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Entropia Universe Version Updates

This archive preserves the complete history of Entropia Universe Version Updates, documenting the technical evolution of the platform and the development of its virtual worlds. Each update represents a snapshot in the ongoing transformation of the universe, from early system foundations and gameplay mechanics to major graphical upgrades, planetary expansions, and platform milestones.

The release notes collected here provide insight into how the real-cash economy virtual universe has evolved over time — including engine transitions, interface redesigns, new systems, balance adjustments, and community-driven improvements. Together they form a chronological technical record of the changes that shaped Entropia Universe from its early years to the modern era.

Use the search function to explore specific Version Updates, locate historical features, or trace how particular systems and mechanics have developed across different eras of the universe.

VU 8.1 February 1, 2006
VU 8.1 Content List
VU 8.1 Content List

PROJECT ENTROPIA VERSION UPDATE 8.1
2006-02-01

*** PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PROJECT ENTROPIA! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING PROJECT ENTROPIA SUPPORT! ***

VERSION UPDATE FEATURES

Shops
Shop estates are now available. The Amethera cities and Club Neverdie now have dedicated shopping areas. The owner of a shop can sell items by setting a price for an item and then placing it on the wall, floor, in the display window, etc. Anyone wishing to buy an item need just click on the item and proceed through the buying process. The shops come with a display window which can be dressed as desired.

When an item is sold, a fee is also paid to the landowner (not to be confused with the shop owner) upon whose land the shop is located. The current fee is 3% on Club Neverdie and 2% on Amethera. In later VUs the fee will be dynamically set by the landowner.

A shop owner may set ‘public’ or ‘private’ access for the shop. If a shop owner elects to have his/her shop ‘private’, only people on the shop owner's guest list may purchase items from the shop.

All shops have monthly fees maintenance per month, based upon their size and location.

Item points
Estates now use an ‘Item Points’ system instead of the ‘Number of items’ which was previously displayed. This relates to the number of items you are allowed to place at a particular location in your estate. At the moment, all items use 1 Item point each, with the exception of mannequins and shopkeepers, which use 6 points each. This may result in a situation where you have already used up the maximum item points allowed for a particular location. In such case you will need to reduce the amount of items (thereby reducing the item points) in order to again be within the maximum item point limit for that location.

Market places
All market places (like those in Hadesheim) have been upgraded to "shop" status. This means you can now display items in the area. However, as before, market places do not have any maintenance fees associated with them.

Tool amplifiers
The manufacturing process has been enhanced, with the introduction of Detectonator Amplifiers. These amplifiers may be attached to the Ore or Energy Matter Detectonators, allowing for advanced prospecting.
When they become available in the auction, they will be found under Tools -> Mining category.

PvP combat update
The hit probabilities for PvP combat have been updated, allowing for more accuracy and acceptance of Internet latency. This generally results in more hits in comparison to before the update. This will not affect the basic hit system involving attacker and defender skill levels.

Exit now!
When logging out of Project Entropia you may now exit immediately instead of waiting the 20 seconds stipulated by the timer. However, your Avatar will REMAIN online and can be harmed or interacted with for the full duration of the 20 seconds.

Skill progress on Blueprints
Some new blueprints now show skill progression.

New actions in the Action Book
Several new actions have been added to the Action book for quick and easy usage, including new shop activity actions.

Location face-lifts
Several locations have received visual make-overs in compliance with Imperial regulations. Fort Ithaca, for example, has been upgraded to ‘town’ and Fort Argus has been expanded. Other locations have been polished up as well.

New items
Dozens of new items have been added to Project Entropia in a number of various categories.

Lost CND Creatures home again
The empty dome at Club Neverdie finally have its residents.

New blueprints
Some 50 new blueprints have been added.

Avatar name
The system now remembers the chosen avatar name to display after log-off.
VU 8.0 December 19, 2005
VERSION UPDATE 8.0 Content Listing
PROJECT ENTROPIA VERSION UPDATE 8.0
2005-12-19

*** PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PROJECT ENTROPIA! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING PROJECT ENTROPIA SUPPORT! ***

VERSION UPDATE FEATURES

Asteroid Space Resort
The first phase of the Asteroid Space Resort, called "Club NEVERDIE" is up. The features active in this phase are the Biodomes, Apartments, public facilities, and the main complex. Next phase will see the Nightclub, advertising system, and other areas.

New music added

A massive load of new music added to Project Entropia, including the Club NEVERDIE theme song!

Christmas is all around
The Project Entropia participants receive gifts, based on their level of commitment to the Project Entropia development.

Storage boxes
Several types of storage boxes have been added to Project Entropia, both as loot and as manufactured items.

More data in Items Info
More info shown, for instance the weapons now present their respective category.

Auction updates
Several categories in the auction have been split into more detailed counterparts, for instance gender based for armor and more sections for mining tools, to allow for clearer browsing.

Also, a transport cost is added for long range auction transfers of items. Sometimes it may be cheaper to physically go to the zone the inital auction was started in.

New minerals and enmatters

Geologists have found several new kinds of minerals and enmatters on the Asteroid.

More info and feedback
Various help sections has been enhanced and more feedback is given, for instance when a disciple kicks a mentor.

New creatures
Imperial survey teams have reported on new creature sightings.

Stabling updates
Several updates done to enhance the pet stabling process.

More scenery
More visual objects and scenery have been added to Project Entropia.
VU 7.8 November 23, 2005
Project Entropia VU 7.8
PROJECT ENTROPIA VERSION UPDATE 7.8
2005-11-23

*** PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PROJECT ENTROPIA! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING PROJECT ENTROPIA SUPPORT! ***


VERSION UPDATE FEATURES


Taming
The first stage of the Taming system is introduced. It is now possible to tame certain species of the Calypso wildlife. In order to tame an animal you need to break its free spirit and subject them to your authority and leadership. This is done by using a whip. All tamable animals have three bars showing when they are targeted. These bars show the animal's level of Respect, Spirit and Health. When health and spirit are low and respect is high enough, you may attempt to tame the animal by activating the "Tame Animal" action in the Action book.

If an animal gets hit by another weapon than a whip before the animal has been successfully tamed, it needs to regenerate to full health until you can initiate a new taming session.

Pet Feeding and Trust
When you have succeeded in taming an animal, it will be hungry and needs to be fed with Nutrio bars. You feed the pet by dragging the Nutrio bar on to the animal and dropping it. The next step is to make your pet trust you. The trust will increase when you brush it with the appropriate tool.

