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Entropia Universe Version Updates

This archive preserves the complete history of Entropia Universe Version Updates, documenting the technical evolution of the platform and the development of its virtual worlds. Each update represents a snapshot in the ongoing transformation of the universe, from early system foundations and gameplay mechanics to major graphical upgrades, planetary expansions, and platform milestones.

The release notes collected here provide insight into how the real-cash economy virtual universe has evolved over time — including engine transitions, interface redesigns, new systems, balance adjustments, and community-driven improvements. Together they form a chronological technical record of the changes that shaped Entropia Universe from its early years to the modern era.

Use the search function to explore specific Version Updates, locate historical features, or trace how particular systems and mechanics have developed across different eras of the universe.

Some Version Update release notes are currently missing or temporarily unavailable due to the migration from PlanetCalypsoForum to the new Entropia Forum. PlanetCalypsoForum historically served as a primary archival source for Entropia Universe VU documentation, and some older or recent VU posts may not have migrated cleanly or may still be unavailable while the forum transition settles.

VU 11.4.2 November 9, 2010
Entropia Universe 11.4.2 Release Notes
Fixed Issue


  • In Item Info, after scanning an avatar, the displayed avatar stays in Item Info window.
Planet-Specific Release




More...

First Planet Company's Content List 2010.6 Here.
VU 11.4.1 November 4, 2010
Entropia Universe 11.4.1 Release Notes
Fixed Issues

Equipping

  • Payn-Inc inserter can be equipped when a skill chip is attached.
  • Fixed issues with equipping weapons having Omegaton A101, T-Rap (L) or Bull Tac20 (L) attached .
  • Possible to equip skeleton outfit to mannequin.
  • Possible to equip gift items such as the trident and scythe again.
Miscellaneous

  • Skills can be implanted and extracted.
  • Track quest marker is displayed on the Map.
  • Ammo weight is displayed.
  • Fixed issue with Global Events list.
  • Fixed issue with garments not covering all body parts.
  • When aiming at personal NPCs ( bank tellers, mannequins, shop keepers) they are no longer marked as invalid targets.

Known Issues

  • Target text not always displayed above target.



More...
VU 11.3.6 November 2, 2010
Entropia Universe 11.3.6 Release Notes
Improvements and Fixed Issues

  • Mobs visible on radar again.
  • Improved client stability.
Planet-Specific Releases

Integrated Rocktropia content into Entropia Universe. See http://www.neverdie.com/content/ for more information.



More...
VU 11.3.7 November 2, 2010
Entropia Universe 11.3.7 Release Notes
Improvements and Fixed Issues

  • In Client Loader, the progress bar is now updated also after having downloaded more than 2GB.
  • In Client Loader, the downloaded file name fits text field.
  • In Client Loader, adjusted the average download speed when resuming download.

More...
VU 11.4.0 November 2, 2010
Entropia Universe 11.4.0 Release Notes
New Features and Major Updates

New Version of Tier Upgrade System

Today we release a new version of the Tier upgrade system. It is made to improve the overall balance. The focus has been on the balance between limited and unlimited items.

  • Removed the requirement of a secondary item when tiering an unlimted item.
  • Modified the TT costs for recipes to reflect the changes and keep the balance of the items.
  • A tiering attempt will always succeed when a tiering attempt is possible and when you have the ingredients.
  • Implemented that, besides the major tier step, each tiering attempt can result in an additional minor tier increase. As a maximum 0.4 levels can be raised in one attempt, for example, from 0.9 to 1.3. The increase rate is related to your skill; higher skill means higher chances of additional tiering levels.
  • Introduced a feature that enables you to salvage some of the ingredients. The salvage rate is related to your skill; higher skill means higher chances of salvaging more ingredients.
  • Changed the value per amount of the items pile of “gemstones” to be able to use them more dynamically in recipes.
    Note: If you had any piles of "gemstones" in your Inventory before this release, the total value of the piles is still the same.
    !
Due to these updates, the amount of piles needed for non-tiering blueprints is also changed, but the total PED value is still the same.

