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Entropia Universe Version Updates

This archive preserves the complete history of Entropia Universe Version Updates, documenting the technical evolution of the platform and the development of its virtual worlds. Each update represents a snapshot in the ongoing transformation of the universe, from early system foundations and gameplay mechanics to major graphical upgrades, planetary expansions, and platform milestones.

The release notes collected here provide insight into how the real-cash economy virtual universe has evolved over time — including engine transitions, interface redesigns, new systems, balance adjustments, and community-driven improvements. Together they form a chronological technical record of the changes that shaped Entropia Universe from its early years to the modern era.

Use the search function to explore specific Version Updates, locate historical features, or trace how particular systems and mechanics have developed across different eras of the universe.

Some Version Update release notes are currently missing or temporarily unavailable due to the migration from PlanetCalypsoForum to the new Entropia Forum. PlanetCalypsoForum historically served as a primary archival source for Entropia Universe VU documentation, and some older or recent VU posts may not have migrated cleanly or may still be unavailable while the forum transition settles.

VU 18.7.1 October 23, 2024
1 match found
Entropia Universe 18.7.1 Patch Notes
Greetings Entropians,

As we work to enhance your experience in Entropia Universe, we're excited to share the latest updates in Version 18.7.1. In response to your feedback, we've improved our Immersive NPCs and significantly expanded their map knowledge.


New Features
  • Immersive NPCs response times have been optimized for faster performance
  • Immersive NPCs now handle multiple requests regarding creatures, locations, and more
  • Immersive NPCs now handle generalized and "fuzzy" questions better, allowing them to respond to a wider range of inquiries. This makes it easier to ask about nearby creatures, locations, teleporters, and more without needing exact details. For example, you can now:
    • Ask about nearby creatures to hunt in the area or in general
    • Request multiple waypoints to different locations
    • Find new teleporters, cities, villages, and similar points of interest around the map
    • Inquire about the closest locations to a specific object or area
    • Ask where you can repair your items, TT items, auction items, and other services
    • Find out about teleporters that you haven’t unlocked yet
    • Request multiple lists of locations, such as the 10 nearest creatures to your current position or 10 creatures within the surrounding area
  • Expanded NPC Senses range: 1–2.5 km for creatures/terminals and most of Calypso for map locations


Fixes
  • Resolved issue with NPCs being slow or "tired." Responses are now faster, even for complex queries


Additional Notes

Each Immersive NPC has unique capabilities and areas of expertise; some focus on Entropia’s history, lore, or immersive storytelling, while others assist and guide, focusing on helping you find creatures, locations, teleporters, other NPCs, or world objects.

While most interactions should be accurate based on the data we've provided, occasional inaccuracies or incomplete responses may occur due to the nature of the technology we are using. We are continually refining the system to enhance reliability and reduce such issues in the future.

We're actively seeking your feedback and are always looking for ways to improve your experience. As we move forward, we'll expand NPC coverage across Calypso, ensuring that one or more NPCs cover every creature location, teleporter, map point, and terminal.

When an NPC gives out directions for creature locations, they do not track the current location of every creature in the game. Instead, the information provided is for the area where the creatures spawn. You may only sometimes find the creature at the exact waypoint the NPC offers, so make sure to search the nearby area.



MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

VU 18.7.0 October 15, 2024
Entropia Universe 18.7.0 Release Notes
New Features

  • "S.E.N.S.E" Update:
    • Immersive NPCs now exhibit more lifelike and context-aware interactions.
    • Immersive NPCs now have environmental awareness, allowing them to reference their surroundings (map locations, terminals, creature areas, etc.).
  • Chat Bubbles:
    • Immersive NPC uses chat bubbles when walking in their vicinity, drawing on prior interactions and their unique personalities.
  • Enhanced Conversational Skills:
    • Conversations with Immersive NPC are smoother and more natural, focusing on meaningful exchanges rather than simply offering assistance.
    • Some NPCs will still be kept as pure assistants for tutorial purposes and in-game help in some cases.
  • Clickable Links and Waypoints:
    • Immersive NPC can offer clickable links to waypoints, map locations and teleporters, other NPCs, terminals and various world objects, aiding in more seamless navigation and exploration.
  • Memory and Context Improvements:
    • NPC remembers previous interactions more clearly, making ongoing dialogue more natural and coherent.
  • Knowledge Retrieval:
    • The immersive NPC system for information retrieval has been improved, providing more detailed and accurate information about Entropia's lore and game mechanics as it expands.
  • Enhanced Personalities:
    • Each Immersive NPC has a distinct personality (e.g., reserved, curious, outgoing), making interactions varied and more lifelike.

