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Entropia Universe Version Updates

This archive preserves the complete history of Entropia Universe Version Updates, documenting the technical evolution of the platform and the development of its virtual worlds. Each update represents a snapshot in the ongoing transformation of the universe, from early system foundations and gameplay mechanics to major graphical upgrades, planetary expansions, and platform milestones.

The release notes collected here provide insight into how the real-cash economy virtual universe has evolved over time — including engine transitions, interface redesigns, new systems, balance adjustments, and community-driven improvements. Together they form a chronological technical record of the changes that shaped Entropia Universe from its early years to the modern era.

Use the search function to explore specific Version Updates, locate historical features, or trace how particular systems and mechanics have developed across different eras of the universe.

VU 11.2.1 June 23, 2010
Entropia Universe 11.2.1 Release Notes
IMPROVEMENTS AND FIXED ISSUES

Miscellaneous

* Added information about vehicles being limited to the vehicle blueprints.

* Fixed issue with Umbranoid Body Suit rendering avatars invisible.

* Fixed issue with the non-functioning Tier Upgrade UI.

* Updated the description for the Structural Integrity Toolkit.

* Corrected the bank name in the Bank UI.

* Fixed issue with missing Calypso splash screen at log in.

* Corrected pick-up behavior when placing items on other items.

* Prevented Rippersnappers from spawning on land.

* Corrected faulty swimming behavior.

* Corrected vehicle spawning behavior when moving around.

* Fixed issue where items could be removed from the construction window during the crafting process.

* Fixed issue with not being able to use right mouse button to operate a Bank Official.

* Adjusted the delay on Autoaim to only be enabled when aiming on other avatars (PvP), there is no delay on regular hunting.
VU 11.2.0 June 21, 2010
Entropia Universe 11.2.0 Release Notes
Entropia Universe 11.2.0 Release Notes
21 Jun 2010

The 11.2.0 Release Notes contains information on the new Vehicle system and, below that, information on general improvements and fixed issues in this release. Additionally, some information on the upcoming expansion of the Vehicle system is included last.

VEHICLES
They are fast and they are awesome - vehicles are now available in Entropia Universe!
Take your friends on a road trip, cruising through the varied landscapes of the different planetary systems. Take a joyride along the coast or through the inland, quickly reaching remote locations. Drive through PvP zones, sneak up on opponents in a pimped military car, and crush all resistance.
With this new Vehicle system, the whole community now has the opportunity to build vehicles. Some basic functions and features in this system are described here, but there are several others that you can find when you start exploring the system.
For information on upcoming expansion of this system, see the section Coming Updates of the Vehicle System last in these release notes.

Commissioning a Vehicle
All vehicles have to be commissioned before they can be spawned.
The commissioning feature is planned to be developed further in the future, including designing vehicles by attaching various parts.
How to:
Commission a vehicle by using a Vehicle Commissioning Terminal. Such terminals can be found in selected cities, villages and outposts.

Customize Vehicle
The vehicle can be colored and texturized using the current coloring and texturizing system.

Spawn Vehicle
When the vehicle is commissioned it is possible to use the vehicle in the terrain (spawn it).
How to:
Spawn the vehicle for driving by right clicking the vehicle in your Inventory and selecting Spawn vehicle. Then place it on the terrain.

Pick Up Vehicle
Only the participant that has spawned the vehicle can pick it up. That way it will be returned to your Inventory. If you leave the vehicle out of sight for more than 10 minutes it will automatically be moved to the Storage Facility.
How to:
Use the Pick up action to return a specific vehicle you have spawned to your Inventory.
Use the Recall All Vehicles action, to return all vehicles you have spawned to a Storage Facility.
A vehicle in storage can be fetched from a Storage Facility through a Storage Terminal.

Grant Access to Vehicle
The participant that has spawned the vehicle, or has the right to spawn it, can grant friends different levels of access rights through the Vehicle Guests UI.
How to:
Edit access rights by right clicking the vehicle and selecting Open Vehicle Guests UI, which opens the Vehicle Guests UI.
Add a guest by dragging and dropping desired friends from your Friend List to the Vehicle Guests UI. It is also possible to drag and drop directly from an avatar's status bar (the green avatar symbol) to the Vehicle Guests UI.

Enter Vehicle
How to:
Enter the vehicle by right clicking the vehicle and selecting Operate.
Switch between seats in the vehicle by using the action Next vehicle seat.

