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Entropia Universe Version Updates

This archive preserves the complete history of Entropia Universe Version Updates, documenting the technical evolution of the platform and the development of its virtual worlds. Each update represents a snapshot in the ongoing transformation of the universe, from early system foundations and gameplay mechanics to major graphical upgrades, planetary expansions, and platform milestones.

The release notes collected here provide insight into how the real-cash economy virtual universe has evolved over time — including engine transitions, interface redesigns, new systems, balance adjustments, and community-driven improvements. Together they form a chronological technical record of the changes that shaped Entropia Universe from its early years to the modern era.

Use the search function to explore specific Version Updates, locate historical features, or trace how particular systems and mechanics have developed across different eras of the universe.

Some recent Version Update release notes are temporarily unavailable due to the ongoing PlanetCalypsoForum outage, which historically served as a primary archival source for Entropia Universe VU documentation.

VU 8.5 July 4, 2006
V.U. 8.5 Content Listing
ENTROPIA UNIVERSE VERSION UPDATE 8.5
2006-07-04

*** PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN THE ENTROPIA UNIVERSE! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE ENTROPIA UNIVERSE SUPPORT DEPARTMENT! ***

VERSION UPDATE FEATURES

Desktop Icons & Keyboard Mapping
The User Interface has been remodeled. The Quick Bar is now replaced with a new system allowing the creation of Desktop Icons for your favorite tools, weapons, actions and system functions. Extensive Keyboard Mapping is also available and easily organized into nine Action Sets; you can now have every situation from hunting to dancing right at your fingertips. Remember: Desktop Icons and Keyboard Maps are separate functions and must be created/mapped separately.

A Global Action Set is also available for functions you always need close at hand. Please view the updated 'Movement & Interaction' section of the Participants Guide on this website as well as the help texts included In-World by clicking the '?' symbols on the new interfaces.

Massive Advertising The Advertising System is now functional with initial advertisements from Massive now being shown. More will appear over the coming days. Enabling the Ad System in the Client Loader allows participants access to higher loots.

New Land Areas, Creatures & Resources
New land areas have been discovered on the Amethera continent, including new arctic, jungle and swamp climates, new outposts, purchasable land areas and an array of interesting items and artifacts to discover. The land areas also include several new creatures specific to the arctic and swamp climates. A number of new minerals and energy matters have also been discovered in these new areas.

Graphics & Animation
Adjustments have been made so that clothes and armor fit better on avatars. Several new hair styles have also been added. An improvement has been made to the light settings in the Entropia Universe that makes the lighting more natural.

AI
The AI of mobs has been improved in order to avoid abuse.

Action Library
Several new actions have been added to the Action Library, including the camera mode which allows height positioning of the view camera.

Construction & Blueprints
Several new components have been added for furniture construction. New furniture and weapons blueprints are also available. The success rate is displayed in the blueprint item info.

Shops The participant shops beneath the 'Hjorten' building in New Oxford are now available for business.

Auction
The Sollomate Crusho has been moved under the Crush Weapons category miscellaneous animal parts and natural materials have now been grouped under the materials category.

Storage Terminal in Port Atlantis
The Storage Terminal in Port Atlantis has been moved to facilitate easier access.

Terminology
A generic 'uses per minute' for all tools that employ a delay is now displayed in the Item Info.

Entropia Universe Cash Card
The Item Info text for the Entropia Universe Cash Card has been updated.

Inventory
The Inventory can now be moved around the screen.

Sweat Limit
There is no longer a skill cap for sweating.

Enhancements
The rank order in the Active Event window now works correctly throughout an Event. An issue where avatars became locked when lying down with an active teleporter chip has been resolved. It's no longer possible to get onto the roof of the Treasure Island Bronze and Platinum buildings. Pets are no longer afraid to go into the stable by Fort Argus.
VU 8.4 May 30, 2006
VU 8.4 Content listing
VU 8.4 Content List
ENTROPIA UNIVERSE VERSION UPDATE 8.4
2006-05-29

*** PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN THE ENTROPIA UNIVERSE! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE ENTROPIA UNIVERSE SUPPORT DEPARTMENT! ***

VERSION UPDATE FEATURES

Music Streaming
Audio streaming is now provided by the owner of the Asteroid, allowing the latest sounds to be brought direct from Earth to Club Neverdie and its surrounds. The audio streaming may be enabled or disabled from the Client Loader Options and is provided at the sole discretion of the Asteroid owner.

Ad Options
An Ad option is now included in the Client Loader Options allowing participants to choose whether or not they wish to enable Entropia Universe advertisements. By enabling the ad system, participants will be granted access to larger loots.

Gold & ATM Cards
The Entropia Universe Gold Card and Entropia Universe ATM Withdrawal Card are now available and may be ordered from your local Trade Terminal. For more information, please see the news section of the Entropia Universe website.

Adjusted increase of 'Attacks per minute' for new weapons, mindforce and mining tools.
Once the minimum skill requirement for the above mentioned equipment has been met, the 'Attacks per minute' value will increase until the maximum 'Attacks per minute' value is reached. The rate of increase is related to the user's skill in operating the equipment. Furthermore, the start value for 'Hit ability' has been raised from 0.0 to 3.0, for users that have reached the minimum skill level requirement. The subsequent increase curve has been adjusted to accommodate this change. You can also now see your 'Damage' and 'Aim' skill progress status for a weapon in the Item Info interface.

