it. You have to detach them prior to repairing.


w w w . m i n d a r k . c o m ™

Sounds really nice :)
VU 5.5 January 29, 2005
VU 5.5 Listing + mini updates
VU 5.5 Content List




PROJECT ENTROPIA VERSION UPDATE 5.5
2004-02-17

*** PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PROJECT ENTROPIA! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING PROJECT ENTROPIA SUPPORT! ***

General Information
The Version Update 5.5 (“VU 5.5”) for Project Entropia is a major step in the development of Project Entropia. Information about the content of the version update is located in this document. --



VERSION UPDATE FEATURES

New Society system
A completely new society system added. Societies are an integral part of PE structure and development in the virtual universe. Therefore a lot of energy has been put into the design and the functionality. Among the new society features included are:
  • Society Themes/Template, with corresponding Society Ranks/Hierarchy within the society. This will allow for advancement, promotions and more responsibility and privileges. Gaining power within a society means you also have more rights to actively perform actions.
  • Easy to use search engine, that makes searching for societies very easy.
  • Diplomatic Relations, meaning you may set an official posture against another Society to show whether they are your enemies or friends.
  • An intra-Society Allegiance system, for internal power struggles about the top position within the society. Make your own candidacy for being the supreme leader and fight for the members respect and their votes!
  • Leaderboard High scores, which will show various prosperous societies on a high-score ranking list.
  • Detailed Society Info and History. Be known as the founder of a society, add required equipment, choose administration, select areas of pursuit, and much more.
  • Member Roster management, an easy to use system for searching for members, add them as friends in an instant, upgrade avatar status within the Soc, or punish the bad apples immediately.
More info about the society functions is available inthe help sections in the actual society system in Project Entropia.



New PvP Zone with avatar looting presented
During a deep-core drilling operation, Omegaton Industries accidentally released toxic fumes in the mountains south of Echidna. This resulted in an excruciating death for all human beings in the area. Mutants and robots have dismantled the mining site, but records of the event indicate a very rich area of rare minerals, the reason Omegaton ventured out there in the first place. However, the zone is considered contaminated and normal protection levels are reduced, meaning any avatar who ventures into this zone is susceptible to looting by others. All stackable items (except ammo packs/cells, decoys, bombs/probes, and PED/PECs) are at risk when getting killed within the zone, along with non-stackable items of all types found within the zone.
The trade terminals supply an anti-toxic shot that allows human to travel within the contaminated zone. The shot is in effect until the avatar is killed in the zone. If killed outside the zone, the shot still stays in effect. If an avatar is killed in the zone, he or she is instantly transported away from the zone to the last resurrection point or to Port Atlantis, if no such point exists. Even the ghosts fear the toxic area.

Participant-run shops added
Added shops to Project Entropia. An avatar may set up a shop on any estate lot he or she owns. The shopkeeper will stand vigilante 24/7 offering the goods the owner put up for sale.

New business lots in Hadesheim available
Several estate lots suitable for the participant-run shops are available in Hadesheim.

Skins usable in tailoring
Animal-specific skins can be refined into leather counter-parts. If you have good enough skill you may add animal leather to any tailoring design by putting the leather into the manufacturing interface. The Berycled coat is rumoured to be the fashion statement during the spring.

New creatures
A lot of new creatures have been spotted by explorers. Someone reported that even the infamous Araneatrox was brutally slain by these new menaces.

General creature update
Several changes has been applied to the creatures on the continent Eudoria. The way they attack, their size and speed, the damage done and health level are revised. Some nasty surprises lurk in the dense Calyso underbrush. Someone even said the snablesnots seems to have caught a cold…

Redesigned outposts
A new technical system added to Project Entropia, adding area-specific line of sight. This means that in some instances you will not see avatars located within buildings while you are outside of them. This includes visibility on the radar. This action enhances client performance and distributes load times.

Chat spam precautions
Some basic level chat spam prevention has been added to the main chat.

