Add Image Add Story Add Video Add Magazine Add Guide

Support Entropia Museum

Entropia Museum is a community-driven archive preserving the history of Entropia Universe. If you would like to help support the hosting and development of the archive, you can contribute below.

£0 raised Goal £127

Entropia Universe Version Updates

This archive preserves the complete history of Entropia Universe Version Updates, documenting the technical evolution of the platform and the development of its virtual worlds. Each update represents a snapshot in the ongoing transformation of the universe, from early system foundations and gameplay mechanics to major graphical upgrades, planetary expansions, and platform milestones.

The release notes collected here provide insight into how the real-cash economy virtual universe has evolved over time — including engine transitions, interface redesigns, new systems, balance adjustments, and community-driven improvements. Together they form a chronological technical record of the changes that shaped Entropia Universe from its early years to the modern era.

Use the search function to explore specific Version Updates, locate historical features, or trace how particular systems and mechanics have developed across different eras of the universe.

Some Version Update release notes are currently missing or temporarily unavailable due to the migration from PlanetCalypsoForum to the new Entropia Forum. PlanetCalypsoForum historically served as a primary archival source for Entropia Universe VU documentation, and some older or recent VU posts may not have migrated cleanly or may still be unavailable while the forum transition settles.

VU 11.3.7 November 2, 2010
Entropia Universe 11.3.7 Release Notes
Improvements and Fixed Issues

  • In Client Loader, the progress bar is now updated also after having downloaded more than 2GB.
  • In Client Loader, the downloaded file name fits text field.
  • In Client Loader, adjusted the average download speed when resuming download.

More...
VU 11.4.0 November 2, 2010
Entropia Universe 11.4.0 Release Notes
New Features and Major Updates

New Version of Tier Upgrade System

Today we release a new version of the Tier upgrade system. It is made to improve the overall balance. The focus has been on the balance between limited and unlimited items.

  • Removed the requirement of a secondary item when tiering an unlimted item.
  • Modified the TT costs for recipes to reflect the changes and keep the balance of the items.
  • A tiering attempt will always succeed when a tiering attempt is possible and when you have the ingredients.
  • Implemented that, besides the major tier step, each tiering attempt can result in an additional minor tier increase. As a maximum 0.4 levels can be raised in one attempt, for example, from 0.9 to 1.3. The increase rate is related to your skill; higher skill means higher chances of additional tiering levels.
  • Introduced a feature that enables you to salvage some of the ingredients. The salvage rate is related to your skill; higher skill means higher chances of salvaging more ingredients.
  • Changed the value per amount of the items pile of “gemstones” to be able to use them more dynamically in recipes.
    Note: If you had any piles of "gemstones" in your Inventory before this release, the total value of the piles is still the same.
    !
Due to these updates, the amount of piles needed for non-tiering blueprints is also changed, but the total PED value is still the same.

New Mindforce Chips

  • Corrosive Attack Chip: A Pyrokinetic Mindforce chip that will cause acid damage to the target.
  • Corrosive Strike Chip: A Pyrokinetic Mindforce chip that will cause acid damage to targets within an area.
  • Lacerating Attack Chip: A Cryogenic Mindforce chip that will cut the target.
  • Lacerating Strike Chip: A Cryogenic Mindforce chip that will cut targets within an area.
  • Kinetic Attack Chip: An Electrokinetic Mindforce chip that will impact the target with a powerful airstream.
  • Kinetic Strike Chip: An Electrokinetic Mindforce chip that will impact targets within an area with a powerful airstream.
  • Metabolic Acceleration Chip: A Pyrokinetic Mindforce chip that will speed up the target's movement for a period of time.
  • Metabolic Inhibition Chip: A Cryogenic Mindforce chip that will slow down the target's movement for a period of time.
New Event Rules

  • Only Mindforce
  • No Mindforce
  • No Mindforce Teleportation
  • No Mindforce Wormholes
  • No Vehicles
  • Vehicle Max SI
  • No Armor Protection
  • No Vehicle Repair Tools
Improvements and Fixed Issues

Interconnect Services

  • On the account web, added information that the connect services are configurable and that the default setting is that everything is turned off.
GUI