Drive Vehicle
Vehicle steering is controlled with the regular movement keys.
To drive a vehicle, you need to fill the tank with oil, which is used as fuel.
The vehicle does not deteriorate from driving or collisions.
The vehicle will be submerged if driving it into deep waters. To be able to use it again, pick it up and place it on safe ground.
If trying to drive indoors the vehicle will automatically be picked up.
How to:
Add fuel by dragging and dropping oil from your Inventory to the spawned vehicle.

Damage to and from Vehicle
The vehicle will deteriorate when taking damage from attacking creatures, avatars attacking with weapons and Mindforce, and other vehicles attacking with mounted weapons.
As a subset to deterioration the vehicle is affected by its Structural Integrity (SI). The SI for a vehicle will be reduced by the same type of attacks as when deterioration occur.
When the SI has reached critical limit, passengers are automatically removed from the vehicle, which cannot be used until the SI has been increased again.
The vehicle absorbs hit points inflicted on avatars from creatures or from area damage. However, with a regular direct hit weapon, the avatar takes the damage if targeted directly, while the vehicle absorbs the damage if it was targeted.
How to:
Increase the SI of the vehicle by stepping out of the vehicle and using the Structural Integrity Toolkit on the vehicle.

Shooting from Vehicle
While positioned in the vehicle gun turret, a gunner can mount a mountable weapon. Shooting with mounted weapons can cause damage to other vehicles and avatars in PvP zones.
Note: Mounted weapons cannot harm creatures.
Passengers in a vehicle can cause aggression from creatures.
How to:
While in gun turret, mount a weapon by equipping it.

Vehicle Inventory
Each vehicle has a Vehicle Inventory, where items can be stored.
Note: The stored items' weights affect the vehicle speed.

IMPROVEMENTS AND FIXED ISSUES
This section presents the improvements and fixed issues in the already existing systems.


Compensations
  • Compensation for reinserting Mindforce implant from before 10.0 is handed out. If you are affected you will receive a message when logging in.
  • Compensation for inactive hangars will be handed out. If you are affected you will receive a message when logging in.
Movement Changes
  • Removed indoor speed limit restrictions.
Attachment Parameter Changes
  • Skill Bonus on Attachments . The skill modification effect now have a clarifying tool tip. The attachment gives a bonus to the user's hit ability and it has full effect when the target is on maximum weapon range. When the target comes closer the effect decreases and it reaches its minimum effect when the target is in the immediate vicinity. Since the effect is variable the hit ability parameter display is not affected by the skill modification.
  • New Parameter on Attachments . A new parameter has been introduced on laser sights and scopes. This new parameter gives the user a skill increase bonus when the attachment is attached to the tool. The skill increase bonus of the attachment will affect the skill that the tool affect. The number does not indicate an actual increase rate percentage but a higher number is better than a lower.
General - UI and Visual Changes
  • Improved textures on small items.
  • In the settings medium or less, the vegetation bending at touch is disabled.
  • Minor adjustments to field of view when moving from 3rd to 1st person view.
  • Improved frame rate at log-in UI.
  • Improved terrain loading.
  • Fixed issue that placed the window borders outside screen when changing screen resolution.
  • Fixed issue with black login screen when using Windows Vista and Windows 7 with UAC enabled.
  • Added message at successful claim regarding an estate.
  • Corrected information in Society UI Help text.
  • Added up and down buttons to the scroll bars in MAP UI.
  • Added progress bar when opening Bank UI.
  • Other avatars' healthbar is removed when they die.
  • Added "sit on" desktop icon to default setting.
  • Improved some tree animations.
  • Fixed issue with invisible hair for certain hair styles.
  • Improved Molisk Tooth icon.
  • Corrected the appearance of the Mist Plant.
  • At auto reach target, improved animation when avatar rotates towards target.
  • Reimplemented the animations when an avatar is killed by mobs, fire arms and heavy weapons, or Mindforce attacks.
  • Fixed issue with twitching when aiming in first person.
  • Reimplemented correct animations for gun turrets.
  • Fixed issue with faulty viewing of an avatar sitting down.
CharDef - UI and Visual Changes
  • Fixed issue with character leaning outside UI, while modifying face and hair.
  • Emotes are shown when changing outfit.
  • Clicking Escape shows exit dialog with options.
Objects - Visual Changes
  • Fixed issue with Berycled Statue below floor level.
  • Corrected the rotation of the Gothica Wall Lamp.
  • Corrected the rotation of hanging book case.
  • Corrected the placement of the 1st Place He-Man Diploma when placed on wall.
  • Fixed issue with not being able to place items on Red Marble Block Table.
  • Improved lamp appearances.
Installer - UI and Visual Changes
  • Reduced flicker in the installer progress bar.
Client Loader - UI and Visual Changes
  • The Launch button is disabled when the servers are down for maintenance.
  • Added message about resuming download, if aborting download.
  • Improved error message when failing to download due to connection problems.
Quest and Mission Changes
  • Fixed issue with the Quest/Mission List icons in Quest/Mission Log.
  • Added default action key to open the Quest/Mission Log, for new users or if keyboard settings are reset, .
  • Fixed issue with problems related to receiving skill reward.
Miscellaneous Changes
  • Increased spawn density.
  • Fixed issue with not being able to remove enhancers on limited armor when armor has 0 in TT value.
  • Adjusted Autoaim to get slower as you close in on your target. Also, it is not triggered if angular movement is too high.
  • Fixed issue with merging stacks at the refine procedure, after first having tried with a stack with too few items in it.
  • Added warning message when any equipped item, clothing or armor reaches its minimum condition and is broken.
  • Improved formulations in chat when healing yourself and others and when being healed by others.
  • Added new professions for mounted weapons: Mounted Grenadier (Hit) and Mounted BLP (Hit).
  • In Auction UI, corrected elapsed time since last placed bid.
  • Reimplemented knocking sound when requesting interaction with other player.
  • Increased client stability.
COMING UPDATES OF THE VEHICLE SYSTEM

