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Entropia Universe Version Updates

This archive preserves the complete history of Entropia Universe Version Updates, documenting the technical evolution of the platform and the development of its virtual worlds. Each update represents a snapshot in the ongoing transformation of the universe, from early system foundations and gameplay mechanics to major graphical upgrades, planetary expansions, and platform milestones.

The release notes collected here provide insight into how the real-cash economy virtual universe has evolved over time — including engine transitions, interface redesigns, new systems, balance adjustments, and community-driven improvements. Together they form a chronological technical record of the changes that shaped Entropia Universe from its early years to the modern era.

Use the search function to explore specific Version Updates, locate historical features, or trace how particular systems and mechanics have developed across different eras of the universe.

Some Version Update release notes are currently missing or temporarily unavailable due to the migration from PlanetCalypsoForum to the new Entropia Forum. PlanetCalypsoForum historically served as a primary archival source for Entropia Universe VU documentation, and some older or recent VU posts may not have migrated cleanly or may still be unavailable while the forum transition settles.

VU 11.6.0 February 2, 2011
Entropia Universe 11.6.0 Release Notes
Dynamic Content Distribution Step 2

This release includes the second part of the Dynamic Content Distribution.

We now have support for content download while logged in; you can log in to one planet while downloading other planets' content.

The dynamic content distribution has the following characteristics that you can control as described:


  • Prioritizing download at content releases: At new content releases the content download is divided into two parts: first required content (general content, needed for all planets) and then planet-specific content. The Launch button will be enabled after all the required content has been downloaded. Click the Launch button and log in to prioritize content download of the planet you are located on.
  • Log in during download: You will be able to log in to the client when required content and the additional content related to the planet you are located on has been downloaded completely, even though other planets might still not be finished downloaded.
  • Default download behavior: The default download behavior is that only the planetary system you are located on is downloaded automatically. Within that planetary system one planet is downloaded at a time.
  • Manually handle download behavior: In the Map UI - now the Navigator UI - you can prioritize the download order for each planet and choose to disable or enable download of each planet. You can also check which planets that are finished downloaded and which are not.
  • Pause/Start download: Once logged on you can check the download status in the Download UI. In this UI you can also pause the download and restart it. By default, this UI is open as long as the client is still being downloaded, but you can choose to minimize it.
Improvements when Creating a New Account

Simplified Account Creation

We have made several improvements to the account creation process to facilitate for new users to create an account:


  • The account creation is now integrated in the download process.
  • A new user can open the account creation form directly in the Client Loader interface; the Create Account button in the Client Loader, directly opens the form a new user needs to fill in.
  • The account creation form is simplified and less information is required from the new user at this stage.
Genesis - The New Starting Area

We now introduce Genesis. This is a small client (around 300MB) where new account holders can enter the virtual environment and learn the basics of Entropia Unvierse while the the next destination is downloaded in the background.

Genesis includes a few quick tutorials and short quests aimed at newcomers. This is where CharDef (Avatar Customization) is placed now and the new account holders can also try different garments on and chat with other avatars.

Note: We have increased the variation possibilities for newly created avatars' appearances. Therefore, in a coming release, we will give all current participants the opportunity to customize their avatar appearance again.

Improvements

Miscellaneous


  • Aiming in OTS (Over The Shoulder) view is now more accurate.
  • In Auction UI, improved the search function; included filters for gender, limited and unlimited items, and planets. Using the planet filter will sort out the items placed in the Auction from the planet you selected.
  • Updated the Client Loader appearance during patching.
  • At log in, added "Remember Username" check box for easier log in.
  • The functions are still the same, but the transaction process for new participants, through the web, is updated.
End User Policies


  • EULA and ToU updated to include information about Genesis ("Entropia Universe Starting Area").

Known Issues


  • Some of the new avatars entering Genesis only have their underwear on. However, the orange jump suit is available in the Equipped panel, in the Clothes UI (press I to open), and can be equipped from there.