Disclaimer: While Immersive NPCs utilize advanced AI to provide dynamic and personalized interactions, they are fully self-driven systems. As such, there is the potential for NPCs to generate responses that may not be 100% accurate or consistent with all game mechanics or lore. We will continuously refine the AI system to make the AI answer more accurately.


MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

VU 18.7.0 October 14, 2024
Entropia Universe 18.7.0 Pre-Release Notes

S.E.N.S.E Update?

We are excited to present the "S.E.N.S.E" update, a new chapter for Entropia Universe, where our Immersive Companions take a bold step forward. These Immersive Agents are now more aware of their surroundings and can engage in more thoughtful and lifelike interactions, making them feel more dynamic than ever before. With new senses and contextual understanding, these companions will offer more immersive experiences as they engage with players and the world around them.

Chat Bubbles: A New Way to Connect
Immersive Companions can now actively engage with you through chat bubbles that draw your attention and suggest conversation topics based on what they’ve learned from your previous interactions. These greetings are personalized, considering the agent’s personality and your history together, creating a deeper sense of connection and engagement.

AI_NPC_Willard_Warrens_Chat_Bubble.jpg


Enhanced Conversational Skills: Fluid and Adaptive
The conversational abilities of these agents have been greatly improved, allowing for smoother, more natural dialogues. Each Immersive Companion adapts to your one-on-one interactions, making conversations feel personal and responsive. Rather than just offering help, they now focus on creating meaningful exchanges ranging from casual to informative. Some may still assist directly when asked, but they are more likely to engage you in conversations that feel alive and reactive to your input.

S.E.N.S.E Sensory Environment and Neural Synchronization Engine
For the first time, Immersive Companions have been given Senses—a level of environmental awareness that allows them to understand where they are and what’s around them. They can now reference their exact location, nearby terminals, creatures, and other important game elements. These new senses make conversations richer and more useful, as companions can help you navigate the world, point you toward key locations, or discuss the environment around them in a natural and informative way.

Autonomy in Interaction: Conversations with Character
While these agents still aim to help, they now exhibit a degree of autonomy in their actions. They might choose to assist you in finding a waypoint or opt to keep the conversation going instead. Their personality traits influence their responses and behaviors, meaning each interaction will feel different depending on the Immersive Companion you're speaking with. They won’t just be generic NPCs offering directions—they’ll respond based on the rapport you’ve built and the situation at hand.

Clickable Links and Waypoints: Seamless Navigation
In-game interactions are more dynamic now, with Immersive Companions offering clickable links to locations, waypoints, and items. Whether setting a waypoint to a repair terminal or pointing you toward a landmark, these companions are equipped with practical knowledge of the world to make your exploration smoother. All of this is done seamlessly, based on their understanding of the world around them.

AI_NPC_Richard_Melville_Question.jpg


Memory and Context: Conversations That Evolve
Immersive Companions now maintain a memory of your interactions, making conversations more fluid and continuous. They can recall previous chats and bring up past topics, creating an ongoing dialogue rather than isolated encounters. This memory creates a more cohesive and personal relationship with each companion, allowing for deeper engagement.

Knowledge Retrieval: Expanding Their Expertise
With improved access to the knowledge base, Immersive Companions can now provide more accurate and detailed information about Entropia’s lore and general game knowledge. Their answers will continue to become more comprehensive with future updates, making them valuable sources of in-game information, especially as their database of knowledge grows and evolves.

Enhanced Personalities: Unique and Lifelike
Every Immersive Companion now has a distinct personality that comes through in interactions. Whether they are reserved, curious, or outgoing, each companion behaves in a way that fits their unique character. Conversations will vary based on their traits, making each interaction feel different from the last. You’ll notice this distinctiveness in their responses, tone, and the way they engage with you.

Unreal Integration
Everything we do in this update will seamlessly transfer to our upcoming Unreal integration. The current and Unreal clients are designed to run simultaneously, allowing players to transition between them without disruption. All the advancements in the S.E.N.S.E system and Immersive Companions will carry over, offering the same lifelike interactions and dynamic experiences regardless of which client you're using.

