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Entropia Universe Version Updates

This archive preserves the complete history of Entropia Universe Version Updates, documenting the technical evolution of the platform and the development of its virtual worlds. Each update represents a snapshot in the ongoing transformation of the universe, from early system foundations and gameplay mechanics to major graphical upgrades, planetary expansions, and platform milestones.

The release notes collected here provide insight into how the real-cash economy virtual universe has evolved over time — including engine transitions, interface redesigns, new systems, balance adjustments, and community-driven improvements. Together they form a chronological technical record of the changes that shaped Entropia Universe from its early years to the modern era.

Use the search function to explore specific Version Updates, locate historical features, or trace how particular systems and mechanics have developed across different eras of the universe.

Some Version Update release notes are currently missing or temporarily unavailable due to the migration from PlanetCalypsoForum to the new Entropia Forum. PlanetCalypsoForum historically served as a primary archival source for Entropia Universe VU documentation, and some older or recent VU posts may not have migrated cleanly or may still be unavailable while the forum transition settles.

VU 19.5.1 March 25, 2026
Entropia Universe 19.5.1 Patch Notes

Entropia Universe 19.5.1 Patch Notes?


Market Price Window
  • Fixed markup percentage showing wrong decimal place when hovering (e.g. 1.56% instead of 156%)
  • Removed sales axis showing negative values
  • Fixed graph data issue when switching between time periods
  • Fixed chart line colors not matching the legend
  • Made chart lines more distinctively different
  • Added ability to click items in the inspector panel to show/hide them on the graph
  • Fixed axis not rescaling when hiding items
  • Added warning when mixing percentage and PED markup items on the same graph
  • Increased font sizes for better readability
  • Improved summary table layout to use available space better

Hall Of Fame Window
  • Hall Of Fame window now properly fits within the screen size when opening
  • Hall Of Fame window now saves position and size between closing and opening

Bank Window
  • Bank window can now be opened again

Translations
  • A lot of missing translations have been resolved

Content
  • The new Umbranoid helmet now has the correct buff

Known Issues:
  • Entropia Rewind currently pending youtube re-verification after scope changes during yesterday's update
  • Hall Of Fame window is missing scroller visibility this has been fixed and will be in the next patch
  • Hall Of Fame window resizing button in the bottom right corner being hard to select has been fixed and will be in the next patch


MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

VU 19.5.0 March 24, 2026
Entropia Universe 19.5.0 Release Notes

Entropia Universe 19.5.0 Release Notes?

New Features
Umbranoids: Limnadian Faction

The Umbranoid threat continues to grow. New, more dangerous variants have emerged, armed with ranged weapons. Colonists venturing into the affected areas will find new missions and Codex entries to pursue, new ranged weapons, and formidable boss creatures. Dynamic events add an unpredictable element to the ongoing conflict.

New Lab Content
A new RDI Lab has been discovered near Fort Lahar, designed for lower-level avatars. It offers the same style of engaging gameplay found in the other RDI Labs, providing a natural next step for newer colonists as they progress through Calypso. The instance is for solo players only, speak to Corporal Krill to get started.


Entropia Rewind
A new proprietary in-game capture system that lets you record, edit, and share gameplay moments without ever leaving the client.

How it works:
  • Capture the last 30 seconds of gameplay with a single keypress, including video, audio, and UI overlay
  • Save clips locally or upload directly to YouTube
Built-in editing:
  • Trim and splice footage, browse our full SoundCloud soundtrack library, apply transitions and templates, add text and emojis — everything you need, built right in
Invite integration:
  • Entropia Rewind combines invite codes with the Recruit a Colonist system, letting you embed your referral link directly into shared clips
Entropia Rewind is disabled by default. Enable it in Settings when you're ready.


Recruit a Colonist
A new system that lets you invite friends to Entropia Universe and earn rewards as they progress.