Events
A new ?Highest Single Loot? rule has been added to the event system. The event participant that scores the Highest Single Loot during an event will be the winner.

Private Chat
The contrast between the text and background colors of the Private Chat interface has been increased to enable easier reading.

Cannon Towers
Cannon towers have been placed close to all land area revival terminals to allow colonists a chance to recover in safety. The teleporter in Treasure Island North has also received cannon tower defense.

The Auction
Residue can now be bought and sold in the Auction from the Materials category.

More Items, Sound and Vision
Several new items have been added to the Entropia Universe, which may turn out to be quite valuable in Calypso?s future. New music and film composed here at MindArk have also been included.

Enhancements
Teleporting is now a more streamlined experience again. All blueprints are now included within the blueprint category in the Auction. Tamed animals no longer go wild in the presence of decoys and the event system has been enhanced to more closely adhere to the set rules.
VU 8.3 April 24, 2006
VU 8.3 Content List
VU 8.3 Content List
ENTROPIA UNIVERSE VERSION UPDATE 8.3
2006-04-24

*** PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN THE ENTROPIA UNIVERSE! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE ENTROPIA UNIVERSE SUPPORT DEPARTMENT! ***

VERSION UPDATE FEATURES

New Oxford City of Culture

The Entropia Universe has now been updated with a unique city dedicated to culture and the arts. Located on the Amethera continent, New Oxford (coord. -17164, -13458) has been designed in conjunction with renowned Swedish artist Ernst Billgren.

The distinctive appearance of New Oxford is further complemented by exciting partnerships with Real World artists and clothes manufacturers. The Vexed Generation clothing brand from London have opened a store on the bottom floor of the new 'Hjorten' building where you can buy real and virtual contemporary urban clothing. Over 20 new garments are now available to participants both inside and outside the Entropia Universe.

21st Century Fine Art from New York are exhibiting over 80 works from artists such as Mark Kostabi, Marc De Muro and Kika Karadi in the fantastic new art galleries of New Oxford. Again, all pieces of art can be bought virtually for your apartment on Calypso, and some may be ordered and delivered for your home in the Real World.

As a center for the arts, New Oxford also allows participants to attend lectures from the above mentioned artists, where they reveal some of the secrets behind their success in the art world. New apartment complexes have also been included in New Oxford with many new and interesting design details incorporated. A brand new Trade Center is also included in New Oxford.

MindArk are proud to be the vanguard of interaction between the real and virtual worlds through the first virtual universe ? the Entropia Universe.

UI Makeover
With the introduction of Real World item purchasing, the Item Info UI has received a makeover and now offers more options and control over the item you are viewing.

Busy Servers
As the number of Entropia Universe participants is increasing daily, participants now have the option of logging into a different server if the one they wish to log into has reached its population limit.

New Music
A range of new ambient music has been composed and implemented into the Entropia Universe.

Chat
Chat session UIs have been updated with a 'snap' feature allowing for easier organization of open interfaces.

Starting in the Entropia Universe
New avatars entering the Entropia Universe now have the option of choosing where they would like to begin: Port Atlantis or New Oxford.

Teleporter
A new teleporter has been added to Camp Caravan, east of Fort Zeus.

Furniture
A brand new range of exclusive and limited edition furniture has been added to the Entropia Universe.

Implants
The Generic Skill Implant has changed name to the Empty Skill Implant.

Limited Items
Limited Items cannot be repaired.

New Colors
The number of colors available in the Entropia Universe has been doubled.

Fixes

Several bugs have been squashed with this release including the running bug that affected avatars involved in Private chat. A difference in action performance between the Action Book and the Quick Bar has also been repaired. A bug affecting updates to the beauty specialist has also been corrected.

More Items
As well as all the new clothing items that have been added by Vexed Generation, a number of other clothes, such as the tank top, have been added to the Entropia Universe by MindArk. Other items have also been added in the areas of weapons and blueprints.
VU 8.2 March 22, 2006
VU 8.2 Content Listing
VU 8.2 Content List 22 Mar 2006



PROJECT ENTROPIA VERSION UPDATE 8.2
2006-03-22

*** PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PROJECT ENTROPIA! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING PROJECT ENTROPIA SUPPORT! ***

VERSION UPDATE FEATURES

Events
The first phase of the Event System has been introduced. Participants can now create, sell tickets for, and administer exclusive events in the Virtual Universe. PvP, hunting and vote based events may now be created for up to 100 participants.

Land Areas now also function as Event Areas when land owners activate the Public Event Area option. Event details can be accessed from the Land Claim UI. In order to register for an event on the Asteroid you must first access the correct Land Area Controller for the dome where the event will take place. Furthermore, Event Organizer NPCs are located in special Event Areas around Calypso, such as the Fort Ithaca bar or the catwalk north of Nymphtown, allowing participants to schedule, customize and register for events in that area. Rules, Prize Items and PvP options can be customized for each event.

Reputation and Event Promoter skills have been introduced and can be influenced by all participants in an event.

Events may be thirty minutes to four hours in length with full scheduling options available through the Event Calendar.

The event chat channel has been initiated allowing Event Participants to communicate directly during an event.



