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Entropia Universe Version Updates

This archive preserves the complete history of Entropia Universe Version Updates, documenting the technical evolution of the platform and the development of its virtual worlds. Each update represents a snapshot in the ongoing transformation of the universe, from early system foundations and gameplay mechanics to major graphical upgrades, planetary expansions, and platform milestones.

The release notes collected here provide insight into how the real-cash economy virtual universe has evolved over time — including engine transitions, interface redesigns, new systems, balance adjustments, and community-driven improvements. Together they form a chronological technical record of the changes that shaped Entropia Universe from its early years to the modern era.

Use the search function to explore specific Version Updates, locate historical features, or trace how particular systems and mechanics have developed across different eras of the universe.

Some Version Update release notes are currently missing or temporarily unavailable due to the migration from PlanetCalypsoForum to the new Entropia Forum. PlanetCalypsoForum historically served as a primary archival source for Entropia Universe VU documentation, and some older or recent VU posts may not have migrated cleanly or may still be unavailable while the forum transition settles.

VU 10.1 October 6, 2009
Version Update 10.1
The servers will be temporarily unavailable while we implement the version update 10.1. The servers will be taken down at:

2009.10.06 12:00 UTC

Downtime will be 1-2 hours. Content information will be published after the update.

We apologize for any inconvenience caused.


VU 10.1 October 6, 2009
vu 10.1 content list
PLANET CALYPSO VERSION UPDATE 10.1
2009-10-06

***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***

RESETTLEMENT UPDATE

It is now a month and a half since Calypso opened for resettlement. During this time, teleportation have been restricted to the use of large-scale fixed teleporters because the heavy neutrino radiation from the drive core of War Titan Typhon induced a great risk for teleporter misrelocations. The fixed teleporters are adequately shielded to compensate for this; MindForce TP chips are not.

RDI have monitored the neutrino radiation, and deemed that the level has decreased enough for MindForce TP to be safe. Based on this recommendation, Colonial Administration has decided to enable this service again, effective immediately.

Despite several sabotage attempts against the Oil Rig, and thanks to the brave colonists defending it from the Wastelanders last week, the Imperial Mining Office crews have finally completed and tested the Oil Rig. It is back online again and producing oil!

FIXED ISSUES

Reintroduced Systems

•MindForce TP back in simplified form (see below)
•Oil Rig producing oil again
•Skill extraction is back (see below)
•Land Area Management is back (see below)
•Fruit, Dung and Rocks are back
Text Updates

•Updated the text in the avatar name selection UI
•Improved and more accurate tooltip for Condition in Item Info
•Confirmation window for Reset in Options of the Entropia Universe Login window is now localized
•Estate and Land Area Issues
•Expire time for estates extended with the time that the estate wasn’t available
Land Management Issues

•Fixed edit tax settings issue on land area management
•Fixed issue with the claim button on Land Area GUI
•Improvement points will be spent again, and are no longer frozen
•Improvement points and improvement point costs have been multiplied by 20 to reflect the number of Energized Fertilizer. If you had 10 IP before, you have 200 now. If you had to pay 5 IP before, you pay 100 IP now.
•Added terminals to Asteroid Control Room for Land Management
•Added icons for DNA, Land Area Settings and Land Area Management
•It is again possible to edit the welcome message of society-owned Land Areas
User Interface Issues

•Land Area Select menu at Club Neverdie is now sorted
•Land Area names are now correctly shown in Society UI
•Max size of main chat window has been increased
•Fixed issue where incoming PM was not displayed
•Fixed issue where the first line in PMs was not displayed
•Fixed issue with wrong error message when trying to take a bank loan using a mannequin pad with items still on it as security
•Estate name is shown in Bank UI title
Manufacturing Issues

•Added new checkbox in the Manufacturing UI, Auto Mode. When checked, the Construction Machine goes on manufacturing until stopped.
•Fixed issue with manufacturing Trutun texture
•Fixed issue with the progress bar in Manufacturing sometimes being invisible
•The Manufacture button should now reappear properly when the progress bar disappears
Item and Weapon Issues