VU February 24, 2010
2 matches found
Download problems for foreign people.
Its look like only Sweden people can download 10.8.1 update.

Pool added.

MA, please do something.


download.entropiauniverse.com
pointing to IP adresses:

195.128.241.4
195.128.241.7
195.128.241.5
195.128.241.3
195.128.241.6

But noone from this list is worked - No route to host:


traceroute to 195.128.241.7 (195.128.241.7), 30 hops max, 40 byte packets

1 192.168.10.1 (192.168.10.1) 8.803 ms 8.782 ms 8.778 ms
2 vpn255-l0.msk.corbina.net (85.21.0.255) 22.411 ms 23.798 ms 25.310 ms
3 * * *
4 m9-bb-teng8-5.msk.corbina.net (195.14.54.138) 26.809 ms 28.198 ms 29.628 ms
5 Corbina-lgw.Moscow.gldn.net (195.239.9.225) 31.180 ms 32.528 ms 33.917 ms
6 cat01.Frankfurt.gldn.net (194.186.193.114) 66.190 ms 50.717 ms 52.822 ms
7 195.66.224.243 (195.66.224.243) 671.296 ms 663.362 ms 664.859 ms
8 v1315-r69.tul-cr1-r84.sto.se.p80.net (82.96.1.62) 107.342 ms 110.244 ms 1 13.799 ms
9 dcs-kn1-demarc0.cust.p80.net (82.96.53.222) 116.574 ms 120.089 ms 122.212 ms
10 sth-cty1-crn-1-ge-1-7.dcs.net (217.78.38.17) 126.013 ms 112.248 ms 103.28 5 ms
11 sth-sln1-crn-1-ge-1-6.dcs.net (217.78.35.182) 103.407 ms 102.051 ms 101.2 76 ms
12 sth-sln1-crn-1-ge-1-6.dcs.net (217.78.35.182) 101.517 ms !H * *


root@uber:~# ping 195.128.241.7
PING 195.128.241.7 (195.128.241.7) 56(84) bytes of data.
From 217.78.35.182 icmp_seq=3 Destination Host Unreachable
From 217.78.35.182 icmp_seq=5 Destination Host Unreachable
From 217.78.35.182 icmp_seq=8 Destination Host Unreachable

--- 195.128.241.7 ping statistics ---
8 packets transmitted, 0 received, +3 errors, 100% packet loss, time 6999ms

root@uber:~# ping 195.128.241.4
PING 195.128.241.4 (195.128.241.4) 56(84) bytes of data.
From 217.78.35.182 icmp_seq=3 Destination Host Unreachable
From 217.78.35.182 icmp_seq=6 Destination Host Unreachable

--- 195.128.241.4 ping statistics ---
10 packets transmitted, 0 received, +2 errors, 100% packet loss, time 9013ms

root@uber:~# ping 195.128.241.3
PING 195.128.241.3 (195.128.241.3) 56(84) bytes of data.
From 217.78.35.182 icmp_seq=1 Destination Host Unreachable
From 217.78.35.182 icmp_seq=3 Destination Host Unreachable
From 217.78.35.182 icmp_seq=6 Destination Host Unreachable

--- 195.128.241.3 ping statistics ---
6 packets transmitted, 0 received, +3 errors, 100% packet loss, time 5005ms

root@uber:~# ping 195.128.241.5
PING 195.128.241.5 (195.128.241.5) 56(84) bytes of data.
From 217.78.35.182 icmp_seq=2 Destination Host Unreachable
From 217.78.35.182 icmp_seq=12 Destination Host Unreachable

--- 195.128.241.5 ping statistics ---
13 packets transmitted, 0 received, +2 errors, 100% packet loss, time 12013ms

root@uber:~# ping 195.128.241.6
PING 195.128.241.6 (195.128.241.6) 56(84) bytes of data.
From 217.78.35.182 icmp_seq=4 Destination Host Unreachable
From 217.78.35.182 icmp_seq=5 Destination Host Unreachable
From 217.78.35.182 icmp_seq=9 Destination Host Unreachable

--- 195.128.241.6 ping statistics ---
9 packets transmitted, 0 received, +3 errors, 100% packet loss, time 8005ms
VU 8.12 June 4, 2007
1 match found
Entropia Universe Version Update 8.12 Application
Entropia Universe Version Update 8.12 Application
4 June 2007

The Entropia Universe is being updated with VU 8.12. Please review the Content List for full details.