The features included in today's release are just the beginning of the Vehicle system content. The development teams are already working with upcoming features:
  • Boats. It will soon be possible to cruise the lakes and oceans on the planets of Entropia Universe. Several different types of boats will be available.
  • Aircrafts. Rule the sky with a helicopter or aircraft. Enjoy fast traveling with your friends between different locations.
  • Motor cycles, hovercrafts, tanks, sports cars and other vehicles you can drive on land.
The vehicle system is also the gateway to space, enabling for avatars to cruise around in space and visit various places and planets in space.
The commissioning step is a preparation for vehicles that will be possible to modify more than today´s models. This means that the users can modify cars for a more unique look with special and perhaps rare vehicle parts. This will also affect the vehicle statistics.
New rules will be added to the existing Event system, where vehicles will have a more prominent role. In those events the cost for using the vehicles and vehicle weapons will be adjusted for a much cheaper usage.



KNOWN ISSUES
  • The in-game description of the Structural Integrity Toolkit is faulty. It says that the user is repairing the vehicle by using the tool. The correct description is that the user is increasing the vehicle's Structural Integrity.
VU 11.1.3 June 9, 2010
Entropia Universe 11.1.3 Release Notes
Entropia Universe 11.1.3 Release Notes
09 Jun 2010

IMPROVEMENTS AND FIXED ISSUES

General Visual and UI

* Estate UI has received a graphics upgrade.
* Centered ammo icon in the Dashboard UI.
* Fixed issue with other avatars, that has not yet been rendered, that appears to shot in a direction other than the real one.

Mindforce Visual and UI

* Updated Synthetic and Light Mind Essence icons.
* Enhanced visual effects when inserting chips with the implant inserter.
* Disabled flickering light when switching Mindforce chips.
* Disabled light effect when having wormhole chip equipped but not activated.
* A wormhole is now opened after the yellow ball effect.
* The rings in the effect visualizing the wormhole now looks the same on both sides (origin and destination).
* Improved animation when using resurrect chip.
* Improved correlation of chip effect and avatar movement when using a strike chip.
* In the auction, moved some misplaced Mindforce skill implants, to the Mindforce category.
* Added message "Awaiting response", due to that the Friend UI is blocked, when waiting for friend to respond to the wormhole request.
* The digit in the tool tip showing Mindforce synchronization is expanded to show 2 decimals.

Miscellaneous

* Neopsion 40 is changed to Neopsion 55.
VU 11.1.0 June 3, 2010
Content List 11.1.0
Moderator's note:
For some reason, Bertha seems to have skipped this announcement, so I'm letting this one stand.


