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Entropia Universe Version Updates

This archive preserves the complete history of Entropia Universe Version Updates, documenting the technical evolution of the platform and the development of its virtual worlds. Each update represents a snapshot in the ongoing transformation of the universe, from early system foundations and gameplay mechanics to major graphical upgrades, planetary expansions, and platform milestones.

The release notes collected here provide insight into how the real-cash economy virtual universe has evolved over time — including engine transitions, interface redesigns, new systems, balance adjustments, and community-driven improvements. Together they form a chronological technical record of the changes that shaped Entropia Universe from its early years to the modern era.

Use the search function to explore specific Version Updates, locate historical features, or trace how particular systems and mechanics have developed across different eras of the universe.

VU 2010.5.1 October 7, 2010
Content Release 2010.5.1
PLANET CALYPSO CONTENT RELEASE 2010.5.1
2010-10-07

***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***

FIXED ISSUES

NPC issues



  • Jennifer Quinn visited a beautician
Mission issues


  • Fixed issue with “Check the electronic fence” that forced participants to log out and back in again
  • Fixed the trophy problem when choosing Rifle in the mission “Opening of the gates”
  • Removed waypoints from Wallace Hornby’s mining missions in Port Atlantis
  • Wallace Hornby’s mission “Mine Lysterium Stone” has been changed to “Mine Belkar Stone”
  • Corrected information about the New Arrivals equipment in missions “Equipment Help” and “Learn about the trade terminal”
  • Typos fixed
  • Medical guide no longer refers to the “medical building”
  • It is now a bit easier to reach the terminals in the tutorial missions
Miscellaneous issues


  • Fixed graphics issues with vegetation
  • Added collision for flying vehicles to the Port Atlantis buildings
  • Ad spaces in PA Mall landed
  • Fixed collision on piers and stairs
  • Hit box on televators increased
  • Improved sound
  • Improved performance on Crystal Palace
SEE ALSO




VU 2010.5 October 5, 2010
Content Release 2010.5
PLANET CALYPSO CONTENT RELEASE 2010.5
2010-10-05

***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***

THE NEW PORT ATLANTIS


A new Port Atlantis has been built at the shores of Eudoria, as the continuation of the Gateway and the newcomer experience. The new Port Atlantis and the area around it are designed to make the transition from the Gateway to the full Planet Calypso experience easier for the new participants.

After having learned the basics at the Gateway, the new participant teleports to Port Atlantis and is taught the mechanics and concepts of the Planet Calypso in an area where he can meet and get help from more experienced participants.

This way, the threshold to the frontier world of Planet Calypso has been lowered, opening this brave new world to be explored by new colonists!

RESETTLEMENT UPDATE


The three corporations, Omegaton Industries, Genesis Star Interstellar and Chikara OmniWorld Corporation, have completed the major redevelopment project, rebuilding Port Atlantis on top of the walls of the original town. With towering skyscrapers, white beaches and an open marina, the beautiful sprawling city is a resort and a port of entry to the exciting Planet Calypso, the planet of opportunity and adventure!

A great part of the project was geo-engineering of the island where Port Atlantis resides. It was in this phase of the project where the walls to the first Port Atlantis were found, and it was decided that a new Port Atlantis should be built at the location. Some of the old walls are still visible at the north end of the new town.

Without features like Bank Neverdie and the Port Atlantis Mall, Port Atlantis wouldn’t really be Port Atlantis, so these were relocated to the new site. There are also new and exciting vistas to explore and hang out, and maybe even a familiar face.

NEW FEATURES


Expanded Introduction


A series of new quests introduces the mechanics and functions of Planet Calypso to new players.

New Swamp Camp


The Swamp Camp is again a proper swamp, and now it is a lot closer to Port Atlantis. The Swamp Camp missions have been moved from the old swamp to the new swamp.

New Iron Challenge


At the old Swamp Camp (the one that really wasn’t a swamp), there’s a new Iron Challenge available for the brave.

New Arrival items in Trade Terminal

There are new categories in the trade terminal for items for new participants. These inexpensive New Arrivals Equipment items are the items from Calypso Gateway training missions or similar items, and are aimed at the new participant to ease the transition from the Gateway to the full Planet Calypso experience.

New Missions


In addition to the introduction missions, Iron Challenge and adapted Swamp Camp missions, there are more than a dozen new missions to explore.

In total, this release holds more than 30 new missions.