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VU 11.5.6 January 26, 2011
Entropia Universe 11.5.6 Release Notes
3-D Secure


  • In release 11.5.5 we implemented support for 3-D Secure when making deposits through the Entropia Universe website. Up until this release - 11.5.6 - we have kept the possibility to perform transactions in the in-game Transfer Center for all payment cards. With this release, the transaction rules for the in-game Transfer Center will change and will now only be open for certain payment cards, for example, verified cards.
  • After the first deposit through the Entropia Universe website, the following transaction rules will apply
    • Accounts with Verified cards: Deposits can be made via both the Entropia Universe website and the in-game Transfer Center.
    • Accounts without a Verified card: Deposits have to be made via the Entropia Universe website.
    • Accounts with Verified cards connected to 3-D Secure: Deposits can be made via both the Entropia Universe website, where 3-D Secure requires authentication, and the in-game Transfer Center.
    • Accounts with newly registered cards: How deposits are made depends on whether the card is verified or not, see above bullets. From now on, the registration of a new card has to be carried out via the Entropia Universe website.
If you encounter any problems with your transactions contact support.



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VU 11.5.5 January 18, 2011
Entropia Universe 11.5.5 Release Notes
New Features



Today 3-D Secure is implemented in Entropia Platform for card deposits. This technology is an international! security standard used by most VISA!and MASTERCARD card issuers.

This change will affect ALL!deposits using payment cards. To avoid running into problems with your deposits, please review the information on this page: https://account.entropiauniverse.com/account/3d-secure

Improvements and Fixed Issues


  • In the Enhance Item UI, the progress bar now corresponds to the time it takes to attach an enhancer.
  • Fixed Skill Increase Bonus field to not faulty display "not anymore".


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VU 11.5.4 December 20, 2010
Entropia Universe 11.5.4 Release Notes
Improvements and Fixed Issues

Miscellaneous

  • Fixed issue where Item Points were not functioning properly in estates.
  • Estate deed positions have been corrected.
  • All Noob Clubs (L) has been temporarily removed and will remain so over Christmas. If you own a Noob Club (L) you will no longer be able to find it in your storage or inventory;Â!it will be returned as soon as possible. This is in order to prevent a certain type of client crash.
  • Improved server stability.

More...
VU 2010.7.1 December 16, 2010
Content Release 2010.7.1
PLANET CALYPSO CONTENT RELEASE 2010.7.1
2010-12-14

***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***

FIXED ISSUES

Medusa Issues
  • Fixed collision on Bazaar and Outpost catwalks
  • Added ramps to the bazaar
  • Dizi moved a bit to allow for the ramps to be installed
  • Added floor and number signs to bazaar shops
  • Apartment doors added
  • Added televators to the landing platforms at Medusa’s Head
  • Added turrets to the docks at Medusa’s Head
  • Added revival to Medusa’s Head
  • Event Organizer got replaced with Event Terminal
  • Medusa Trade Terminals now have rookie items
  • Fixed some graphics issues at Fort Medusa
  • Fixed issue with the Medusa teleporter
  • Adjusted fish spawns
  • Added seaweed on the beaches
  • Updated terrain on some of the snake islands
  • Updated ocean floor
  • Updated minimaps
Miscellaneous Issues
  • Set up and decorated the Christmas trees in Port Atlantis and Twin Peaks
  • Brought down snow from the frozen north to Port Atlantis and Twin Peaks
  • Fixed issue with the Atlantis Archipelago teleporter
  • Removed some of the islands in the Atlantis Archipelago
  • Fixed issue with the name of a crashed pod in Hadesheim Crater
  • Fixed terrain issues near Limnadian district
  • HOF location name “Club Neverdie” changed to “F.O.M.A. - Fortuna”
SEE ALSO


VU 11.5.3 December 16, 2010
Entropia Universe 11.5.3 Release Notes
New Features


  • Added option to change damage text size.
Improvements and Fixed Issues

Miscellaneous


  • General fixes to improve client stability.
  • You should now be able to place orders for all items in the auction.
  • Fixed issue with zooming when seated in the tank turret.
  • The chat log will now correctly include the name of the avatar speaking.
  • Damage taken will now correctly show in the lower right corner of the screen in third person as well as in OTS and first person mode.
  • Fixed issue where weapons attached to vehicles were not displaying the correct value after a vehicle recall.
  • Increased location notification duration depending on text length.
  • Added chat message informing of invalid camera actions in OTS mode.