•Scope zoom speed increased
•Rockets from rocket launcher should now travel the correct range as stated by items info
•Scanners now have Range listed in information
Miscellaneous Issues

•Constraints in avatar creation that were removed in 10.0 are now back for new accounts
•Client Loader now saves windowed mode setting
•Patch download is integrated into the Client Loader main window
•Stability improved
REINTRODUCED SYSTEMS INSTRUCTIONS

Simplified MindForce TP

A brief manual of how to use Simplified MindForce Teleportation:

1.Equip MindForce Teleporter chip (right click on item in inventory and select equip).
2.Use tool. You need Mind Essence to do it.
3.After a delay for charging, the map UI opens.
4.Select a position within the teleport area (shown as a circle around the player).
?If selecting a location from the location list (i.e. a city), the position is automatically set to the position within the teleport area closest to the location.
?If selecting a home and teleport to home is enabled by the chip, the position will be set to the terminal outside the home, even if outside the teleport area.
?The selected position needs to be on the same planet.
5.Click the teleport button.
Skill Extraction

How to extract skills:

1.Attach an empty skill implant to the implant tool (drag and drop the chip on the tool).
2.Equip the implant tool.
3.Use the implant tool. The skill UI opens.
4.Select a skill to be extracted.
5.Click the Extract Skill icon.
6.Choose the extracted amount in the window that just opened.
7.The Loot window opens with a new chip containing the extracted amount. The value of the empty chip is adjusted accordingly.
How to implant skills:

1.Attach a skill implant with a specific skill to the implant tool (drag and drop the chip on the tool).
2.Equip the implant tool.
3.Use the implant tool.
4.A confirmation window will open. Click Yes to insert the skill.
5.The skill is inserted.
VU 10.0.14 September 24, 2009
Version Update 10.0.14 Content List
PLANET CALYPSO VERSION UPDATE 10.0.14
2009-09-24


***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***

RESETTLEMENT UPDATE

Surveyors from Imperial Mining Office have located survivors from the Great Winter, colonists that for one reason or another had not been evacuated before the impact of War Titan Typhon. The survivors are a band of individuals that have scrounged resources to survive during our five year long absence. The band, settled near the Oil Rig and in the contested and contaminated zones did not rejoice at the reunion and used force to drive the surveyors off.

Calypso Law Enforcement Administration speculates that these wastelanders may be the bandits that have scourged the area around the Oil Rig in the recent past.

Surveyors were also surprised to find a streak in the desert near the oil rig that the wildlife seemed to avoid. On further analysis, it was due to the presence of toxic and radioactive substances in the sand. These had apparently been placed there on purpose to drive off dangerous creatures from the area. The perpetrator has not been identified, and although IMO admits that these streaks are practical for them, they deny any knowledge and blame the wastelanders, claiming that they probably want a clear path to the rig in order to raid it.

Imperial Zoological Scouts report that Foul have suddenly changed appearance. The phenomenon seems to be related to the Atrox' change of appearance, and scientists are moving away from the hypothesis that it was an adaptation during the Great Winter. Scientists are not ready to give an alternative explanation as yet.

FIXED ISSUES

Sound issues
  • Fixed issue with sound effect of Vivo tool
  • Improved playback of simultaneous sounds
  • Improved creature sounds
  • Improved excavator sound
  • Added night ambient sound to Amethera
  • Added PvP alert sound

Map and UI issues
  • Fixed a lot of names in the Map UI
  • Optimized icons
  • Fixed typeface in login UI

Terrain and Landscape Issues
  • Fixed several pits in the landscape
  • Fixed some tears in the landscape
  • Grounded some flying objects and buildings
  • Adjusted land areas in CNDs domes
  • Fixed an incorrect water surface
  • Fixed the end of a bridge at Twin Peaks
  • Heavily rugged terrain in and around Land Areas on Amethera has been leveled out

Land Area Issues
  • Temporary SGA terminals added to LA17
  • Claim marker at LA39 is now operational