Logoff delay
A 20 second logoff delay has been introduced to counter potential misuse of the logoff functions. Even if your client loses connection to the server, your avatar will remain vulnerable during this time period.

Paint cans changes
All new paint cans come with a skill requirement. All old cans can still be used as before and are not affected by the skill requirement limit. If you add new cans to a stack of old cans, the old cans will be affected by the skill requirement.

Space ship enhancement
Take your position and be ready for launch, experience the feeling of commanding a space ship as a gunner, pilot or navigator.

Resting
Avatars may now sit or lie down, as well as placing themselves onto various chairs.

Right-click menu
You will have access to a right-click menu if you SHIFT+Right-click.

Shortcut to Friends
The keyboard key “j” is used for quick access to the Friends Interface. The Friends interface can also be moved outside of the screen, to save space.

Added functions to manufacturing
You may now add several stacks of the same material in the manufacturing interface, if you so desire.

Added Mindforce
Several Mindforce upgrades added, as well as a completely new Mindforce power. Rumours have it there are a revival Mindforce chip in existence.

Blueprint acquiring
The chance of getting a new blueprint while manufacturing is enhanced.

More weapons
New weapons added.

More armor
New armor sets added.

House decorations
Several new ways of personalizing your house is introduced.

More clothes
More festive clothing added.

More items
A news bulletin states that mutants has robbed a Toy Cargo ship… --



KNOWN ISSUES/MISSING FEATURES

You can’t repair a weapon with attachments attached to it. You have to detach them prior to repairing.

Currently, the virtual companies on the Exchange doesn’t offer any shares.

Sometimes attachments may detach from a weapon when logging on.

The Team chat is not always initiated when the Team Leader invites the first member.

All tailored clothes shown as “Uncolored” in the auction, even if they are colored. The items looted from creatures while in the new PvP zone are not lootable by other avatars when killed. Stackable items you bring into the zone work as described above in the document. This will be fixed shortly.

List of 5.5 mini updates 18 Feb 2004
System updated (5.5.0.10) [2004-03-02].

Fixes
  • Fixed an issue with the Shopkeeper getting eaten by the wildlife
--

System updated (5.5.0.9) [2004-03-01].

Fixes
  • Applied a fix to creature behaviour while in groups
  • Fixed an issue with the Shopkeeper telepads
  • Updated the sound engine with a CTD-fix
--

System updated (5.5.0.8) [2004-02-25].

Fixes
  • Issues with invisible creatures fixed
--

System updated (5.5.0.7) [2004-02-24].

Fixes
  • Issues with avatar creation fixed
  • The Umbranoid mutants finally received their clothes back from the dry cleaners. ,-)
--

System updated (5.5.0.6) [2004-02-23].

Fixes
  • Issues with decoys fixed
  • Fixed an issue with the Drop confirm interface
--

System updated (5.5.0.5) [2004-02-20].

Fixes
  • Bombs and probes are now pickable by all players if not activated within 5 minutes
  • Fixed an issue with a misplaced auctioneer
  • Disabled the 'Most PED' leaderboard in the society terminal
  • Disabled the robot hazard alarm
Have a nice weekend!

--

System updated (5.5.0.4) [2004-02-19].

Fixes
  • CTD issues fixed
  • PvP Trade upgraded
  • Fixed an issue with the pier by the hangars NW by Zeus
  • Fixed an texture issue with the snablesnot skin textures
  • Updated avatar name showing in main chat

--

System updated (5.5.0.3) [2004-02-18].

Fixes
  • Corrected an issue where an avatar had difficulty picking up items from the world
  • Fixed a potential issue when getting killed while lying down.

--

System updated (5.5.0.2) [2004-02-18].

Fixes
  • Fixed an issue where ghosts could pick up oil drums.
  • Updated old disbanded society members not being able to join or create a new society.
VU 5.0 January 29, 2005
VU 5.0 Listing
5-18-2003
Hello!

Its great to be back! I have annoyed the devs to gather info about what is going on. Many of you have questions about the VU and stuff.