ENTROPIA UNIVERSE VERSION UPDATE 8.12
2007-06-04

*** PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN THE ENTROPIA UNIVERSE! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE ENTROPIA UNIVERSE SUPPORT DEPARTMENT! ***

VERSION UPDATE FEATURES


Northern Amethera
Official terraforming units have successfully pushed further north from the Shinook Jungle and terraformed large new areas of Amethera. Classified reports leaked from a source within the department claim the initial terraforming units were forced to engage never-before-seen robot support units already busy in the area and heading south east. Colonists are urged to exercise caution when visiting the new areas.

Teleport settlements have been constructed, terminals installed, and many new and unique animals discovered in the new mountain ranges and unique climate zones of Calypso's second continent.

Akmuul Island PvP
Safe zones that existed in the Akmuul Island PvP zone have been overrun by the native Mul inhabitants, making the entire zone an outlaw PvP area.

Information & Interaction Panels
The 'Ctrl + Tab' keys can now be used to select different open panels on your Entropia desktop. Once selected, the various functions of a panel can be selected and initiated using the 'Tab' and 'Enter' keys.

N.B. 'Shift + Ctrl + Tab' to move backwards through open panels and 'Shift + Tab' to move backwards through functions of a panel.

Graphics
As well as a range of exciting new items and supporting graphics included in this Version Update:

New background images have been added to the Ad System.
A number of new crosshair designs have been included in AIM mode (default key 'N' to toggle).
The text font used in the Entropia Universe has been enhanced.
Several interaction panels, including the shopkeeper have been redesigned.
Signs have been installed in Amethera settlements like Omegaton West Habitat to make navigation easier.

The Auction
Mannequins can now be sold on the auction.

When placing an order in the auction, the price may now be specified according to the existing convention: 'maximum markup addition' in PED for unlimited items, and 'percent of Trade Terminal value' for unlimited and stackable items.

Shopkeepers
The 'Item Sold' message now includes information about which item was sold, where and when it was sold, for how much is was sold and to whom.

The shopkeeper pad (and mannequin pad) no longer need to be activated; simply place the pad on the ground and the shopkeeper appears automatically.

A message is now displayed when a shopkeeper reaches its maximum item limit of 20. When items are removed from the shopkeeper the item count is correctly updated.

Retail prices must be set at a minimum of Trade Terminal value + 1 PED. The Retail Price is updated immediately in the Item Info when the price is set.

Account Security
As part of a continuing effort to raise awareness about account security, a new tutorial has been included encouraging participants to invest in the Gold Card Security System when their account reaches 1000 PED.

Armor & Clothing
Entropia's famous orange arrivals clothing can now be sold or moved to storage. Only one set is ever issued to new arrivals and cannot be replaced. Undergarments received on arrival can no longer be removed from avatars, and are automatically put on when no other garment is present.

The coloring process will now deteriorate clothing. In order to compensate this change, deterioration caused by the bleaching process has been halved.

Condition Limits have been introduced for clothes and armors.

Handheld Tools/Weapons
A limit of 'two tool/weapon changes per second' has been introduced to optimize server prestanda.

Signs, Screens & Displays
'Item Points' information has been included in the Item Info for Signs, Screens & Displays.

Mentors & Disciples
A 'confirm action' panel has been included when a disciple presses the 'kick mentor' button in order to reduce accidental dismissals.

Colonist Security
Due to increasing casualties at Calypso's main landing site in Port Atlantis, cannon towers have been installed inside the main landing zone to protect new arrivals as they step off the shuttle.

A cannon tower has been installed at the revival terminal in Hadesheim also.

Crystal Palace
A repair terminal has been placed at the revive terminals for domes 3 and 4.

New Items
Many new items (on a par with VU 8.7) have been added to the Entropia Universe and are waiting to be discovered. Enjoy!

Music & Sound
Supporting sounds have been included for a range of new items, life forms and more.

Ten brand new tracks have been included to sooth your adventures in the Entropia Universe.

Login Window
The 'Most Sold Auction Items' section has been removed from the Entropia Universe Login Window.