Building Issues
  • Fixed issues with indoors vegetation and rocks
  • Shopping mall auction rooms have been moved compared to their location in 9.4
  • Added terminals to New Oxford bank
  • Improved lighting in the character definition room
  • Fixed the floor in the basement shop in CND
  • Fixed issue with dome walls
  • Fixed some issues with Skipper building
  • Fixed issue with the club house at Cyclops
  • Adjusted light intensity in different settings
  • Added catwalk to New Oxford

Teleporter Issues
  • Fixed issue with teleportation to Athena Spaceport
  • Fixed several nameless teleporters
  • Fixed some issues with CND teleporters
  • Fixed issue with some teleporters not having any effects

Graphics Issues
  • Fixed some vegetation incorrectly shining at a distance
  • Fixed head texture issue
  • Fixed issue with strange bubble cluster when diving
  • Increased minimum ambient light indoors for medium and low settings
  • Fixed some missing textures

Creature Issues
  • Fixed issue with Furor
  • Trilomite removed from substitute list
  • Corrected spelling of Boorum Male/Female Beserker to “Berserker”

Item Issues
  • Dark Green Paint Cans and normal Green Paint Cans no longer swap colors
  • Fixed issue with Mining Claim Rod animations not playing
  • Fixed issue with Christmas reindeer animation not playing
  • Adjusted hand positions on some weapons
  • Paladin Face Guard and Hero Mask can no longer be equipped at the same time
  • Bolt blueprints “Hardened Bolt”, “Reinforced Bolt”, “High Grade Bolt”, “Basic Bolt Blueprint”, “Hardened Bolt Blueprint”, “High Grade Bolt Blueprint” and “Reinforced Bolt Blueprint”, renamed to refer to nuts instead of bolts

Miscellaneous Issues
  • Fixed issue with objects not being selectable after placing them on the walls of a participant’s shop
  • Fixed some localization issues
  • Content optimization mainly around Port Atlantis in order to increase performance

VU 10.0.14 September 24, 2009
Version Update 10.0.14
The servers will be temporarily unavailable while we implement the version update 10.0.14. The servers will be taken down at:

2009.09.24 12:30 UTC

Downtime will be 1-2 hours. Content information will be published after the update.

We apologize for any inconvenience caused.


VU 10.0.13 September 21, 2009
Version Update 10.0.13 Content List
PLANET CALYPSO VERSION UPDATE 10.0.13
2009-09-21

***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***

FIXED ISSUES

UI Issues
  • Issues with scrolling in UI windows is fixed
  • Fixed issue with sorting in Item Search at the Bank Teller
  • The Close button in the Retrieving Latest Auctions window now works

Object Interaction Issues
  • Fixed issue with creature being out of range for loot, even when distance is very short
  • Fixed issue with placing and dropping items
  • Miscellaneous Issues
  • Several stability issues fixed
  • Fixed issue with deleting Player Ads
  • Fixed issue with non-latin characters
  • Fixed visualization queue so that large and close objects are shown first
  • Low memory warning is re-enabled if options are changed
  • Fixed self-damage exploit in lootable PVP zones


VU 10.0.13 September 21, 2009
Version Update 10.0.13
The servers will be temporarily unavailable while we implement the version update 10.0.13. The servers will be taken down at:

2009.09.21 13:20 UTC

Downtime will be 30-60 minutes. Content information will be published after the update.

We apologize for any inconvenience caused.

VU 10.0.12 September 17, 2009
Version Update 10.0.12 Content List
PLANET CALYPSO VERSION UPDATE 10.0.12
2009-09-17

***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***

FIXED ISSUES


• Bug where you couldn’t pick up certain garments in display areas is resolved
• The warning message for running out of RAM is displayed only once per session
• Because some creature have not yet been converted, spawn substitutions have been made until the conversion is done:
  • Kingfisher replaced by Neconu
  • Gradivore replaced by Bristlehog
  • Morsusilex replaced by Atrox
  • Oculus replaced by Cersumon
  • Trilomite replaced by Bristlehog
  • TskTsk replaced by Estophyl

•Fixed some stability issues

VU 10.0.12 September 17, 2009
Version Update 10.0.12
The servers will be temporarily unavailable while we implement the version update 10.0.12. The servers will be taken down at: 2009.09.17 09:00 UTCDowntime will be 30-60...