Version naming
As the next update is a great architectural change compared to Project Entropia right now, the next VU will be called 5.0. The content part will be called VU 5.1.

ETA of next Version
VU 5.0 will come around the middle of the month, give or take. VU 5.1 will arrive roughly a week after VU 5.0.

What is in VU 5.0?
No content whatsoever. VU5.0 is an architectural change (or re-write, as some of our veterans may remember, as we changed the communication system between the servers last fall) in how the server actually behaves in regards to synching between client and server, how the priorities in data handling and how the server makes better use of its time. Previously several systems where affected by the simple fact that an Avatar was logging in, and this made the physics system (the system that takes care of synching positions, movement etc) freeze for up to a few seconds (other areas where also affected with these freezes, making rubberbanding a painful fact). The server was effectively "locked" from action while this happened. This is removed in VU 5.0. It was not an easy task to do, and there will probably be some initial bugs but the way it has been done, we can make updates quite fast (without any serious downtime), if needed. These "freezes" was the fact that made the rubberbanding an heavy issue when a server was full of Avatars moving around - the physics system did not have the time to make accurate updates. To summarize - the rubberbanding should be lessened by a great amount once VU 5.0 is applied. Minor areas that are also improved by this change is login and logoff time, as well as some transactions and database operations.

What is not in VU 5.0?
We have another area that causes "lag". That is the streaming of buildings, Avatars and items (like when you approach an Outpost, the harddrive is busy loading models and textures, and this causes “lag”). Another is when many Avatars are in your own surrounding, as they are also streamed to your client ("streamed" as in data loaded from your harddrive - not as streamed over the Internet). These areas has not been updated in VU 5.0. They are next inline for major updates, and the tech guys say that they should be ready by VU 5.2 (scheduled about one to one-and-a-half month after VU 5.0). By VU 5.2 many sources of the now infamous (and extremely annoying) CTD (crash to desktop) problems should be eliminated.

Bomb Reimbursement
While I was away the Bomb Reimbursement Programme was performed. This was the programme where a participant while mining blew up an entire stack of bombs instead of a single bomb. Nothing else. Probes has not been reimbursed yet, but will come. If anyone feels that they are affected by the above problem and has not been given their bombs back (check your Storage Terminal), please contact Project Entropia Support.

Random amount of PEDs, PECs, and ammo in the Storage Terminal
Once in a while you may find money or items in your storage terminal that you do not remember placing there. This is often due to lagginess in the loot system, and the items are then placed in your storage terminal.

The Merge bug on the 28th and 29th.
Those that lost ammo and other stackable items during the above time period due to the merging bug will get their items back as soon as the analyzis and Programme has been finalized. I have no ETA on this, though. It is a great amount of logs and database records that needs to be verified and cross-checked, thus it takes a lot of time. Please bear with us on this.

Ideas Forum
I will this week make comments on the ideas in the Ideas forum. I do read them, but I believe that the lack of feedback from us is frustrating. Therefore I will be more active in that board.

Auction problems - items invisible
There are instances where auction items are placed in the avatars inventory, but is not updated correctly, thus not showing to the participant. We are aware of this and an investigation is at hand. This is going to be corrected.



Regards

Marco Behrmann
Community Manager
MindArk PE AB
VU 4.0 January 29, 2005
VU 4.0 Listing
December 12, 2002 - MindArk sent this note about Patch 4.0 to Project Entropia , a persistent state world currently in open beta:

Yes, there's more! Project Entropia's v4.0 patch contains an extensive amount of new content. Many systems have been overhauled and expanded for your enjoyment. Read about two of these new systems below.

Construction System - The enhanced construction system will keep any would-be mechanic busy with several thousand unique components. Raw materials must be mined from Calypso and refined through several stages to produce finished goods, allowing for specialist professions to evolve from the different aspects of the construction process.

Skills System - With over 50 skills now available, ranging from Combat Reflexes, Courage, Geology and Engineering to Anatomy and Athletics, Project Entropia's skill system allows everybody to develop individual characters. Experience is quickly gained and can benefit several skills at once.