  • Removed the confirmation message box when refueling vehicle, this is now only displayed as message in chat.
  • Tier Upgrade UI updated, for example, chance of success now displays 2 decimals and help text and feedback text is improved.
  • Improved behavior of when the Buy button is enabled or disabled in Trade Terminal; it is disabled when the selected item's TT value is higher than amount on PED card.
  • Improved Chardef visualization when doing facial changes.
  • In Auction UI, fixed browsing or searching behavior on Orders tab.
  • In Event Settings UI, added descriptive tooltip for the Register button when disabled .
  • In Friend List, double clicking a friend entry triggers private chat.
  • In Global Event List, added support for registering to events you do not already have a ticket for.
  • In the Inventory UI, embedded progress bar inside UI.
  • In the Inventory and Storage, fixed issue with faulty automatic scrolling.
  • In Item Info and Blueprint tooltip, added which Blueprint Book a Blueprint can be entered into. Also a dded tool tip to Blueprint icon: QR for limited ones and Remaining Attempts for unlimited ones .!
  • In Item Info, updated displayed parameters for rocket and grenade launchers. Now listed parameters are launch speed, gravity influence, impact radius, time fuze value and whether it has a contact fuze. The previous range value has been replaced by an estimated range. The actual behavior of all existing grenade and rocket launchers is the same.
  • In Options UI, added new category HUD.
  • In Options UI, corrected the function Align SatNav with Camera .
  • In Private Chat UI, removed flashing of caret when window is out of focus.
  • In Private Chat UI, improved input text area.
  • In Private Trade UI, fixed correlation between the display of items in the icon view and their listing in the list view.
  • In Society UI, fixed issue where areas were mistakenly hidden.
  • In Society UI, information is now updated when switching between pages.
  • In Ticket Event UI, corrected top ten list.
Miscellaneous

  • Increased client stability.
  • Fixed issue where blueprints were being faulty presented as Level I in Limited Blueprint books .
  • Fixed issue where information was not visible in Blueprint books.
  • Fixed issue where relogging was sometimes required to use blueprint books and containers after trade .
  • Implemented different looks on crosshairs, depending on if a target is valid or invalid.
  • Added animation for the status bar in the dashboard UI, status bar UI and target UI. Additionally, to highlight low health, the status bar will flash.
  • Corrected ammo count when changing tool.
  • The Standard Compressor can now be added to the auction.
  • Fixed issue with Vista and Windows 7 users seeing boxes instead of text on global ad screens.
  • Fixed sound when picking up an object from the ground to the Inventory.

More...
VU 11.4 November 1, 2010
vu 11.4 release notes
release notes here
http://account.entropiauniverse.com/news/pages/2010/11/01/5440/index.xml


Entropia Universe 11.4.0 Release Notes
New Features and Major Updates

New Version of Tier Upgrade System

Today we release a new version of the Tier upgrade system. It is made to improve the overall balance. The focus has been on the balance between limited and unlimited items.

* Removed the requirement of a secondary item when tiering an unlimted item.
* Modified the TT costs for recipes to reflect the changes and keep the balance of the items.
* A tiering attempt will always succeed when a tiering attempt is possible and when you have the ingredients.
* Implemented that, besides the major tier step, each tiering attempt can result in an additional minor tier increase. As a maximum 0.4 levels can be raised in one attempt, for example, from 0.9 to 1.3. The increase rate is related to your skill; higher skill means higher chances of additional tiering levels.
* Introduced a feature that enables you to salvage some of the ingredients. The salvage rate is related to your skill; higher skill means higher chances of salvaging more ingredients.
* Changed the value per amount of the items pile of “gemstones” to be able to use them more dynamically in recipes.
Note: If you had any piles of "gemstones" in your Inventory before this release, the total value of the piles is still the same.


Due to these updates, the amount of piles needed for non-tiering blueprints is also changed, but the total PED value is still the same.
New Mindforce Chips

* Corrosive Attack Chip: A Pyrokinetic Mindforce chip that will cause acid damage to the target.
* Corrosive Strike Chip: A Pyrokinetic Mindforce chip that will cause acid damage to targets within an area.
* Lacerating Attack Chip: A Cryogenic Mindforce chip that will cut the target.
* Lacerating Strike Chip: A Cryogenic Mindforce chip that will cut targets within an area.
* Kinetic Attack Chip: An Electrokinetic Mindforce chip that will impact the target with a powerful airstream.
* Kinetic Strike Chip: An Electrokinetic Mindforce chip that will impact targets within an area with a powerful airstream.
* Metabolic Acceleration Chip: A Pyrokinetic Mindforce chip that will speed up the target's movement for a period of time.
* Metabolic Inhibition Chip: A Cryogenic Mindforce chip that will slow down the target's movement for a period of time.