New Mindforce Chips

  • Corrosive Attack Chip: A Pyrokinetic Mindforce chip that will cause acid damage to the target.
  • Corrosive Strike Chip: A Pyrokinetic Mindforce chip that will cause acid damage to targets within an area.
  • Lacerating Attack Chip: A Cryogenic Mindforce chip that will cut the target.
  • Lacerating Strike Chip: A Cryogenic Mindforce chip that will cut targets within an area.
  • Kinetic Attack Chip: An Electrokinetic Mindforce chip that will impact the target with a powerful airstream.
  • Kinetic Strike Chip: An Electrokinetic Mindforce chip that will impact targets within an area with a powerful airstream.
  • Metabolic Acceleration Chip: A Pyrokinetic Mindforce chip that will speed up the target's movement for a period of time.
  • Metabolic Inhibition Chip: A Cryogenic Mindforce chip that will slow down the target's movement for a period of time.
New Event Rules

  • Only Mindforce
  • No Mindforce
  • No Mindforce Teleportation
  • No Mindforce Wormholes
  • No Vehicles
  • Vehicle Max SI
  • No Armor Protection
  • No Vehicle Repair Tools
Improvements and Fixed Issues

Interconnect Services

  • On the account web, added information that the connect services are configurable and that the default setting is that everything is turned off.
GUI

  • Removed the confirmation message box when refueling vehicle, this is now only displayed as message in chat.
  • Tier Upgrade UI updated, for example, chance of success now displays 2 decimals and help text and feedback text is improved.
  • Improved behavior of when the Buy button is enabled or disabled in Trade Terminal; it is disabled when the selected item's TT value is higher than amount on PED card.
  • Improved Chardef visualization when doing facial changes.
  • In Auction UI, fixed browsing or searching behavior on Orders tab.
  • In Event Settings UI, added descriptive tooltip for the Register button when disabled .
  • In Friend List, double clicking a friend entry triggers private chat.
  • In Global Event List, added support for registering to events you do not already have a ticket for.
  • In the Inventory UI, embedded progress bar inside UI.
  • In the Inventory and Storage, fixed issue with faulty automatic scrolling.
  • In Item Info and Blueprint tooltip, added which Blueprint Book a Blueprint can be entered into. Also a dded tool tip to Blueprint icon: QR for limited ones and Remaining Attempts for unlimited ones .!
  • In Item Info, updated displayed parameters for rocket and grenade launchers. Now listed parameters are launch speed, gravity influence, impact radius, time fuze value and whether it has a contact fuze. The previous range value has been replaced by an estimated range. The actual behavior of all existing grenade and rocket launchers is the same.
  • In Options UI, added new category HUD.
  • In Options UI, corrected the function Align SatNav with Camera .
  • In Private Chat UI, removed flashing of caret when window is out of focus.
  • In Private Chat UI, improved input text area.
  • In Private Trade UI, fixed correlation between the display of items in the icon view and their listing in the list view.
  • In Society UI, fixed issue where areas were mistakenly hidden.
  • In Society UI, information is now updated when switching between pages.
  • In Ticket Event UI, corrected top ten list.
Miscellaneous

  • Increased client stability.
  • Fixed issue where blueprints were being faulty presented as Level I in Limited Blueprint books .
  • Fixed issue where information was not visible in Blueprint books.
  • Fixed issue where relogging was sometimes required to use blueprint books and containers after trade .
  • Implemented different looks on crosshairs, depending on if a target is valid or invalid.
  • Added animation for the status bar in the dashboard UI, status bar UI and target UI. Additionally, to highlight low health, the status bar will flash.
  • Corrected ammo count when changing tool.
  • The Standard Compressor can now be added to the auction.
  • Fixed issue with Vista and Windows 7 users seeing boxes instead of text on global ad screens.
  • Fixed sound when picking up an object from the ground to the Inventory.

More...
VU 11.4 November 1, 2010
vu 11.4 release notes
release notes here
http://account.entropiauniverse.com/news/pages/2010/11/01/5440/index.xml


Entropia Universe 11.4.0 Release Notes
New Features and Major Updates

New Version of Tier Upgrade System

Today we release a new version of the Tier upgrade system. It is made to improve the overall balance. The focus has been on the balance between limited and unlimited items.

* Removed the requirement of a secondary item when tiering an unlimted item.
* Modified the TT costs for recipes to reflect the changes and keep the balance of the items.
* A tiering attempt will always succeed when a tiering attempt is possible and when you have the ingredients.
* Implemented that, besides the major tier step, each tiering attempt can result in an additional minor tier increase. As a maximum 0.4 levels can be raised in one attempt, for example, from 0.9 to 1.3. The increase rate is related to your skill; higher skill means higher chances of additional tiering levels.
* Introduced a feature that enables you to salvage some of the ingredients. The salvage rate is related to your skill; higher skill means higher chances of salvaging more ingredients.
* Changed the value per amount of the items pile of “gemstones” to be able to use them more dynamically in recipes.
Note: If you had any piles of "gemstones" in your Inventory before this release, the total value of the piles is still the same.


