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Posted by: MindArk Official

Crafting UI Overhaul: 19.2.3 Release Notes

Construction Interface Rework• The Construction Interface has been completely reworked with a modern interface, offering improved visuals and a heap of new functionality to make planning and crafting more available and engaging for both advanced and new players.
Crafting UI Overhaul: 19.2.3 Release Notes
Construction Interface Rework

The Construction Interface has been completely reworked with a modern interface, offering improved visuals and a heap of new functionality to make planning and crafting more available and engaging for both advanced and new players.








  Changes



Blueprints with producers (blueprints that produce required components for a blueprint) now display as an expandable dependency tree via the Overview/Dynamic buttons in the Session tab



Dynamic Mode: Shows real-time requirements needed to produce the item for your initially     selected blueprint



While in Dynamic Mode, if your current craft satisfies the base blueprint's needs but a different blueprint is selected, that blueprint remains pinned until you select a different blueprint



Overview Mode: Displays all producers as a static expandable tree, expanded one level at a time



Required Tab: This list feature allows you to plan and purchase required ingredients based on your current configuration directly from the Construction Interface



All ingredients/icons/renders displayed in the interface should be left clickable for details, and right clickable for actions



Craft any owned blueprint directly from within the dependency tree, provided you have the   required ingredients



Realtime Updates: The producer tree will update in realtime reflecting your latest construction attempts



Switching Blueprints: Select specific blueprint instances from within the producer tree without switching tabs (the default selection will be unlimited/highest attempts limited)   



Crafting animation shows which ingredient types are being used visually for a craft



Session logs are now tracked per-blueprint type within a single crafting session, displaying all blueprints attempts as an expandable list



Copy raw session logs to clipboard



Copy CSV-formatted session logs to clipboard



Logs will still be cleared upon closing the interface



Construction Interface is now fully resizable



Moving to the browse tab auto refreshes the construction interface



Added a refresh button to update any stale information instead of needing to re-open the construction window



Color coded minimap added to the dependency tree to more easily overview and navigate large producer trees



Collapsing and expanding producer tree views is possible by right clicking the producer tree background








  Fixes



  Construction Interface



Rendering: Completely overhauled rendering system should now resolve any black window issues. If problems persist, update your graphics drivers as some older versions can be blacklisted by Chromium.      



Performance: All new chromium interfaces now updates at 60 FPS and is fully synchronized with the game clients framerate   



Caching: Rewritten chromium cache system now updates dynamically, preventing any chance of stale data between game sessions








Known Issues



The input fields in the Construction interface have a known issue with using shift for typing upper or lowercase letters, this will be patched



Progress window can sometimes get stuck behind the Chat if overlapping, requiring to first move the chat in order to move the progress window, we are working on a patch for this







ARIS






New Features



Thanks to your efforts in gathering Hyperium for Nora Gretz, her experiments have led to a major breakthrough. The compound she developed can be dispersed into the ocean, neutralizing its corrosive effects on boats and ships in the surrounding area. While vessels are now safe, the substance remains highly dangerous to humans, though.







Changes



Added feedback when the door opens after killing the Cryomusoids in the Cryo Lab instance







Fixes



MindArk fixed a code issue that was causing the Spina-specific damage buff received when killing the bosses in the crashed Spina ships to become way too powerful. The instances are now active again, we apologize for the delay!



Fixed an issue where the set buffs from the Hyperion armor were not displaying the decimals correctly, resulting in 0% being shown for the buffs with a strength of 0.5%, for example. This was purely visual.



The Necroid Challenge is now correctly contributing to the Attribute meta challenge



Fixed a lot of issues related to vehicle spawning and driving







Known Issues



There are still issues with disappearing buttons for the doors in various instances. This seems to be a platform issue much like the destructibles we used previously in other instances. We are looking into workarounds.
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