How it works:
  • Every colonist receives a unique invite code, accessible from the new Recruit a Colonist window in the game client
  • Share your personalized invite link with friends - when they create an account through it, they're linked to you as their recruiter
  • Optionally set a custom vanity code for a more memorable link
Rewards for recruited colonists:
  • Upon reaching Trained status, recruited colonists receive a 25% skill gain bonus for 7 days
Rewards for recruiters:
  • When your recruited friend reaches Trained status, you receive a 10% skill gain bonus for 24 hours
  • Skill-based rewards based on total number of trained recruits
  • PED payouts across 5 tiers, based on your recruit's cumulative deposits and in-game activity. Claim rewards per friend as they reach each milestone
All rewards are tracked and claimed from the Recruit a Colonist window, which shows each recruit's status and progress.


Changes
  • The Client Loader has received an overhaul bringing it to a modern standard
  • Immersive quest givers are now able to be negotiated with
  • The immersive quest givers decide for themselves how and if they want to negotiate
  • Easter Mayhem
  • Fort Lahar area has received an update


Mining Rebalance: Planet & Space
Planet mining and space mining have been rebalanced to complement each other rather than compete for the same markets. Planet mining now focuses more on planet-side resources and crafting chains, while space mining is geared toward space-specific materials and applications.

There is still overlap between the two - some resources are needed across both domains - but each now has a clearer identity and purpose.

Additionally, new and more powerful space mining lasers have been added, along with a range of new laser attachments including damage amplifiers, decay absorbers, and more. Blueprints for the new equipment are available through loot drops and the vendor at Howling Mine.

From BOTH to SPACE only:
  • Melchi Crystals
  • Durulium
  • Megan
  • Quantium
  • Lytairian Dust
From BOTH to PLANETSIDE only:
  • Vesperdite
  • Petonium
  • Cumbriz
  • Typonolic Steam
  • Terrudite
  • Ignisium
  • Belkar
  • Lysterium
  • Blausariam
  • Platinum
  • Copper
  • Lysterium
  • Azzurdite
  • Zinc
  • Melchi Water


CEF Interface Updates
  • Market Price windows have now been united into a single window
  • One or multiple items can now be compared at the same time including graph data
  • Market price graph has been integrated into the same window
  • Share Graphs window has been moved to the new graph window
  • Hall of Fame UI has been updated to the new platform including a visual update
  • Simplified graphics option available in Options now for lower end PCs


Fixes
  • Fixed a crash that could occur when opening the map or radar while a quest was active and territory data had recently changed
  • Fixed asteroid codex challenges not appearing in the quest tracker when in space
  • Fixed an exploit that allowed players to teleport between planets carrying more weight than permitted by using vehicle recall
  • Fixed kill quests not progressing under certain conditions
  • Fixed quest completion sometimes failing when multiple kills were processed simultaneously
  • Fixed an auction house error message incorrectly displaying as "Wounded" instead of the correct text
  • Fixed a crash that could occur during client shutdown related to internal data cleanup ordering
  • Fixed a crash during shutdown when certain visual areas were cleaned up after the 3D engine had already stopped
  • Fixed a crash caused by certain non-standard characters in game data
  • Fixed a crash that could occur if a content download encountered an unexpected error
  • Fixed multiple crashes during client shutdown related to UI and tracking systems being cleaned up in the wrong order
  • Fixed a crash on systems with more than 32 CPU cores
  • Fixed a crash related to an internal networking component running outside of its intended environment
  • Fixed a crash during shutdown related to camera mode cleanup
  • Fixed a crash that could occur during early shader loading on certain hardware configurations
  • Fixed a crash caused by a rare physics collision check occurring on an object that hadn't fully loaded
  • Fixed a crash caused by terrain data becoming outdated during world streaming
  • Fixed multiple crashes where the client would terminate instead of recovering gracefully from temporary graphics resource failures (index buffers, render targets, constant buffers)
  • Fixed a crash caused by particle effects growing beyond expected limits under certain conditions
  • Fixed an out-of-memory crash caused by texture loading falling behind, leading to excessive memory buildup over time


Known Issues
  • Hall of Fame window doesn’t save size between re-openings
  • Hall of Fame window resize button is too small
  • Hall of Fame window can not fit with the game size

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

VU 19.4.1 March 17, 2026
Entropia Universe 19.4.1 Release Notes

Entropia Universe 19.4.1 Release Notes?