New Event Rules

* Only Mindforce
* No Mindforce
* No Mindforce Teleportation
* No Mindforce Wormholes
* No Vehicles
* Vehicle Max SI
* No Armor Protection
* No Vehicle Repair Tools

Improvements and Fixed Issues

Interconnect Services

* On the account web, added information that the connect services are configurable and that the default setting is that everything is turned off.

GUI

* Removed the confirmation message box when refueling vehicle, this is now only displayed as message in chat.
* Tier Upgrade UI updated, for example, chance of success now displays 2 decimals and help text and feedback text is improved.
* Improved behavior of when the Buy button is enabled or disabled in Trade Terminal; it is disabled when the selected item's TT value is higher than amount on PED card.
* Improved Chardef visualization when doing facial changes.
* In Auction UI, fixed browsing or searching behavior on Orders tab.
* In Event Settings UI, added descriptive tooltip for the Register button when disabled .
* In Friend List, double clicking a friend entry triggers private chat.
* In Global Event List, added support for registering to events you do not already have a ticket for.
* In the Inventory UI, embedded progress bar inside UI.
* In the Inventory and Storage, fixed issue with faulty automatic scrolling.
* In Item Info and Blueprint tooltip, added which Blueprint Book a Blueprint can be entered into. Also a dded tool tip to Blueprint icon: QR for limited ones and Remaining Attempts for unlimited ones .
* In Item Info, updated displayed parameters for rocket and grenade launchers. Now listed parameters are launch speed, gravity influence, impact radius, time fuze value and whether it has a contact fuze. The previous range value has been replaced by an estimated range. The actual behavior of all existing grenade and rocket launchers is the same.
* In Options UI, added new category HUD.
* In Options UI, corrected the function Align SatNav with Camera .
* In Private Chat UI, removed flashing of caret when window is out of focus.
* In Private Chat UI, improved input text area.
* In Private Trade UI, fixed correlation between the display of items in the icon view and their listing in the list view.
* In Society UI, fixed issue where areas were mistakenly hidden.
* In Society UI, information is now updated when switching between pages.
* In Ticket Event UI, corrected top ten list.

Miscellaneous

* Increased client stability.
* Fixed issue where blueprints were being faulty presented as Level I in Limited Blueprint books .
* Fixed issue where information was not visible in Blueprint books.
* Fixed issue where relogging was sometimes required to use blueprint books and containers after trade .
* Implemented different looks on crosshairs, depending on if a target is valid or invalid.
* Added animation for the status bar in the dashboard UI, status bar UI and target UI. Additionally, to highlight low health, the status bar will flash.
* Corrected ammo count when changing tool.
* The Standard Compressor can now be added to the auction.
* Fixed issue with Vista and Windows 7 users seeing boxes instead of text on global ad screens.
* Fixed sound when picking up an object from the ground to the Inventory.



/sorry if this has been posted before couldn't find it


woho some massive changes !
VU 11.3.7 October 25, 2010
Entropia Universe Release 11.3.7 Available
Our servers are now back on line, and Entropia Universe Release 11.3.7 is available for download.

VU 11.3.6 October 12, 2010
Entropia Universe Release 11.3.6 Available
Our servers are now back on line, and Entropia Universe Release 11.3.6 is now available for download.



Entropia Universe 11.3.6 Release Notes12 Oct 2010
Improvements and Fixed Issues

  • Mobs visible on radar again.
  • Improved client stability.
Planet-Specific Releases

Integrated Rocktropia content into Entropia Universe. See http://www.neverdie.com/content/ for more information.

VU 2010.5.1 October 7, 2010
Content Release 2010.5.1
PLANET CALYPSO CONTENT RELEASE 2010.5.1
2010-10-07

***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***

FIXED ISSUES

NPC issues



  • Jennifer Quinn visited a beautician
Mission issues


  • Fixed issue with “Check the electronic fence” that forced participants to log out and back in again
  • Fixed the trophy problem when choosing Rifle in the mission “Opening of the gates”
  • Removed waypoints from Wallace Hornby’s mining missions in Port Atlantis
  • Wallace Hornby’s mission “Mine Lysterium Stone” has been changed to “Mine Belkar Stone”
  • Corrected information about the New Arrivals equipment in missions “Equipment Help” and “Learn about the trade terminal”
  • Typos fixed
  • Medical guide no longer refers to the “medical building”
  • It is now a bit easier to reach the terminals in the tutorial missions
Miscellaneous issues