03 Jun 2010
The 11.1.0 Release Notes contains information on the reimplemented Mindforce system and, below that, information on general improvements and fixed issues in this release.
MINDFORCE
This release should be seen as stage 1 in implementing the Mindforce system. This first step is the reimplementation which currently includes basic functions, some are same as before and some are changed and improved. With this as a base we plan on adding further aspects and functions to the Mindforce system at a later stage.

We introduce the new concept aspect: an aspect is an ability that you can use with the correct chip implanted.
The intention when implementing changes to the old Mindforce system is to make the new Mindforce aspects more compatible with current weapons when it comes to usability and economics. To do this the concentration period has been rebalanced and two additional Mind Essences are introduced. One of these Mind Essences has no market value and can be bought from the Trade Terminal.
A new parameter - Cooldown - is introduced to be able to balance various advanced Mindforce aspects better. Cooldown is explained more in detail in the section Cooldown below.
Professions, skills, chips and implants have been converted to new ones, specified further down in these notes.
Note: All converted items have kept their TT values.
Mindforce Profession Changes
The existing professions related to Mindforce have been converted and new ones have been introduced to better suit the diversity and new progression possibilities within the Mindforce segment. The composition of the existing professions has been changed and now Mindforce skills contribute more to the profession level. Due to these changes the profession level has been changed and therefore, the profession level requirement for different aspects has been rebalanced to maintain similar performance as before. Names have also been changed for both skills and professions. For the name changes, see the Mindforce Profession Conversion list below.


Mindforce Chip Conversion
The old Mindforce chips have been converted according to the list below. Note that all TT values have been kept.
Changes have been made to deterioration to suite the introduction of the new types of Mind Essence and their values (see section below).
The new way of using the concentration period and the introduction of Cooldown means that some adjustments have been made, however, no changes have been made to any damage parameters. For many simpler Mindforce chips this means reduction or total removal of the concentration period.

Mind Essence
Additional Mind Essence types have been introduced to match the increased variation of Mindforce aspects. Current mind essence types:
  • Synthetic Mind Essence, a new type of essence, that can be bought in the Trade Terminal.
  • Light Mind Essence, a new type of essence, refined from the new loot item Diluted Sweat and the energy matter Force Nexus.
  • Mind Essence, existing essence, refined from Vibrant Sweat (found when extracting sweat from creatures) and the energy matter Force Nexus.
In order to align the Mind Essence consumption with the system changes, the following changes have been made:
  • The Mind Essence value has been divided by 100: where you got 100 Mind Essence per PED before, you now get 10,000.
  • Mind Essence usage is multiplied by 100: if your Mind Essence was 7 before, it is 700 now
  • Everyone’s amount of Mind Essence has been multiplied by 100: if you had 940 Mind Essences before, you now have 94,000.
Implants
Improved functions related to implant usage:
  • Chip profession level. Implants now support chip profession level instead of chip levels.
  • Simplified implant usage. Implant capability works in a new way and always starts from profession level zero and continues to the specific implant's maximum profession level. This makes the implants usage easier since you do not have to switch implants all the time.
  • Profession level check at equip. When a Mindforce chip is equipped the chip profession level is checked against implant profession level. The equip is valid if the implant profession level is higher than the chip's minimum profession level.
  • Insert implant. An implant is inserted with the Payn-Inc Implant Inserter by attaching the desired implant to the inserter and use the tool, just like when implanting a Skill implant. The Payn-Inc Implant Inserter can be found on the Mindforce tab in the Inventory.
  • Remove implant. Remove an inserted implant by using a Payn-Inc Implant Inserter with no implant attached.
New Mindforce Features
New features are included in the reimplemented Mindforce system.

Cooldown
Cooldown time is introduced. During cooldown time for one Mindforce chip, no chip in the same Chip Cooldown Group can be used. During the cooldown period it is still possible to unequip the chip and use other tools or chips that are not included in the same cooldown group. Cooldown group and time can be found in Items Info for the specific Mindforce chip.


Effect Over Time
Effect over time is introduced:
  • The Mindforce effect lasts for a given period of time. For your own avatar, this effect is displayed on your dashboard. On other avatars, you can see this effect displayed under the avatar status bar.
  • The effect over time can have different strength in influence. It is possible to override an existing effect over time by applying the same type of effect with a higher strength.
  • The counter for effect over time continues at log out and if any time is left at at next log in the effect is still valid.
  • Effects over time are removed if an avatar dies.

Mindforce Aspects Adjustments and New Aspects
Some changes have been made in existing aspects and new ones are introduced.

