Greetings Colonists,
In the upcoming Onboarding Update, we will also have a number of small quality of life changes coming with the update that we want to make you aware of. These changes mostly impact Vehicles and UI, and some improvements for those using the Steam Version of Entropia.
More Settings for the Steam Client
Currently there are a number of options in our Standalone Client Loader that are not available to users using the Steam Version of the game, including Language Selection and Connection Settings.
We are pleased to say that these settings will now be found ingame in the options menu, under the new Misc category. This will now mean that the Steam Version of the game will be principally identical to the Standalone, for those that may wish to make the switch to Steam.
User Interface (UI) Updates
Action Bar:
•
Drag-and-drop no longer requires being in edit mode.
•
Action bars can now be individually locked/unlocked to avoid accidental dragging while not in edit mode.
We found that for new players (and existing) that needing to enter and exit edit mode every time you wish to adjust something on your hotbar was tedious and annoying, so now you will be able to freely move an item on, off and around the hotbar freely - with a locking feature to prevent any misclicks during normal play.
Locking Icon visible to the right of the hotbar - becomes hidden when not hovered over
Message Center:
•
The Message Center window has received a visual overhaul.
•
Addressed various minor bugs, including incorrect icon rendering, deactivated tutorials displaying pages, and improper display of bid entries (incorrect backgrounds and placement).
User List:
•
Resolved a bug preventing the display of offline timers for users.
•
The visual presentation of the User List window has been consolidated for a cleaner appearance.
Texturizer Tool:
•
Corrected an issue where items in the Texturizer Tool window did not rotate and zoom accurately in the preview.
Chat System:
•
Chat colors have been restored to their pre-UI update palette.
Quest Tracker:
•
A soft background has been added behind the text in the Quest Tracker to enhance readability.
Options Menu:
•
Dropdown menus within the Options with a significant number of entries now provide increased visual space to facilitate scrolling.
Vehicle Updates
Place and Enter action:
•
A new vehicle action that spawns the vehicle at the player’s position and automatically enters the vehicle.
•
Accessed through the inventory or by using a vehicle in the hot bar.
Recall Changes:
•
The recall action now returns the vehicle to inventory while on the same planet.
•
A new recall action that forces all vehicles to planet storage.
Automatic recall:
•
A new option for automatically recalling vehicles to the inventory when they are far away.
•
The distance is configurable by the player.
Automatic re-equip:
•
If a tool was equipped while entering a vehicle it will be re-equipped upon exiting the vehicle.
•
This is disabled in PvP
Floating Marker:
•
Nearby owned vehicles now appear as a floating marker, making it easier to find when you can't see it
In the upcoming Onboarding Update, we will also have a number of small quality of life changes coming with the update that we want to make you aware of. These changes mostly impact Vehicles and UI, and some improvements for those using the Steam Version of Entropia.
More Settings for the Steam Client
Currently there are a number of options in our Standalone Client Loader that are not available to users using the Steam Version of the game, including Language Selection and Connection Settings.
We are pleased to say that these settings will now be found ingame in the options menu, under the new Misc category. This will now mean that the Steam Version of the game will be principally identical to the Standalone, for those that may wish to make the switch to Steam.
User Interface (UI) Updates
Action Bar:
•
Drag-and-drop no longer requires being in edit mode.
•
Action bars can now be individually locked/unlocked to avoid accidental dragging while not in edit mode.
We found that for new players (and existing) that needing to enter and exit edit mode every time you wish to adjust something on your hotbar was tedious and annoying, so now you will be able to freely move an item on, off and around the hotbar freely - with a locking feature to prevent any misclicks during normal play.
Locking Icon visible to the right of the hotbar - becomes hidden when not hovered over
Message Center:
•
The Message Center window has received a visual overhaul.
•
Addressed various minor bugs, including incorrect icon rendering, deactivated tutorials displaying pages, and improper display of bid entries (incorrect backgrounds and placement).
User List:
•
Resolved a bug preventing the display of offline timers for users.
•
The visual presentation of the User List window has been consolidated for a cleaner appearance.
Texturizer Tool:
•
Corrected an issue where items in the Texturizer Tool window did not rotate and zoom accurately in the preview.
Chat System:
•
Chat colors have been restored to their pre-UI update palette.
Quest Tracker:
•
A soft background has been added behind the text in the Quest Tracker to enhance readability.
Options Menu:
•
Dropdown menus within the Options with a significant number of entries now provide increased visual space to facilitate scrolling.
Vehicle Updates
Place and Enter action:
•
A new vehicle action that spawns the vehicle at the player’s position and automatically enters the vehicle.
•
Accessed through the inventory or by using a vehicle in the hot bar.
Recall Changes:
•
The recall action now returns the vehicle to inventory while on the same planet.
•
A new recall action that forces all vehicles to planet storage.
Automatic recall:
•
A new option for automatically recalling vehicles to the inventory when they are far away.
•
The distance is configurable by the player.
Automatic re-equip:
•
If a tool was equipped while entering a vehicle it will be re-equipped upon exiting the vehicle.
•
This is disabled in PvP
Floating Marker:
•
Nearby owned vehicles now appear as a floating marker, making it easier to find when you can't see it