New vehicle


There’s one new vehicle to get into, the brand new Omegaton Pitbull, a six-wheeled all-terrain beast that can carry anyone anywhere. It’s well-armored with built-in ABC protection, with great load capacity and off-road capabilities. This chunk of hardware is a hunter’s or a miner’s best friend.

FIXED ISSUES


  • Name signs added to Port Atlantis, Twin Peaks and Emerald Lake malls.
  • The fog west of Port Athena is less luminous at night.
KNOWN ISSUES


  • In the mission “Opening of the gates”, the award trophy is not handed out correctly if you choose Rifle. The other choices work fine. Do not choose Rifle, or wait handing this mission in until it’s patched.
  • The missions “Equipment help” and “Learn about the Trade Terminal” refer to a separate trade terminal for New Arrival items in the Port Atlantis area. These items are available in all Trade Terminals under the New Arrivals categories.
  • The map location for the Swamp Camp is still at the old swamp camp position.
SEE ALSO



VU 2010.5 October 5, 2010
Content Release 2010.5
Discussion of Content Release 2010.5 here.

Release notes here: http://www.planetcalypso.com/news/pages/2010/10/05/0940/index.xml


Also check out EntropiaNews on Twitter.
http://twitter.com/entropianews
VU 11.3.2 September 30, 2010
Entropia Universe Release 11.3.2 Available
Our servers are now back on line, and Entropia Universe Release 11.3.2 is now available for download.

Improvements and Fixed Issues

Miscellaneous

  • Improved VTOL flame animation.
  • Improved sound for moving hovercraft.
  • Improved the hovercraft's powered effect for watching participants.
  • Improved client stability.
  • Fixed issue with no mobs spawning in some areas.
  • Fixed issue with not being able to switch between aim/cursor mode when focus is on Private Chat UI .
  • Fixed issue with attachment that are not visible on ore and energy matter finders.
  • Fixed issue with attachments on plasma weapons.
  • Fixed issue with not functioning refiners.
  • Fixed issue with completely black Biodomes on Crystal Palace.
  • Removed Refresh button i n Item Info for spawned vehicles .

Known Issues
  • To be able to use the Voice Chat system, communication to certain IP addresses need to be allowed in the firewall. For more information see the Support FAQ on the Planet Support Portals.

and here.
VU 11.3.0 September 28, 2010
Content 11.3.0 RELEASE
Entropia Universe 11.3.0 Release Notes
28 Sep 2010

New Features and Additions

The new features and additions are detailed below this list:

  • Voice Chat System
  • Vehicle Additions
  • Social Media Interconnect Services

Voice Chat System

Communication between participants is a key component of life in Entropia Universe, and it is now getting even better with the introduction of Voice Chat. MindArk is cooperating with Ericsson to create a service unique to Entropia Universe with advanced functionality that integrates into the game play on the planets. In a first step this enables secure voice communication between participants; you can voice chat with avatars on your Friend List as well as others you encounter in-game.

The Voice Chat system that is launched in this release is a first small step in a much bigger project to enhance the communication interface for our participants and Planet Partners. Examples of future functionality are proximity-sensitive chatting and a variety of call-out services. Proximity is used for 3D voice chat and takes distance and topology into account, adding to the experience of environmental interaction and when groups of avatars are chatting. With the call-out services it will be possible for an avatar to call outside Entropia Universe and vice versa.
In-game updates:

  • Added voice chat actions in the Friend List UI and in the Avatar context menu.
  • Added adjusting options for voice chat devices and volume in the Options UI.

For legal terms regarding the Voice Chat system see Voice Communication Service - Terms of Use.

Quality and Performance
Since long it has been a goal for MindArk to implement voice chat in Entropia Universe. For the past two years we have evaluated different options, looking at how this could be achieved without making bandwidth an issue as well as assuring that such a system will be a strong fundament for future development in this area. In order to support a focus on the game play MindArk has collaborated with Ericssonto develop a gate from Entropia Universe to Ericsson's communication system, enabling a clear focus on quality and a strategy for sustained long term development.

We have put great effort into making this a system with the following qualities:

  • Anonymity. You only have to see an avatar or have them on your Friend List to be able to suggest voice chat with anyone - and all they see is your Entropia Universe alias.
  • Security. All voice traffic is sent via Ericsson's servers to avoid revealing your IP address to the other part.
  • Privacy. Other participants cannot listen to a private conversation (a conversation between a restricted amount of participants).
  • Easy access. The service is available directly through your Entropia Universe account with no need to download a 3rd party client.
  • Tailor made for Entropia Universe. To enhance the Entropia Universe experience this system is tailor made to fit the conditions in Entropia Universe.
  • Stable network. The Voice Chat is a reliable service with redundant bandwidth capability.