Welcome to the future!

The Project Entropia Development Team
VU 4.1 January 29, 2005
VU 4.1 Listing
PROJECT ENTROPIA VERSION UPDATE 4.1
2002-12-20

*** PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING STRANGE IN PROJECT ENTROPIA! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE APPROACHING PROJECT ENTROPIA SUPPORT! ***

Welcome!
The Version Update 4.1 (“VU 4.1”) for Project Entropia is a major step in the development of Project Entropia. Information about the content in the version update is located in this document.

***READ***
OLD CLAIM RODS EXPIRATION MISMATCH
***READ***
From the time the Project Entropia universe servers come back online, all old claim rods (ie. claim rods placed before the VU 4.1) will have an expiration time of 168 hours (one week), counting real time (not server uptime). The corresponding Claim Deeds show *NO* time limit, and stay in the inventory until 168 real hours has passed since the first avatar login since the VU 4.1 (ie. it is very possible to have claim deeds in the inventory after a week’s time pointing at Claim Rods that have expired)! The old deeds will also sometime show an expiration message twice, with some time between. We are sorry about this irritating bug. This is due to a bug in the synch between the rods and the deeds.
All claims found *AFTER* the VU 4.1 have the correct time synch, and the time limit will vary depending on the size of the claim (from one hour and up). Your Claim Deed will hold the current information, including the time limit.

***READ***
CONSTRUCTION COMPONENT REDESIGN
***READ***
The VU 4.1 has a revised component handling system in place. Do not worry - no old knowledge or money is lost by this. All components are transformed into stackable heaps of items, to reduce strain and loading delays. We will also adjust the values of the components, but without any actual loss or gain for anybody. For example - before VU 4.1, a "Component A" was non-stackable and had a value of 20 PEC. When it later is made stackable, its value might be, say, 4 PEC a piece instead. If a crafter has a "Component A" in his/her inventory the component will, after the VU 4.1, be transformed into 5 stackable "Component A" instead (keeping the total value of 20 PEC). Some low-level components may stack as an amount of zero items. If that is the case, please stack more items together or sell the component. The value is the same as before – no money is lost!

***READ***
MELEE WEAPONS UPDATE
***READ***
To update the bugged swords and knives you have to place the item in the Repair Terminal. That will eliminate the bug with the melee weapons doing only one point of damage and not showing decay on the client properly.

VERSION UPDATE FEATURES

Exchange
The Project Entropia Exchange is up! Here you can trade shares in various companies and organizations. The list of companies will increase as more and more are introduced. In the initial launch two entities exist – Sphere Ordnance (the Calypso ammunition manufacturer) and Friends of MindArk.

Society
The society terminals have been reopened, and have gone through a complete redesign. Now you can create your own society, or join others. Expect the functions to expand considerably in future VU:s.

City Protection
The outposts and cities of Calypso have received some automated defence systems helping colonists who find themselves chased by a predator. These defence systems will kill all hostile entities coming within range. Beware of hot shell casings!

Death
The death system is updated. Now a dead avatar is visible as an eerie ghost by live avatars.

Clothes
New clothes are present in Project Entropia, ranging from different underwear as well as more strict business suits.

New Blueprints Designs
There are several new designs available among the blueprints.

Music Galore!
The jukeboxes around Calypso now have a wide variety of music available. Also, the jukeboxes can be found in many more places than before, warranting a lot of cool music around.

Dance Extravaganza
Together with the new and expanded jukeboxes, there has also been a redesign in the Emote department – a new section has been created called “Dance”, which brings you several new dances to perform.

Special Christmas Surprise
Ho ho ho.

Tweaks in the Skill System
The skill system has been tweaked.

Project Entropia Time
There is a universal MindArk Time (or Calypso Time) present in the Project Entropia universe. Press the “C” button (as in “Clock”) to see the current Calypso Time. This is the time that is used in all systems in Project Entropia, including the Claim Rod Expiration Time limit.