Bug Fixes
  • Fixed an issue where quest titles could display as "???" and the mission log could appear empty when traveling between planets
  • Fixed quests and codex challenges from other planets incorrectly appearing in the mission tracker after planet transfer
  • Fixed the chat window not appearing for newly created players on their first login
  • Fixed a crash that could occur when loading chat settings for players who haven't customized them
  • Fixed excessive error messages related to auction orders
  • Quests and pinned codex challenges now correctly filter by your current planet when traveling between territories

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

VU 19.4.0 March 4, 2026
Entropia Universe 19.4.0 Release Notes

Entropia Universe 19.4.0 Release Notes?


Bug Fixes

  • Mousing away from context-menu should no longer force the mouse into aim mode
  • Windows will no longer consume the first click when going from one a focused window directly into the game world
  • Mouse hover/clicks should no longer pass through the interface

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

VU 19.3.2 February 3, 2026
Entropia Universe 19.3.2 Release Notes

Entropia Universe 19.3.2 Release Notes?


Changes

New in-game News feed

  • News feed shows all the latest official news posts in a new unified format
  • New Chromium interface has been optimized
  • New Chromium interface sharpness and rendering has been reworked and is now much very sharp on all systems

Fixes
  • Chat should now be able to move in front of other windows again

Known Issues
  • Sometimes the mouse can lose input focus

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

VU 19.3.1 January 29, 2026
Entropia Universe 19.3.1 Release Notes

Entropia Universe 19.3.1 Release Notes?


Changes
  • Blueprint nodes in the producer tree now shows QR/BP Attempts to make switching clearer
  • Reduced overall memory usage in construction interface while crafting
  • Max/Min attempts buttons added to go directly to maximum or minimum attempts
  • Results list sorting should now work correctly while crafting
  • Condition slider is now fully responsive when dragging with mouse
  • Session log shows % amounts of successes for a session
  • Session logs changed font to match rest of UI and increased font size
  • Session log now also shows which blueprint you got not only [BP]
  • Session log should now correctly show globals

Fixes
  • Optimized animations to increase performance in construction interface
  • Closing the configuration menu while crafting does not lock the configuration menu anymore
  • Sharpness in the Construction Interface Render scaling has been increased, windows should now be much sharper
  • Use Residue now auto ticks itself when ticking specific residues

Known Issues
  • Some windows can get stuck behind the chat
  • Sometimes the mouse can lose input focus



ARIS

Fixes

  • Fixed Internal Error popup for the Second Berth mission
  • Fixed issue causing players to sometimes spawn into the wrong Uncharted Grotto instance, not matching the difficulty of the ship instance they entered from

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

VU 19.3.0 January 27, 2026
Entropia Universe 19.3.0 Release Notes

Entropia Universe 19.3.0 Release Notes?


New Features

Construction Interface Rework

  • The Construction Interface has been completely reworked with a modern interface, offering improved visuals and a heap of new functionality to make planning and crafting more available and engaging for both advanced and new players.

Changes
  • Blueprints with producers (blueprints that produce required components for a blueprint) now display as an expandable dependency tree via the Overview/Dynamic buttons in the Session tab
  • Dynamic Mode: Shows real-time requirements needed to produce the item for your initially selected blueprint
  • While in Dynamic Mode, if your current craft satisfies the base blueprint's needs but a different blueprint is selected, that blueprint remains pinned until you select a different blueprint
  • Overview Mode: Displays all producers as a static expandable tree, expanded one level at a time
  • Required Tab: This list feature allows you to plan and purchase required ingredients based on your current configuration directly from the Construction Interface
  • All ingredients/icons/renders displayed in the interface should be left clickable for details, and right clickable for actions
  • Craft any owned blueprint directly from within the dependency tree, provided you have the required ingredients
  • Realtime Updates: The producer tree will update in realtime reflecting your latest construction attempts
  • Switching Blueprints: Select specific blueprint instances from within the producer tree without switching tabs (the default selection will be unlimited/highest attempts limited)
  • Crafting animation shows which ingredient types are being used visually for a craft
  • Session logs are now tracked per-blueprint type within a single crafting session, displaying all blueprints attempts as an expandable list
  • Copy raw session logs to clipboard
  • Copy CSV-formatted session logs to clipboard
  • Logs will still be cleared upon closing the interface
  • Construction Interface is now fully resizable
  • Moving to the browse tab auto refreshes the construction interface
  • Added a refresh button to update any stale information instead of needing to re-open the construction window
  • Color coded minimap added to the dependency tree to more easily overview and navigate large producer trees
  • Collapsing and expanding producer tree views is possible by right clicking the producer tree background