  • Fixed graphics issues with vegetation
  • Added collision for flying vehicles to the Port Atlantis buildings
  • Ad spaces in PA Mall landed
  • Fixed collision on piers and stairs
  • Hit box on televators increased
  • Improved sound
  • Improved performance on Crystal Palace
SEE ALSO




VU 2010.5 October 5, 2010
Content Release 2010.5
PLANET CALYPSO CONTENT RELEASE 2010.5
2010-10-05

***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***

THE NEW PORT ATLANTIS


A new Port Atlantis has been built at the shores of Eudoria, as the continuation of the Gateway and the newcomer experience. The new Port Atlantis and the area around it are designed to make the transition from the Gateway to the full Planet Calypso experience easier for the new participants.

After having learned the basics at the Gateway, the new participant teleports to Port Atlantis and is taught the mechanics and concepts of the Planet Calypso in an area where he can meet and get help from more experienced participants.

This way, the threshold to the frontier world of Planet Calypso has been lowered, opening this brave new world to be explored by new colonists!

RESETTLEMENT UPDATE


The three corporations, Omegaton Industries, Genesis Star Interstellar and Chikara OmniWorld Corporation, have completed the major redevelopment project, rebuilding Port Atlantis on top of the walls of the original town. With towering skyscrapers, white beaches and an open marina, the beautiful sprawling city is a resort and a port of entry to the exciting Planet Calypso, the planet of opportunity and adventure!

A great part of the project was geo-engineering of the island where Port Atlantis resides. It was in this phase of the project where the walls to the first Port Atlantis were found, and it was decided that a new Port Atlantis should be built at the location. Some of the old walls are still visible at the north end of the new town.

Without features like Bank Neverdie and the Port Atlantis Mall, Port Atlantis wouldn’t really be Port Atlantis, so these were relocated to the new site. There are also new and exciting vistas to explore and hang out, and maybe even a familiar face.

NEW FEATURES


Expanded Introduction


A series of new quests introduces the mechanics and functions of Planet Calypso to new players.

New Swamp Camp


The Swamp Camp is again a proper swamp, and now it is a lot closer to Port Atlantis. The Swamp Camp missions have been moved from the old swamp to the new swamp.

New Iron Challenge


At the old Swamp Camp (the one that really wasn’t a swamp), there’s a new Iron Challenge available for the brave.

New Arrival items in Trade Terminal

There are new categories in the trade terminal for items for new participants. These inexpensive New Arrivals Equipment items are the items from Calypso Gateway training missions or similar items, and are aimed at the new participant to ease the transition from the Gateway to the full Planet Calypso experience.

New Missions


In addition to the introduction missions, Iron Challenge and adapted Swamp Camp missions, there are more than a dozen new missions to explore.

In total, this release holds more than 30 new missions.

New vehicle


There’s one new vehicle to get into, the brand new Omegaton Pitbull, a six-wheeled all-terrain beast that can carry anyone anywhere. It’s well-armored with built-in ABC protection, with great load capacity and off-road capabilities. This chunk of hardware is a hunter’s or a miner’s best friend.

FIXED ISSUES


  • Name signs added to Port Atlantis, Twin Peaks and Emerald Lake malls.
  • The fog west of Port Athena is less luminous at night.
KNOWN ISSUES


  • In the mission “Opening of the gates”, the award trophy is not handed out correctly if you choose Rifle. The other choices work fine. Do not choose Rifle, or wait handing this mission in until it’s patched.
  • The missions “Equipment help” and “Learn about the Trade Terminal” refer to a separate trade terminal for New Arrival items in the Port Atlantis area. These items are available in all Trade Terminals under the New Arrivals categories.
  • The map location for the Swamp Camp is still at the old swamp camp position.
SEE ALSO



VU 2010.5 October 5, 2010
Content Release 2010.5
Discussion of Content Release 2010.5 here.

Release notes here: http://www.planetcalypso.com/news/pages/2010/10/05/0940/index.xml


Also check out EntropiaNews on Twitter.
http://twitter.com/entropianews
VU 11.3.2 September 30, 2010
Entropia Universe Release 11.3.2 Available
Our servers are now back on line, and Entropia Universe Release 11.3.2 is now available for download.

