Greetings Colonists,
Today we have an exciting release to share with you all, with the introduction of the New Starter Zone: Setesh. Setesh replaces the old Thule area that serves as the initial tutorial area for Entropia Universe - you can read in more details about some of the new content and features on Setesh in our previous post here: In addition to this, we also have done a pass on the Ashi and Orthos Oil Rigs to increase opportunity and incentivise PvP, you can read more about this here:
And lastly, we have a number of small quality of life changes that you can read more about in this post:
19.0.0 Release Notes
New Features
•
New beginner experience set on the moon Setesh (replaces Thule)
•
A lush landscape centered around the bustling frontier city Port Cabrakan
•
New NPC behavior, enabling schedules, movement and reactions to make locations from now on feel more alive
•
New Creatures and Codex entries
•
Altaik
•
Robot Commando
•
Setesh variants of existing creatures
•
Plenty of new missions introducing the game mechanics and lore, go to Security Chief Harkov to start!
•
New exciting mission rewards for all players (note some items will not be available for people who have played through Thule)
•
Secrets and side missions to help connect to future content
•
Various QoL fixes (details below) to help new players get into the game easier and also alleviate annoyances
Changes
•
Ashi Oil Rig
•
Ground & flying vehicles allowed in surrounding area (zone on the map); still blocked near the rig
•
Oil output increased
•
Pets not allowed in the surrounding area
•
Creatures cannot be trained into the surrounding area
•
Orthos Oil Rig
•
Rig reactivated; same rules as Ashi with lower rewards
•
Removed robot spawns on the rig area
•
Creatures cannot be trained into the rig area
•
The Gauntlet
•
The instance has been temporarily disabled
•
The Vivo S10 reward has been moved to the mission chain in Setesh
Fixes
•
Creatures that are set to be instantly looted when killed are now looted even if the player is dead when the creature dies
Known Issues
•
Performance on Setesh, specifically Port Cabrakan and Outpost Bacab is not optimal and we are planning a second pass.
AI System Updates:
•
Mission System Enhancements:
•
Introduced "hand-in" missions, allowing NPCs to request specific items in exchange for rewards.
•
New daily mission givers, Trader Joel (Cabrakan) and Trader Joanna (Camp Icarus), have been implemented, offering item-for-reward missions.
•
Addressed and resolved an issue where NPCs occasionally experienced "tiredness" when attempting to initiate missions, leading to improved mission initiation reliability.
•
Memory and AI Model Improvements:
•
The NPC memory system has undergone a significant rework, enhancing its efficiency in retaining information over time. This update facilitates the development of more comprehensive and enduring NPC memories regarding user interactions.
•
Underlying AI models have been upgraded for improved performance and capabilities.
User Interface (UI) Updates:
•
Action Bar:
•
Drag-and-drop no longer requires being in edit mode.
•
Action bars can now be individually locked/unlocked to avoid accidental dragging while not in edit mode.
•
Message Center:
•
The Message Center window has received a comprehensive overhaul.
•
Addressed various minor bugs, including incorrect icon rendering, deactivated tutorials displaying pages, and improper display of bid entries (incorrect backgrounds and placement).
•
User List:
•
Resolved a bug preventing the display of offline timers for users.
•
The visual presentation of the User List window has been consolidated for a cleaner appearance.
•
Texturizer Tool:
•
Corrected an issue where items in the Texturizer Tool window did not rotate and zoom accurately in the preview.
•
Chat System:
•
Chat colors have been restored to their pre-UI update palette.
•
Quest Tracker:
•
A soft background has been added behind the text in the Quest Tracker to enhance readability.
•
Options Menu:
•
A new "MISC" option, previously exclusive to the client launcher settings, is now directly accessible within the in-game Options menu, this for example includes language and connection settings.
•
Dropdown menus within the Options with a significant number of entries now provide increased visual space to facilitate scrolling.
•
Known Issues:
•
Friend Requests is not working properly in the Message Center - this will be patched
Vehicle Updates:
•
Place and Enter action:
•
A new vehicle action that spawns the vehicle at the player’s position and automatically enters the vehicle.
•
Accessed through the inventory or by using a vehicle in the hot bar.
•
Recall Changes:
•
The recall action now returns the vehicle to inventory while on the same planet.
•
Added a new recall action that forces all vehicles to planet storage.
•
Automatic recall:
•
A new option for automatically recalling vehicles to the inventory when they are far away.
•
The distance is configurable by the player.
•
Automatic re-equip:
•
If a tool was equipped while entering a vehicle it will be re-equipped upon exiting the vehicle.