Pet Experience and Performance
When the pet is no longer hungry and its trust is high enough, you can try to get it to perform actions (e.g. Greet or Impress). These actions are shown in the Action book under the "Pet" tab. By performing actions, the pet will gain experience. For each level of experience the pet gains, more and more actions will become available.

Please be aware that you will need to take care of your pet and feed it on a regular basis. If you fail to keep it in the appropriate way, it will lose trust, energy and experience.

Note: In this first stage, the pet level is capped to level three. Higher levels will be added in future VU:s.


Stables
If you don't want your pet to tag along or you want to logout for a longer period, you need to leave the animal in a stable. To do this you need to find a stable keeper outside one of the cities or towns. You have to stand close to the stable keeper and then you use the stable action from the action book. When a pet is stabled you will receive a pet deed in your inventory. To collect your pet again, you need to approach any stable keeper and activate the pet deed in your Inventory.

If you fail to stable your pet in time, if no one looks after the pet (you leave it or if you are offline) for longer than 10 minutes, your pet will get automatically stabled. If this happens, your pet will lose trust, experience and energy. Please note that if the energy level and experience of your pet is 0 when you desert it, it will die!

If the pet starves while in stable it will lose trust, experience and energy.

The pet deed can be dropped on the ground or sold in private trade to other participants. It cannot be sold in auction.

Pet Death
A tamed pet is currently not killable. This will change in upcoming VU:s.

New Skills introduced
]The skill Animal lore has been added to the skill section.

New actions added to the Action Book
New actions added regarding pets and taming.

Tooltips added
The various stats when examining an item in Items Info view now have tooltips that describes the statistic to greater detail.

Auction updates
Several categories in the auction have been split into more detailed counterparts, including the energy matter elements and the skill implant sections, to allow for clearer browsing.

Limited armor updates
Limited armor and armor attachments have full protection levels until they are unusable.

Elevator repaired
The elevator in Omegaton Beta complex has been repaired. Floor nine is once again available.

More scenery
More visual objects and scenery have been added to Project Entropia.

Item count in estates
The item count is now updated correctly.

Estates to Treasure Island
New hangars added to Treasure Island.

New blueprints for tools and weapons added
Taming tools and craftable whips has been added to Project Entropia.

Fixed an issue with armor attachments
It is no longer possible to drag armor platings to the avatar in the Inventory. The platings need to be attached to the armor, before the armor is equipped to the avatar.



KNOWN ISSUES/MISSING FEATURES

You can’t repair an item with attachments attached to it. You have to detach them prior to repairing.
VU 7.7 November 1, 2005
VU 7.7 Content Listing
PROJECT ENTROPIA VERSION UPDATE 7.7
2005-11-01

*** PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PROJECT ENTROPIA! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING PROJECT ENTROPIA SUPPORT! ***

VERSION UPDATE FEATURES

Furniture manufacturing
A new area of manufacturing has been added – furniture making.

Storage manufacturing
Avatars can manufacture various kinds of storage boxes.

New skills added
New skills used when manufacturing boxes and furniture have been added.

Ancient items
Old "Pre-Gold" items in existence in the Project Entropia universe at the time of version update has been permanently changed into "Ancient" items, meaning they can be used and repaired and still keep their stats.

Attachments update
All old bugged "non-decaying" attachments fixed.

Trade Terminals restocked
The weapon supply in the Trade Terminal replaced with newer and better counterparts.

Critical hits
Added the chance of scoring critical hits in Project Entropia. Both avatars and creatures have the ability and it is based on skill levels. Critical hits can result in increased damage or armor penetration (the armor does not absorb any part of the damage received).

Changes to armor system
The armor durability system updated. Now, only one durability value is shown for all kinds of damage. The armors TT value does not influence its decay rate when hit. The higher the Durability stat is, the more abuse your armor can withstand. Armor condition influences the amount of protection offered. A critical hit which penetrates your armor means your armor does not reduce the damage done in the attack at all. It will still decay though. The amount of decay is based on attack type and the amount of damage dealt. Decay only occurs when an armor can protect for the kind of damage – if a creature deals acid damage onto a armor that doesn't protect against acid, no decay is rendered.

Future advertising system trial
You may have seen the large Hall of Fame entries recently. These have in no way changed the number or the value of lower end loots. A new system is in development, which will enable us to distribute revenues generated by ingame advertising to the colonists of Calypso. To make things interesting this revenue will generate higher level HoF-entries such as the ones seen lately. Ingame advertising will be introduced within a few VU's and the testing of the addon looting system is ongoing in Project Entropia and will remain in place until the advertising system is fully operational. Anyone who wish will have the opportunity to disable the advertising feature, this action will result in the colonist receives normal loot levels as before.

Updates to auction
The auction shows more information, as more columns has been added to the main view, including buyout price, differences between TT and current bid, etc. There is also more information available as tooltips if you hold the mouse cursor over a section or headline in the interface.

Added The Entropian to the auction
The official Project Entropia real life magazine is added to the Project Entropia auction, both as a single issue as well as a subscription choice.

New Water look
The visual style of the water in the seas, oceans and rivers is updated.

Furnishing hallways update
In some house types it were impossible to place furniture in the hallway, this is now rectified.

Robot space ship updates
More kinds of robot ships have been spotted.

Added feedback bars when dropping
When dropping an item more feedback is presented.

Quickbar Actions added
New Action icons added, to interact with the Message center and Tutorial messages.

Quickbar help enhanced
Added more information about how the Quickbar works, in the Help section of the Quickbar.

Port Atlantis upgraded
Port Atlantis has received an extensive face-lift.

New music
Plenty of new music added for various areas and situations.

Added feedback in Map interface
Added more feedback in the map section, with more detailed text and pictures.

Added more stats to items
Some items have more stats presented when looking at them in Items Info, most noticeable is the Attacks per minute stat on weapons.

Creatures has been to boot camp
The Calypso creatures have been to boot camp, meaning they now show more variance to hit probability and the amount of damage they inflict.

New client options
New Client Loader options added to the client to allow for a wider range of PC configurations.

New creatures
Scientists say new life forms have been detected on Calypso.

Focus charges protects while sweating
A Mindforce Focus now protects while sweating.

Anti-Toxic shot
An applied Anti-Toxic shot is only removed if another avatar in a contaminated area kills you.

Learning bonus
Made the feedback in the items info more detailed in regards to the Learning bonus system.

Tutorial system upgrades
More areas added to the tutorial system.

Friends list
The maximum number of Friends on the Friends list is increased, from 40 to 80.

Land Area info
A land owner may set a custom welcome message to a land area, which is shown to everyone who enters it.