Improvements and Fixed Issues

Miscellaneous

  • Improved VTOL flame animation.
  • Improved sound for moving hovercraft.
  • Improved the hovercraft's powered effect for watching participants.
  • Improved client stability.
  • Fixed issue with no mobs spawning in some areas.
  • Fixed issue with not being able to switch between aim/cursor mode when focus is on Private Chat UI .
  • Fixed issue with attachment that are not visible on ore and energy matter finders.
  • Fixed issue with attachments on plasma weapons.
  • Fixed issue with not functioning refiners.
  • Fixed issue with completely black Biodomes on Crystal Palace.
  • Removed Refresh button i n Item Info for spawned vehicles .

Known Issues
  • To be able to use the Voice Chat system, communication to certain IP addresses need to be allowed in the firewall. For more information see the Support FAQ on the Planet Support Portals.

and here.
VU 11.3.0 September 28, 2010
Content 11.3.0 RELEASE
Entropia Universe 11.3.0 Release Notes
28 Sep 2010

New Features and Additions

The new features and additions are detailed below this list:

  • Voice Chat System
  • Vehicle Additions
  • Social Media Interconnect Services

Voice Chat System

Communication between participants is a key component of life in Entropia Universe, and it is now getting even better with the introduction of Voice Chat. MindArk is cooperating with Ericsson to create a service unique to Entropia Universe with advanced functionality that integrates into the game play on the planets. In a first step this enables secure voice communication between participants; you can voice chat with avatars on your Friend List as well as others you encounter in-game.

The Voice Chat system that is launched in this release is a first small step in a much bigger project to enhance the communication interface for our participants and Planet Partners. Examples of future functionality are proximity-sensitive chatting and a variety of call-out services. Proximity is used for 3D voice chat and takes distance and topology into account, adding to the experience of environmental interaction and when groups of avatars are chatting. With the call-out services it will be possible for an avatar to call outside Entropia Universe and vice versa.
In-game updates:

  • Added voice chat actions in the Friend List UI and in the Avatar context menu.
  • Added adjusting options for voice chat devices and volume in the Options UI.

For legal terms regarding the Voice Chat system see Voice Communication Service - Terms of Use.

Quality and Performance
Since long it has been a goal for MindArk to implement voice chat in Entropia Universe. For the past two years we have evaluated different options, looking at how this could be achieved without making bandwidth an issue as well as assuring that such a system will be a strong fundament for future development in this area. In order to support a focus on the game play MindArk has collaborated with Ericssonto develop a gate from Entropia Universe to Ericsson's communication system, enabling a clear focus on quality and a strategy for sustained long term development.

We have put great effort into making this a system with the following qualities:

  • Anonymity. You only have to see an avatar or have them on your Friend List to be able to suggest voice chat with anyone - and all they see is your Entropia Universe alias.
  • Security. All voice traffic is sent via Ericsson's servers to avoid revealing your IP address to the other part.
  • Privacy. Other participants cannot listen to a private conversation (a conversation between a restricted amount of participants).
  • Easy access. The service is available directly through your Entropia Universe account with no need to download a 3rd party client.
  • Tailor made for Entropia Universe. To enhance the Entropia Universe experience this system is tailor made to fit the conditions in Entropia Universe.
  • Stable network. The Voice Chat is a reliable service with redundant bandwidth capability.

Implementing above qualities means heavy investments and use of external resources. Therefore, the Voice Chat services are available for a subscription fee, see the Subscription Fee section below. However, it is important to MindArk to minimize the cost of using this system for each individual participant. Although this already is a premium service it will be launched at a reduced and low cost, see the Release Offers section below.

Subscription Fee
The regular subscription fee is 10 PED, however, see the release offers below.

Note: The subscription is based on a fee that is paid in beforehand, allowing free usage of the system for the coming 30-day period. At any time you can choose to not continue to pay this fee and the subscription is put on hold.
Release Offers

  • If you, before starting to use the Voice Chat, have made a deposit or will make one, between August 29, 2010 and October 28, 2010 you will get your first 30 days of Voice Chat for free!
  • The cost is reduced to 8 PED per 30-day period, during the first 90 days of operation.

Vehicle Additions
This release presents three new types of vehicles: hovercraft, boat and VTOL (Vertical Take-Off and Landing).

The new VTOL aircraft will safely take you up in the sky where you can watch the world from new angles. This is the first step towards opening up the hangars and making the space ships airborne, which will happen in the near future.