Fixes

Construction Interface
  • Rendering: Completely overhauled rendering system should now resolve any black window issues. If problems persist, update your graphics drivers as some older versions can be blacklisted by Chromium.
  • Performance: All new chromium interfaces now updates at 60 FPS and is fully synchronized with the game clients framerate
  • Caching: Rewritten chromium cache system now updates dynamically, preventing any chance of stale data between game sessions

Known Issues
  • The input fields in the Construction interface have a known issue with using shift for typing upper or lowercase letters, this will be patched
  • Progress window can sometimes get stuck behind the Chat if overlapping, requiring to first move the chat in order to move the progress window, we are working on a patch for this



ARIS

New Features

  • Thanks to your efforts in gathering Hyperium for Nora Gretz, her experiments have led to a major breakthrough. The compound she developed can be dispersed into the ocean, neutralizing its corrosive effects on boats and ships in the surrounding area. While vessels are now safe, the substance remains highly dangerous to humans, though.

Changes
  • Added feedback when the door opens after killing the Cryomusoids in the Cryo Lab instance

Fixes
  • MindArk fixed a code issue that was causing the Spina-specific damage buff received when killing the bosses in the crashed Spina ships to become way too powerful. The instances are now active again, we apologize for the delay!
  • Fixed an issue where the set buffs from the Hyperion armor were not displaying the decimals correctly, resulting in 0% being shown for the buffs with a strength of 0.5%, for example. This was purely visual.
  • The Necroid Challenge is now correctly contributing to the Attribute meta challenge
  • Fixed a lot of issues related to vehicle spawning and driving

Known Issues
  • There are still issues with disappearing buttons for the doors in various instances. This seems to be a platform issue much like the destructibles we used previously in other instances. We are looking into workarounds.

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

VU 19.2.2 December 16, 2025
Entropia Universe 19.2.2 Release Notes

Entropia Universe 19.2.2 Release Notes?


Changes
  • Vegetation on LA 17 has been thinned out
  • Additional polish on Port Atlantis environment
  • Khan’s Khallenge: Orbtouched Warlords/Champions now apply 1 stack of 50% damage resistance each to the Umbranoid Khan boss when spawned.

Fixes
  • Corrected ground texture around the Port Atlantis teleporter and grounded floating assets
  • Fixed an issue where players could enter the Umbranoid arena by climbing the tent.
  • Fixed an issue that prevented Orbtouched Khans from counting towards the “Fear of the Dark” mission
  • Fixed an issue where Orbtouched Warlords/Champions could sometimes spawn as the wrong maturity
  • Fixed an issue where leaving Feffoid Cave would spawn players in the water outside the cave entrance. Players should now spawn on the rocks near the entrance.

ARIS

Fixes

  • Added confirmation boxes to the exits of the new instances
  • Fixed an issue causing the door control buttons in the crashed Spina ship instance to sometimes be missing

Known Issues
  • No feedback when the door opens after killing the Cryomusoids in the lab
  • The Necroid challenge does not contribute to the Attribute meta challenge. Once fixed, this will be retroactive


MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

VU 19.2.1 December 10, 2025
Entropia Universe 19.2.1 Release Notes

Entropia Universe 19.2.1 Release Notes?


Changes
  • Environmental polish to Port Atlantis
  • Mainly terrain and vegetation
  • Moved some terminals
  • Tweaked the No Vehicle zone
  • Umbranoids are now shared creatures
  • Umbranoid creature spawns have been increased
  • Increased damage dealt by fires in Khan’s Arena
  • Increased aggression on hostile creatures in Khan’s Arena
  • Keshaan and Um-Keshaan will now despawn if not killed within 30 minutes of them spawning

Fixes
  • Removed irrelevant objectives from the “Welcome To Atlantis” mission
  • Adjusted position of Revive Terminal in Umbranoid Camp to prevent players getting stuck in nearby building
  • Fixed the issue causing some creatures to behave like NPCs, and some NPCs to behave like creatures