Implementing above qualities means heavy investments and use of external resources. Therefore, the Voice Chat services are available for a subscription fee, see the Subscription Fee section below. However, it is important to MindArk to minimize the cost of using this system for each individual participant. Although this already is a premium service it will be launched at a reduced and low cost, see the Release Offers section below.

Subscription Fee
The regular subscription fee is 10 PED, however, see the release offers below.

Note: The subscription is based on a fee that is paid in beforehand, allowing free usage of the system for the coming 30-day period. At any time you can choose to not continue to pay this fee and the subscription is put on hold.
Release Offers

  • If you, before starting to use the Voice Chat, have made a deposit or will make one, between August 29, 2010 and October 28, 2010 you will get your first 30 days of Voice Chat for free!
  • The cost is reduced to 8 PED per 30-day period, during the first 90 days of operation.

Vehicle Additions
This release presents three new types of vehicles: hovercraft, boat and VTOL (Vertical Take-Off and Landing).

The new VTOL aircraft will safely take you up in the sky where you can watch the world from new angles. This is the first step towards opening up the hangars and making the space ships airborne, which will happen in the near future.

Do you prefer the water? Hop on the boat and take some quick turns while enjoying the water splashing all around you.

The hovercraft is functional on both land and water. Weapon assembly is available for the hovercraft just as for the already introduced cars.

Tip! Take care of the vehicles and be careful! Collisions can now damage them. However, you can lessen the damage by staying seated even when the going gets tough; the damage is greater without any crew seated at all. Note that only the SI is affected by collisions, not vehicle deterioration.

Actions and their default control mappings for airborne vehicles:
  • Move up - Left Shift (new key mapping). Alternatively, hold left and right mouse buttons down and move mouse forwards.
  • Move down - Left Ctrl (new key mapping). Alternatively, hold left and right mouse buttons down and move mouse backwards.
  • Strafe Left - A
    Note: For airborne vehicles, this action results in left rotation.
  • Strafe right - D
    Note: For airborne vehicles, this action results in right rotation.
  • Rotate left - Z. Alternatively hold left and right mouse buttons down and move to the left.
    Note: For airborne vehicles, this action results in left strafe.
  • Rotate right - C. Alternatively hold left and right mouse buttons down and move to the right.
    Note: For airborne vehicles, this action results in right strafe.
  • Move Forwards - W. Alternatively hold left and right mouse buttons down.
  • Move Backwards - S
  • Auto move - R.

Control mappings for ground and water vehicles are the same as for the already included cars. The following default control mappings are added:

  • Move Forwards - Hold left and right mouse buttons down. (Previous default key mapping, W, is still vaild.)
  • Auto move - R. Added possibility for automatic driving, using the R key. This functions in the same way as when using R for automatic running or walking.

Additional vehicle improvements:

  • Vehicle Inventory will now be closed at vehicle recalling.
  • Added range limit to vehicle action Pick Up.
  • Vehicles will physically move when hit by explosion from, for example, grenade launcher.
  • Improved explosion effect when a vehicle is destroyed.
  • Added control information in the vehicles' Item Info.
  • Creatures don't attack flying vehicles.

Interconnect Services
Implemented Interconnect services for Social Media services in order to help participants communicate beyond the community that exists in-game. At this moment the services include posting in-game events relating to your Avatar to the Facebook and Twitter channels. For further information, log in to "My Account" through your planet web site.

For legal terms regarding the Interconnect Services see Entropia Universe Interconnect Services – Terms and conditions (T&C).

In addition to this service Entropia Universe now has a Twitter channel: http://twitter.com/EntropiaNews

Improvements and Fixed Issues

Installation
  • Fixed issue with the system requiring administrator permission for Windows Vista and later with UAC enabled: Install Entropia Universe in a folder other than Program Files or another folder that requires administration rights to write in.

Web and E-mail
  • All e-mails sent to account users will have a sender reflecting the Planet Partner owning the planet where the account is created. Currently the following valid addresses are [email protected] and [email protected]. Remember to update your mail filters.