World Size
The continent of Eudoria is completely opened up, allowing for a land mass approximately three times the size compared to the size before the VU 4.1. This also means that there is a new map present.

Claim Rod Expiration Time Limit
Claim Rods have had their old time limits shortened considerably, which now ranges from one hour and upwards, deepening on the size of the claim. Drill Towers are not affected by the Time Limit.
NOTE: When the VU 4.1 comes live, all old claim rods will have a time limit of 168 hours (one week) until they are removed. Please also check the “Read Section” above and the “Known Issues Section” below for further info.

Alternative Methods of Transferring Money into PEDs
You can visit the Project Entropia web shop https://shop.project-entropia.com to generate a receipt to use for money transfers with your real-life bank. The functions are available under the “Alt. Payment” button, at the bottom.

General Stability Update
A variety of technical systems in Project Entropia have undergone a big workout and are leaner, meaner and cleaner.

Updated Mobile Service Centers present
New MSC:s are present – several of the MSC Deluxe version have enhanced entertainment facilities and an Exchange terminals present.

Construction Components Redesign
The VU 4.1 has a revised component handling system in place. All components have been transformed into stackable heaps of items, to reduce strain and loading delays. Please also see the “Read Section” above.

Melee Weapons Bug Fixed
The bug that made melee weapons deal minimal damage and not update the condition on the client correctly has been fixed. Please note that you need to repair your weapons in order to update their status.

Attributes and Blueprint Quality Rating Values Fixed
The avatar attributes (Strength, Agility, etc.) and the Blueprint Quality Ratings were shown wrongly on the client, indicating values up to the millions. The correct values are now shown.

Autostacking Feature
All stackable items will automatically stack in the inventory, if possible. Old items have to be merged manually the first time though.

Sphere Ordnance Corporate HQ
One of the corporations, namely Sphere Ordnance, that are on the Exchange has a HQ located in Hadesheim.

Disable Sound Enhancement
The option to Disable Sound the sound under the Setup menu in the Login screen has been tweaked. If you experience sound problems during Project Entropia participation, please try to disable the sound and see if the problem persists.

Updated Sounds
Many sounds have been updated.

Blueprint Books Looks Updated
The looks on the blueprint books have been optimized.

KNOWN ISSUES

Radar is not updating all the time
Yes, we know. It has become better though. It will be completely fixed in the future.

Yes, you can run through trees
This is not a bug.

Crafting
Every time after you have pressed the “Take All” button in a crafting window and if there are two or more crafted items present, your have to restart the crafting process as the “Manufacture” button becomes stuck.

Missing icons on clothes and items
On certain PC configurations sometime the item icons in the inventory becomes invisible, or you receive a dummy icon called “Unable to show”. If this happens to you, please update to the latest video card drivers, check if Project Entropia officially supports your video card, and also change the video settings on the Setup button in the initial login screen. If this fails, please contact the Project Entropia Support.

Blueprint missing designs
If you check the “Stats” button on a blueprint, you do not see the designs (ie. which components that is required to make the blueprint component or item). To get the info about the different designs, you must load up the blueprint into a Construction machine. Sorry about the inconvenience.

Claim Rod Expiration Time Mismatch
From the time the Project Entropia universe servers come back online, all old claim rods (ie. claim rods placed before the VU 4.1) will have an expiration time of 168 hours (one week), counting real time (not server uptime). The corresponding Claim Deeds show *NO* time limit, and stay in the inventory until 168 real hours has passed since the first avatar login since the VU 4.1 (ie. it is very possible to have claim deeds in the inventory after a week’s time pointing at Claim Rods that have expired)! The old deeds will also sometime show an expiration message twice, with some time between. We are sorry about this irritating bug. This is due to a bug in the synch between the rods and the deeds.
All claims found *AFTER* the VU 4.1 have the correct time synch, and the time limit will vary depending on the size of the claim (from one hour and up). Your Claim Deed will hold the current information, including the time limit.
Museum Assistant
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