Focus
The Focus system is rewritten:
  • The Mindforce aspect Synchronization (former Focus) now protects against concentration disturbance over time instead of being a layered effect.
  • Concentration period interruption is changed. If you are hit by other avatars or mobs, the already aggregated concentration time will now be reduced by a certain amount. This amount is diminished if the caster has an active synchronization effect.
Regeneration Field (Area Heal)
Regeneration Field chips will heal avatars within a certain radius. If the healer is in a team, only those team members will be healed, but if the healer is not in a team everybody within the specific radius will be healed. Healing chip: Regeneration Field Chip.


Damage Strike (Area Damage)
Damage Strike chips will damage creatures and avatars within a certain radius. If the avatar inflicting damage is in a team, those team members will not be harmed by that damage. Damage chips: Electric Strike Chip, Combustive Strike Chip and Cryogenic Strike Chip.


Conversion of Mindforce Professions
Biotropian -> Biotropic
Psychotropian (Dmg) -> Electro Kinetic (Dmg)
Psychotropian (Hit) -> Telepath, Electro Kinetic (Hit)
Reviver -> Biotropic
Pyrotropian (Dmg) -> Pyro Kinetic (Dmg)
Pyrotropian (Hit) -> Pyro Kinetic (Hit)
Teleporter -> Translocator
Note: The profession Reviver is removed. Revive is now treated as being part of profession Biotropic.

Conversion of Mindforce Skills
Pyrotropy -> Pyrokinesis
Biotropy -> Bioregenesis
Psychtropy -> Electrokinesis, Telepathy and Translocation
All participants that had skills in Psychotropy will receive the same amount they had in Psychotropy in all 3 skills mentioned above.

Conversion of Existing Mindforce Chips
Old chips have been converted to new ones:

Note: All converted chips have kept their TT values.
Lesser Nerve Blast Chip -> First Gen Electric attack Chip I
Minor Nerve Blast Chip -> First Gen Electric attack Chip II
Medium Nerve Blast Chip -> First Gen Electric attack Chip III
Moderate Nerve Blast Chip -> First Gen Electric attack Chip IV
Good Nerve Blast Chip -> First Gen Electric attack Chip V
Potent Nerve Blast Chip ->First Gen Electric attack Chip VI
Strong Nerve Blast Chip ->First Gen Electric attack Chip VII
Powerful Nerve Blast Chip ->First Gen Electric attack Chip VIII
Moderate Firestorm Chip-> First Gen Firestorm Chip IV
Good Firestorm Chip-> First Gen Firestorm Chip V
Potent Firestorm Chip-> First Gen Firestorm Chip VI
Powerful Firestorm Chip-> First Gen Firestorm Chip VIII
Lesser Heal Chip -> Regeneration Chip I
Minor Heal Chip -> Regeneration Chip II
Medium Heal Chip -> Regeneration Chip III
Moderate Heal Chip -> Regeneration Chip IV
Good Heal Chip -> Regeneration Chip V
Potent Heal Chip -> Regeneration Chip VI
Strong Heal Chip -> Regeneration Chip VII
Powerful Heal Chip -> Regeneration Chip VIII
Minor Focus Chip -> Synchronization Chip II
Medium Focus Chip -> Synchronization Chip V
Moderate Focus Chip -> Synchronization Chip VIII
Good Focus Chip -> Synchronization Chip XI
Potent Focus Chip -> Synchronization Chip XIV
Lesser Teleport Chip -> Teleportation Chip I
Minor Teleport Chip -> Teleportation Chip II
Medium Teleport Chip -> Teleportation Chip III
Moderate Teleport Chip -> Teleportation Chip IV
Good Teleport Chip -> Teleportation Chip V
Potent Teleport Chip -> Teleportation Chip VI
Strong Teleport Chip -> Teleportation Chip VII
Powerful Teleport Chip -> Teleportation Chip VIII
Powerful Wormhole Chip -> Wormhole Chip VIII
Powerful Resurrection Chip ->Resurrect Chip VIII