Fixed bugged items
Fixed a bugged melee weapon – the whips minimum damage is adjusted to the correct level.

General items added
A number of other items added to expand the range of items in Project Entropia.

--

KNOWN ISSUES/MISSING FEATURES

You can’t repair an item with attachments attached to it. You have to detach them prior to repairing.
VU 7.6 September 22, 2005
Project Entropia VU 7.6
PROJECT ENTROPIA VERSION UPDATE 7.6
2005-09-22

*** PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PROJECT ENTROPIA! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING PROJECT ENTROPIA SUPPORT! ***


VERSION UPDATE FEATURES

Mining
Mining is launched by using a Detectonator tool. When the Detectonator tool is used, a bomb is automatically placed and detonated in one smooth motion. An interface is shown to see the result of the prospecting attempt. If a resource deposit is found, move within 5 meters of the site, wait for about one second and you will claim the deposit automatically. You will receive the Resource Claim deed in a loot window.

In order to extract the resources you need the correct Excavation tool, have the deed in your inventory, and aim the tool towards the Resource Claim rod.

The Claim Deed is transferable to other avatars and the owner of the deed is the one who may extract the deposit. Claim deeds cannot be put the auction, due to the time constraints. The Claim deed always shows the current resource deposit size, to avoid confusion when trading it.

The number of available bombs or survey probes is shown in the HUD area of the screen.

Even the smallest deposit will always yield at least one unit of the resource.

Drill towers
The mining drill towers are available once again. They are automatically constructed when a resource of sufficient size has been found.

Manufacturing
Manufacturing is initiated by clicking on the corresponding manufacturing machine. Select the blueprint in the correct blueprint book by clicking on it. Add the input materials specified by the blueprint. When ready, press the Manufacture button.

On the bottom-left side is the Success rate indicator. You have the highest rate of success when the bar is full and green. When red, the success rate on the selected item is low, with a scale in between. Higher blueprint Quality Rating and avatar skills will increase the success rate. The success rate indicator replaces the old "CoS" which displayed a text word feedback.

The Condition/Quality slider specifies whether the manufacturer would like to make fewer items but with a higher initial Condition (which can be important when making "Limited" items, please see the "Items with limited uses" entry) or a larger number of items with a lower individual Condition.

If you have residue of the correct kind you may add it to the input materials section in the interface. Residue will then be used in any following successful attempt in order to boost item Condition. Failure when making an item will not waste residue. The boosted item Condition does not count towards the value when determining a Hall of Fame entry.

Refining
The refiner now accepts any number of input materials. When refining, deterioration is calculated on each output item. The deterioration levels of all refiners are lowered to reflect this and are balanced towards the previous maximum output stack size per attempt, for example 50 ingots using pre-VU 7.6 refining.

Blueprints
New blueprints have been added to Project Entropia. Some of these are "Limited", please see the "Items with limited uses" entry.

Blueprint Books
The blueprint books can now be stored in Storage. The three equipment books are consolidated into one single equipment book for administrative purposes. The various book levels ("Apprentice", "Beginner", etc.) are removed; instead various "Volumes" are introduced. Blueprint books for limited blueprints are added.

Blueprint books have a searchable index page for quick access and evaluation. Book appearance will change to reflect the completeness of the book. Blueprints stored in a Blueprint book do not count towards the 200 visual items limit in the Inventory.

NOTE that any old pre-VU 7.6 Blueprint book will be automatically sold to the Trade Terminal. Your PED Card balance will be updated accordingly. This also means all your blueprints will be scattered in your inventory. If you have more than 200 blueprints and other items, you will not be able to see all of your carried items. You need to get a new blueprint book and place as many blueprints as possible therein and relog. We apologize for any inconvenience this may cause.

Navigation
Added the initial choice of choosing navigation when starting Project Entropia, between First Person and Third Person. The navigational control has been streamlined and more options have been added. You can customize your controls using the options interface, available through the "O" key.

If you had personalized your control setting prior to the VU 7.6 release you can press "Cancel" to keep these settings.

A method of movement is also suggested by pressing down both mouse buttons at once.

Tutorial system
A Tutorial system is launched in order to help newcomers find their way around in Project Entropia. The messages will explain how to navigate, how certain items work, etc, and give general pointers on what to do in Project Entropia. The tutorial messages are stored in your Tutorial messages view, available from the Action book.

The "See again" option when receiving a Tutorial message means that you will receive the same Tutorial message again in your next session in Project Entropia.

Message center
The Message center is introduced. It contains all messages you receive during your Project Entropia session. A new action for accessing the Message center is available in your Action book. Note that the messages are cleared each time you log off Project Entropia.

In later releases, the Friend messaging will be integrated into the Message center as well.

Messages notification
In the HUD, there is a new section which shows when you have a message waiting.


Items with limited uses
A number of new items are tagged with the (L) tag, which means they are "Limited". Limited items can only be used a certain number of times, after which the item is destroyed or removed. Limited items cannot be repaired. Limited items can be found as hunting loot and can be manufactured.

A select number of blueprints have this tag as well, meaning you will have a limited number of attempts of making the output item.

Limited items usually have better stats than normal, unlimited items.

Learning bonus
All new items and all mining equipment have a learning bonus. This means that you need a certain minimum skill level in order to use the item to the full effect. When this minimum skill level is reached, you will receive an experience bonus that will be active until you are considered to master the item. After mastering the item your experience gain will return to normal.

Old items, excluding mining equipment, are not changed.

Skill influence damage
Weapons now shows the actual damage intervals the weapon has, based on avatar skills and mastery. Different weapons may show different intervals.

Unsafe zones changes
The nature of the unsafe zones has changed on Amethera as colonists tame the wilds. The cities, Treasure Island, and the area around the Revival terminals and Teleporters are now safe zones, where PvP killing is disabled.

When you are located in any unsafe zone, the small figure icon in the HUD will be glowing.

Loot windows
The loot window functionality has changed. They are now merely a "receipt" of the items found or made. The items are instead automatically placed in your inventory when found or made. Stackable items are automatically stacked. The "Take all" button is therefore rephrased to "Close".

Statistics on items
Various items now display detailed stats when examined in the Items Info.

New advanced items in manufacturing
Three new kind of advanced item versions have been added to the manufacturing line; the adapted, the customized, and the reworked versions.

New items to manufacturing
Several new items have been added to the manufacturing system.

Display panels added
Display panels can be used to hang items, for instance your favorite weapon, on walls.

DNA added
A horde of new DNA samples has been added, and some special DNA fragments...