Known Issues
  • Not possible to enter the FFA instance through the Santa’s Little Helper in Port Atlantis, but still accessible from Fort Ithaca, Nymphtown
  • Login Issues in Certain Locations
    • We are aware that some in-game locations are preventing players from logging in. A corrective update is scheduled for an upcoming hotfix shortly.
  • Chromium UI Rendering Problem
    • Some players may encounter a black window when the new Chromium-based UI attempts to render. We are improving overall compatibility in future updates. However, certain systems may continue to experience issues if hardware or drivers do not meet the required specifications. Updating graphics drivers, ensuring DirectX 11 is enabled, and confirming that the GPU is active resolves the issue for most users.
    • Toggling ON/OFF GPU Acceleration in the Graphics options may also resolve compatibility issues


MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

VU 19.2.0 December 9, 2025
Entropia Universe 19.2.0 Release Notes

Entropia Universe 19.2.0 Release Notes?


New Features
  • Return of the Umbranoids
  • Umbranoid creatures have returned to Calypso and are terrorising inhabitants in the south west of Cape Corinth area
    • Unique weapons up for grabs
    • New weapons
    • New armor
    • New daily missions
    • Various new terrifying Umbranoid bosses
    • Arena

Chromium Embedded Framework
  • Initial rollout of a new Modern User Interface framework
    • Resizable windows
    • Sharper, clearer window rendering
    • GPU/CPU Rendering availability for higher user compatibility
  • Current windows covered: Voting, Immersive NPCs. Additional interfaces will roll out in future patches.

Smart Avatar Creation
  • Avatar creation now includes a smart AI-assisted system that helps users achieve their desired look more quickly and intuitively, complementing the existing slider-based tools.
    • Image to Character: Generate an avatar based on a user-provided image.
    • Text to Character: Create an avatar from a written description.
    • Voice to Character: Build a character profile using vocal input.

NPC Updates
  • Many previously static or limited-moving NPCs are now Immersive NPCs.
  • Immersive NPCs now understand more about their immediate surroundings, including nearby players, their own apparel, time of day, and other contextual details.
  • Select creatures have been upgraded to function as Immersive NPCs or Mission Brokers.
  • All Immersive NPC internal models have been updated to more reliable and faster systems.
  • Several new NPCs have been added across Calypso.
  • NPCs and Mission Brokers can now spawn dynamically in multiple locations throughout the universe and offer context-specific missions while active in the world.

Voting System
  • Players can now directly shape what comes next. Through developer-run polls, the community can vote on future priorities, which areas to focus on, and key implementation or design choices. Whether it is major roadmap decisions or smaller quality-of-life improvements, your voice helps guide our direction and ensures we build what matters most to you.

Newcomer missions
  • The newcomer missions on Calypso have been revamped from the ground up, with smoother flow, better guidance, and a more rewarding early experience. On top of the improvements, several brand-new missions have been added to give fresh arrivals even more to discover right from the start.

Port Atlantis
  • The city has undergone a major remake to its location, layout, and overall look, with stronger fortifications taking center stage. The goal was to turn it into a true hub, and the result is a cleaner, more readable city that is far easier to navigate and explore.
  • When players depart Setesh, this is their next landing point. From here, they can continue into the surrounding mission chains.

Camp Icarus
  • The area has been significantly rebuilt in both layout and visuals to better match its identity as a fortified outpost, while still staying closely tied to the newcomer experience

Mayhem
  • A fresh selection of new Buffing Mindforce Chips can be looted from the Merry Mayhem mobs
  • Blueprints (L) for the Caustic, Cryoblight, Frostbite and Neuroshock Chips have been added to the Mayhem Vendor
  • For additional information regarding Merry Mayhem event see announcement at: Merry Mayhem 2025: https://www.entropiauniverse.com/bulletin/events/2025/12/03/Merry-Mayhem-2025/
  • The new Christmas Strongbox item will be announced at the start of Merry Mayhem

Misc.
  • A new mission is available in Port Cabrakan, that leads to an Adjusted version of the SET-P1 Civilian Sidearm