Mining
When a claim expires, the type of resource is now also displayed in the message.

Other Enhancements:


A bug in the corner of small mall shops that caused avatars to sink into the ground a little has been fixed.
The Ad Screen on the Service Center in Port Atlantis has been turned around so that sound is projected to the viewer outside and not into the Service Center.
Descriptions added to teleporters.
Work has been carried out to reduce lag during events.
New tutorial messages added for shopkeepers and mannequins.
New graphics for PED and PEC coins.
Inventory item amounts over 1k now display the full value when the cursor is held over them.
It is no longer possible to stand on another avatar's head.
Auctioneer in Minopolis.
When using televators, the desired floor number can be chosen with the numerical pad on your keyboard.
The condition limit for blueprints has been changed from 3% to 2%.
Lila lamps intensity has been toned down a little. The Nallo ceiling lamp has had its light changed to a more pleasant glow.
Numerous graphics bug fixes and several new textures for existing items.
A bug causing avatars' waists to disappear with certain garment configurations has been fixed.

VU 8.7.4 November 30, 2006
2 matches found
Version Update 8.7.4
16 Nov 2006
Version Update 8.7.4
The Entropia Universe has been updated with VU 8.7.4.An issue regarding the auto-stacking of looted ammo has been resolved.



More...
VU 8.7.3 November 15, 2006
2 matches found
Version Update 8.7.3
Version Update 8.7.3

The Entropia Universe has been updated with VU 8.7.3. Enhancements include:

*Several small issues with Windowed Mode have been cleared up.
*The chat filters that reacted rather slowly have been revised to perform the *filtering action quicker.
*Ammunition has been added to creature loot.
VU 8.7.2 November 8, 2006
2 matches found
Version Update 8.7.2
08 Nov 2006

Version Update 8.7.2

The Entropia Universe has been updated with VU 8.7.2. Enhancements include:

The Entropia Universe can now run in windowed mode. Check the updated Options panel in the Login Window for additional settings.
Several teleporters which had sunk underground have been restored. The immediate area around teleporters have been fixed to look more natural again.
A graphics bug when using telescopic sights has been fixed.
Shop keepers are again displayed on the radar.
New Items have been added to the Entropia Universe.



http://www.entropiauniverse.com/en/rich/5377.html
VU 8.7.1 November 2, 2006
2 matches found
VU 8.7.1
02 Nov 2006

VU 8.7.1


Version Update 8.7.1 includes:

The missing 'No Loot' message has been restored.
The incorrect values displayed in the Item Info for weapons and armor attachment combinations have been fixed.


http://www.entropiauniverse.com/en/rich/5377.html
VU 8.7 November 1, 2006
6 matches found
VU 8.7 Content Listing
Entropia Universe Version Update 8.7 01 Nov 2006

The Entropia Universe servers will be temporarily unavailable while we implement VU 8.7 between:

2006.11.01 07:40 and 2006.11.01 10:40 UTC

We apologize for any inconvenience caused.

Content list:

VU 8.7 Content List
ENTROPIA UNIVERSE VERSION UPDATE 8.7
2006-11-01

*** PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN THE ENTROPIA UNIVERSE! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE ENTROPIA UNIVERSE SUPPORT DEPARTMENT! ***

VERSION UPDATE FEATURES

Auction
The public auction has been improved. Enhancements include:

The number of items that can be placed on the auction has been increased to 30.

The auction fee has been modified to a base fee of 0.5 PED plus a regressive markup commission beginning at 5%. Please view the updated Auction section of the Participants Guide for more detailed information.

For limited and stackable items, the Buyout column now displays the Buyout price as a percentage of the TT value, with the actual PED amount transferred to the tool tip. For unlimited items the Buyout column will display the markup value in PED, with the total Buyout price in the tooltip.

Auction categories have been updated. MindForce and Residues now contain sub-categories. Weapons have been divided into BLP/Plasma/Laser/Gauss and even a Cannon category. Weapon Amplifiers have been divided into BLP and energy categories. Mining Amplifiers have also been divided up. New categories have been included for new items

Participant Owned Shops
The tax paid to landowners has been reduced from 5% to 2.5% of the item markup value to coincide with the auction adjustments.