Advertising
The first phase of the Ad System has also now been introduced. Participants can now create and display their own Ads in the Virtual Universe. Ad Terminals are located in all important cities and outposts on Calypso.

An Ad always has, and is restricted to, a total length of 30 seconds. Ads may consist of up to 5 Sequences. Each Sequence can have its own image and text. Full formatting options are available and every Ad can be previewed on the Preview Screen included above every Ad Terminal.

Ads are displayed throughout the Virtual Universe on the main Ad Display Boards. Ads are displayed based upon a Dynamic Display Probability. The more you invest in your Ad, the greater the probability that your Ad will be displayed. The probability will increase or decrease depending on the number and Investment value of other participant Ads. Once you’ve created an Ad you can later modify it and increase your investment if you wish to increase the Dynamic Display Probability.



Shops Update
A necessary change has been made to the participant shops system on the Asteroid. Participants with items displayed in the entrance corridors as well as in the display windows may now discover that they have exceeded their maximum item points allowed for display indoors. The entrance corridors and the display windows are now together counted as indoor displays. This update should greatly increase the system performance while visiting these shopping areas.



Friends
The Friends chat has been updated and now works exactly like the Private chat. This includes a logging function which can be enabled or disabled through the main options panel. The log is saved in your Project Entropia folder. A new Friends category has been added to the Action Book and includes all the usual Friend features. These features can be accessed from the Friends List, the status bar and through interaction with other avatars. This new Friends/Private chat window has also received a make over and now allows you to ignore chat from another participant during a chat session. The Friends List also allows you to drag out an avatars status bar for easier interaction.



PvP Update
When teleporting from a PvP to non-PvP zone such as a revival terminal, the 30 second rule no longer applies. It is no longer possible to kill an avatar that has just been revived.



Port Atlantis Makeover
Port Atlantis has received a make over in order to increase system performance while visiting one of Calypso’s major population centers.



Land Area Update
Land Area Owners now have the option of enabling or disabling PvP for their Land Area.



Construction Update
All the manufacturing UIs have been updated with a more sensitive ‘quality vs. condition’ slider allowing a greater range of setting possibilities. The success rate bar has also been updated to continually reflect your changing success status. The overall output rate however, is not affected. You will also receive a warning in the chat window if your success status is very low.



Actions Update
The Actions interface has been updated with several new icons including a participant info icon which is used in conjunction with the new Event system.



More Weapons
An assortment of new weapons has been added.



Map Update
The second Corinth Beach map location has been renamed to Treasure Island NE and relocated to its correct position.



Naked Shock
The mutants on Calypso seem to be embracing their own interpretation of flower power and are now refusing to wear clothes. As if they weren’t ugly enough.



More Items
A variety of new and interesting items have been added throughout the Virtual Universe.
VU 8.1 February 1, 2006
VU 8.1 Content List
VU 8.1 Content List

PROJECT ENTROPIA VERSION UPDATE 8.1
2006-02-01

*** PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PROJECT ENTROPIA! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING PROJECT ENTROPIA SUPPORT! ***

VERSION UPDATE FEATURES

Shops
Shop estates are now available. The Amethera cities and Club Neverdie now have dedicated shopping areas. The owner of a shop can sell items by setting a price for an item and then placing it on the wall, floor, in the display window, etc. Anyone wishing to buy an item need just click on the item and proceed through the buying process. The shops come with a display window which can be dressed as desired.

When an item is sold, a fee is also paid to the landowner (not to be confused with the shop owner) upon whose land the shop is located. The current fee is 3% on Club Neverdie and 2% on Amethera. In later VUs the fee will be dynamically set by the landowner.

A shop owner may set ‘public’ or ‘private’ access for the shop. If a shop owner elects to have his/her shop ‘private’, only people on the shop owner's guest list may purchase items from the shop.

All shops have monthly fees maintenance per month, based upon their size and location.

Item points
Estates now use an ‘Item Points’ system instead of the ‘Number of items’ which was previously displayed. This relates to the number of items you are allowed to place at a particular location in your estate. At the moment, all items use 1 Item point each, with the exception of mannequins and shopkeepers, which use 6 points each. This may result in a situation where you have already used up the maximum item points allowed for a particular location. In such case you will need to reduce the amount of items (thereby reducing the item points) in order to again be within the maximum item point limit for that location.

Market places
All market places (like those in Hadesheim) have been upgraded to "shop" status. This means you can now display items in the area. However, as before, market places do not have any maintenance fees associated with them.

Tool amplifiers
The manufacturing process has been enhanced, with the introduction of Detectonator Amplifiers. These amplifiers may be attached to the Ore or Energy Matter Detectonators, allowing for advanced prospecting.
When they become available in the auction, they will be found under Tools -> Mining category.

PvP combat update
The hit probabilities for PvP combat have been updated, allowing for more accuracy and acceptance of Internet latency. This generally results in more hits in comparison to before the update. This will not affect the basic hit system involving attacker and defender skill levels.

Exit now!
When logging out of Project Entropia you may now exit immediately instead of waiting the 20 seconds stipulated by the timer. However, your Avatar will REMAIN online and can be harmed or interacted with for the full duration of the 20 seconds.

Skill progress on Blueprints
Some new blueprints now show skill progression.