Wedding items
Items designed for performing wedding added.

Time left
In systems where a time limit is present, this limit is changed to show the time left until expiry. This time limit shows real time, meaning that it does not take real world incidents like Project Entropia being offline into consideration.

Condition limit change
The minimum Condition level to be able to use an item is changed from 10% to 3%, meaning an item can be used more times between repairs now than before.

Drop rule changes
Items with too low value cannot be dropped any more, in order to reduce littering.

Life state icon change
The small figure icon next to the Health bar in the HUD no longer shows whether you are alive or dead. The figure now only shows if you are in a safe or unsafe zone.

Estates to Treasure Island
Ten new estates added to Treasure Island.

Exploration
Imperial scout teams have reported that they have discovered new sites of interest. Where these sites are located is still classified awaiting further investigation.

Creature sweat levels
There are reports that the creatures of Calypso are getting sweatier...

Land Area info
When you enter or leave a land area you will receive information about this, including current tax settings.

"Empty FAPping"
The frequency of "Empty FAPping" when switching items is greatly reduced.

Fixed bugged items
Fixed a bugged melee weapon – the RepEdge Battle Axe 1x0 no longer does the strange electrical damage.
The female Supremacy armor now has the correct description (same as the male version). The old text will be saved for future use. ,-)

Bug fix to Beauty items
Bugs fixed in regards to item descriptions and to the usage of the scissors.

Updated hair looks
New and more detailed hair styles added. Also, old hair styles has been updated with more detail.

General items added
A number of other items added to expand the range of items in Project Entropia.

Updates to Options
Several new options added, including navigational shortcuts.



KNOWN ISSUES/MISSING FEATURES

All tailored clothes shown as “Uncolored” in the auction, even if they are colored.

You can’t repair an item with attachments attached to it. You have to detach them prior to repairing.

You cannot trade mining Claim deeds at the moment. This will be fixed shortly.
VU 7.6 September 22, 2005
VU 7.6 Content Listing
VERSION UPDATE 7.6 FEATURES?

Mining
Mining is launched by using a Detectonator tool. When the Detectonator tool is used, a bomb is automatically placed and detonated in one smooth motion. An interface is shown to see the result of the prospecting attempt. If a resource deposit is found, move within 5 meters of the site, wait for about one second and you will claim the deposit automatically. You will receive the Resource Claim deed in a loot window.

In order to extract the resources you need the correct Excavation tool, have the deed in your inventory, and aim the tool towards the Resource Claim rod.

The Claim Deed is transferable to other avatars and the owner of the deed is the one who may extract the deposit. Claim deeds cannot be put the auction, due to the time constraints. The Claim deed always shows the current resource deposit size, to avoid confusion when trading it.

The number of available bombs or survey probes is shown in the HUD area of the screen.

Even the smallest deposit will always yield at least one unit of the resource.

Drill towers
The mining drill towers are available once again. They are automatically constructed when a resource of sufficient size has been found.

Manufacturing
Manufacturing is initiated by clicking on the corresponding manufacturing machine. Select the blueprint in the correct blueprint book by clicking on it. Add the input materials specified by the blueprint. When ready, press the Manufacture button.

On the bottom-left side is the Success rate indicator. You have the highest rate of success when the bar is full and green. When red, the success rate on the selected item is low, with a scale in between. Higher blueprint Quality Rating and avatar skills will increase the success rate. The success rate indicator replaces the old "CoS" which displayed a text word feedback.

The Condition/Quality slider specifies whether the manufacturer would like to make fewer items but with a higher initial Condition (which can be important when making "Limited" items, please see the "Items with limited uses" entry) or a larger number of items with a lower individual Condition.

If you have residue of the correct kind you may add it to the input materials section in the interface. Residue will then be used in any following successful attempt in order to boost item Condition. Failure when making an item will not waste residue. The boosted item Condition does not count towards the value when determining a Hall of Fame entry.

Refining
The refiner now accepts any number of input materials. When refining, deterioration is calculated on each output item. The deterioration levels of all refiners are lowered to reflect this and are balanced towards the previous maximum output stack size per attempt, for example 50 ingots using pre-VU 7.6 refining.

Blueprints
New blueprints have been added to Project Entropia. Some of these are "Limited", please see the "Items with limited uses" entry.

Blueprint Books
The blueprint books can now be stored in Storage. The three equipment books are consolidated into one single equipment book for administrative purposes. The various book levels ("Apprentice", "Beginner", etc.) are removed; instead various "Volumes" are introduced. Blueprint books for limited blueprints are added.

Blueprint books have a searchable index page for quick access and evaluation. Book appearance will change to reflect the completeness of the book. Blueprints stored in a Blueprint book do not count towards the 200 visual items limit in the Inventory.

NOTE that any old pre-VU 7.6 Blueprint book will be automatically sold to the Trade Terminal. Your PED Card balance will be updated accordingly. This also means all your blueprints will be scattered in your inventory. If you have more than 200 blueprints and other items, you will not be able to see all of your carried items. You need to get a new blueprint book and place as many blueprints as possible therein and relog. We apologize for any inconvenience this may cause.

Navigation
Added the initial choice of choosing navigation when starting Project Entropia, between First Person and Third Person. The navigational control has been streamlined and more options have been added. You can customize your controls using the options interface, available through the "O" key.

If you had personalized your control setting prior to the VU 7.6 release you can press "Cancel" to keep these settings.

A method of movement is also suggested by pressing down both mouse buttons at once.

Part 2

Tutorial system
A Tutorial system is launched in order to help newcomers find their way around in Project Entropia. The messages will explain how to navigate, how certain items work, etc, and give general pointers on what to do in Project Entropia. The tutorial messages are stored in your Tutorial messages view, available from the Action book.

The "See again" option when receiving a Tutorial message means that you will receive the same Tutorial message again in your next session in Project Entropia.

Message center
The Message center is introduced. It contains all messages you receive during your Project Entropia session. A new action for accessing the Message center is available in your Action book. Note that the messages are cleared each time you log off Project Entropia.

In later releases, the Friend messaging will be integrated into the Message center as well.

Messages notification
In the HUD, there is a new section which shows when you have a message waiting.

Items with limited uses
A number of new items are tagged with the (L) tag, which means they are "Limited". Limited items can only be used a certain number of times, after which the item is destroyed or removed. Limited items cannot be repaired. Limited items can be found as hunting loot and can be manufactured.

A select number of blueprints have this tag as well, meaning you will have a limited number of attempts of making the output item.

Limited items usually have better stats than normal, unlimited items.

