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Read Article →Entropia Museum is a community-driven archive preserving the history of Entropia Universe. If you would like to help support the hosting and development of the archive, you can contribute below.
The Entropia Museum News Archive documents ongoing platform development, museum updates, archive milestones, community events, and major happenings connected to Entropia Universe.
This section serves as a living historical timeline of the museum itself, preserving important announcements, restoration work, development logs, community projects, and notable moments across the evolving universe.
Use the search function to explore specific topics, updates, systems, events, or historical announcements.
For best results use 1 or 2 words, or an exact phrase.
Greetings Entropians, Servers will now be unavailable for downtime while we carry out some maintenance, which will last approximately 3 Hours. Thank you for your patience.
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MindArk Development Update, February 2026 We've got a lot to share with you today. This update is going to walk you through the technical work that's been going on behind the scenes as we continue pushing towards U...
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Merry Mayhem 2025 has ended, and it’s finally time to announce the winners of the Free-for-All Mayhem! The winners are: • Dervon Tas Cascade (6,495,223 points) - Amethera LA 17 • Maya Askary Stark (1,51...
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Changes • New in-game News feed • News feed shows all the latest official news posts in a new unified format • New Chromium interface has been optimized • New Chromium interface sharpness and rendering ha...
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Greetings Colonists! Looking to keep up with the latest Entropia news? Find friends? Discuss the game and more? Now you can join the Official Entropia Universe Discord Server. Users joining within the next wee...
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Changes • Blueprint nodes in the producer tree now shows QR/BP Attempts to make switching clearer • Reduced overall memory usage in construction interface while crafting • Max/Min attempts buttons added to go...
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Construction Interface Rework• The Construction Interface has been completely reworked with a modern interface, offering improved visuals and a heap of new functionality to make planning and crafting more available ...
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Greetings Colonists, Today we are excited to share some information on the upcoming update to crafting! We won't spill all the secrets, but here is some of what you can expect! Overhauled UI, Functionality First...
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Greetings Colonists, As part of overhauling much of our technology, today we have released an update to our main website and account management site. This overhaul brings a clean, modern and sleek look, and li...
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Changes • Environmental polish to Port Atlantis • Mainly terrain and vegetation • Moved some terminals • Tweaked the No Vehicle zone • Umbranoids are now shared creatures • Umbranoid creature spawns ...
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The Umbranoids return to Calypso EBN: Special report In a stunning development, vague reports of mysterious Orb sightings across Calypso have been replaced by a chilling reality; the Umbranoids are confirmed to h...
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