•
This is disabled in PvP
•
Map:
•
Nearby owned vehicles now appear as a floating marker
Today we have an exciting release to share with you all, with the introduction of the New Starter Zone: Setesh. Setesh replaces the old Thule area that serves as the initial tutorial area for Entropia Universe - you can read in more details about some of the new content and features on Setesh in our previous post here: In addition to this, we also have done a pass on the Ashi and Orthos Oil Rigs to increase opportunity and incentivise PvP, you can read more about this here:
And lastly, we have a number of small quality of life changes that you can read more about in this post:
19.0.0 Release Notes
New Features
•
New beginner experience set on the moon Setesh (replaces Thule)
•
A lush landscape centered around the bustling frontier city Port Cabrakan
•
New NPC behavior, enabling schedules, movement and reactions to make locations from now on feel more alive
•
New Creatures and Codex entries
•
Altaik
•
Robot Commando
•
Setesh variants of existing creatures
•
Plenty of new missions introducing the game mechanics and lore, go to Security Chief Harkov to start!
•
New exciting mission rewards for all players (note some items will not be available for people who have played through Thule)
•
Secrets and side missions to help connect to future content
•
Various QoL fixes (details below) to help new players get into the game easier and also alleviate annoyances
Changes
•
Ashi Oil Rig
•
Ground & flying vehicles allowed in surrounding area (zone on the map); still blocked near the rig
•
Oil output increased
•
Pets not allowed in the surrounding area
•
Creatures cannot be trained into the surrounding area
•
Orthos Oil Rig
•
Rig reactivated; same rules as Ashi with lower rewards
•
Removed robot spawns on the rig area
•
Creatures cannot be trained into the rig area
•
The Gauntlet
•
The instance has been temporarily disabled
•
The Vivo S10 reward has been moved to the mission chain in Setesh
Fixes
•
Creatures that are set to be instantly looted when killed are now looted even if the player is dead when the creature dies
Known Issues
•
Performance on Setesh, specifically Port Cabrakan and Outpost Bacab is not optimal and we are planning a second pass.
AI System Updates:
•
Mission System Enhancements:
•
Introduced "hand-in" missions, allowing NPCs to request specific items in exchange for rewards.
•
New daily mission givers, Trader Joel (Cabrakan) and Trader Joanna (Camp Icarus), have been implemented, offering item-for-reward missions.
•
Addressed and resolved an issue where NPCs occasionally experienced "tiredness" when attempting to initiate missions, leading to improved mission initiation reliability.
•
Memory and AI Model Improvements:
•
The NPC memory system has undergone a significant rework, enhancing its efficiency in retaining information over time. This update facilitates the development of more comprehensive and enduring NPC memories regarding user interactions.
•
Underlying AI models have been upgraded for improved performance and capabilities.
User Interface (UI) Updates:
•
Action Bar:
•
Drag-and-drop no longer requires being in edit mode.
•
Action bars can now be individually locked/unlocked to avoid accidental dragging while not in edit mode.
•
Message Center:
•
The Message Center window has received a comprehensive overhaul.
•
Addressed various minor bugs, including incorrect icon rendering, deactivated tutorials displaying pages, and improper display of bid entries (incorrect backgrounds and placement).
•
User List:
•
Resolved a bug preventing the display of offline timers for users.
•
The visual presentation of the User List window has been consolidated for a cleaner appearance.
•
Texturizer Tool:
•
Corrected an issue where items in the Texturizer Tool window did not rotate and zoom accurately in the preview.
•
Chat System:
•
Chat colors have been restored to their pre-UI update palette.
•
Quest Tracker:
•
A soft background has been added behind the text in the Quest Tracker to enhance readability.
•
Options Menu:
•
A new "MISC" option, previously exclusive to the client launcher settings, is now directly accessible within the in-game Options menu, this for example includes language and connection settings.
•
Dropdown menus within the Options with a significant number of entries now provide increased visual space to facilitate scrolling.
•
Known Issues:
•
Friend Requests is not working properly in the Message Center - this will be patched
Vehicle Updates:
•
Place and Enter action:
•
A new vehicle action that spawns the vehicle at the player’s position and automatically enters the vehicle.
•
Accessed through the inventory or by using a vehicle in the hot bar.
•
Recall Changes:
•
The recall action now returns the vehicle to inventory while on the same planet.
•
Added a new recall action that forces all vehicles to planet storage.
•
Automatic recall:
•
A new option for automatically recalling vehicles to the inventory when they are far away.
•
The distance is configurable by the player.
•
Automatic re-equip:
•
If a tool was equipped while entering a vehicle it will be re-equipped upon exiting the vehicle.
•
This is disabled in PvP
•
Map:
•
Nearby owned vehicles now appear as a floating marker