Learning bonus
All new items and all mining equipment have a learning bonus. This means that you need a certain minimum skill level in order to use the item to the full effect. When this minimum skill level is reached, you will receive an experience bonus that will be active until you are considered to master the item. After mastering the item your experience gain will return to normal.

Old items, excluding mining equipment, are not changed.

Skill influence damage
Weapons now shows the actual damage intervals the weapon has, based on avatar skills and mastery. Different weapons may show different intervals.

Unsafe zones changes
The nature of the unsafe zones has changed on Amethera as colonists tame the wilds. The cities, Treasure Island, and the area around the Revival terminals and Teleporters are now safe zones, where PvP killing is disabled.

When you are located in any unsafe zone, the small figure icon in the HUD will be glowing.

Loot windows
The loot window functionality has changed. They are now merely a "receipt" of the items found or made. The items are instead automatically placed in your inventory when found or made. Stackable items are automatically stacked. The "Take all" button is therefore rephrased to "Close".

Statistics on items
Various items now display detailed stats when examined in the Items Info.

New advanced items in manufacturing
Three new kind of advanced item versions have been added to the manufacturing line; the adapted, the customized, and the reworked versions.

New items to manufacturing
Several new items have been added to the manufacturing system.

Display panels added
Display panels can be used to hang items, for instance your favorite weapon, on walls.

DNA added
A horde of new DNA samples has been added, and some special DNA fragments...

Wedding items
Items designed for performing wedding added.

Time left
In systems where a time limit is present, this limit is changed to show the time left until expiry. This time limit shows real time, meaning that it does not take real world incidents like Project Entropia being offline into consideration.

Condition limit change
The minimum Condition level to be able to use an item is changed from 10% to 3%, meaning an item can be used more times between repairs now than before.

Drop rule changes
Items with too low value cannot be dropped any more, in order to reduce littering.

Life state icon change
The small figure icon next to the Health bar in the HUD no longer shows whether you are alive or dead. The figure now only shows if you are in a safe or unsafe zone.

Estates to Treasure Island
Ten new estates added to Treasure Island.

Exploration
Imperial scout teams have reported that they have discovered new sites of interest. Where these sites are located is still classified awaiting further investigation.

Creature sweat levels
There are reports that the creatures of Calypso are getting sweatier...

Land Area info
When you enter or leave a land area you will receive information about this, including current tax settings.

"Empty FAPping"
The frequency of "Empty FAPping" when switching items is greatly reduced.

Fixed bugged items
Fixed a bugged melee weapon – the RepEdge Battle Axe 1x0 no longer does the strange electrical damage.

The female Supremacy armor now has the correct description (same as the male version). The old text will be saved for future use. ,-)

Bug fix to Beauty items
Bugs fixed in regards to item descriptions and to the usage of the scissors.

Updated hair looks
New and more detailed hair styles added. Also, old hair styles has been updated with more detail.

General items added
A number of other items added to expand the range of items in Project Entropia.

Updates to Options
Several new options added, including navigational shortcuts.

--

KNOWN ISSUES/MISSING FEATURES

All tailored clothes shown as “Uncolored” in the auction, even if they are colored.

You can’t repair an item with attachments attached to it. You have to detach them prior to repairing.

You cannot trade mining Claim deeds at the moment. This will be fixed shortly.
VU August 1, 2005
Undocumented VU changes list
Hi all :)

I decided to make a list of changes that were made on different VUs that was not included in the official VU listing.

Please post your additions and corrections if you have them...

I started playing during VU6.0 so i dont know anything before that time, so any insight on that would be helpful.

I added a condensed version of the most important listed changes for each VU to make it easyer to remember.

It may be advisible to avoid listing when currently fixed or eksisting bugs were created, to prevent this turning into a Whining thread. :wise:

  • 8.1:
    • Main feature: Shopping areas, Bugfixes.
    • Other features :
      Different Service Center Deluxe
      Differnet Unlimited Hardware buildings
      Different bars
      "instant action menu" instead for "toggle stickyness" in options
      Weapon attachments in weapon catagory in auction
      Pavement in twins and different pavement in PA
      Jukebox near PA tp
      Grey glass removed from sides of apt towers
      Shopping area signs on apartment towers
      Mob museum
      Uphill trapping is detected sometimes
      Autorun+strafing cansels autorun (unless you first move the mouse)
      Loot range is less
      Auctioneer range is less
      Info text formatting changed
      Welcome text formatting changed


  • 8.0:
    • Main feature:Club Neverdie, Christmas gifts
    • Other features :
      "Magnification" display in scopes finally back again :)
      Bottles of unrefined Typo looks different (much better) in world and inv.
      Laser sound different.
      Scroll bar like implement in text boxes in soc terminal and some other places
      Description of maturity and description text (same as in DNA machine) shown under "info" when scanning a creature. Also descriptions of scanned NPCs.

  • 7.8:
    • Main feature:Taming
    • Other features :
      PE-Guide button removed in Clientloader
      commercial boards with The Entropian ads
      "Dorky Mickey Mouse Club type sound when Critical Damage is infilcted or recieved." ;)
      "Tubes" on Plasma Annihilators are now blue yet again. (still no lighting)
      Fog has cleared in Ithaca. + scopes look different there.
      speed when removing armor from avatar when clicking repair armor in RT faster