Client Loader


  • Fixed issue where the client loader would crash if connection was lost during download.
  • The repair tool will no longer claim it can repair more than 100% of the installation.
Planet-specific content


  • Integrated planet specific bugfixes for all planets. For information about planet-specific releases, see the planets' respective website, which can be found through http://planetroster.entropiauniverse.com/.


More...
VU 11.5.2 December 9, 2010
Entropia Universe 11.5.2 Release Notes
Improvement

Improved client stability.



More...
VU 2010.7 December 8, 2010
Content Release 2010.7
PLANET CALYPSO CONTENT RELEASE 2010.7
2010-12-08

***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***

THE STORY OF MEDUSA’S HEAD

In the first Robot war, the Imperial Armed Forces were pushed back. As they retreated, Special Forces set up a hidden cache of weapons and supplies on an island off Eudoria. From there, they hit the robots both on Eudoria and Amethera. The base grew from a hidden supply cache to a fortress. Defense systems were set up at the outskirts of the remote island, and bunkers and a command center were built to direct the war. From there, they fought back and pushed the robots off the planet!

When the war ended and the base was no longer needed, Special Forces simply stripped it bare and left. For some time, it just sat there, unused and abandoned, until smugglers found it.

To the smugglers, it was perfect. It was hidden and close to the flight corridors to Athena and Port Atlantis. It would be easy for any smuggling ship captain to just slip out of the path and land, or just drop the cargo right down on the islands as you flew over them, without the traffic control ever knowing.

So the smugglers took over.
Of course, it wasn’t that easy. It wasn’t just one smuggler band. There were several, and they fought for control over the base. In the end, the Medusa band rose above the others and a truce was called. Medusa was firmly in control, but as long as that fact was respected, other bands were tolerated. They refitted the old base to serve their needs: Medusa’s Head.

The Medusa band ruled Medusa’s Head for many generations of smuggler bosses. But no empire lasts forever. Kessner, the last boss of the Medusa band, died. The official reason is old age and fast living, but some people whisper that it was murder.

Whatever the cause of death, there was a problem. The problem was that there was no clear line of succession. Again blood was spilt over Medusa’s Head. However, this time nobody came out on top. The government moved in to fill the power vacuum. They didn’t want to abandon Medusa’s Head to bandits and smugglers like they did last time, so they decided to sell the base and all that goes with it to the highest bidder.

For the smugglers, it is a sad end to their tale. The few splinters that were left of the smuggler bands had no choice but to get out of the way or adapt to a new and legal life. For everyone else, it is a new opportunity on the frontier, as the old smugglers’ den Medusa’s Head is for sale!

RESETTLEMENT UPDATE
Harbingers: Strike teams have managed to sabotage and destroy the Harbinger deployment system! The robots’ advance has been halted dead in its track, despite Steelbirds and Harbingers. However, the robot factory in the Hadesheim crater has not been destroyed, and intelligence and strike operations aimed at the crater will continue. Colonists that have not yet signed up as CDF contractors can contact Colonel Briers in the Needle Tower in Port Atlantis.

Medusa’s Head: It is possible to get to the Medusa’s Head islands (not to be confused with Fort Medusa) by going by boat south-west from Port Atlantis, or swim there if you are brave enough. The Medusa’s Head islands are a property that will be for sale. For further details, visit the Medusa’s Head Info Page here.

The Medusa’s Head islands feature:

  • The Bazaar featuring 24 shops
  • 24 apartments
  • A mansion for the owner, overlooking the marina and the bazaar
  • A landing pad
  • A marina
  • An outpost
  • Three big land areas: Deino, Enyo and Pemphredo
  • Five smaller land areas: Naga, Ayida, Apophis, Ouroboros and Bakunawa
  • Sumima and Scipulor DNAs
No more rent: Rent for all shops, apartments and banks have been set to zero. If you have paid rent in advance, please file a support case for reimbursement. Our ambition is to compensate all claims in conjunction with the first release of 2011, which is planned for January-February. Claims made after this release will be invalid.