Sounds and Visual
  • Lowered volume for all equip sounds.
  • Fixed issue with sound for vehicle assembly terminal.
  • Modified sound when vehicle reaches 0% health.
  • Resized Mouse help window to display included text.
  • Reintroduced the "Knock Knock" sound for the Request UI.

Miscellaneous
  • Implemented fall damage. Landing in water normally breaks the fall, unless the water is too shallow. Note that only the avatar health is affected, not armor deterioration.
  • Added possibility for detaching single attachments from an item.
  • Added possibility to attach items by drag and drop the attachment icon to the other item's Item Info window.
  • Removed item limit in the carried Inventory. However, more than 200 items in the carried Inventory limits the avatar's speed.
  • Increased Friend List count to 150 friends.
  • Adjusted target area on ad screens to simplify pick up of already placed screens.
  • Adjusted target area on terminals to simplify interaction.
  • Renamed the skill category Tailoring to Design.
  • Fixed issue with decoys not giving any skill increase.
  • Fixed issue with changing pages in Auction on the Orders tab.
  • Fixed issue with not being able to claim utilization rights of an estate containing bags.
  • Fixed issue with Kreltin maturity names.

Legal Updates and Additions
  • Updated Terms of Use.
  • Updated EULA.
  • Updated Privacy Policy.
  • Added Entropia Universe Interconnect Services – Terms and conditions (T&C).
  • Added Voice Communication Service - Terms of Use

Originally posted here.
VU 2010.4.1 September 2, 2010
Content Release 2010.4.1
PLANET CALYPSO CONTENT RELEASE 2010.4.1
2010-09-02

***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***

FIXED ISSUES


  • Fixed “Code 14” error in the mission “Understanding the Teleporter”
  • All bartenders speak to the avatar even when you don’t have the mission “Pub Crawl” active
  • Fixed typo in the mission “The Long March”
KNOWN ISSUES


  • When you speak to the ex-bartender in Twin Peaks and do not have the "Pub Crawl" mission active, the dialogue does not conclude correctly if you choose the reply “Ex-bartender?”. When the dialogue stalls, close the dialogue window, talk to the ex-bartender again and select the reply “I was looking for daikiba, not beer”.



SEE ALSO




02 Sep 2010
Integration

  • Integrated Planet Calypso content into Entropia Universe.
VU 2010.4 August 31, 2010
Content Release 2010.4
PLANET CALYPSO CONTENT RELEASE 2010.4
2010-08-31

***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***

RESETTLEMENT UPDATE

It has been one full year since the Frontier re-opened after the impact of War Titan Typhon. On the very anniversary of the impact, the Robots started a new offensive against humans after staying away for years. There have been a lot of speculations of the reasons why; the most popular theory speaks of a field test of a new kind of Robot technology, derived from the notorious Scylla kept locked away under a bunker at Zychion.

The new Scylla-type technology apparently allows robots to evolve, and has so far manifested itself as the Hydra – several times. Brave colonists have so far repelled the hydra seven times, thanks to a superhuman effort by alert intelligence gatherers and brilliant code crackers.

Key intelligence about the Hydra and its Scylla-type technology was handed over from the RX units. It is still not known why the alleged hybrid-robot enemies decided to help humans. Their motives remain a mystery, and CDF would like to remind everyone that any kind of collaboration with the enemy is considered treason.

NEW FEATURES


Let there be light


There are three new lamps to be found.

Old and New Missions


The name tags of all the Iron Challenge Mission Brokers have been updated to contain the name of the contact. On top of that, there are 18 new missions available.

New teleporter official


The teleporter at the Calypso Gateway has been improved to be more noticeable. Also, to instruct new players on how to use the teleporter, there is a Teleporter Operator standing next to it.

Next Stop Fort Troy


There is a new mission chain linking Swamp Camp to Fort Troy, introducing some interesting locations while travelling. There are also some hidden secrets to unlock. Seek out the Swamp Camp Mission Broker to start this epic trek.

Love is in the air

A love-struck boy hanging around near Cayuze is looking for the courage to woo the love of his life.

New Challenges

There is a new Daikiba Iron Challenge in Twin Peaks and a Feffoid Bronze Challenge in Fort Fury.

Quench your thirst

The bartender in Fort Fury is looking for beer.