New actions in the Action Book
Several new actions have been added to the Action book for quick and easy usage, including new shop activity actions.

Location face-lifts
Several locations have received visual make-overs in compliance with Imperial regulations. Fort Ithaca, for example, has been upgraded to ‘town’ and Fort Argus has been expanded. Other locations have been polished up as well.

New items
Dozens of new items have been added to Project Entropia in a number of various categories.

Lost CND Creatures home again
The empty dome at Club Neverdie finally have its residents.

New blueprints
Some 50 new blueprints have been added.

Avatar name
The system now remembers the chosen avatar name to display after log-off.
VU 8.0 December 19, 2005
VERSION UPDATE 8.0 Content Listing
PROJECT ENTROPIA VERSION UPDATE 8.0
2005-12-19

*** PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PROJECT ENTROPIA! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING PROJECT ENTROPIA SUPPORT! ***

VERSION UPDATE FEATURES

Asteroid Space Resort
The first phase of the Asteroid Space Resort, called "Club NEVERDIE" is up. The features active in this phase are the Biodomes, Apartments, public facilities, and the main complex. Next phase will see the Nightclub, advertising system, and other areas.

New music added

A massive load of new music added to Project Entropia, including the Club NEVERDIE theme song!

Christmas is all around
The Project Entropia participants receive gifts, based on their level of commitment to the Project Entropia development.

Storage boxes
Several types of storage boxes have been added to Project Entropia, both as loot and as manufactured items.

More data in Items Info
More info shown, for instance the weapons now present their respective category.

Auction updates
Several categories in the auction have been split into more detailed counterparts, for instance gender based for armor and more sections for mining tools, to allow for clearer browsing.

Also, a transport cost is added for long range auction transfers of items. Sometimes it may be cheaper to physically go to the zone the inital auction was started in.

New minerals and enmatters

Geologists have found several new kinds of minerals and enmatters on the Asteroid.

More info and feedback
Various help sections has been enhanced and more feedback is given, for instance when a disciple kicks a mentor.

New creatures
Imperial survey teams have reported on new creature sightings.

Stabling updates
Several updates done to enhance the pet stabling process.

More scenery
More visual objects and scenery have been added to Project Entropia.
VU 7.8 November 23, 2005
Project Entropia VU 7.8
PROJECT ENTROPIA VERSION UPDATE 7.8
2005-11-23

*** PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PROJECT ENTROPIA! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING PROJECT ENTROPIA SUPPORT! ***


VERSION UPDATE FEATURES


Taming
The first stage of the Taming system is introduced. It is now possible to tame certain species of the Calypso wildlife. In order to tame an animal you need to break its free spirit and subject them to your authority and leadership. This is done by using a whip. All tamable animals have three bars showing when they are targeted. These bars show the animal's level of Respect, Spirit and Health. When health and spirit are low and respect is high enough, you may attempt to tame the animal by activating the "Tame Animal" action in the Action book.

If an animal gets hit by another weapon than a whip before the animal has been successfully tamed, it needs to regenerate to full health until you can initiate a new taming session.

Pet Feeding and Trust
When you have succeeded in taming an animal, it will be hungry and needs to be fed with Nutrio bars. You feed the pet by dragging the Nutrio bar on to the animal and dropping it. The next step is to make your pet trust you. The trust will increase when you brush it with the appropriate tool.

Pet Experience and Performance
When the pet is no longer hungry and its trust is high enough, you can try to get it to perform actions (e.g. Greet or Impress). These actions are shown in the Action book under the "Pet" tab. By performing actions, the pet will gain experience. For each level of experience the pet gains, more and more actions will become available.

Please be aware that you will need to take care of your pet and feed it on a regular basis. If you fail to keep it in the appropriate way, it will lose trust, energy and experience.

Note: In this first stage, the pet level is capped to level three. Higher levels will be added in future VU:s.


Stables
If you don't want your pet to tag along or you want to logout for a longer period, you need to leave the animal in a stable. To do this you need to find a stable keeper outside one of the cities or towns. You have to stand close to the stable keeper and then you use the stable action from the action book. When a pet is stabled you will receive a pet deed in your inventory. To collect your pet again, you need to approach any stable keeper and activate the pet deed in your Inventory.

If you fail to stable your pet in time, if no one looks after the pet (you leave it or if you are offline) for longer than 10 minutes, your pet will get automatically stabled. If this happens, your pet will lose trust, experience and energy. Please note that if the energy level and experience of your pet is 0 when you desert it, it will die!

If the pet starves while in stable it will lose trust, experience and energy.

The pet deed can be dropped on the ground or sold in private trade to other participants. It cannot be sold in auction.

Pet Death
A tamed pet is currently not killable. This will change in upcoming VU:s.

New Skills introduced
]The skill Animal lore has been added to the skill section.

New actions added to the Action Book
New actions added regarding pets and taming.

Tooltips added
The various stats when examining an item in Items Info view now have tooltips that describes the statistic to greater detail.

Auction updates
Several categories in the auction have been split into more detailed counterparts, including the energy matter elements and the skill implant sections, to allow for clearer browsing.

Limited armor updates
Limited armor and armor attachments have full protection levels until they are unusable.

Elevator repaired
The elevator in Omegaton Beta complex has been repaired. Floor nine is once again available.