NEW FEATURES

  • The Medusa’s Head islands
  • Two new Iron Challenges are available from Dizi at the bazaar at Medusa’s Head
  • Rent for all shops, apartments and banks have been set to zero
FIXED ISSUES

  • Fixed typos in several missions
  • The Broadcasting Stations at the Asteroid Space Station have been transferred to the new owner
SEE ALSO




VU 11.5.1 December 8, 2010
Entropia Universe 11.5.1 Release Notes
New Planet Discovered in Entropia Universe

Today we proudly present the new planet Next Island. This tropical paradise has exotic vegetation to explore and many new creatures to hunt.

Visit the planet website at http://www.nextisland.com/.

Interplanetary Transportation

To travel between and within planetary systems find a teleporter and select desired destination. Make sure to pack the items you want to bring in your carried Inventory.

Improvements and Fixed Issues

Mining

  • It is not possible to mine within cities - added warning to inform about that.
  • Fixed issue with extracting large resources in drill-tower when the resource is split on multiple stacks
Miscellaneous

  • Fixed faulty creature animations.
  • Solved Gold Card issues (issues when logging on and when ordering a Gold Card).
  • It is now possible to extract several 20k stacks from the PED Card in one extractiion.
  • Adjusted avatar swimming depth.
  • Reduced memory consumption in the client application.
Vehicles

  • Corrected displayed speed in VTOL.
  • The vehicle condition shown in the vehicle's texture is based on its SI, not the vehicle's deterioration.
Visual and UI

  • Fixed issue with incorrectly placed target text.
  • Fixed faulty tooltips in the Context menu.
  • Using Auto-Use Tool is indicated in the HUD.
  • Drag and drop from blueprint book to construction UI functions again.
  • The Event UI will not close immediately after the event has finished.
  • Modifying only the priority of an Ad Screen message is now free-of-charge.
Planet-Specific Releases

Integrated new content into Entropia Universe. See the planets' respective website for more information:


More...
VU 11.5.0 December 2, 2010
Entropia Universe 11.5.0 Release Notes
If you have issues not mentioned in the Release Notes, please contact your Planet Support.

New Features

Vehicles

Entropia Universe engineers are working hard which has now resulted in three new vehicles: tank, combat boat, helicopter.

Tank - Megingjord

In Norse mythology Megingjord is Tor's belt. When worn, the belt is said to double Tor's godly strength.

Feeling unprotected in a car? Why not use a heavy tank instead? The thick armor and heavy arms on this vehicle are superior to other vehicles!

Combat boat - Naglfar

In Norse mythology Naglfar is a boat made entrirely from nails.

Do you want to become the ruler of the sea? Acquire a patrol boat and protect a district or just keep disturbing joyriders away.

Helicopter - Gungnir

In Norse mythology Gungnir is Oden's magical spear that always hits its mark and always kills.

Gather several of your friends in a helicopter and take off. Make sure to have weapons attached, especially if you plan on flying over PvP areas.

Vehicle Weapons

Vehicle weapon attachments are introduced. They can only be attached to a vehicle before it is spawned. These weapons do not deteriorate when used, but when the vehicle is hit. Vehicles can also be armed using mountable weapons that can only be mounted when seated in the weapon station. Mountable weapons deteriorates when used.

Note: Attaching weapons to vehicles need to be done before spawning them.


  • Mounted weapons have a weapon camera mode.
  • The helicopter and the combat boat can be armed with both mountable and attachable weapons.
  • The VTOL can be armed with attachable weapons.
  • The tank can be armed with an attachable weapon that can have a mountable weapon.
  • As previously, the current cars can be armed with mountable weapons.
  • The vehicle weapons can be fitted to a vehicle with a valid slot for that weapon. The new ones are named:
    • Megingjord Turret Mk1 (L)
    • Helicopter MMB AS-41 (L)
    • Naglfar Anti Air Cannon Mk1 (L)
    • Naglfar Turret Mk1 (L)
    • VTOL MMB AS-35 (L)
    • Fire Of Hel (L)
    • Heavy Porcupine HMAP-52 (L)
Vehicle Commissioning