New HUD Design
The main HUD (Heads-Up Display) has been redesigned. Increased transparency and more chat filters have been included. The upper row of color coded buttons control which channels you wish to read. The lower row of buttons control which channel you wish to write to. Don't forget, if you want to write to a channel, you should also enable reading of the channel.

The tool section of the HUD now automatically disappears when no tool is equipped. Teleporters are now displayed on the radar as light blue. Auctioneers, event organizers and other friendly trader NPC's have changed color in the radar from light blue to orange.

Options Interface
A new option has been included in the Options Interface called 'Align radar with camera'. When enabled, this option allows the radar to follow the camera's orientation. Otherwise the radar follows your avatars orientation.

Tooltips have been included for the first and third person options in the Options Interface.

Weapon Amplifiers
A range of new limited crafted and ready-made amplifiers have been introduced. New resources and items necessary for their construction are also in place. With this new range arriving on Calypso, compatibility requirements now require that the correct weapon is matched with the correct amplifier in order to the achieve the maximum 50% power boost available from an amplifier.

Regardless of compatibility, amplifiers can still be attached to weapons and will continue to deteriorate and consume ammunition. For more information about this change, read the Preview VU 8.7.

New Mining Amplifiers
New 'Light' versions of low level mining amplifiers have been introduced in response to participant feedback regarding high manufacture costs. The 'Light' version amplifiers have a lower TT value and are cheaper to manufacture.

The OreAmp OA-101 and EnMatAmp MA-101 blueprints sold by the technician have been replaced with the OreAmp OA-101 Light and the EnMatAmp MA-101 Light. The manufacture cost of the OreAmp OA-101 blueprint, previously sold by the technician, has also been slightly reduced.

Skill Implants
Skill Implants have been revised.

In order to facilitate the transfer of considerably larger amounts of skills, new Empty Skill Implants can now be found with TT values up to 1,250 PED, the TT value being a measure of how much skill the implant can contain. Should you only partially fill an Empty Skill Implant, you will receive the remainder in a new Empty Skill Implant with the remaining value. If the remainder has a value below 10 PED you will receive PED directly.

In accordance with these changes, existing Empty Skill Implants now have a TT value of 12.5 PED and the TT value of existing Filled Skill Implants has been multiplied by 10. Empty skill specific implants are no longer available and existing implants have been replaced with Empty Skill Implants which can be used for any skill.

Graphics
The light setting adjustments begun in VU 8.5 have continued with new shading for avatars and creatures. Fog and sunlight settings have also been adjusted to add more variation to the landscapes on Calypso. Improved water and sky textures have also been added.

New options have been included in the Options panel of the Login Window to customize settings. Further details can be read in the updated Start, Login & Connection section of the Participants Guide.

Other graphical improvements include:
New target box graphics.
The size of icons in the Inventory has been reduced.
The Interaction Menu and Action Library categories have been color coded.
Several Action Icons have been redesigned to better reflect their category.
The first person death effect has been improved.
New effect animations have been implemented to more clearly display dung and fruits.
Improvements to the contrast and color settings of the Amethera map.

Updated System Requirements
In order to provide a better service to participants, the system requirements for the Entropia Universe have been revised and divided into three categories: minimum, recommended and optimal. Please read the updated categories in the Start, Login & Connection FAQ for further details.

Terminals
Terminals like the trade and construction terminals found on estates can now be used by all visitors.

New Items
Version Update 8.7 includes the largest introduction of exciting new items for quite some time. Enjoy.

New Music
New global music has been included for your adventures on Calypso. Expanding on the current theme of acoustic elements like piano, guitar, and ethnic percussion, the new symphonic instrumentations are typically Entropian with plenty of exciting new loops and samples from near and far. Turn it up!

Treasure Island
New houses have been built on Treasure Island. In Treasure Island City, the Trade Center has been moved closer to the teleporter and extra cannon towers have been constructed.

Beauty
Over 10 new hairstyles have been added to the Hair Stylist profession.

Other Enhancements
Numerous minor bug fixes have been applied.
Small erroneous PvP pockets that existed in and around New Oxford have been cleared up.
NPC's in the Ithaca Bar, Nate Valley and Twin Peaks are completely above ground again.
Several BLP weapons that spent laser cell ammunition have been corrected.
When you have been outbidden for an item on the auction, your bid amount is transferred back to your account immediately.
The sunken bridge north west of Atlas Haven has been repaired.
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