More scenery
More visual objects and scenery have been added to Project Entropia.

Item count in estates
The item count is now updated correctly.

Estates to Treasure Island
New hangars added to Treasure Island.

New blueprints for tools and weapons added
Taming tools and craftable whips has been added to Project Entropia.

Fixed an issue with armor attachments
It is no longer possible to drag armor platings to the avatar in the Inventory. The platings need to be attached to the armor, before the armor is equipped to the avatar.



KNOWN ISSUES/MISSING FEATURES

You can’t repair an item with attachments attached to it. You have to detach them prior to repairing.
VU 7.7 November 1, 2005
VU 7.7 Content Listing
PROJECT ENTROPIA VERSION UPDATE 7.7
2005-11-01

*** PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PROJECT ENTROPIA! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING PROJECT ENTROPIA SUPPORT! ***

VERSION UPDATE FEATURES

Furniture manufacturing
A new area of manufacturing has been added – furniture making.

Storage manufacturing
Avatars can manufacture various kinds of storage boxes.

New skills added
New skills used when manufacturing boxes and furniture have been added.

Ancient items
Old "Pre-Gold" items in existence in the Project Entropia universe at the time of version update has been permanently changed into "Ancient" items, meaning they can be used and repaired and still keep their stats.

Attachments update
All old bugged "non-decaying" attachments fixed.

Trade Terminals restocked
The weapon supply in the Trade Terminal replaced with newer and better counterparts.

Critical hits
Added the chance of scoring critical hits in Project Entropia. Both avatars and creatures have the ability and it is based on skill levels. Critical hits can result in increased damage or armor penetration (the armor does not absorb any part of the damage received).

Changes to armor system
The armor durability system updated. Now, only one durability value is shown for all kinds of damage. The armors TT value does not influence its decay rate when hit. The higher the Durability stat is, the more abuse your armor can withstand. Armor condition influences the amount of protection offered. A critical hit which penetrates your armor means your armor does not reduce the damage done in the attack at all. It will still decay though. The amount of decay is based on attack type and the amount of damage dealt. Decay only occurs when an armor can protect for the kind of damage – if a creature deals acid damage onto a armor that doesn't protect against acid, no decay is rendered.

Future advertising system trial
You may have seen the large Hall of Fame entries recently. These have in no way changed the number or the value of lower end loots. A new system is in development, which will enable us to distribute revenues generated by ingame advertising to the colonists of Calypso. To make things interesting this revenue will generate higher level HoF-entries such as the ones seen lately. Ingame advertising will be introduced within a few VU's and the testing of the addon looting system is ongoing in Project Entropia and will remain in place until the advertising system is fully operational. Anyone who wish will have the opportunity to disable the advertising feature, this action will result in the colonist receives normal loot levels as before.

Updates to auction
The auction shows more information, as more columns has been added to the main view, including buyout price, differences between TT and current bid, etc. There is also more information available as tooltips if you hold the mouse cursor over a section or headline in the interface.

Added The Entropian to the auction
The official Project Entropia real life magazine is added to the Project Entropia auction, both as a single issue as well as a subscription choice.

New Water look
The visual style of the water in the seas, oceans and rivers is updated.

Furnishing hallways update
In some house types it were impossible to place furniture in the hallway, this is now rectified.

Robot space ship updates
More kinds of robot ships have been spotted.

Added feedback bars when dropping
When dropping an item more feedback is presented.

Quickbar Actions added
New Action icons added, to interact with the Message center and Tutorial messages.

Quickbar help enhanced
Added more information about how the Quickbar works, in the Help section of the Quickbar.

Port Atlantis upgraded
Port Atlantis has received an extensive face-lift.

New music
Plenty of new music added for various areas and situations.

Added feedback in Map interface
Added more feedback in the map section, with more detailed text and pictures.

Added more stats to items
Some items have more stats presented when looking at them in Items Info, most noticeable is the Attacks per minute stat on weapons.

Creatures has been to boot camp
The Calypso creatures have been to boot camp, meaning they now show more variance to hit probability and the amount of damage they inflict.

New client options
New Client Loader options added to the client to allow for a wider range of PC configurations.

New creatures
Scientists say new life forms have been detected on Calypso.

Focus charges protects while sweating
A Mindforce Focus now protects while sweating.

Anti-Toxic shot
An applied Anti-Toxic shot is only removed if another avatar in a contaminated area kills you.

Learning bonus
Made the feedback in the items info more detailed in regards to the Learning bonus system.

Tutorial system upgrades
More areas added to the tutorial system.

Friends list
The maximum number of Friends on the Friends list is increased, from 40 to 80.

Land Area info
A land owner may set a custom welcome message to a land area, which is shown to everyone who enters it.

Fixed bugged items
Fixed a bugged melee weapon – the whips minimum damage is adjusted to the correct level.

General items added
A number of other items added to expand the range of items in Project Entropia.

--

KNOWN ISSUES/MISSING FEATURES

You can’t repair an item with attachments attached to it. You have to detach them prior to repairing.
VU 7.6 September 22, 2005
Project Entropia VU 7.6
PROJECT ENTROPIA VERSION UPDATE 7.6
2005-09-22

*** PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PROJECT ENTROPIA! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING PROJECT ENTROPIA SUPPORT! ***


VERSION UPDATE FEATURES

Mining
Mining is launched by using a Detectonator tool. When the Detectonator tool is used, a bomb is automatically placed and detonated in one smooth motion. An interface is shown to see the result of the prospecting attempt. If a resource deposit is found, move within 5 meters of the site, wait for about one second and you will claim the deposit automatically. You will receive the Resource Claim deed in a loot window.