  • 7.7:
    • Main feature:
      Box + Furniture manufacuring, Ancient items :O, Variable mob damage + Crit Hits.
    • Other features :
      Scanner visible when not held in ready mode
      Melee decay when not in PvP bug fixed (but with ...interesting sideffects)
      Some "tron" tanks added to fort ares++ too
      New building/bar in Jason Centre.
      Alien blood bottle's larger when dropped
      Dung looks different.
      Named TPs on amethera (after various players)
      Transparant parts of Plasma Annihilators are now greenish yellow color instead of blue.
      "Color clothes" skill renamed to "Coloring". The word "clothes" is replaced by "items" in all coloring skill descriptions.
      No longer possible to "preview" a colored item in colorator. Must now be an uncolored item to be able to see outcome.
      Different inventory icon for Nexus, Melchi, scanners and some more items.
      Different Crosshair
      "Factory" on TI (new building not a working one ;) )
      Platform/dome structure in the desert south of pandora. (19772x13553)
      Roman Numerals after claim sizes.
      Sweat stack size limit removed. (its some 20k or so now)
      TT and RT added outside in Nymphtown (istead of one of the two storages)
      Map marker blink rate is no longer dependant of you're FPS (fixed rate now)
      Armor parts has had (male)/(female) suffixes replaced with (M)/(F)
      Underwater mining removed.
      "Drill holes" when mining enmatter have been removed
  • 7.6:
    • Main feature:
      Mining/Crafting update, limited (permadecay) items, tutorial system,
    • Other features :
      Professional standing increased for some (most?) avatars.
      Firestorm Chip has lower skill Reqs.
      Sweat cap removed (skill limit hightened?) for some avatars.
      Mining skills gains on misses.
      Must be on ground/bottom to drop bombs.
      No blast marks.
      Temporary PvP South of Hades :p
      Animal taming skillgains temporarily gone. (fixed)
      Drones do more damage?
      Loot windows for each loot type onscreen at the same time.
      Mining Depth, and deposit sizes, extraction sizes etc all increased. (technically not undocumented since it is part of the main feature)
      Female Shadow armor harness "slimmer"?
      Better Coat/jacket textures.
      Different inventory Icons for many things. (plates, mining tools etc)
      Cant equip broken weapon.
      Flowers need to be repaired to equiped. :p
      Faucervixes are much bigger.
      No valid target message while scanning.
      Dung appears in lootwindow.
      Nonestackables show with amount 0 instead of 1 in auction.
      Better textures on some ground,walls,plants,avatars etc.
      Lag when entering apartments and shopcontainers significantly reduced.
      PvP zones are yellow except pvp3.
      New teleport on TI in the NE corner.
      Changed fap animation.
      When you kill a Maffoid it is labelled as a Biffoid corpse. (fixed but ;) )
      Plasma annihilator doesent light up inside buildings.
      Different graphics effect on the mineral extractors "beam".
      No "error sound" from the extractors when not aiming for a claimrod.
      Some mobs seem to have had their aggressiveness adjusted? (Exarosaur more aggesive, armax seems less).
      Brighter lighting in apartment block foyers.
      Force nexus gone? (most certainly a bug).
      Bigger target boxes?
      Male / Female only (M)/(F) text in clothes info.
      No items can be used to 0 TT anymore (Faps / extractors etc).
      Most mutants make a footstep sound when they walk.
      TT Value of items with attachments does no longer include the attached items values.
      Bug that allowed you to scan mannequins by right clicking and choosing "use Tool" with a scanner equipped is fixed. (But when did we stop beeing able to scan them and why?)
      "Oiltower" bug fixed.
  • 7.5:
    • Main feature : New avatar creation, body/hair stylists.
    • Other features : New Look Robots
      Window cleaners in apartments? (2nd time??)
      Queue use action when reloading option in options
      Sales booths in apartment towers.
      Mobs move/run away slower when their health is low (turp etc is a good mob to test/demonstrate this)
  • 7.4:
    • Main feature : Different skill system.
    • Other features :
      Vind -> trees
      Mob herd behavior.
      Sweetstuff has been taken out of the game??.
      Probes/bombs unpickable.
      Feffoid Traders gone??.
      Mobs started running or rather walking away when nearly dead.
      Fap intervals more random
  • 7.3:
    • Main feature:
      Land managment, more spawns.
    • Other features :
      Less spawns at start.
      Spawns shifted NE (first attempt at migrating feature in 7.4?)
      Dual reload of mindforce chips (possible bug / fixed??)
      Different Atrox texture
      Diripis / igni have been skilling dodge a lot :p ?
      Small flightless birds started running again (who knows when they stopped?)
      Auctioneers are now working shifts ;) (was this 7.4?? (same vu as 10 to every odd hour lag)
      Biffoid => Maffoid
  • 7.2:
    • Main feature:
      Apartments, Antitrap.
    • Other features :
      Old oil stacking method gone??
  • 7.1:
    • Main Feature: New death/revival/MF revival/Ghost talk.
    • Other features :
      Low tt uber item loots :)
      Autorevive in RT
  • 7.0:
    • Main feature:
      New control/quickbar system
    • Other features : ?
  • 6.4:
    • Main feature:
      MF teleport
    • Other features : ?
  • 6.3:
    • Main feature:
      Auction update, TI Visitable
    • Other features : ?
  • 6.2:
    • Main feature:
      Team / Hof update
    • Other features : ?
  • 6.1:
    • Main feature: lots:) LG / amethera opened, Speed nerf, skillchips,bleaching, noloots, dynamic. lights.
    • Other features :
      Box coloring skilling
      Can't climb on any of the bunkers at rig
      Robots always inflict max damage.
      Robots run
  • 6.0:
    • Main feature : New engine
    • Other features : ?


Unknown VU:
Storages became blue (7.1 or 7.2)
mobs stopped running away (7.2/7.3??)
2nd change of amethera map (7.0??)
1st change of amethera map (6.1????)
Full damage or heal is always shown even if health is lower than damage/heal (i.e no more hp checks, but easyer damage stats ;) )
hof fireworks and hof camera (back again) (different VUs??)
VU 7.5 July 1, 2005
VU 7.5 Content Listing [Updated w/ VU 7.5.1]
VU 7.5 Content list

PROJECT ENTROPIA VERSION UPDATE 7.5
2005-07-01

*** PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PROJECT ENTROPIA! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING PROJECT ENTROPIA SUPPORT! ***

VERSION UPDATE FEATURES

New avatar creation process
A new avatar creation process is launched, allowing for a more streamlined experience. Everyone will have an opportunity to check it out, even old avatars.

Old avatars
If you already have made an avatar before the avatar creation update, you have a one-time opportunity to try out the new system. Please note that you at any time can press Reset, to change back to your original look in the currently selected category. When Reset is pressed all changes you have made in the chosen category is lost and your appearance will be the same as before. Note that you cannot change your gender. To continue onwards, press Accept.

Options
Through activating the icons at the top of the UI you can switch between different sections of your appearance. Thereafter you can either use the arrows in the manipulation area to select a new feature, or use the circular zone to decide the level of alteration. If you want to reset a change, you need to activate the corresponding category and then press the reset button. Furthermore, if you press one of the Preview icons on the lower end of the interface, you will get an idea about how your avatar will look in different outfits. Note that these outfits are previews only and will NOT be included in your equipment.

Controls
Mouse: Move the cursor around.
Mouse Wheel: Used to zoom in and out.
Mouse Wheel Pressed down: Move the camera to various angles.
Keyboard Num Pad 8: Used to move camera up.
Keyboard Num Pad 2: Used to move camera down.

Confirmation
When you are satisfied with your choice of appearance you need to press the Accept button. Please note that once you have accepted your looks, you cannot do any further adjustments. However, while in Project Entropia, you will have the option to interact with a person capable of changing avatar looks, namely the body sculptor, hair stylist and the face sculptor.