Due to these updates, the amount of piles needed for non-tiering blueprints is also changed, but the total PED value is still the same.
New Mindforce Chips

* Corrosive Attack Chip: A Pyrokinetic Mindforce chip that will cause acid damage to the target.
* Corrosive Strike Chip: A Pyrokinetic Mindforce chip that will cause acid damage to targets within an area.
* Lacerating Attack Chip: A Cryogenic Mindforce chip that will cut the target.
* Lacerating Strike Chip: A Cryogenic Mindforce chip that will cut targets within an area.
* Kinetic Attack Chip: An Electrokinetic Mindforce chip that will impact the target with a powerful airstream.
* Kinetic Strike Chip: An Electrokinetic Mindforce chip that will impact targets within an area with a powerful airstream.
* Metabolic Acceleration Chip: A Pyrokinetic Mindforce chip that will speed up the target's movement for a period of time.
* Metabolic Inhibition Chip: A Cryogenic Mindforce chip that will slow down the target's movement for a period of time.

New Event Rules

* Only Mindforce
* No Mindforce
* No Mindforce Teleportation
* No Mindforce Wormholes
* No Vehicles
* Vehicle Max SI
* No Armor Protection
* No Vehicle Repair Tools

Improvements and Fixed Issues

Interconnect Services

* On the account web, added information that the connect services are configurable and that the default setting is that everything is turned off.

GUI

* Removed the confirmation message box when refueling vehicle, this is now only displayed as message in chat.
* Tier Upgrade UI updated, for example, chance of success now displays 2 decimals and help text and feedback text is improved.
* Improved behavior of when the Buy button is enabled or disabled in Trade Terminal; it is disabled when the selected item's TT value is higher than amount on PED card.
* Improved Chardef visualization when doing facial changes.
* In Auction UI, fixed browsing or searching behavior on Orders tab.
* In Event Settings UI, added descriptive tooltip for the Register button when disabled .
* In Friend List, double clicking a friend entry triggers private chat.
* In Global Event List, added support for registering to events you do not already have a ticket for.
* In the Inventory UI, embedded progress bar inside UI.
* In the Inventory and Storage, fixed issue with faulty automatic scrolling.
* In Item Info and Blueprint tooltip, added which Blueprint Book a Blueprint can be entered into. Also a dded tool tip to Blueprint icon: QR for limited ones and Remaining Attempts for unlimited ones .
* In Item Info, updated displayed parameters for rocket and grenade launchers. Now listed parameters are launch speed, gravity influence, impact radius, time fuze value and whether it has a contact fuze. The previous range value has been replaced by an estimated range. The actual behavior of all existing grenade and rocket launchers is the same.
* In Options UI, added new category HUD.
* In Options UI, corrected the function Align SatNav with Camera .
* In Private Chat UI, removed flashing of caret when window is out of focus.
* In Private Chat UI, improved input text area.
* In Private Trade UI, fixed correlation between the display of items in the icon view and their listing in the list view.
* In Society UI, fixed issue where areas were mistakenly hidden.
* In Society UI, information is now updated when switching between pages.
* In Ticket Event UI, corrected top ten list.

Miscellaneous

* Increased client stability.
* Fixed issue where blueprints were being faulty presented as Level I in Limited Blueprint books .
* Fixed issue where information was not visible in Blueprint books.
* Fixed issue where relogging was sometimes required to use blueprint books and containers after trade .
* Implemented different looks on crosshairs, depending on if a target is valid or invalid.
* Added animation for the status bar in the dashboard UI, status bar UI and target UI. Additionally, to highlight low health, the status bar will flash.
* Corrected ammo count when changing tool.
* The Standard Compressor can now be added to the auction.
* Fixed issue with Vista and Windows 7 users seeing boxes instead of text on global ad screens.
* Fixed sound when picking up an object from the ground to the Inventory.



/sorry if this has been posted before couldn't find it


woho some massive changes !
VU 11.3.7 October 25, 2010
Entropia Universe Release 11.3.7 Available
Our servers are now back on line, and Entropia Universe Release 11.3.7 is available for download.

VU 11.3.6 October 12, 2010
Entropia Universe Release 11.3.6 Available
Our servers are now back on line, and Entropia Universe Release 11.3.6 is now available for download.



Entropia Universe 11.3.6 Release Notes12 Oct 2010
Improvements and Fixed Issues

  • Mobs visible on radar again.
  • Improved client stability.
Planet-Specific Releases

Integrated Rocktropia content into Entropia Universe. See http://www.neverdie.com/content/ for more information.