FIXED ISSUES


Mission issues


  • Fixed position issues with some mission NPCs
  • Fixed issue with “A private message from Mr Lyndon”
  • Typos fixed in Fujiko Takida’s mission “Clear the area”
Gateway issues


  • Gateway teleporter made more eye-catching
  • Set missing planet icon above the head of the Hunting Official
  • Fixed issue with the crafting dialogue making it impossible to complete the crafting quest if you left the dialogue open while crafting
Miscellaneous issues


  • Fixed issue with Memorial Island TP not having a name in the teleporter list
  • Estate Development Program orders were carried out
  • General spawns tweaked
KNOWN ISSUES


  • A flower in the mission "Adam's anguish" has the wrong icon in the Quest/Mission Log.
SEE ALSO


Platform release notes



VU 11.2.4 August 10, 2010
VU 11.2.4 Client Release
Entropia Universe Release 11.2.4 only contains client improvements and will not require any server downtime. The release will be available as of 2010-08-10.

IMPROVEMENTS AND FIXED ISSUES

Vehicles

  • Added access to vehicle inventory from normal inventory.

Miscellaneous

  • Improved client stability.

and Here.
VU 2010.3.1 July 7, 2010
Content Release 2010.3.1
PLANET CALYPSO CONTENT RELEASE 2010.3.1
2010-07-07
***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***

CALYPSO GATEWAY
The Calypso Gateway is now open only for new arrivals to Planet Calypso. It is, from now on, their entrance point to the planet. The Open House event is closed. Thank you for your understanding and valuable feedback. We hope you enjoyed your stay.

FIXED ISSUES
The Calypso Gateway
* Some of the officials have been moved closer to the entrance point of the Gateway.
* The televator is made more visible, showing the way to the Omegaton representative more clearly.
* Minor gameplay tweaks to improve the overall experience, such as spawn areas and weapon adjustments.
* Added an end reward for the Crafting missions.
* The mining area no longer has any creature spawns.
* The paths to the hunting areas have been improved to more clearly show the way to the creatures.
* Changed posture and appearance on some of the officials.
* Some of the missions have been rewritten to clarify directions and instructions.
* Typos and grammar adjusted in some of the missions.

Missions
* Clear the Area now registers player entrance into the actual area.

Miscellaneous issues
* Fixed teleport issues on Club Neverdie.

See also
* Platform release notes
  • Limited blueprint books are possible to color again.
  • Possible to equip personal avatars (mannequins, shop keepers and bank tellers) with tools and weapons again.
  • Fixed issues with the global ad system.
  • Adjusted visual behavior for bubbles.
  • Fixed issue with stationary underwater creatures.
  • Adjusted so auctions do not expire during Maintenance mode.
  • Adjusted camera when sitting in a vehicle.
  • Fixed issues with vehicle icons in Inventory and Item Info to show the correct Structural Integrity status of the vehicle.
  • Adjusted appeared avatar movement in water; when jumping and looking up or down.
  • Fixed issue with Lanorium Texture affecting texturizing to behave strange.
  • The message informing that the vehicle is destroyed is clarified to include which vehicle it refers to.



VU 2010.3 June 30, 2010
Content Release 2010.3
PLANET CALYPSO CONTENT RELEASE 2010.3
2010-06-29

***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***

CALYPSO GATEWAY
The entrance to a world of opportunity and adventure


Introducing Calypso Gateway, the new content release from First Planet Company features a new entry point to the Entropia experience. For many years, Calypso colonist newcomers have started their new life on the busy streets of Port Atlantis, left with nothing but their bare hands and an orange jumpsuit. They have had a world of possibility to explore, but often the experience has proven daunting or overpowering. We expect this addition to Calypso to change that.

The Calypso Gateway is a secluded area consisting of an arrival terminal located on an island. After the avatar creation process, this will be the first point-of-contact with the game. Calypso Gateway features several introduction missions (“quests”), in which equipment is handed to the newly arrived to introduce him to the Colonist experience. Newcomers will be able to engage in hunting, mining and crafting, using the equipment given. The tutorial-like mission structure allow the newcomers to learn about Calypso, the Real Cash Economy model and the way the basic features work – all within a calm environment. The Gateway is a place where newcomers get at chance to interact and learn, without many of the distractions found elsewhere on Calypso, as the area is off-limits for all other colonists. Once you take the one-way teleporter to go to Port Atlantis on mainland Calypso you can never go back.

Open house event

For the veteran colonists who already have arrived and who wants to see this new area, FPC will host an open house event of Calypso Gateway for one week, allowing two-way teleportation to and from mainland Calypso. During this time, newcomers will still arrive at Port Atlantis.