From today vehicles do not need commissioning;!you no longer need to find a commissioning terminal before spawning a new vehicle. They are good to go at once - when you have added fuel, tha

Miscellaneous Vehicle Improvements

  • In the VTOL and the cars Valkyrie, Brünnhilde and Saehrimnir you now have a dashboard that, for example, shows the SI, petrol level and speed. The VTOL has some additional displays, such as altitude.
  • Added Previous seat action.
  • Message box when refueling now includes more information, such as fuel amount and value as well as vehicle name.
  • You can only add fuel to the vehicle you have spawned.
  • Added notification when you are added or removed from a vehicle guest list.
  • When your in a vehicle and someone enters or exits, you will receive a notification of this.
  • When placing a vehicle in world, it will be placed in the same direction as the avatar spawning the vehicle.
  • Removed metal bar in VTOL driver view.
  • Added two warning messages when the vehicle is low on fuel; the first around 5 minutes before the vehicle runs out of fuel and the second one around 1 minute before the vehicle runs out of fuel.
  • Vehicles does no longer collide with placed items, such as oil barrels.
  • When you log on now, you are always placed at ground level.
  • Vehicles cannot be spawned on each other.
Miscellaneous New Features

  • Hyperlinks available in the Main and Private chat window:
    • Avatar name which requests Private chat with that avatar.
    • In-world position (see more information in the bullet below).
  • Implemented feature to send your in-world position to the chat and the receiver can click on the position link to add a waypoint to the map to find sent position. This works in both Main and Private chat. Position is sent by writing /pos in the chat. The waypoints are limited to 10 at a time and they are active for as long as you are logged in. The marker is yellow.
    • Added function to remove these waypoints. In the Map UI, right click on desired waypoint and click Remove Waypoint in the context menu.
  • Implemented over-the-shoulder view when in third person view. Enable it through the Switch OTS action.
  • Privacy section is added in Options UI.
  • When you enter a City, Land Area or PvP Zone you will receive a notification on-screen.
Improvements and Fixed Issues

Banking

  • Added Ukash possibilities for Switzerland.
  • Changed withdrawal description to "Bank Withdrawal" in transaction history.
Client Loader

  • Added progress information when downloading dynamic content .
  • Changed options in the Client Loader are now saved when doing a Repair.
Miscellaneous

  • Hovercraft vehicle lights repaired.
  • When avatar in vehicle uses rotate actions the vehicle is now rotated.
  • Creature kills for quests are counted for the avatar doing the most damage instead of the one doing the killing shot.
  • To be able to sell vehicles to the Trade Terminal, the fuel needs to be extracted first using the action Extract Fuel. Note that only full stacks can be extracted.
  • Adjusted HoF advertisement behavior when a several avatars is involved in killing a shared-loot creature; shared loots will be displayed as team HOFs in the HoF UI. Each avatar that has done some damage to the creature will receive the HoF effect.
  • It is now possible to sync your Gold Card from the log in screen.
  • Fixed issue where items could not be placed on the floor within certain buildings.
  • Shopkeeper can not be equipped with a mounted weapon.
Social Media

  • Corrected limit behavior. The user-selected limit applies for all HoFs: globals as well as All Time High and the 24h list.
Visual and UI

  • Added context menu action Extract Fuel.
  • The Share professional standings settings is moved from the Professions UI to the Options UI.
  • Screen resolutions for the login screen can be higher than 1680*1050.
  • On-screen Action Texts has been enlarged.
  • On-screen Action Texts regarding your avatar is always displayed above HUD, in first person view as well as in third person view.
  • Minor adjustments o Ticket Event UIs.
  • In CharDef, f ixed so camera works for all avatar heights.
  • Added hit effect for the mounted mini-gun Porcupine.
Waypoints

  • When approaching a waypoint it is removed and you receive a message in the Main chat concerning this.
  • New icon for the custom waypoint marker in the Map UI and the radar.
Known Issues

  • In Private and Main chat, if there are several links next to each other only the first link will be highlighted.
  • Some creatures have faulty animations.

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