In order to extract the resources you need the correct Excavation tool, have the deed in your inventory, and aim the tool towards the Resource Claim rod.

The Claim Deed is transferable to other avatars and the owner of the deed is the one who may extract the deposit. Claim deeds cannot be put the auction, due to the time constraints. The Claim deed always shows the current resource deposit size, to avoid confusion when trading it.

The number of available bombs or survey probes is shown in the HUD area of the screen.

Even the smallest deposit will always yield at least one unit of the resource.

Drill towers
The mining drill towers are available once again. They are automatically constructed when a resource of sufficient size has been found.

Manufacturing
Manufacturing is initiated by clicking on the corresponding manufacturing machine. Select the blueprint in the correct blueprint book by clicking on it. Add the input materials specified by the blueprint. When ready, press the Manufacture button.

On the bottom-left side is the Success rate indicator. You have the highest rate of success when the bar is full and green. When red, the success rate on the selected item is low, with a scale in between. Higher blueprint Quality Rating and avatar skills will increase the success rate. The success rate indicator replaces the old "CoS" which displayed a text word feedback.

The Condition/Quality slider specifies whether the manufacturer would like to make fewer items but with a higher initial Condition (which can be important when making "Limited" items, please see the "Items with limited uses" entry) or a larger number of items with a lower individual Condition.

If you have residue of the correct kind you may add it to the input materials section in the interface. Residue will then be used in any following successful attempt in order to boost item Condition. Failure when making an item will not waste residue. The boosted item Condition does not count towards the value when determining a Hall of Fame entry.

Refining
The refiner now accepts any number of input materials. When refining, deterioration is calculated on each output item. The deterioration levels of all refiners are lowered to reflect this and are balanced towards the previous maximum output stack size per attempt, for example 50 ingots using pre-VU 7.6 refining.

Blueprints
New blueprints have been added to Project Entropia. Some of these are "Limited", please see the "Items with limited uses" entry.

Blueprint Books
The blueprint books can now be stored in Storage. The three equipment books are consolidated into one single equipment book for administrative purposes. The various book levels ("Apprentice", "Beginner", etc.) are removed; instead various "Volumes" are introduced. Blueprint books for limited blueprints are added.

Blueprint books have a searchable index page for quick access and evaluation. Book appearance will change to reflect the completeness of the book. Blueprints stored in a Blueprint book do not count towards the 200 visual items limit in the Inventory.

NOTE that any old pre-VU 7.6 Blueprint book will be automatically sold to the Trade Terminal. Your PED Card balance will be updated accordingly. This also means all your blueprints will be scattered in your inventory. If you have more than 200 blueprints and other items, you will not be able to see all of your carried items. You need to get a new blueprint book and place as many blueprints as possible therein and relog. We apologize for any inconvenience this may cause.

Navigation
Added the initial choice of choosing navigation when starting Project Entropia, between First Person and Third Person. The navigational control has been streamlined and more options have been added. You can customize your controls using the options interface, available through the "O" key.

If you had personalized your control setting prior to the VU 7.6 release you can press "Cancel" to keep these settings.

A method of movement is also suggested by pressing down both mouse buttons at once.

Tutorial system
A Tutorial system is launched in order to help newcomers find their way around in Project Entropia. The messages will explain how to navigate, how certain items work, etc, and give general pointers on what to do in Project Entropia. The tutorial messages are stored in your Tutorial messages view, available from the Action book.

The "See again" option when receiving a Tutorial message means that you will receive the same Tutorial message again in your next session in Project Entropia.

Message center
The Message center is introduced. It contains all messages you receive during your Project Entropia session. A new action for accessing the Message center is available in your Action book. Note that the messages are cleared each time you log off Project Entropia.

In later releases, the Friend messaging will be integrated into the Message center as well.

Messages notification
In the HUD, there is a new section which shows when you have a message waiting.


Items with limited uses
A number of new items are tagged with the (L) tag, which means they are "Limited". Limited items can only be used a certain number of times, after which the item is destroyed or removed. Limited items cannot be repaired. Limited items can be found as hunting loot and can be manufactured.

A select number of blueprints have this tag as well, meaning you will have a limited number of attempts of making the output item.

Limited items usually have better stats than normal, unlimited items.

Learning bonus
All new items and all mining equipment have a learning bonus. This means that you need a certain minimum skill level in order to use the item to the full effect. When this minimum skill level is reached, you will receive an experience bonus that will be active until you are considered to master the item. After mastering the item your experience gain will return to normal.

Old items, excluding mining equipment, are not changed.

Skill influence damage
Weapons now shows the actual damage intervals the weapon has, based on avatar skills and mastery. Different weapons may show different intervals.

Unsafe zones changes
The nature of the unsafe zones has changed on Amethera as colonists tame the wilds. The cities, Treasure Island, and the area around the Revival terminals and Teleporters are now safe zones, where PvP killing is disabled.

When you are located in any unsafe zone, the small figure icon in the HUD will be glowing.