VU 2010.5.1 October 7, 2010
Content Release 2010.5.1
PLANET CALYPSO CONTENT RELEASE 2010.5.1
2010-10-07

***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***

FIXED ISSUES

NPC issues



  • Jennifer Quinn visited a beautician
Mission issues


  • Fixed issue with “Check the electronic fence” that forced participants to log out and back in again
  • Fixed the trophy problem when choosing Rifle in the mission “Opening of the gates”
  • Removed waypoints from Wallace Hornby’s mining missions in Port Atlantis
  • Wallace Hornby’s mission “Mine Lysterium Stone” has been changed to “Mine Belkar Stone”
  • Corrected information about the New Arrivals equipment in missions “Equipment Help” and “Learn about the trade terminal”
  • Typos fixed
  • Medical guide no longer refers to the “medical building”
  • It is now a bit easier to reach the terminals in the tutorial missions
Miscellaneous issues


  • Fixed graphics issues with vegetation
  • Added collision for flying vehicles to the Port Atlantis buildings
  • Ad spaces in PA Mall landed
  • Fixed collision on piers and stairs
  • Hit box on televators increased
  • Improved sound
  • Improved performance on Crystal Palace
SEE ALSO




VU 2010.5 October 5, 2010
Content Release 2010.5
PLANET CALYPSO CONTENT RELEASE 2010.5
2010-10-05

***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***

THE NEW PORT ATLANTIS


A new Port Atlantis has been built at the shores of Eudoria, as the continuation of the Gateway and the newcomer experience. The new Port Atlantis and the area around it are designed to make the transition from the Gateway to the full Planet Calypso experience easier for the new participants.

After having learned the basics at the Gateway, the new participant teleports to Port Atlantis and is taught the mechanics and concepts of the Planet Calypso in an area where he can meet and get help from more experienced participants.

This way, the threshold to the frontier world of Planet Calypso has been lowered, opening this brave new world to be explored by new colonists!

RESETTLEMENT UPDATE


The three corporations, Omegaton Industries, Genesis Star Interstellar and Chikara OmniWorld Corporation, have completed the major redevelopment project, rebuilding Port Atlantis on top of the walls of the original town. With towering skyscrapers, white beaches and an open marina, the beautiful sprawling city is a resort and a port of entry to the exciting Planet Calypso, the planet of opportunity and adventure!

A great part of the project was geo-engineering of the island where Port Atlantis resides. It was in this phase of the project where the walls to the first Port Atlantis were found, and it was decided that a new Port Atlantis should be built at the location. Some of the old walls are still visible at the north end of the new town.

Without features like Bank Neverdie and the Port Atlantis Mall, Port Atlantis wouldn’t really be Port Atlantis, so these were relocated to the new site. There are also new and exciting vistas to explore and hang out, and maybe even a familiar face.

NEW FEATURES


Expanded Introduction


A series of new quests introduces the mechanics and functions of Planet Calypso to new players.

New Swamp Camp


The Swamp Camp is again a proper swamp, and now it is a lot closer to Port Atlantis. The Swamp Camp missions have been moved from the old swamp to the new swamp.

New Iron Challenge


At the old Swamp Camp (the one that really wasn’t a swamp), there’s a new Iron Challenge available for the brave.

New Arrival items in Trade Terminal

There are new categories in the trade terminal for items for new participants. These inexpensive New Arrivals Equipment items are the items from Calypso Gateway training missions or similar items, and are aimed at the new participant to ease the transition from the Gateway to the full Planet Calypso experience.

New Missions


In addition to the introduction missions, Iron Challenge and adapted Swamp Camp missions, there are more than a dozen new missions to explore.

In total, this release holds more than 30 new missions.

New vehicle


There’s one new vehicle to get into, the brand new Omegaton Pitbull, a six-wheeled all-terrain beast that can carry anyone anywhere. It’s well-armored with built-in ABC protection, with great load capacity and off-road capabilities. This chunk of hardware is a hunter’s or a miner’s best friend.

FIXED ISSUES


  • Name signs added to Port Atlantis, Twin Peaks and Emerald Lake malls.
  • The fog west of Port Athena is less luminous at night.
KNOWN ISSUES


  • In the mission “Opening of the gates”, the award trophy is not handed out correctly if you choose Rifle. The other choices work fine. Do not choose Rifle, or wait handing this mission in until it’s patched.
  • The missions “Equipment help” and “Learn about the Trade Terminal” refer to a separate trade terminal for New Arrival items in the Port Atlantis area. These items are available in all Trade Terminals under the New Arrivals categories.
  • The map location for the Swamp Camp is still at the old swamp camp position.
SEE ALSO



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