Name
After you have accepted your looks, you need to choose the name of your avatar. Please choose your name sensibly. The rules and restrictions regarding choice of names are clearly stated in the Conditions of Use and any violation of these rules can lead to a permanent lockdown of your account.

New introduction
A new introduction is presented when starting Project Entropia.

New professions added
Three new beauty professions added, the body sculptor, hair stylist and the face sculptor. They can alter avatar looks, based on their skills, materials and equipment.

As a beauty designer, you can adjust the settings and changes a customer has requested. The customer will be notified when you transfer control of the process and show the suggested outcome for validation.

Your success rate ("SR") is based on your skills and the input materials chosen for the process. You can see the success rate for a 100 percent perfect outcome noted in each adjusted section. Note that more manipulation during a single procedure will lessen your overall success rate in every area.

When you are satisfied with the suggested outcome you can transfer control to the customer, by pressing Propose. The customer may accept the proposed outcome, or choose to alter the suggestion and transfer back the wishes to you for verification. You may then add new input materials to correspond with the customer's wishes.

When the customer accepts the suggested outcome, several checks are made to see the final result. Some areas, when several changes are proposed at once, may be 100 percent successful, while other have minor or no noticeable changes applied.

The general competence level of the designer influences the various areas you can alter, meaning a higher leveled designer has more options to choose from.

Added Beauty Materials
New items used by the beauty professionals have been added, including cartilage, fat and hair spray.

Added Beauty Tools
New tools added for usage when performing beauty procedures, including the hair stylist’s chair and the body sculptor’s toolkit.

New skills added
New skills added to work together with the new beauty professions.

General items added
A number of other items added to expand the range of items in Project Entropia.

Shopkeepers and Mannequins update
The Shopkeeper and Mannequin system has been reviewed and updated.

Added Revival terminals to Amethera
Based on community feedback, several new Revival terminals have been placed at various locations on Amethera.

Skill experience increased
The skill experience rate is greatly increased, based on community feedback and detailed analysis. The increase will be especially noticeable for "mid-leveled" avatars.

Fertilizing station updated
The Fertilizing station system has been reviewed and updated.

Aggression levels
Creatures roaming the lands are now less aggressive. This is especially true for lower-maturity creatures.

Creatures AI improvement
The creatures seems to have been eating smart pills and will behave more cunningly than before.

Sweating once again considered hostile
The creatures of Calypso once again consider sweating a hostile action which may trigger attacks. However, sources claim the number of sweat bottles extracted seems to have increased as well.

Updates to Options
Several new options added, including the ability to shut off wind (and thus the moving vegetation).

Change to lighting system
The dynamic lighting system slider in the options interface is changed. Now, when you move the slider all the way to the left, you have the least amount of dynamic light applied, instead of shutting it off completely.

Change to T button
When using the T button for transportation when stuck in terrain now freezes movement, to counter foul use of its functionality.

Change to blueprint
The blueprint design recipe for the Armor Plating 1A is changed, as it contained a faulty ingredient.

Music and Sounds
The Project Entropia experience is improved, with new sound effects, ambient sounds, and music.

Client stability
Several potential crash issues are removed from the Project Entropia client software.

Internal error fixed
The source of the Internal error message fixed.

Update:

Version Update 7.5 update with fixes.

The following issues have been addressed in the VU 7.5.1 update.
Updated Hadesheim to eliminate a crash.
Both client and server crash fixes applied.
Fixed an issue where you could use certain tools after they reached 10% condition.
Increased the visual range of Claim Rods to 150 meters.
Fixed a Toxic Area ("PvP3") death issue.
Fixed an issue which could render avatars invisible on other participant's clients by using shoes with various sole thickness.
Several item descriptions have been updated.
The Project Entropia Conditions of Use has been updated.
VU 7.4 May 24, 2005
VU 7.4 Listing
VU 7.4 Content list?

Visual update
Project Entropia has received a general facelift in many areas. Journey around Calypso and experience the wonder for yourself.

Skill experience system update
The Project Entropia skill experience system is updated. It is now adjusted to reward a participant, experience wise, that finds challenging tasks for him- or herself. Performing mundane tasks with low risk will yield less experience. When killing a creature, a skill experience bonus may be acquired. General skill experience is received at a somewhat lesser rate, but often with bigger increase when it occurs. The relative balance is not changed however.

Property access update
The estate terminal has a button for “Restricted” and “Unrestricted” access. While set to Unrestricted, the owner may freely add and remove items or furniture from the property. When set to Restricted, the owner may not add or remove items or furniture from the property.

When you examine an estate deed, you will see the current status on the property, noted as either “Unrestricted” or “Restricted” and a date, based on MA Time (accessed through the “C” key). This is the date when the restriction was applied to the estate. This procedure allows for safe transfers of estates with items attached. If you are on the market for an estate and see an attractive piece of property, you may look it up and see if it comes with items and furniture. If so you can be sure the items are there when you decide to buy the property, as long as you verify the restriction date on the deed being set before you investigated the estate.

Note that when you as a new owner claim your estate, you also manually need to set access to unrestricted in order to begin interaction with the property.

Buffer in the Quickbar
Added a buffer in the Quickbar system, that work when you want to change the item held by your avatar after the currently held item’s reload bar is finished.

Trapped creatures die
After a time period, a trapped creature will die.

Items info available from ground items
Using the right-click menu, you can now access the Items info viewport on items on the ground – giving you the same info as when you right-click on an item in your inventory.

Skill implant more feedback
Added info in the Items info viewport on the Skill implants, to make it extra clear to see if the implant has any skill levels added to it. If so, the line “Loaded” in visible.

Amethera LA-10 Teleporter repaired
At last, the teleporter repairman found his way to the LA-10 teleporter.

Postures added
Two new postures have been added to Project Entropia.

Shed areas added
Land areas added to Amethera, which can be acquired by a single avatar. The Shed area is complete with taxation and land management system.

More Creatures Roaming the wilderness
The overall creature activity on Calypso is increased even more, by some strange notion…

Rader ranges update
As more creatures roam around, the radar range of low-level creatures is decreased, meaning they will not show until you are closer to them. This will increase your client performance.

Music and Sounds
The Project Entropia experience is improved, with new sound effects, ambient sounds, and music.

Added clothes
New pieces of clothing added, which are tailorable, including uniform jackets and pants. The women have new sexy boots available.

Added weapons
New weapons added, including new next-generation plasma weapons.