During the open house period, in order to get the full newcomer experience, we recommend that you put all your avatar gear in storage on mainland Calypso (there are no storage or TT:s on Gateway) and travel to the area and engage in the missions. Your feedback is also welcome and allows us to iron out potential bugs or tweak missions before the newcomers try them out.

After the event, the Gateway will be updated, the newcomer starting point till be moved from Port Atlantis to Calypso Gateway and the teleporter will be made one-way-only. Any avatars present at the Gateway will be moved to mainland Calypso during this update. The reason for this is to allow newcomers to take their time and try out things without the stress of traders, chat message spam, a lot of strange terminology, etc.

New colonists may leave Calypso Gateway for Port Atlantis at any time; they are is in no way required to stay and complete the quests, but may leave whenever they wish.

NEW FEATURES


More missions

New mission features have been introduced to the Gateway. Also, the existing quests have been adjusted to work with the new features, including a new Mission Terminal feature in Fort Troy. In addition to that, there are five new Iron Challenges, and four of the old Iron Challenges have been expanded with Bronze Challenges.

And it doesn’t even end there: there is also a mission chain at Cayuze. An old rivalry may appear again and with it, some not too obvious choices for participants.
All in all, there are 45 brand new missions in this release!

Improved creatures

Berycled, Caudatergus and Tripudion have had an overhaul to provide a completely new audio-visual experience. They now look and sound a lot better!

Race on!

Two new race tracks have been added, one near Chug’s Hideout and one on the island west of Memorial Island. The area around the Oil Rig in PvP has had an overhaul to accommodate an arena with two forts for high-octane PvP vehicle combat.

RESETTLEMENT UPDATE

A mysterious shuttle has crashed into the ocean near Cayuze outpost. As the shuttle is unmarked and nobody has claimed the salvage rights, Ishido Salvage Operations bought the salvage rights. Contact Fujiko Takida near Cayuze outpost for details about the shuttle crash.

Calypso Firearms Association expands the astounding success of the Iron Challenges. CFA is proud to announce the Bronze Challenge, four more challenges expanding on the most popular existing Iron Challenges. Five new Iron Challenges have also been issued, and on top of that, the acknowledged action movie star Stephan Wurmsteiger to host the Aurli challenge!

FIXED ISSUES


Furniture issues

  • Fixed rotation of Hanging Bookcase
Vegetation issues

  • Fixed transparent tree texture
  • Fixed blue giant trees
Terrain issues

  • Fixed flying objects
  • Fixed some terrain hole issues
  • Fixed terrain texture issues
CND issues

  • Fixed missing spawn points on CND
Building issues


  • Adjusted brightness in corridor at Emerald Lakes mall
  • Fixed graphics glitch in service building in OLA27
  • Auction in Fort Fury again have light
Miscellaneous issues

  • Fixed missing texture of Large Bull Horns
  • Fixed issues with names and descriptions of Amethera Outback Lands #05 and #09
  • Sweat Gun should no longer block view
KNOWN ISSUES

  • Instruction dialogue in Crafting 101 part 2 lacks explanation of where to put the blueprint
  • End dialogue of Crafting 101 part 2 always assumes you succeed in crafting
  • Crafting and Manufacturing Officials at the Hub are on the wrong side and not facing the entry corridor
  • Dialogues in Understanding Hunting sometimes assume that the avatar is male. They should be gender-specific.
  • If you talk to the Chikara representative after Crafting 101 part 2 is done, and your avatar is female, the dialogue is stuck on the first page. The Chikara representative doesn't have any more missions after part 2.
  • In the mission Mining 101 lesson 2, the objective Get 3 Lysterium Stones is not marked as complete when you get the stones. He also sends you to dr Clark regardless of you getting the stones or not.




Entropia Universe 11.2.2 Release Notes
30 Jun 2010

IMPROVEMENTS AND FIXED ISSUES

Vehicles
  • Corrected auto aim from vehicle's gunner seat.
  • Corrected passenger access rights to vehicle.
  • Vehicle appearance reflects its Structural Integrity.
  • Updated display of fuel consumption in vehicle's Item Info.
  • Added confirm dialogue to Recall all vehicles action.
  • Corrected vehicle behavior when jumping out of it while it is moving.
  • Fixed issue with incorrectly submerged vehicle.

Miscellaneous
  • Corrected Construction UI to continue function also after reaching zero remaining attempts on limited blueprint progression.
  • Fixed issue with skill increase when creating wormhole.
  • Fixed issue with placing items on tables and shelves inside estates .