Loot windows
The loot window functionality has changed. They are now merely a "receipt" of the items found or made. The items are instead automatically placed in your inventory when found or made. Stackable items are automatically stacked. The "Take all" button is therefore rephrased to "Close".

Statistics on items
Various items now display detailed stats when examined in the Items Info.

New advanced items in manufacturing
Three new kind of advanced item versions have been added to the manufacturing line; the adapted, the customized, and the reworked versions.

New items to manufacturing
Several new items have been added to the manufacturing system.

Display panels added
Display panels can be used to hang items, for instance your favorite weapon, on walls.

DNA added
A horde of new DNA samples has been added, and some special DNA fragments...

Wedding items
Items designed for performing wedding added.

Time left
In systems where a time limit is present, this limit is changed to show the time left until expiry. This time limit shows real time, meaning that it does not take real world incidents like Project Entropia being offline into consideration.

Condition limit change
The minimum Condition level to be able to use an item is changed from 10% to 3%, meaning an item can be used more times between repairs now than before.

Drop rule changes
Items with too low value cannot be dropped any more, in order to reduce littering.

Life state icon change
The small figure icon next to the Health bar in the HUD no longer shows whether you are alive or dead. The figure now only shows if you are in a safe or unsafe zone.

Estates to Treasure Island
Ten new estates added to Treasure Island.

Exploration
Imperial scout teams have reported that they have discovered new sites of interest. Where these sites are located is still classified awaiting further investigation.

Creature sweat levels
There are reports that the creatures of Calypso are getting sweatier...

Land Area info
When you enter or leave a land area you will receive information about this, including current tax settings.

"Empty FAPping"
The frequency of "Empty FAPping" when switching items is greatly reduced.

Fixed bugged items
Fixed a bugged melee weapon – the RepEdge Battle Axe 1x0 no longer does the strange electrical damage.
The female Supremacy armor now has the correct description (same as the male version). The old text will be saved for future use. ,-)

Bug fix to Beauty items
Bugs fixed in regards to item descriptions and to the usage of the scissors.

Updated hair looks
New and more detailed hair styles added. Also, old hair styles has been updated with more detail.

General items added
A number of other items added to expand the range of items in Project Entropia.

Updates to Options
Several new options added, including navigational shortcuts.



KNOWN ISSUES/MISSING FEATURES

All tailored clothes shown as “Uncolored” in the auction, even if they are colored.

You can’t repair an item with attachments attached to it. You have to detach them prior to repairing.

You cannot trade mining Claim deeds at the moment. This will be fixed shortly.
VU 7.6 September 22, 2005
VU 7.6 Content Listing
VERSION UPDATE 7.6 FEATURES?

Mining
Mining is launched by using a Detectonator tool. When the Detectonator tool is used, a bomb is automatically placed and detonated in one smooth motion. An interface is shown to see the result of the prospecting attempt. If a resource deposit is found, move within 5 meters of the site, wait for about one second and you will claim the deposit automatically. You will receive the Resource Claim deed in a loot window.

In order to extract the resources you need the correct Excavation tool, have the deed in your inventory, and aim the tool towards the Resource Claim rod.

The Claim Deed is transferable to other avatars and the owner of the deed is the one who may extract the deposit. Claim deeds cannot be put the auction, due to the time constraints. The Claim deed always shows the current resource deposit size, to avoid confusion when trading it.

The number of available bombs or survey probes is shown in the HUD area of the screen.

Even the smallest deposit will always yield at least one unit of the resource.

Drill towers
The mining drill towers are available once again. They are automatically constructed when a resource of sufficient size has been found.

Manufacturing
Manufacturing is initiated by clicking on the corresponding manufacturing machine. Select the blueprint in the correct blueprint book by clicking on it. Add the input materials specified by the blueprint. When ready, press the Manufacture button.

On the bottom-left side is the Success rate indicator. You have the highest rate of success when the bar is full and green. When red, the success rate on the selected item is low, with a scale in between. Higher blueprint Quality Rating and avatar skills will increase the success rate. The success rate indicator replaces the old "CoS" which displayed a text word feedback.

The Condition/Quality slider specifies whether the manufacturer would like to make fewer items but with a higher initial Condition (which can be important when making "Limited" items, please see the "Items with limited uses" entry) or a larger number of items with a lower individual Condition.

If you have residue of the correct kind you may add it to the input materials section in the interface. Residue will then be used in any following successful attempt in order to boost item Condition. Failure when making an item will not waste residue. The boosted item Condition does not count towards the value when determining a Hall of Fame entry.

Refining
The refiner now accepts any number of input materials. When refining, deterioration is calculated on each output item. The deterioration levels of all refiners are lowered to reflect this and are balanced towards the previous maximum output stack size per attempt, for example 50 ingots using pre-VU 7.6 refining.

Blueprints
New blueprints have been added to Project Entropia. Some of these are "Limited", please see the "Items with limited uses" entry.

Blueprint Books
The blueprint books can now be stored in Storage. The three equipment books are consolidated into one single equipment book for administrative purposes. The various book levels ("Apprentice", "Beginner", etc.) are removed; instead various "Volumes" are introduced. Blueprint books for limited blueprints are added.