VU 10.0.11 September 16, 2009
Version Update 10.0.11 Content List
PLANET CALYPSO VERSION UPDATE 10.0.11
2009-09-15

***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***

RESETTLEMENT UPDATE


A faulty wiring in the Jason Centre teleporter caused the passenger to relocate several miles up in the air on rematerialization if accessed through Twin Peaks, Fort Ares or Jason Centre teleporters, and the Jason Centre teleporter was deemed hazardous by the Imperial Public Transportation Office. For your safety, it has been removed and replaced with one of the spare teleporters erroneously placed at Segna Forest. Teleporter service to Jason Centre should now work correctly, and there’s just one teleporter at Segna Forest.

The shopping container at the outpost south of Strength Keep has been excavated after the landslide and is now restored to working order.

Imperial Zoological Scouts have discovered that trilomites have returned to Amethera.

Imperial Mining Office is proud to announce the new and improved Oil Rig in the desert west of Nymphtown. “We know that this rig is located in bandit country” said Harlan Macaulay, spokesman for IMO, “but we feel that we have taken the necessary precautions to ward off raiders, and we look forward to the projected production increase of petrochemicals in the near future.” The new Oil Rig will undergo rigorous field testing before production starts.

FIXED ISSUES

Terrain and location issues
  • Fixed several hovering objects and buildings
  • Fixed issues with skipper buildings
  • Fixed issues with holes in the ground
  • You can no longer walk through the walls in Port Atlantis
  • Improved lighting in Sakura City Trade Center
  • Fixed issues with tower shop display areas
  • Water effects of some lakes have been fixed
  • Fixed some flicker caused by overlapping roads
  • Fixed issues with walls
  • Fixed domes on Club Neverdie
  • Fixed issues with teleporters on Asteroid
  • Fixed Belk Bar at Zychion Citadel

Items and weapons
  • Fixed issues with mirrored and/or rotated content on Ad Screens and Participant Content screens
  • Issues with participant contents fixed
  • Unconverted participant ads converted
  • Fixed rotation center of Small Plain Shelf
  • Fixed the grip of Thor laser rifle
  • Fixed the blue carpet, although it is still bleached at the moment
  • Shot animation is no longer played when trying to use decayed weapons
  • Dropped folded clothes no longer becomes invisible
  • Control and UI issues

  • The client should now automatically go from aim mode to cursor mode when interacting with all kinds of terminal
  • Fixed issue where several tools could be equipped to mannequins and shopkeepers
  • Market Value and Market Value History graphs no longer shows when the window is minimized
  • Non-latin characters should now be correctly converted to uppercase in all cases
  • Market graph window now comes to front correctly
  • The trashcan default position has been moved away from the Desktop Edit UI
  • Fixed issues with Blueprint Book UI

Map issues
  • Fixed issue with area and map location interaction indoors
  • Fixed some missing location names
  • Cape Rusla at Treasure Island fixed
  • Further improvements of the map
  • The Location list has been made a bit wider to accommodate for long names

Sound issues
  • Environment sounds have been adjusted
  • Dive-in sound is adjusted
  • Weapons sounds have been adjusted
  • Sounds have been normalized

Mining issues
  • You no longer slide off claim markers when standing on them
  • Avatar issues

  • Fixed bug with left hand inverse kinetics
  • Fixed twitch in handgun firing animation for female avatars
  • Fixed checkerboard pattern on the back of the head under the hair
  • Improved avatar and clothing texture management
  • Miscellaneous issues
  • Fixed some stability issues
  • Reduced memory consumption
  • A warning message is displayed when available memory is running low
  • Fixed issues with AI causing choppy creature movements
  • Gokibusagi should remain above ground

VU 10.0.11 September 16, 2009
Version Update 10.0.11
The servers will be temporarily unavailable while we implement the version update 10.0.11. The servers will be taken down at: 2009.09.16 09:00 UTC Downtime will be 2-3 hours....

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