Do you prefer the water? Hop on the boat and take some quick turns while enjoying the water splashing all around you.

The hovercraft is functional on both land and water. Weapon assembly is available for the hovercraft just as for the already introduced cars.

Tip! Take care of the vehicles and be careful! Collisions can now damage them. However, you can lessen the damage by staying seated even when the going gets tough; the damage is greater without any crew seated at all. Note that only the SI is affected by collisions, not vehicle deterioration.

Actions and their default control mappings for airborne vehicles:
  • Move up - Left Shift (new key mapping). Alternatively, hold left and right mouse buttons down and move mouse forwards.
  • Move down - Left Ctrl (new key mapping). Alternatively, hold left and right mouse buttons down and move mouse backwards.
  • Strafe Left - A
    Note: For airborne vehicles, this action results in left rotation.
  • Strafe right - D
    Note: For airborne vehicles, this action results in right rotation.
  • Rotate left - Z. Alternatively hold left and right mouse buttons down and move to the left.
    Note: For airborne vehicles, this action results in left strafe.
  • Rotate right - C. Alternatively hold left and right mouse buttons down and move to the right.
    Note: For airborne vehicles, this action results in right strafe.
  • Move Forwards - W. Alternatively hold left and right mouse buttons down.
  • Move Backwards - S
  • Auto move - R.

Control mappings for ground and water vehicles are the same as for the already included cars. The following default control mappings are added:

  • Move Forwards - Hold left and right mouse buttons down. (Previous default key mapping, W, is still vaild.)
  • Auto move - R. Added possibility for automatic driving, using the R key. This functions in the same way as when using R for automatic running or walking.

Additional vehicle improvements:

  • Vehicle Inventory will now be closed at vehicle recalling.
  • Added range limit to vehicle action Pick Up.
  • Vehicles will physically move when hit by explosion from, for example, grenade launcher.
  • Improved explosion effect when a vehicle is destroyed.
  • Added control information in the vehicles' Item Info.
  • Creatures don't attack flying vehicles.

Interconnect Services
Implemented Interconnect services for Social Media services in order to help participants communicate beyond the community that exists in-game. At this moment the services include posting in-game events relating to your Avatar to the Facebook and Twitter channels. For further information, log in to "My Account" through your planet web site.

For legal terms regarding the Interconnect Services see Entropia Universe Interconnect Services – Terms and conditions (T&C).

In addition to this service Entropia Universe now has a Twitter channel: http://twitter.com/EntropiaNews

Improvements and Fixed Issues

Installation
  • Fixed issue with the system requiring administrator permission for Windows Vista and later with UAC enabled: Install Entropia Universe in a folder other than Program Files or another folder that requires administration rights to write in.

Web and E-mail
  • All e-mails sent to account users will have a sender reflecting the Planet Partner owning the planet where the account is created. Currently the following valid addresses are [email protected] and [email protected]. Remember to update your mail filters.

Sounds and Visual
  • Lowered volume for all equip sounds.
  • Fixed issue with sound for vehicle assembly terminal.
  • Modified sound when vehicle reaches 0% health.
  • Resized Mouse help window to display included text.
  • Reintroduced the "Knock Knock" sound for the Request UI.

Miscellaneous
  • Implemented fall damage. Landing in water normally breaks the fall, unless the water is too shallow. Note that only the avatar health is affected, not armor deterioration.
  • Added possibility for detaching single attachments from an item.
  • Added possibility to attach items by drag and drop the attachment icon to the other item's Item Info window.
  • Removed item limit in the carried Inventory. However, more than 200 items in the carried Inventory limits the avatar's speed.
  • Increased Friend List count to 150 friends.
  • Adjusted target area on ad screens to simplify pick up of already placed screens.
  • Adjusted target area on terminals to simplify interaction.
  • Renamed the skill category Tailoring to Design.
  • Fixed issue with decoys not giving any skill increase.
  • Fixed issue with changing pages in Auction on the Orders tab.
  • Fixed issue with not being able to claim utilization rights of an estate containing bags.
  • Fixed issue with Kreltin maturity names.

Legal Updates and Additions
  • Updated Terms of Use.
  • Updated EULA.
  • Updated Privacy Policy.
  • Added Entropia Universe Interconnect Services – Terms and conditions (T&C).
  • Added Voice Communication Service - Terms of Use

Originally posted here.
Museum Assistant
Need help?