Blueprint books have a searchable index page for quick access and evaluation. Book appearance will change to reflect the completeness of the book. Blueprints stored in a Blueprint book do not count towards the 200 visual items limit in the Inventory.

NOTE that any old pre-VU 7.6 Blueprint book will be automatically sold to the Trade Terminal. Your PED Card balance will be updated accordingly. This also means all your blueprints will be scattered in your inventory. If you have more than 200 blueprints and other items, you will not be able to see all of your carried items. You need to get a new blueprint book and place as many blueprints as possible therein and relog. We apologize for any inconvenience this may cause.

Navigation
Added the initial choice of choosing navigation when starting Project Entropia, between First Person and Third Person. The navigational control has been streamlined and more options have been added. You can customize your controls using the options interface, available through the "O" key.

If you had personalized your control setting prior to the VU 7.6 release you can press "Cancel" to keep these settings.

A method of movement is also suggested by pressing down both mouse buttons at once.

Part 2

Tutorial system
A Tutorial system is launched in order to help newcomers find their way around in Project Entropia. The messages will explain how to navigate, how certain items work, etc, and give general pointers on what to do in Project Entropia. The tutorial messages are stored in your Tutorial messages view, available from the Action book.

The "See again" option when receiving a Tutorial message means that you will receive the same Tutorial message again in your next session in Project Entropia.

Message center
The Message center is introduced. It contains all messages you receive during your Project Entropia session. A new action for accessing the Message center is available in your Action book. Note that the messages are cleared each time you log off Project Entropia.

In later releases, the Friend messaging will be integrated into the Message center as well.

Messages notification
In the HUD, there is a new section which shows when you have a message waiting.

Items with limited uses
A number of new items are tagged with the (L) tag, which means they are "Limited". Limited items can only be used a certain number of times, after which the item is destroyed or removed. Limited items cannot be repaired. Limited items can be found as hunting loot and can be manufactured.

A select number of blueprints have this tag as well, meaning you will have a limited number of attempts of making the output item.

Limited items usually have better stats than normal, unlimited items.

Learning bonus
All new items and all mining equipment have a learning bonus. This means that you need a certain minimum skill level in order to use the item to the full effect. When this minimum skill level is reached, you will receive an experience bonus that will be active until you are considered to master the item. After mastering the item your experience gain will return to normal.

Old items, excluding mining equipment, are not changed.

Skill influence damage
Weapons now shows the actual damage intervals the weapon has, based on avatar skills and mastery. Different weapons may show different intervals.

Unsafe zones changes
The nature of the unsafe zones has changed on Amethera as colonists tame the wilds. The cities, Treasure Island, and the area around the Revival terminals and Teleporters are now safe zones, where PvP killing is disabled.

When you are located in any unsafe zone, the small figure icon in the HUD will be glowing.

Loot windows
The loot window functionality has changed. They are now merely a "receipt" of the items found or made. The items are instead automatically placed in your inventory when found or made. Stackable items are automatically stacked. The "Take all" button is therefore rephrased to "Close".

Statistics on items
Various items now display detailed stats when examined in the Items Info.

New advanced items in manufacturing
Three new kind of advanced item versions have been added to the manufacturing line; the adapted, the customized, and the reworked versions.

New items to manufacturing
Several new items have been added to the manufacturing system.

Display panels added
Display panels can be used to hang items, for instance your favorite weapon, on walls.

DNA added
A horde of new DNA samples has been added, and some special DNA fragments...

Wedding items
Items designed for performing wedding added.

Time left
In systems where a time limit is present, this limit is changed to show the time left until expiry. This time limit shows real time, meaning that it does not take real world incidents like Project Entropia being offline into consideration.

Condition limit change
The minimum Condition level to be able to use an item is changed from 10% to 3%, meaning an item can be used more times between repairs now than before.

Drop rule changes
Items with too low value cannot be dropped any more, in order to reduce littering.

Life state icon change
The small figure icon next to the Health bar in the HUD no longer shows whether you are alive or dead. The figure now only shows if you are in a safe or unsafe zone.

Estates to Treasure Island
Ten new estates added to Treasure Island.

Exploration
Imperial scout teams have reported that they have discovered new sites of interest. Where these sites are located is still classified awaiting further investigation.

Creature sweat levels
There are reports that the creatures of Calypso are getting sweatier...

Land Area info
When you enter or leave a land area you will receive information about this, including current tax settings.

"Empty FAPping"
The frequency of "Empty FAPping" when switching items is greatly reduced.

Fixed bugged items
Fixed a bugged melee weapon – the RepEdge Battle Axe 1x0 no longer does the strange electrical damage.

The female Supremacy armor now has the correct description (same as the male version). The old text will be saved for future use. ,-)

Bug fix to Beauty items
Bugs fixed in regards to item descriptions and to the usage of the scissors.

Updated hair looks
New and more detailed hair styles added. Also, old hair styles has been updated with more detail.

General items added
A number of other items added to expand the range of items in Project Entropia.

Updates to Options
Several new options added, including navigational shortcuts.

--

KNOWN ISSUES/MISSING FEATURES

All tailored clothes shown as “Uncolored” in the auction, even if they are colored.

You can’t repair an item with attachments attached to it. You have to detach them prior to repairing.

You cannot trade mining Claim deeds at the moment. This will be fixed shortly.
Museum Assistant
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