Conversion of Existing Mindforce Implants
Old implants have been converted to new ones:
Note: All converted implants have kept their TT values.
NeoPsion Aa Mindforce Implant -> NeoPsion 10 Mindforce Implant
NeoPsion Ab Mindforce Implant -> NeoPsion 20 Mindforce Implant
NeoPsion Ac Mindforce Implant -> NeoPsion 20 Mindforce Implant
NeoPsion Ad Mindforce Implant -> NeoPsion 20 Mindforce Implant
NeoPsion Ae Mindforce Implant -> NeoPsion 30 Mindforce Implant
NeoPsion Af Mindforce Implant -> NeoPsion 20 Mindforce Implant
NeoPsion Ag Mindforce Implant -> NeoPsion 20 Mindforce Implant
NeoPsion Ba Mindforce Implant -> NeoPsion 20 Mindforce Implant
NeoPsion Bb Mindforce Implant -> NeoPsion 30 Mindforce Implant
NeoPsion Bc Mindforce Implant -> NeoPsion 50 Mindforce Implant
NeoPsion Bd Mindforce Implant -> NeoPsion 40 Mindforce Implant

New Mindforce Professions
New Mindforce professions:
  • Jammer. A profession for evading Mindforce attacks.
  • Cryogenic. A profession for controlling lower temperatures. New chips are included for this profession.
New Mindforce Skills
New Mindforce skills:
  • Jamming. A skill for evading Mindforce attacks.
  • Cryogenics. A skill for controlling lower temperatures.


IMPROVEMENTS AND FIXED ISSUES


Sound
  • The sound for footsteps on concrete is made softer.
  • Feffoid attacking sound is now triggered more seldom.
  • Feffoid collision sounds are changed.
  • Improved metal collision sound.
Text and UI
  • The Inventory now includes a Mindforce tab.
  • In the Inventory, skill implants have been moved from the Tools tab to the Mindforce tab.
  • Main chat window updated: the resize window button is moved to the bottom corner to the right and the scroll bar now has buttons enabling line by line scrolling.
  • Improved navigation in the map UI: dragging the map is now possible, enabling selection of all locations.
  • Added buttons to Hall of Fame scroll bar.
  • Added tooltips on buttons in Transfer Center UI.
  • Added tooltip on Profession level in Professions UI.
Miscellaneous
  • Adjusted paint can weights - all paint cans now weigh 0.01kg.
  • Fixed issue with getting stuck after revival.
Additional Information
VU 11.0.9 May 24, 2010
Entropia Universe 11.0.9 Release Notes
Planet-Specific Release






EDIT:
Detailed VU listed here.
VU 2010.2.4 May 24, 2010
Content Release 2010.2.4
PLANET CALYPSO CONTENT RELEASE 2010.2.4
2010-05-24

***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***

FIXED ISSUES



  • Split “Dialogue with Anna” into two parts, “Patrol the Camp” and “Reset the Cameras”. Either of them opens up “Missing Piece”.
  • Fixed dialogue deadlock issue in mission “Missing Piece”.
  • Fixed missing objective in “Report to mr Book”.
  • Fixed some issues with the mission terminal in Fort Troy.
  • Fixed item in the item found dialogue in “Gather Part from Trooper Robot”.
  • Fixed objectives when mission Scan the Robot’s Soil Samples.
  • Fixed mission completed dialogue at the Port Atlantis Mission Broker.
  • Fixed issues with booth at Omegaton West Habitat
KNOWN ISSUE


  • The mission terminal in Fort Troy will always show all three “Gather Part from X Robot” missions until all of them are completed. If a completed “Gather part from robot” mission is selected, the menu exits and no mission is selected. The terminal can then be activated again.
  • If any of the Genesis Star missions are active at the same time as "For Discreet Applicants Only" is also active, the objectives for "For Discreet Applicants Only" are set complete but the dialogue is not shown. Complete the other Genesis Star missions, and then talk to Mr Book again to progress in this branch of the mission chain, or talk to Mr Lyndon to continue in the other branch.
SEE ALSO




VU 11.0.8 May 12, 2010
Entropia 11.0.8 Release Notes
Planet-Specific Release New content released in ROCKtropia 1.02: http://neverdienews.com/.

VU 11.0.7 May 7, 2010
Entropia Universe 11.0.7 Release Notes
Improvements

  • Improved client loader stability.

Additional Information


VU 2010.2.3 May 3, 2010
Content Release 2010.2.3
PLANET CALYPSO CONTENT RELEASE 2010.2.3
2010-05-03

***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***

FIXED ISSUES


  • Fixed issue with shopping booth at Nea's Place
SEE ALSO




VU 11.0.6 May 3, 2010
Entropia Universe 11.0.6 Release Notes
Improvements

  • Improved client stability.

Additional Information