Added armor
New armor added.

Housing decorations added
Dozens of items designed for making a home nice and comfortable have been added.

General items added
A number of other items added to expand the range of items in Project Entropia.

Visual enhancements
Several areas in Project Entropia, ranging from clothes, avatars, items and nature have been reviewed and updated from a visual standpoint, in order to remove oddities, like holes in clothes etc.

Client stability
Several potential crash issues are removed from the Project Entropia client software.

--

KNOWN ISSUES/MISSING FEATURES

All tailored clothes shown as “Uncolored” in the auction, even if they are colored.

You can’t repair an item with attachments attached to it. You have to detach them prior to repairing.
VU 7.3 May 4, 2005
VU 7.3 Listing
PROJECT ENTROPIA VERSION UPDATE 7.3
2005-05-04

*** PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PROJECT ENTROPIA! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING PROJECT ENTROPIA SUPPORT! ***

General Information
The Version Update 7.3 (“VU 7.3”) for Project Entropia information is located in this document.

--

VERSION UPDATE FEATURES

Land Area Management
The Land Management System allows for customized land areas and creature habitats. The land areas that have this support have a Fertilizing station present, in which the owner of the land can make his or her decisions about the future of the area.

To create a well functioning local eco system, the land needs to be rich and fertile. To achieve this, Energized Fertilizer needs to be added and distributed from the fertilizer station

The Energized Fertilizer is a unique compound made out of animal dung and growth molecules. The creature dung may be collected from the ground, while the growth molecules is a newly discovered energy matter. Adding Energized Fertilizer will give you Improvement Points (IPs) that can be used to modify the land. All changes to the land area have a cost of IPs. Also, sustaining high level creature maturity or numbers will cost IPs over time.

In order to implant various creatures, the owner needs to gather complete samples of creature DNA. Once this is acquired and processed, the creature may be added to the lands fauna. This is done by dragging the DNA sample icon to the interface. Once added, the process begins by dispatching food chain algorithms to attract the creatures to the land, and quite soon the area's eco-system is altered in the preferred way.

New Cities
Two new cities completed – Treasure Island City and Sakura City. They are located on Amethera; TIC on Treasure Island, and Sakura City to the south.

Auction Procurement Orders
You can now set a procurement order in the auction. An order is an outstanding order on items, meaning you can try to buy a bulk lot from several different sellers, at a set price, or a single item not currently on the market. You select the item type, choose a quantity you want, and a price. All current selling offers in the auction is compared to your order and those that match will be handled directly. Only full offers with a buyout value set is considered. The order will not split a selling offer if the offer is larger than the quantity the order has set, it will instead be ignored.

If your quantity isn't met, the order will stay for as long as you choose, trying to match any selling offers that comes to market.

The price to add an order is 1 PED per day you wish the order to be active. This fee is paid in advance, regardless of the actual number of days the order is active. For instance, if you have paid for having an order for five days, and the entire quantity is met within three days, the cost will still be the 5 PED’s initially paid.

Creature Maturity Levels
The various creatures in Project Entropia have received an overhaul to their titles (or maturity levels), meaning that creatures that share titles now have them corresponding correctly. Previously, an “old” creature of one kind could be maturity level 6 while another “old” creature could be of maturity level 3. This will result in some changes to how the creatures’ names and location will look like after the release, as some creatures in an areas previously occupied by, for example, “adult” creatures now have “old” creatures instead.

Even though some confusion is expected, especially from the veteran participants, we are sure you will soon learn the new maturity levels, and as they are much more coherent now than before, it will be easier overall to assay creatures and their challenge rating.

Durability
All items that are worn when used have a durability rating, which shows the general level of deterioration when used. The items that have the lowest deterioration are noted as having “Exceptional” durability while the ones that are most prone to high wear and tear are noted as being “Fragile”, with a scale in between.

Treasure Island lots
Twenty new lots added to Treasure Island to the Lake View community, together with new house designs.

More Creatures Roaming the wilderness
The overall creature activity on Calypso is increased, somehow...

Music and Sounds
The Project Entropia experience is improved a great deal, with a multitude of new sound effects, ambient sounds, and music.

Jingle player
A new jingle player is added to various locations.

Updated Newcomer information
The information booths in Port Atlantis are updated with some new and more accurate information.

Focus Mindforce enhancements
The Focus Mindforce powers have been upgraded with better feedback, functionality, and security.

New Revival points
The cities on Amethera containing apartments have new Revival terminals installed.

Marketplaces in Amethera cities
The cities on Amethera have received new market places to allow for inter-participant trading.

Additions to the Toxic Zone
When an avatar kills another avatar in the Toxic Zone (“PvP3”), and the killer receives more than 50 PED in loot, a global message is shown.

Added dung
While walking around the countryside one may stumble upon animal dung, simply called Common Dung. It is claimed it can be used together with the Growth Molecules.

Added Energy matters
A new energy matter called Growth Molecules has been discovered. It can be used in conjunction with Common Dung.

Added DNA
DNA samples can be located, and can be used in the land management system.

Added Mindforce
Several high-level Mindforce powers added.

Added skills
Two new skills added; Clubs and Gauss Weaponry Technology.

Added clothes
New pieces of clothing added, some of which are tailorable, including shirts and pants. The tuxedo and dress is now tailorable.

Added weapons
A great deal of weapons added, including clubs, swords, axes, and Gauss rifles (a.k.a. “Rail Guns”). Some items are craftable. There are rumors about unique items being spotted as well.

Added armor
New armor added. There are rumors about unique items being spotted as well.

Housing decorations added
Dozens of items designed for making a home nice and comfortable have been added, including pedestals, flowers, carpets, tables and masks.

General items added
A number of other items added to expand the range of items in Project Entropia.

Visual enhancements
Several areas in Project Entropia, ranging from clothes, avatars, items and nature have been reviewed and updated from a visual standpoint, in order to remove oddities, like holes in clothes etc.

Anti-Toxic shots clarification
If you take an anti-toxic shot and you already are protected, the shot action will fail, notifying you why.

Apartment Televators
The apartment tower televators are now more predictable.

Shopkeepers
You can now remove items from a shopkeeper that is at zero condition. The visual range of the shopkeeper is greatly increased, both on radar and in main view.

Fix: Rex Top hat
Male versions may now be made.

Driver check
Project Entropia will evaluate the current graphic driver and audio codecs in use on the client computer in order to see if you have the required software installed on your computer. For more info about codecs, please see the Project Entropia Support section.

Client stability
Several potential crash issues are removed from the Project Entropia client software.