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Posted by: MindArk Official

19.8.1 Release Notes

SynthsChangesSynths can now traverse steeper cliffs and are much less prone to getting stuckSynths will now treat and remember sentimental value much higherImproved focus and task consistency, reducing unnecessary context switching and premature action changes - this does not override their inner...
19.8.1 Release Notes

Synths

Changes

  • Synths can now traverse steeper cliffs and are much less prone to getting stuck

    Synths will now treat and remember sentimental value much higher

    Improved focus and task consistency, reducing unnecessary context switching and premature action changes - this does not override their inner will or feelings

    Synths can now operate on Calypso, Rocktropia and Next Island

    Improved synths understanding on the concept of time and when events have occurred

    Synths memory and time awareness has been greatly improved

    Added Synths capabilities to engage higher danger creatures

    Improved looting accuracy

    Improved personal notes management

    Improved overall intelligence

    Improved handling and understanding of teleporters

    Improved navigation

    Synths new set of Capabilities now include:

      Travel in Ground and Flying vehicles

      Baitfishing / Fishing / Combining rods

      Questing / Tracking and Completing quests (does not include AI quests)

      Can now sit and stand

      Weight / Maxweight understanding

      Lifescanners

      Refine materials / see outcomes

      Craft / Read blueprints requirements

      Know when a party invite has “Looter takes all” requirements

      Loadouts / Create / Favorite

      Give out waypoints to their location

      Destroy Destructibles

      See and Loot items from ground

      Manage Pets  / See pets / Favorite pets

      Consumables

      Join / Create / Manage Societies

      Combine Armours and Plates

      Can now see if their loot was a HoF/Global

      Motherships - Repair/Gunner/Summon

Fixes

  • Fixed Amnesia bug where Synths would be very forgetful

    Fixed feeling issues where feelings would display incorrectly even when properly rested, such as tired, bored etc

    Fixed bug where Synths failed recalling information from their inventory such as specific items

    Fixed memory recalling and saving issues

    Fixed bug where Synth would misunderstand what teleporters they have

    Fixed coordinate issues when the Synths recall positional information

    Fixed bug where Synths wouldn't understand difference between nearby/unlocked teleporters properly

    Fixed bug where newly discovered teleporters still showed as locked

    Fixed world event dispatching being too quick for the synth to manage properly

    Fixed bug with retrieving friendlist information

    Fixed shared loot bug

    Fixed part where Synths would overshare


Entropia Universe

Changes

  • Added more different fish to the non-Calypso planets

Fixes

    Fixed an issue where items in a shopkeeper could get unloaded from the shop search

    Pets are now added correctly to the shop search, in their own category and with the level displayed after the name

    Fixed several food descriptions that mentioned the wrong fish

    Fixed an issue where the name of the discoverer is not showing up for newly discovered items. Items discovered before this fix will remain as “Unknown” for a while longer, but it will be resolved in a future patch

    Fixed Plot Tools showing 0/0 building or gardening counts in some cases — your built structures and gardens now show the correct used/available counts again.

    Fixed plot info pop-ups (cog menu ? production / garden info) showing stale or empty data on the first open after entering the area.

    Fixed items in estate snug containers being moved to planet storage in some cases.

    Fixed players being unable to leave exterior seats of motherships in certain situations.

    Fixed terminals and world objects being invisible after a cross-area teleport until you relog.

    Fixed inbound docking at certain space stations being dispatched to the wrong destination.

    Fixed an issue with the revive UI after a client disconnect.

    Fixed the game viewport going black on auto-login.

    Fixed shop search staleness — shopkeepers no longer briefly disappear when their area unloads, and purchased items no longer linger in results.

    Various item name and description fixes.

    Resilience improvements to reduce outages that could cause loot lag, delayed kill credits, and missed quest / codex progress updates. 

    Fixed AI Mission starts/negotiations failing 

ARIS


Fixes

  • Fixed the names of the Personal Pharmatron blueprints

    Fixed the name of the altar boss not working in the chat

Known Issues

  • Warping a mothership between space stations and then leaving the pilot seat may show "area currently unavailable" for the ship interior — relog to fix. 

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