Changes
  • The number of Teleportation Tokes has been lowered from 10 to 6 for station-to-station teleports, and from 15 to 10 for planet-to-planet
  • Most Pills are now auctionable
  • The teleporter at Club Neverdie on Secret Island can now be accessed from other planets, for a teleportation token fee
  • ND-Asteroids now have a Codex Challenge
  • Argonaut Puny’s damage has been reduced

Fixes
  • Fix to stabilize Immersive NPCs / Missionbroker servers
  • Fixed a bug that caused certain items to get 0% efficiency when they shouldn’t have (ex. the Cryoblight chips)
  • Fixed a bug with the Mining Laser Effect’s text (Cracking) that prevented the percentage from showing in the description
  • Fixes to the shader compilation cache system and improved shader compilation speed resulting in a more stable experience when starting the game and faster loading times
  • Immersive NPCs memories will be reset due to big changes in how the memories work


ARIS

New features

  • The mining spawners for ores have been completely revamped, covering larger areas and with a more logical layout based on the layout of the land. There is also much more focus on ARIS-specific ores than before
  • With the mining changes, the old mining missions have been replaced with new ones. You can still finish the old ones while you have them active, but you will only receive the new ones from now on
  • Elara Vox, the new colleague of Orson Cipher in Ironhaven is in need of some assistance with the sound issues they have been experiencing
  • Daniam and Onu, over by the large beach north west of Ironhaven, have been tinkering away at their next invention, but they have hit a snag. They probably need a bit of help as well

Changes
  • The mobs in the Maintenance Tunnels are now shared loot
  • Further flattened the Malcruentor spawn east of the Elevex Station to make it easier to hunt
  • Reduced the general robot resources in the daily bosses loot
  • Added collision to the ARIS planet in space
  • Disallowed mining in the Bovine caves

Fixes
  • The texture for the Hyperion Arm Guards, Perfected should now be working as intended
  • The Oblivion Protocol weapons have been updated with the correct textures

Known Issues
  • The mobs in the new instances are not automatically looted
  • No feedback when the door opens after killing the Cryomusoids in the lab
  • The Altar is currently undergoing a rebuild due to potential exploits and issues around it, and will be made available in a future update


Planet Cyrene

New Additions

  • A.R.C. Prestige
  • Two new missions from Amos and Saphira targeting Vlanwings and Protocores

  • A.R.C. Tier 4
  • This has been put into A.R.C. Prestige instead of the Hub
  • New Armor set available for Shrapnel
  • A.R.C. Adept
  • New Ranks of Ecotron (acquired the same way as other Ecotrons)

  • Undertaking Hyden Epic Mission
  • Head over to Kwarn’s and talk to the Helpful Ghost Cypher if you already have your Coat of Hyden from the mission: Your Just Rewards - CoH Finale
  • Learn more about the Turrelions on Cyrene and upgrade your Coat of Hyden

  • New Blueprint Texture Rewards
  • Ben Keery
  • Holiday Polka Dot Texture Blueprint
  • Kayde Barns
  • Alien Leather Texture Blueprint
  • Hoban Statsk
  • Molten Blue Crystal Texture Blueprint

  • The Cyrene Jolly Wonderland Instance and other Holiday Missions will be opened later this month with holiday gifts.

Changes
  • The following missions have had their turning requirements adjusted:
  • Zorra's Blessed Laser Amp - Trade (repeatable)
  • Hyden's Unstable BLP Amp - Trade (repeatable)
  • The following items have had their TT value increased:
  • Zorra's Blessed Laser Amp
  • Hyden's Unstable BLP Amp
  • The Nightmare Nexus has faded back into the void once more

Bug Fixes
  • Various typographical and grammatical adjustments
  • Several floating objects brought back down to the surface

Known Issues
  • Support weapons are not currently working properly, this is a platform issue
  • All Cyrene vehicles (P.I.G.V., Spear, Lancer, Dragonfly) have default sounds, this will be addressed in a future patch
  • A supplementary mission for Rank 5 of Brown Beetles to give proper mission rewards is not working correctly and will be fixed in a future VU
  • Some Quality Ratings information in the blueprint book: A.R.C. is incorrect

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

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